nobumichi asai

mapping
Le média-artiste japonais Nobumichi Asai du studio de design WOW émerveille et brouille nos sens avec ses projections en mapping facial et en holographie. Interview techno-mystique à l’occasion de l’exposition de sa dernière pièce à Tokyo.

Klaus Obermaier

Face IT
The interactive installation FACE IT displays and exposes local people in a communicative setting where they are able to interact with faces of themselves or of other participants and at the same time become creative players and the stars of the artwork. This interactive situation not only creates a strong interplay between facial expressions and body movements, it also enhances these expressions and in the very best moments it creates a unique nonverbal language.

Where Dogs Run

Smell of faces
This unique, ever-changing pattern is visualized in a facial composite. This is how it works: when a person approaches the analyzer, sniffing tubes “sniff him, then gas analyzers process the information, which then passes to a computer program that translate air composition data into data concerning the shape and position of facial features (the components of a facial composite). As a result, a person sees a face of their smell that is conditional, in no way related to their actual physical appearance.

Kate Cooper

Infection Drivers
Infection Drivers (2019) explores the body under attack. In this work, a CGI figure struggles to move and breathe in a translucent suit, which takes her body through transmutations of stereotypically masculine and feminine physiques as it inflates and deflates. In a time of increased public surveillance through facial-recognition software and biometric data  mining, Cooper’s high-definition world invites us to investigate and perhaps find freedom in the technologies often used to constrain us.

Marta Revuelta

AI Facial Profiling, Levels of Paranoia

Inspired by the recent psychometric research papers who claimed to use an AI to detect the criminal potential of a person based only on a photo of his face, and taking the world of firearms as a starting point, we present a “physiognomic machine”, a computer vision and pattern recognition system that detects the ability of an individual to handle firearms and predicts his potential danger from a biometric analysis of his face. The device is based on a camera-weapon that captures faces as well as a machine with artificial intelligence and a mechanical system that classifies the profiled persons into two categories, those who present a high risk of being a threat and those who present a lower risk .

DAITO MANABE

真鍋 大 度

One of the new technology projects from the programmer and artist Daito Manabe based in Tokyo, Japan, centres on experimental music performances and connects a person’s face to electric sensors. This innovative system lets you ‘play’ your face like a musical instrument with the help of facial movements that trigger sounds. Electrical stimulation makes a face twitch involuntary, each twitch matches the beat of the music.

 

ARTHUR ELSENAAR

The Varieties of Human Facial Expression
12 bit version
“The Varieties” is an algorithmic exploration of human facial expression. Six muscles on each side of the face are triggered in succession by means of electrical stimulation, resulting in 4096 different facial expressions.

bernd hopfengaertner

BELIEF SYSTEMS
Facial micro expressions last less than a second and are almost impossible to control. They are hard wired to the emotional activity in the brain which can be easily captured using specially developed technological devices. Free will is now in question as the science exposes decision-making as an emotional process rather than a rational one. This ability to read emotions technologically result in a society obsessed with their emotional reactions. Emotions, convictions and beliefs which usually remain hidden, now become a public matter. “Belief systems” is a video scenario about a society that responds to the challenges of modern neuroscience by embracing these technological possibilities to read, evaluate and alter peoples behaviours and emotions.

hanson robotics

Sophia the robot
Sofia, le robot humanoïde (android) ultra-réaliste fabriqué par Hanson Robotics, devient le premier robot a obtenir une citoyenneté officielle ! C’est l’Arabie Saoudite qui a officialisé il y a quelques jours l’existence de Sofia, devenant le premier pays à reconnaitre le statut de citoyen d’un robot et d’une intelligence artificielle. Sofia, dont nous avions déjà parlé l’année dernière, est un robot ultra-réaliste capable de tenir une conversation, de reconnaitre les gens et d’interagir avec son environnement, mais surtout possède sa propre personnalité et des expressions faciales réalistes.

M. Eifler

The Masking Machine
Using a custom wearable computer I can walk around any space wearing the still images now animated by my facial expressions. When seen through the screen hovering in front of my face I wear the images like an avatar, but unlike with the stills on a wall or images online I can reach out from behind the screen to shake hands and talk with viewers.

KLAUS WEBER

كلاوس ويبر
克劳斯·韦伯
클라우스 베버
Клаус Вебер
32 death masks
32 death masks grew out of Weber’s fascination with a practice traditionally performed in Western societies, whereby facial impressions of recently deceased persons are made in plaster. Prior to the invention of photography, the act of producing casts or “masks” from these molds was undoubtedly the most accurate way of preserving a particular person’s visage for viewing long after their death.