highlike

Yves Netzhammer

Gravitatorische Behauptungen
Aus der transdisziplinären Zusammenarbeit ist die Idee einer ephemeren Installation hervorgegangen, der die Linie als Basiselement zugrunde liegt. In einer Live-Performance kann im Laufe der Ausstellung beobachtet werden, wie künstlerische Inspiration und physikalische Kräfte aufeinandertreffen – und Roboter vom Werkzeug zur «(mit)kreierenden» Maschine mutieren. Künstliche Intelligenzen drängen immer stärker in die unterschiedlichsten Bereiche unseres Lebens. Viele Fragen drehen sich dabei um die Menschlichkeit von Robotern. Was passiert, wenn man die Maschine weiterdenken und weiterführen lässt, was der Mensch initiiert hat? Auch in der Kunst ist die Thematik relevant: Wie lassen sich Roboter in die künstlerische Produktion einbeziehen? Wer oder was bestimmt die Form? Wie geht man um mit der Ungewissheit über die eigentliche Autorschaft? Seit deren Anfang ist der Einsatz von Maschinen in den künstlerischen Prozess zwar einbezogen, ihr Anteil daran jedoch immer wieder auch hinterfragt worden.

Sharon Eyal

Soul chain
“La pièce qui semble inspirée d’un numéro de music-hall ou de cabaret qu’elle pervertit aussitôt ne cherche pas l’élégance, ne tire pas vers la séduction aguicheuse et facile. Le geste est moins poli. Il déjoue les attentes et se moque des apparences. Le groupe transpire en permanence d’un irrépressible désir de résistance et de transgression, d’autant d’états, de sentiments intérieurs que Sharon Eyel et ses danseurs cherchent à extraire, à faire s’extirper et se libérer des corps qui exultent dans l’urgence.” Christophe Candoni
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Salt Womb
“Laut Programm bewegt sich die Ballett-Compagnie in „Salt Womb“ als Ganzes wie eine Maschine. Und wirklich: im 1. Bild dieses Stückes mit dem enigmatischen Titel stehen die Tänzer und Tänzerinnen des Basler Balletts in einem großen Halbkreis, der zu Ende gedacht wie ein Zylinder wirkt, in dessen Mitte sich ein riesiger Kolben auf und ab bewegt. Die Körper der Tänzer:innen, die sich breitbeinig stehend immer wieder auf und ab bewegen, wirken wie gefangen in einem nicht enden wollenden Kraftakt: die minutenlange, fast stoische Wiederholung einer einzigen Bewegung zu hämmernden Technobeats hat tatsächlich etwas Inhumanes… Nach und nach formieren sie sich zu einer pulsierenden Gruppe in Dauerbewegung, zu einem unheimlich wirkenden Superorganismus, aus dem sich einzelne Tänzer:innen in kurzen Solopassagen herauslösen, aber immer wieder vom Sog des Gruppenpulses aufgesogen werden.” Renate Killmann

SpY

DATA
In “DATA”, SpY offers a reflection on the rapid and widespread inclusion of algorithms in numerous aspects of our lives. In this audio-visual work, digital abstraction is used to explore and interpret how predictive tools operated through algorithms and artificial intelligence are highly beneficial in terms of aspects such as communication, research and medicine, but can also lead us to lose some of our freedoms if they are not used ethically.
Through this immersive audio-visual format, SpY explores new tools such as the holographic fabrics used to give the graphics an amazing sense of weightlessness. A 15-metre high screen made from this fabric was installed in one of Madrid’s smallest streets between the walls of the buildings.

Joey Skaggs

Art of The Prank
“Media Prank” and “Culture Jamming” were the main anti-media countercultural tactics. Skaags was the “grandfather” of the so-called “media hoax“. Long before discussions of “fake news” or “memes” , he used lying and manipulation against the corporate media itself, producing funny, cynical and ironic effects. He made the mainstream media experience its own poison over and over again.” Wilson Roberto Vieira Ferreira
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“Media Prank” und “Culture Jamming” waren die wichtigsten anti-medialen gegenkulturellen Taktiken. Skaags war der “Großvater” des sogenannten “Medienhoax”. Lange bevor er über “Fake News” oder “Meme” diskutierte, setzte er Lügen und Manipulationen gegen die Konzernmedien selbst ein und erzeugte lustige, zynische und ironische Effekte. Er ließ die Mainstream-Medien immer wieder ihr eigenes Gift erfahren.” Wilson Roberto Vieira Ferreira
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“Media Prank” (pegadinhas) e “Culture Jamming” (trolagens) foram as principais táticas contraculturais antimídia. Skaags foi o “avô” dos chamados “media hoax”. Muito tempo antes das discussões sobre “fake news” ou “memes”, ele usou a mentira e a manipulação contra a própria mídia corporativa, produzindo efeitos engraçados, cínicos e irônicos. Fez por inúmeras vezes a grande mídia experimentar seu próprio veneno.” Wilson Roberto Vieira Ferreira

Refik Anadol

Machine Memoirs
Es una exploración de estructuras celestes a través de la mente de una máquina. Esta instalación inmersiva tiene como objetivo combinar exploraciones pasadas y soñar con lo que puede existir más allá de nuestro alcance. Usando inteligencia artificial para narrar lo “desconocido” y una red neuronal generativa entrenada en imágenes de la Tierra, la Luna, Marte y la Galaxia, tomadas de observaciones de la ISS, Chandra, Kepler, Voyager y Hubble, esta instalación imagina un universo alternativo, quizás aportando más textura a nuestra propia tela.
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Is an exploration of celestial structures through the mind of a machine. This immersive installation aims to combine past explorations and dream of what may exist just beyond our reach. Using machine intelligence to narrate the “unknown,” and a generative neural network trained on images of the Earth, Moon, Mars and the Galaxy, taken from ISS, Chandra, Kepler, Voyager, and Hubble observations, this installation imagines an alternate universe, perhaps providing further texture to the fabric of our own.

UVA United Visual Artists

Great Animal Orchestra
The Fondation Cartier invited United Visual Artists to collaborate on The Great Animal Orchestra, exhibition that celebrates the work of musician, bio-acoustician and scientist Bernie Krause. Krause has been recording animals for 45 years and has amassed a collection of more than 5,000 hours of sounds  recording of over 15,000 individual species in their natural habitats from all over the world. UVA’s creative approach linked together the various exhibition content elements throughout the basement space — soundscapes, spectrograms and art works — into a cohesive, immersive experience that three-dimensionalises Krause’s recordings and suggests scenes from the natural world. The spectrograms form an abstract landscape, an interpretation of the various global locations and times of day that Krause made the original recordings in a way that envelops the audience and encourages them to linger in the space.

ARTECHOUSE

Aqueous
Inspired by the color blue’s calming qualities, Aqueous is a deep dive into our water-filled surroundings. Whether looking out at the vast horizon of the ocean or listening to the bubbling flow of a stream, water instills a sense of peace and relaxation. Through exploring the textures of liquid in all its states, this immersive installation seeks to soothe the spirit and inspire action to preserve this natural resource.

Marguerite Humeau

Oscillations
“Oscillations” presents a group of statues made of bronze, alabaster, marble and stone, placed in a large and immersive installation. The statues represent ancient, prehistoric Venus statues, which give voice to an era 15’000 years ago, when women explored for the first time the power of psychoactive substances and the journeys of the mind. Humeau navigates between worlds with these Venuses as they are speaking statues: their voice create a space of oscillation between the human world and spirits world, taking the visitors with them in this sort of shamanistic ritual.

HITO STEYERL

Factory of the sun
In this immersive work, which debuted at the 2015 German Pavilion at the Venice Biennale, Steyerl probes the pleasures and perils of image circulation in a moment defined by the unprecedented global flow of data. Ricocheting between genres—news reportage, documentary film, video games, and internet dance videos—Factory of the Sun uses the motifs of light and acceleration to explore what possibilities are still available for collective resistance when surveillance has become a mundane part of an increasingly virtual world. Factory of the Sun tells the surreal story of workers whose forced moves in a motion capture studio are turned into artificial sunshine.

localStyle (Marlena Novak & Jay Alan Yim) in collaboration with Malcolm MacIver

Scale
‘scale’ is an interspecies art project: an audience-interactive installation that involves nocturnal electric fish from the Amazon River Basin. Twelve different species of these fish comprise a choir whose sonified electrical fields provide the source tones for an immersive audiovisual environment. The fish are housed in individual tanks configured in a custom-built sculptural arc of aluminum frames placed around a central podium. The electrical field from each fish is translated into sound, and is thus heard — unprocessed or with digital effects added, with immediate control over volume via a touchscreen panel — through a 12-channel surround sound system, and with LED arrays under each tank for visual feedback. All software is custom-designed. Audience members interact as deejays with the system. Amongst the goals of the project is our desire to foster wider public awareness of these remarkable creatures, their importance to the field of neurological research, and the fragility of their native ecosystem.The project leaders comprise visual/conceptual artist Marlena Novak, composer/sound designer Jay Alan Yim, and neural engineer Malcolm MacIver. MacIver’s research focuses on sensory processing and locomotion in electric fish and translating this research into bio-inspired technologies for sensing and underwater propulsion through advanced fish robots. Novak and Yim, collaborating as ‘localStyle’, make intermedia works that explore perceptual themes, addressing both physical and psychological thresholds in the context of behavior, society/politics, and aesthetics.

Gmunk

Telestron DTLA
Conceptually, at its foundation, the installation was an exploration of the absence and presence of light and how it defines a space. The team wanted to play with dramatic scale, and to do so they employed two Quantec KR150s as Robotic Conductors, wielding large, fabricated geometric shades to manipulate the various light sources and cast brilliant arrays of graphic shadow work throughout the space. They upgraded the show for The Row to be more immersive, adding more synchronized lighting fixtures and laser projectors around the perimeter of the space to embellish the ambient lighting states, and as a result amplified the user experience even further – creating a more sculptural and geometric installation for the masses.

superbien studio

siderea
We presented our interpretation of a gravitational anomaly, entitled Siderea, an unknown force at the outer fringes of the Universe, in the centre of the Great Attractor. Beyond anything our eyes or our minds are capable of imagining and using geometric and scientific coordinates to create a palpable world to scale, we wanted to tell a deeply immersive tale exploring the emotions that the discovery of such a stellar phenomenon might rouse. Freely inspired by the explorations and incredible advances made in astronomy, we transformed the venue into the point of observation of this extraordinary celestial body, in the literal sense of the term.

BINA BAITEL

Pull over
French-israeli-swedish architect-designer bina baitel‘s lighting transcends the interaction between light and material, combining technological innovation with french handcraft. Her newest collection of lighting objects is commissioned and produced by nextlevel galerie in paris.‘Pull-over’: baitel’s previously designed ‘pull-over’ tactile luminaire is now also being produced by nextlevel gallery. The skin of the design is a variable luminous source thanks to its flexible nature – the light bulb, dimmer and lampshade are one.

Raven Kwok

1194D^3
Initially started as a tweak of 115C8 in 2013, one of Kwok’s Algorithmic Creatures based on finite subdivision, 1194D is an experiment on multiple geometric creatures co-existing within a tetrahedron-based grid environment. In 2017, The project was improved and revised into an immersive triple-screen audiovisual installation as 1194D^3 for .zip Future Rhapsody art exhibition curated by Wu Juehui & Yan Yan at Today Art Museum in Beijing, China. The entire visual is programmed and generated using Processing. All stages are later composed and exported using Premiere.

ALICE HALDENWANG, LAURA COUTO ROSADO AND TINGTING ZHANG

Telepathy 2012-2112
“TELEPATHY” immerses the viewer in the heart of a fiction where telepathy would become the predominant means of communication at the expense of means of current communication. The ten glass helmets enable to visualize a telepathic communication, by definition invisible. “TELEPATHY” proposes to reverse the current trend which consists in basing its communication on technology, and in exchange it reveals the parapsychological and subjective communication of psychic phenomena.

ANN HAMILTON

アン·ハミルトン
앤 해밀턴
the event of a thread

Ann Hamilton is a visual artist internationally recognized for the sensory surrounds of her large-scale multi-media installations. Using time as process and material, her methods of making serve as an invocation of place, of collective voice, of communities past and of labor present. Noted for a dense accumulation of materials, her ephemeral environments create immersive experiences that poetically respond to the architectural presence and social history of their sites.

JAMES TURRELL

جيمس توريل
詹姆斯·特瑞尔
ג’יימס טורל
ジェームズ·タレル
설치작품 제임스 터렐
Джеймса Таррелла
Bindu Shards
Bindu Shards is a “fully immersive visual and auditory work to be experienced by one person at a time.” One is strapped down and sealed in for 15 minutes in this white chamber and exposed to monotone sound and color.

Madi Boyd

the Point of Perception
Produced in collaboration with neuroscientists at UCL, Beau Lotto and Mark Lythgoe, this work is art and science; we intend it as an experiment in the gallery. It manifests as an immersive environment consisting of a ‘screen’ which is a large gridded space of uncertainty and projected film.The project came about after I undertook a period of research of the human visual system and neuroesthetics and set up a collaboration with Professor Mark Lythgoe and Dr Beau Lotto at UCL.

Luiz Olivieri

Espaco Ressonante
…immersive and interactive, in which the public can enter bodily. Each work has dimensions of 150 x 120 x 60 cm, and is composed of wood, speaker, magnifier, acrylic and a 10-minute audio.

kathy hinde

Tipping point
Tipping Point forms both a sculptural sound installation and the basis of a live performance in which Kathy Hinde controls all the aspects of the installation live including the speed of the motors, the positions of the mechanical arms, the water levels, and how many glass vessels are resonating. She works with a range of guitar pedals to re-pitch the sounds, accentuate different frequencies, and add reverb to augment the soundscape to create an immersive composition.

JAMES TURRELL

جيمس توريل
詹姆斯·特瑞尔
ג’יימס טורל
ジェームズ·タレル
설치작품 제임스 터렐
Джеймса Таррелла
Bindu Shards
Bindu Shards is a “fully immersive visual and auditory work to be experienced by one person at a time.” One is strapped down and sealed in for 15 minutes in this white chamber and exposed to monotone sound and color.