highlike

Engineered Arts

AMECA
“Multiply the power of artificial Intelligence with an artificial body. Ameca is the physical presence that brings your code to life. The most advanced lifelike humanoid you can use to develop and show off your greatest machine learning interactions. This robot is the digital interface to the real world.” Engineered Arts
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“A U.K. robotics firm called Engineered Arts just debuted the first videos of its new humanoid robot, which is able to make hyper-realistic facial expressions. It’s a pretty stunning achievement in the world of robotics; it just also happens to be absolutely terrifying.
Named Ameca, the robot’s face features eyes, cheeks, a mouth, and forehead that contort and change shape to show off emotions ranging from awe to surprise to happiness. One of the new videos of Ameca shows it waking up and seemingly coming to grips with its own existence for the first time ever.” Neel V.Patel

Disney Research

Realistic and Interactive Robot Gaze
System for lifelike gaze in human-robot interactions using a humanoid Audio-Animatronics® bust. Previous work examining mutual gaze between robots and humans has focused on technical implementation. We present a general architecture that seeks not only to create gaze interactions from a technological standpoint, but also through the lens of character animation where the fidelity and believability of motion is paramount; that is, we seek to create an interaction which demonstrates the illusion of life. A complete system is described that perceives persons in the environment, identifies persons-of-interest based on salient actions, selects an appropriate gaze behavior, and executes high, fidelity motions to respond to the stimuli. We use mechanisms that mimic motor and attention behaviors analogous to those observed in biological systems including attention habituation, saccades, and differences in motion bandwidth for actuators.

BENJA HARNEY

Having made his first paper sculpture at 25 while studying graphic design at Enmore TAFE, Harney – who works under the tag of Paperform – has since gone on to become one of Australia’s most prominent and creative paper engineers, with his incredibly intricate, detailed, lifelike paper sculptures, pop-up books, objects and backdrops commissioned by brands, galleries and commercial and editorial clients from around Australia and the world.

RON MUECK

ロン·ミュエック
РОН МЬЮ́ЕК
big kiss

Hyperrealist sculptor Ron Mueck works in the realm of the ultra-real where he spends hundreds of hours perfecting the shape of the human form, the appropriate color of skin, and the most realistic hair texture. All of his efforts culminate in incredibly lifelike figurative sculptures with one small (or large) exception: the artworks are often gigantic or miniaturized, resulting in an uncomfortable “does not compute” moment when trying to comprehend exactly what you’re looking at. Each sculpted person is as bizarre as it is amazing, in part because of the raw intimacy portrayed in their faces, as if we are somehow witnessing the documentation of a private moment.

oliver herring

Gloria
Oliver Herring’s stunning sculptural portrait Gloria (2004) was a hit at the recent international art fair Art Basel Miami Beach. Created from thousands of fragmented digital chromogenic prints, this lifelike and expressive construction exists at the intersection of photography and sculpture and between realism and abstraction.

Willy Verginer

ВИЛЛИ ВЕРДЖНЕРА
意大利雕塑家
ciuria de foies

These lifelike sculptures are typically carved from solid linden wood then painted with acrylic paint. Their subtle but strange gestures coupled with unexpected objects give the sculptures a quietly surreal atmosphere. Verginer’s peculiar style of painting his work adds to each piece’s enigmatic quality. Rather than realistically paint each individual detail, Verginer applies large swaths of color to his sculptures. The pieces nearly seem to be dipped in pools of pigment. These large fields of color work in contrasting against the realism of each sculpture.