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Engineered Arts

AMECA
“Multiply the power of artificial Intelligence with an artificial body. Ameca is the physical presence that brings your code to life. The most advanced lifelike humanoid you can use to develop and show off your greatest machine learning interactions. This robot is the digital interface to the real world.” Engineered Arts
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“A U.K. robotics firm called Engineered Arts just debuted the first videos of its new humanoid robot, which is able to make hyper-realistic facial expressions. It’s a pretty stunning achievement in the world of robotics; it just also happens to be absolutely terrifying.
Named Ameca, the robot’s face features eyes, cheeks, a mouth, and forehead that contort and change shape to show off emotions ranging from awe to surprise to happiness. One of the new videos of Ameca shows it waking up and seemingly coming to grips with its own existence for the first time ever.” Neel V.Patel

SUNYUAN & PENGYU

孙原和彭禹
ВС ЮАНЬ И ПЭН ЮЙ
Teenager Teenager
“Teenager Teenager est une installation unique et hyper-réaliste réalisée par les artistes chinois collaboratifs Sun Yuan et Peng Yu. L’installation présente des corps humains vêtus de costumes fantaisie et de robes du soir tout en se prélassant sur des canapés et des chaises en cuir, mais avec des rochers géants pour les têtes. L’étrange La situation évoque un sentiment de perplexité chez les téléspectateurs, qui sont confrontés à déchiffrer un message dissimulé dans l’arrangement inhabituel. ” Katie Hosmer

Quayola

Transient
Transient – Impermanent paintings is an audiovisual concert for two motorized pianos and two conductors in collaboration with generative algorithms. Hyper-realistic digital brushstrokes articulate endlessly on a large-scale projection as if on a real canvas. Each brushstroke is sonified with a piano note, creating polyphonic synesthetic landscapes. The project continues Quayola’s research on traditional artistic techniques in the context of human-machine relationship, this time gradually withdrawing from formal subjects and giving way to the computational substance: the algorithm.

Anders Krisár

Voici un travail de l’anatomie humaine revisitée par le sculpteur suédois Anders Krisar. Ses interventions artistiques sur des corps hyper-réalistes, semblent les manipuler comme s’il n’était qu’un matériau classique que l’on pouvait simplement sculpter. Le résultat en est aussi esthétique que déroutant.

KEIICHI MATSUDA

Augmented (hyper)Reality
Keiichi Matsuda (BSc. MArch) is a designer and film-maker. He began working with video during his Masters of Architecture at the Bartlett school (UCL) as a critical tool to understand, construct and represent space. Keiichi’s research examines the implications of emerging technologies for human perception and the built environment, focusing on the integration of media into everyday life. He has a multi-disciplinary approach to his work, using a mixture of video, motion graphics, interaction design, and architecture to create vibrant “hyper-real” environments where the distinctions between physical and virtual start to dissolve.

tony matelli

ТОНИ МАТЕЛЛИ
Tony Matelli je tak trochu podivín. Odráža sa to na jeho tvorbe. Diela, ktorými sa preslávil sú hyper-realistické sochy či už ľudí, zvierat ale vecí, no zakaždým však v netradičných polohách. Obrazne, ale aj doslova […] Tieto energiou nabité sochy slúžia ako metafory pre naše vlastné sociálne nepokoje a poukazuje na náš každodenný boj o prežitie. Parafrázujú vnútorné stavy zúfalstva, paniku a rozpoltenosť.. teda časté stavy spojené so snahou nájsť sám seba v našom vlastnom sociálnom svete.

Nirma Madhoo

Future Body

A stiff cyborg, fixed with a glazed and expressionless stare, dips her fingers into an alien-like amniotic fluid. Gravity shifts as droplets reverse upwards, forming a pulsing headpiece that encases her smooth, almost porcelain skull. ‘Future Body’, a new film by Nirma Madhoo, uses CGI and animated 3D modelling to explore technological embodiment, enacting it in a character that transgresses expected gender roles in a newly mechanised system of digital-infused aesthetics.
Set in the clinical, segmented interiors of a simulated hyper-real space, Madhoo’s cyborg is found dressed for battle, in pieces forming exoskeletons, a spinal scorpion’s tail and mantis-like shoes, designed by Iris van Herpen. A collision between her human and technological self is physicalised as she undergoes mitosis, splitting into two and performing a combative dance with her duplicate.
Currently showing in Melbourne in an exhibition titled ‘Fashion Performance: Materiality, Meaning, Media’, alongside work from Hussein Chalayan, BOUDICCA and POSTmatter collaborator Bart Hess, it offers a glimpse into the collapse of gender, species and machine into one another, in turn reimagining the future for fashion design and communication.