Engineered Arts

AMECA
“Multiply the power of artificial Intelligence with an artificial body. Ameca is the physical presence that brings your code to life. The most advanced lifelike humanoid you can use to develop and show off your greatest machine learning interactions. This robot is the digital interface to the real world.” Engineered Arts
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“A U.K. robotics firm called Engineered Arts just debuted the first videos of its new humanoid robot, which is able to make hyper-realistic facial expressions. It’s a pretty stunning achievement in the world of robotics; it just also happens to be absolutely terrifying.
Named Ameca, the robot’s face features eyes, cheeks, a mouth, and forehead that contort and change shape to show off emotions ranging from awe to surprise to happiness. One of the new videos of Ameca shows it waking up and seemingly coming to grips with its own existence for the first time ever.” Neel V.Patel

胡帅

Synesthesia Machine
“Synesthesia Machine” is an artificial intelligence with synesthesia, it will emitting corresponding unique scents while perceiving human facial expressions. Through the facial expression recognition algorithm, it can analyze the facial expressions of the audience and output the values ​​of different emotions. At the same time, based on these emotional values, the installation is driven to extract different proportions of scent liquid and atomized and mixed to convert the audience’s facial expression into a unique smell.

HYE YEON NAM

Please Smile
File Festival
“Please smile” is an exhibit involving five robotic skeleton arms that change their gestures depending on a viewer’s facial expressions. It consists of a microcontroller, a camera, a computer, five external power supplies, and five plastic skeleton arms, each of them with four motors. It incorporates elements from mechanical engineering, computer vision perception, to serve artistic expression with a robot.

Coralie Vogelaar

Random String of Emotions

Emotion recognition software analyzes our emotions by deconstructing our facial expressions into temporal segments that produce the expression, called Action Units (AU; developed by Paul Ekman), and breaking them down into percentages of six basic emotions, happy, sad, angry, surprised, scared, and disgusted. In this video the artist uses this decoding system to turn the process around. Here – instead of detecting AUs – a computer is used to generate a random string of AUs. In this way complex and perhaps even nonexisting emotional expressions will be discovered. These randomly formed expressions, played in random order, are then analyzed again by professional emotion recognition software.

Klaus Obermaier

Face IT
The interactive installation FACE IT displays and exposes local people in a communicative setting where they are able to interact with faces of themselves or of other participants and at the same time become creative players and the stars of the artwork. This interactive situation not only creates a strong interplay between facial expressions and body movements, it also enhances these expressions and in the very best moments it creates a unique nonverbal language.

jip van leeuwenstein

surveillance exclusion
Camera’s and other technologies create a safer living environment than ever before. Mega databanks and high resolution cameras stock hundreds of exabytes a year. But who has access to this data? Not only the security department but also the advertisement industry is interested in this technology. They pay to use real time data to their advantage. They create advertisements that call your name, keep records of your personal interests and they follow you everywhere you go. By wearing this mask formed like a lens it possible to become unrecognizable for facial recognition software and because of it’s transparence you will not lose your identity and facial expressions. So it’s still possible to interact with the people around you.

ARTHUR ELSENAAR

The Varieties of Human Facial Expression
12 bit version
“The Varieties” is an algorithmic exploration of human facial expression. Six muscles on each side of the face are triggered in succession by means of electrical stimulation, resulting in 4096 different facial expressions.

Ronald Stoops

Although fashion photography often uses intense facial expressions to complement exquisite styles and tell intricate stories, Ronald Stoops does just the opposite. Shielding the face through various mediums, he relies on his models fluid movement, extravagant costuming and appropriately eerie settings to get his message across.

adi meyer

Aposema:Responsive Facial Prosthesis
In an age of emotion recognition algorithms and augmented realities, our overuse of personal devices and social media, has led to a society where people increasingly choose technological alternatives to meaningful in-person interaction. Our ability to read facial expressions is severely reduced, limiting our capacity to develop relationships and leaving us struggling to empathize.

BRUNO METRA AND LAURENCE JEANSON

برونو مترا وجينسون لورانس
Бруно Метра и Лоренс Джинсон

Talented French duo of photographers Bruno Metra and Laurence Jeanson experiments with our visual perception. Using sticky tape, cuts from fashion magazines and human portraits they create a new form of facial expressions. After watching few works in a row your mind starts working as usual and you easily adopt the new transformed face as it is.

Daniel Iregui

ANTIBODIES
ANTIBODIES est une installation interactive qui suit les visages des participants et les incite à faire des expressions faciales. La pièce reflète à quel point nous sommes absents et détachés lors des appels vidéo – la forme aujourd’hui imposée de rassemblements sociaux. À la fin de chaque expérience, toutes les interactions deviennent partie d’une galerie d’êtres humains désincarnés.

Hiroshi Ishiguro Lab and Dr Dylan Glass

Erica
ERICA EST DÉVELOPPÉ POUR UNE PLATEFORME DE RECHERCHE POUR LE ROBOT CONVERSATIONNEL AUTONOME QUI PEUT COMMUNIQUER AVEC LES PERSONNES DE DIVERSES FAÇONS TELLES QUE LA VOIX, LES GESTES CORPORELS, LES EXPRESSIONS FACIALES, LE CONTACT VISUEL ET LE TOUCHER. L’APPARENCE D’ERICA EST FAITE EN CG CONÇU POUR AVOIR LES CARACTÉRISTIQUES QUE LES BEAUX VISAGES ONT. LA VOIX EST GÉNÉRÉE PAR LA TECHNOLOGIE TEXTE-PAROLE DE LA PLUS HAUTE QUALITÉ. LES ACTIONNEURS PNEUMATIQUES DÉPLACENT SON CORPS DOUCEMENT AVEC UN PETIT BRUIT SEULEMENT. L’OBJECTIF DE L’ÉTUDE EST DE CRÉER DES ANDRODES CONVERSATIONNELS AUTONOMES QUI PEUVENT INTERAGIR NATURELLEMENT AVEC LES GENS ET S’IMPLIQUER SOCIALEMENT DANS LA VIE QUOTIDIENNE.

bernd hopfengaertner

BELIEF SYSTEMS
Facial micro expressions last less than a second and are almost impossible to control. They are hard wired to the emotional activity in the brain which can be easily captured using specially developed technological devices. Free will is now in question as the science exposes decision-making as an emotional process rather than a rational one. This ability to read emotions technologically result in a society obsessed with their emotional reactions. Emotions, convictions and beliefs which usually remain hidden, now become a public matter. “Belief systems” is a video scenario about a society that responds to the challenges of modern neuroscience by embracing these technological possibilities to read, evaluate and alter peoples behaviours and emotions.

hanson robotics

Sophia the robot
Sofia, le robot humanoïde (android) ultra-réaliste fabriqué par Hanson Robotics, devient le premier robot a obtenir une citoyenneté officielle ! C’est l’Arabie Saoudite qui a officialisé il y a quelques jours l’existence de Sofia, devenant le premier pays à reconnaitre le statut de citoyen d’un robot et d’une intelligence artificielle. Sofia, dont nous avions déjà parlé l’année dernière, est un robot ultra-réaliste capable de tenir une conversation, de reconnaitre les gens et d’interagir avec son environnement, mais surtout possède sa propre personnalité et des expressions faciales réalistes.

M. Eifler

The Masking Machine
Using a custom wearable computer I can walk around any space wearing the still images now animated by my facial expressions. When seen through the screen hovering in front of my face I wear the images like an avatar, but unlike with the stills on a wall or images online I can reach out from behind the screen to shake hands and talk with viewers.