highlike

Myriam Bleau and LaTurbo Avedon

Eternity Be Kind
LaTurbo Avedon performs Myriam Bleau’s music in a multiplatform audiovisual performance. Eternity Be Kind exposes the codified spaces of performance and hints at a different future for personal and musical representation. Navigating between hyper-pop, mythical symbolism and baroque hints, the artists propose a multilayered experience of collective mise en abyme.
video

Ziyang Wu

Event Modeling
AI Fossil
The work began with the collection and collation of various news and social events that have occurred or are happening based on social media algorithms, and utilized dreamfields3D to generate 3D models using the titles of news/events as the seeding words/sentences. In the era of AI technology blowout (but also in its “baby-like” era), the work records all kinds of human information as “AI fossils” through AI text to 3D model generation technology. In the future “abandoned factory” scene that is mixed with reality and virtual, it is full of different experiences between humans and AI on the same event. Human information is presented as some realistic fragments, some historical fossils, a pile of metal carvings, or a pile of inferior plastic toys.

Actual Objects

Vicky
Vicky is an interactive film that tells the non-linear story of a future hurricane on the southern border of the United States in 2028. The narrative, which is augmented by sound design from Theo Karon, is spread across multiple screens, each of which houses a different character reflecting on the situation in different ways.

KUNIHIKO MORINAGA

“I think that there is both a science technology and a human technology in technology. I am interested in making clothes by crossing over these two different technologies. I think that in any age, it is important to maintain a close relationship with the technology of that specific age. Combining the technology made by man’s hands and the high technology made by the latest machines may be our future task.” Kunihiko Morinaga

Martina Menegon

when you are close to me i shiver
sound design: Alexander Martinz
“when you are close to me I shiver” is an algorithmically controlled live simulation, a real-time generated virtual reality that takes place in a version of the future in which humans, out of desperation, gather in masses on the last remaining piece of land. Inspired by the walrus scene in the documentary “Our Planet” narrated by David Attenborough and produced by Silverback Films, the project proposes an intense scenario encompassing our environmental and personal crises. It reflects on how we identify and connect ourselves in different realities while addressing the human condition in a world in ecological and therefore social crisis. On the tablets, virtual cameras scan the environment from various point of views, like surveillance drones. On the main screen, a similar camera randomly targets and focuses on different situations while a familiar voice-over narrates the tragic story.

Lucy McRae

Biometric Mirror exposes the possibilities of artificial intelligence and facial analysis in public space. The aim is to investigate the attitudes that emerge as people are presented with different perspectives on their own, anonymised biometric data distinguished from a single photograph of their face. It sheds light on the specific data that people oppose and approve, the sentiments it evokes, and the underlying reasoning. Biometric Mirror also presents an opportunity to reflect on whether the plausible future of artificial intelligence is a future we want to see take shape.

Kunihiko Morinaga

BONE
anrealage spring

I think that there is both a science technology and a human technology in technology. I am interested in making clothes by crossing over these two different technologies. I think that in any age, it is important to maintain a close relationship with the technology of that specific age. Combining the technology made by man’s hands and the high technology made by the latest machines may be our future task.”

LIU ZHENG

刘铮
Liu Zheng was born in a port city of China, deeply influenced in his childhood by the different foreign cultures and religions, he addicted himself both into the exotic & traditional arts, At early, adoring the sprint,he was trained to be an excellent professional sprinter, however because of many reasons he had to quit, in future days, art focuses all his energy.

Studio Nucleo

CARBONIFEROUS table

Carboniferous is a table that cuts through space, definite and strong.Its many layers of black surface together create a shape, a crystallization of a quick movement, crushing, leading the eye towards the future.The honeycomb cardboard, covered with fiber glass and resin is finished off with layers of carbon fiber.The carbon fiber composes and traces the design, the movement into its unique strength.
In Carboniferous you get the feeling that the top surface does not necessarily represent the ideal landing platform.On another perspective the landing surface generates the powerful and matherical base.
Carboniferous is flowing and exploding, like an aggressive wind with a clear direction.As the earth below, coal is extracted into a new form, the result of sediment build-up of plants,
and also the secrecy and conspiracy of the Carbonari, from underground and from the depth of their hiding places,which emerges a few decades later into the tricolore (the three colours of the Italian flag).
Coal, a dense network of plant remains, and Italy, a mix of cultures and different latitudes.Italian amalgam of different origins, Italy particle edges, Italy multiform, Italy tangle of angles,Italy blunt, concave and convex, Italy Alpine wedge, Italy coal.Sediment of a combustion that melted and transfigured particles.

SONICE DEVELOPMENT

emerging colorspace
Julian Adenauer and Michael Haas
Emerging Colorspace was a robotic drawing installation, realized by the Berlin based duo of artists, designers and inventors Julian Adenauer and Michael Haas, aka Sonice Development, as part of the Red Never Follows exhibition the Saatchi Gallery in London last summer. A new version of the studio’s Vertwalker, a machine with the ability to move on vertical surfaces, walking on buildings, and crawling on interior walls. The machine autonomously applied paint to the wall using a marker, referencing the vertical streets in Minority Report, the flying cars in Bladerunner and 5th Element, or Spiderman, the Silver Surfer and the Green Goblin – just to name a few sources of inspiration that expressed the supernatural. Thousands of lines drawn with different colors gradually formed an increasingly dense colorspace that emerged during the more than 200 exhibition hours, while the wandering behavior of the machine followed simple algorithmic rules with random elements. The result was a web that constantly changed, and never looked the same, exploring new territories and the future in a way ordinary mortals can’t.

RICARDO BARRETO, MARIA HSU and AMUDI

feel Me tactile interactive bed
File Festival
“feelMe” is a work that for the first time remotely transmits the tactile sensation. Our work provokes the exploration of the sense of touch while promoting the interaction between two people mediated by a machine. The work is constituted of two surfaces, or “beds”: the first one (tactile transmission unit), in which one of the participants, layed down, imprints marks to its surface by pressing it with the weight and movement of the different parts of his/her body; these impressions will be captured and transmitted to the other participant, who lies in the second “bed” (tactile reception unit) and receives them simultaneously in the same positions and in proportional intensities, however, in negative, that is, when the surface in the first bed sinks, it rises in the second one, promoting a touch. The first body touches the second one, and the “beds” may be a few meters or thousands of kilometers apart from each other. Between the bodies, dozens of occult sensors, microcontrollers, engines (lineal actors), computers and a program that orchestrates that tactile communication. We allow the participant to experiment the possibilities of encounter between bodies through the digital world, with a different approach from the one provided by virtual reality. We want to explore the tactile perception separately in its “corporal way”, and only in future works to propose the expansion/extension of multimedia perception with the inclusion of tactile perception.