BANDALOOP

100 Northern Ave
You’ve probably never seen anything like this before. Six members of the vertical dance troupe BANDALOOP descended the façade of the new 100 Northern Ave. building commemorating its grand opening at Boston’s Seaport District. The performers are held securely by special rigging allowing them to mesmerize audiences with dynamic physicality and intricate choreography. BANDALOOP honors nature, community, and the human spirit through perspective-bending dance. A pioneer in vertical performance, BANDALOOP seamlessly weaves dynamic physicality, intricate choreography and climbing technology to turn the dance floor on its side. Under the artistic direction of Amelia Rudolph, the work re-imagines dance, activates public spaces, and inspires wonder and imagination in audiences around the world.

studio Loop.pH

OSMO
Cette grosse structure gonflable permet au public de voir le ciel étoilé dont ils sont privés le reste du temps. Un jeu de lasers et de matière réfléchissante permet de recréer l’ambiance d’une nuit étoilée un soir d’été à la montagne.

Loop.pH

The Chronarium
The Chronarium is a public sleep laboratory presented as an immersive audiovisual environment that totally transforms its location into a restorative, calm and contemplative experience, responding to the Smart Nation’s need to tackle the challenges of the healthcare system.

LOOP PH

ループペーハー
SOL dome

LOOP.PH

SonUmbra
(Solar Powered Tree)

Error 43

Metamorphoseon
Met behulp van interactieve zachte robotica presenteren we een stuk compound voor 16 buisvormige armen die worden opgepompt met perslucht, afhankelijk van de positie van de gebruikers die er omheen staan. Het resultaat is een constant veranderende installatie, waarbij de lichamelijkheid van de bewegende armen doorloopt in de ruimte met de projectie ervan als bewegende schaduwen, waardoor een metamorfose ontstaat tussen de gebruikers en de ruimte.

Powerhouse Company

Loop of Wisdom
Architecture studio Powerhouse Company has created a reception building topped with a circular walking trail as part of a development in Chengdu, China. The structures beneath the walking trail will act as a sales pavilion and reception block for the new Unis Chip City development in Chengdu’s Tianfu New District, which is under construction in the southern part of the city. Powerhouse Company connected these two structures with a bright red rooftop walkway, named Loop of Wisdom, which is designed to make the reception block more useable than if it was a standalone building.

JOACHIM SMETSCHKA

Instante
FILE FESTIVAL
Videoinstalação, loop de 24 minutos. Baseado em oito retratos fotográficos diferentes, este experimento de percepção visual consiste em 35.992 imagens intermediárias geradas sinteticamente, que são a matéria-prima deste “retrato de base temporal”. O retrato muda gradualmente no decorrer de 24 minutos, negando ao espectador as possibilidades costumeiras de identificar e memorizar traços humanos individuais.

Collectif Coin

Abstract
Movement, sound and light interweave in Abstract. It presents a repeating 20 minutes loop inspired by the concept of relativity. Time can be perceived as a vertical dimension in which the pixels travel. This movement will be used to freeze time while the audience keeps their feet firmly on the ground.

ELEVENPLAY + RHIZOMATIKS RESEARCH

24 Drohnen
24 Drohnen ist eine Videodemonstration der unglaublichen Drohnen von Rhizomatiks und ihrer Fähigkeit, sich auf noch nie dagewesene Weise im 3D-Raum zu bewegen. Mit komplizierten Sensorsystemen sowohl an den Drohnen als auch im Raum überprüfen die Drohnen ständig ihre Umgebung und kartieren sie, um sich zu bewegen, ohne miteinander zu kollidieren, oder mit einem Sprecher, der mitten im Drohnenschwarm steht und sie mit Gesten und Bewegungen steuert . Die Bewegung der Drohnen ist nicht nur kontrolliert und sicherer als je zuvor, das Bewusstsein der Drohnen für ihre Umgebung lässt sie bewusst erscheinen und gibt ihnen ein Gefühl der Persönlichkeit.

POWERHOUSE COMPANY

Schleife der Weisheit
Das Architekturstudio Powerhouse Company hat im Rahmen einer Entwicklung in Chengdu, China, ein Empfangsgebäude mit einem kreisförmigen Wanderweg geschaffen. Die Strukturen unter dem Wanderweg werden als Verkaufspavillon und Empfangsblock für die neue Unis Chip City-Entwicklung im neuen Bezirk Tianfu in Chengdu dienen, der im südlichen Teil der Stadt im Bau ist. Die Powerhouse Company verband diese beiden Gebäude mit einem leuchtend roten Gehweg auf dem Dach namens Loop of Wisdom, der den Empfangsblock benutzerfreundlicher machen soll als ein eigenständiges Gebäude.

Eve Bailey

Rising Awareness
Could one succeed in rising the level of awareness by sharpening one’s perception rather than repeating the vapid catchphrase, “raising awareness,” which has been coopted by an ever-growing money-raising industry that fails to improve our circumstances in a substantive way? Wearing a cocktail dress, I assembled a large kinetic structure made of wooden beams and ladders in front of the audience. I then walked and balanced on the twenty-foot wide structure at eight feet off the floor. Rising Awareness addresses my ongoing preoccupations about the physicality of experience, inhabiting the body, proprioception as the possible strongest sense of self, how spatial awareness correlates with overall awareness and self-awareness, how physicality enhances creativity, finding balance between gravity and groundlessness, a concept of happiness as the fullest expression of one’s particular cognitive potential, pushing boundaries, and the current irreverent politics of liability.

KOKI TANAKA

田中功起
Everything is Everything

The eight-channel video installation, Everything is Everything, was created for the first time to be shown at the 2006 Taipei Biennial, curated by Dan Cameron. For this work, the artist and two assistants spent a total of eight days recording their interactions and interventions with readily available items, including hangers, glasses, towels, air mattresses and toilet paper, all found in the city of Taipei. The physical properties of these objects have been tested (a metal hanger is stretched to the breaking point) or their uses have been expanded (a level placed on two table legs becomes an improvised obstacle). Tanaka and his assistants experimented with these objects several times indoors and in public, and their explorations were compiled into eight separate video loops lasting from 1:19 to 1:50 minutes. Tanaka’s narrowly cut frame of each scene often features performers from the neck down or removes them completely from the scene, thus focusing the viewer’s attention on the simple, repetitive objects and acts being performed.

Liam Young & John Cale

Loop 60 Hz: Transmissions from the Drone Orchestra
A flock of autonomous DJI copters are programmed as aerial dancers and are mounted with specially engineered wireless speakers to broadcast the instruments of the band. Other copters are dressed in elaborate costumes to disguise their form and reflect light across the audience below. Against a score of original compositions and selected tracks from Cale’s seminal career this collaboration with Young imagines the possibilities of the drones as emerging cultural objects. If these technologies are no longer unseen objects overhead, or propelled along classified flight paths but brought into close and intimate relations with us then how might we see them differently. When their transmission fades, when the drones lose their signal and without their protocols for terror and surveillance, do they drop from the sky, do they fall in love or do the drones drift endlessly, forever on loop.

Christian Babski, Stéphane Carion, Christophe Guignar & Patrick Keller

Satellite Daylight
Satellite Daylight is an interactive light installation formed by a trapeze of 24 high-voltage neon tubes tapering upwards, created by fabric | ch – a studio for architecture, interaction and research dedicated to investigating contemporary space based in Lausanne. The installation is connected to data collected in real time from online weather stations and meteorological satellite maps, which therefore translate actual global light conditions picked up by satellites orbiting the earth at the latitude of Basel into an endless loop of perceivable electrical intensity.

Stefan Tiefengraber

TH-42PH10EK x 5
Five screens were installed by the artist as pendulums that swing continuously. As soon as all five have come to a standstill, they are pulled back into their original positions with the help of cable winches and are made to swing again – triggered by pulling a rip cord, a performative act that cannot take place without human intervention and which involves the exhibition supervisor in the installation. Each cycle, which lasts approximately 45 minutes, ends as soon as all five screens have come to a standstill and no more sound is produced by their movement. The sound is produced by the amplification of the friction to which the joints of the moving pendulum are subjected. Multiplication thus creates five oscillating loops that merge into one another with a time offset.

Samuel Fasse & Morgan Belenguer

The look elsewhere
The work, which in this video version is coupled with uncanny virtual landscapes, blurs the boundaries between the real and the simulated, while expanding the artwork into the virtual via the VR-headset wearing dancers. The artwork captures the entangled play between the participants, but also provides the viewer with a new perspective—opening a window onto the virtual dimension of the performance. The borders keep on fading, from the point where technology begins and physicality ends.

Saša Spačal

META_BOLUS
‘Meta_bolus’ exposes the metabolic process as an exchange of certain boluses or doses that define relationships as either beneficial or adverse. The laboratory structure in the centre of the installation embodies two connected loops of the metabolism of matter in our planet: human extraction of antibiotics from the Streptomyces rimosus bacteria and human consumption of volatile soil elements through the olfactory apparatus. The two looping processes excrete the two metabolites of the Streptomyces rimosus bacteria: the antibiotics and the geosmin aroma.

tabor robak

balenciaga collaboration
A 25 minute video loop with previously unreleased tracks by DJ Hell, made in collaboration with Balenciaga.

Here is a dramatic tension in his work between the real and the imagined in his use of often-appropriated digital objects to create virtual landscapes, which frequently contain elements – animals, machines, fragments of videogames – that are recognisable from our day to day life. This creates a symbiotic relationship between the digital and the real. In a very real way digital space has now become an intangible reality. The worlds built by Robak have a distinctly cinematic sensibility that hyperbolises the shine and dramatic effects of 3D rendered animation. The aesthetic of his work is supremely important, drawing the viewer into a truly alluring, indulgent and strangely gratifying environment. There is a further challenge to the void between high-art and the worlds of 3D animation and gaming, in the intersection between depiction and simulation. This can be partially attributed to the vernacular of advertising Robak is so proficient at utilising.

REVITAL COHEN & TUUR VAN BALEN

The Immortal
A number of life-support machines are connected to each other, circulating liquids and air in attempt to mimic a biological structure.
The Immortal investigates human dependence on electronics, the desire to make machines replicate organisms and our perception of anatomy as reflected by biomedical engineering.
A web of tubes and electric cords are interwoven in closed circuits through a Heart-Lung Machine, Dialysis Machine, an Infant Incubator, a Mechanical Ventilator and an Intraoperative Cell Salvage Machine. The organ replacement machines operate in orchestrated loops, keeping each other alive through circulation of electrical impulses, oxygen and artificial blood.
Salted water acts as blood replacement: throughout the artificial circulatory system minerals are added and filtered out again, the blood gets oxygenated via contact with the oxygen cycle, and an ECG device monitors the system’s heartbeat. As the fluid pumps around the room in a meditative pulse, the sound of mechanical breath and slow humming of motors resonates in the body through a comforting yet disquieting soundscape.Life support machines are extraordinary devices; computers designed to activate our bodies when anatomy fails, hidden away in hospital wards. Although they are designed as the ultimate utilitarian appliances, they are extremely meaningful and carry a complex social, cultural and ethical subtext. While life prolonging technologies are invented as emergency measures to combat or delay death, my interest lies in considering these devices as a human enhancement strategy.This work is a continuation of my investigation of the patient as a cyborg, questioning the relationship between medicine and techno- fantasies about mechanical bodies, hyper abilities and posthumanism.

Iannis Xenakis

Oresteia Opera

Scored for soloists, mixed chorus, children’s chorus and chamber ensemble, Iannis Xenakis’ music for Oresteia has been cited as “ruggedly dissonant” since its 1987 première in Sicily. A wooden-planked stage is empty save three platforms, one each for the chamber players and percussion, another for a drummer on a separate perch. On a high screen to start, a loop video shows an almost-naked woman stretched out face down in a bathtub who is being hosed down uninterruptedly with water. No forewarning, and the clip changes to a thick forest, a small girl being physically abused by an adult man. While the same video images reappear at the end of the opera, but it’s nebulous soft-edged shapes –mood landscapes as it were – that are the usual backdrop for the 90-minute piece.

 

Constanza Silva

Silverfish Stream
file festival

The sound generated by the friction of the metallic robots against the floor, like that created by the contact between man and machine, is registered, altered and played in real time by the spheres, each with its own tonality, and amplified in the room. What is generated is a stream of multisensory information (visual, auditive, tactile), natural environment for mechanic creatures.

Max Cooper

Morphosis
Morphosis uses artificial neural networks to create morphing images of scale. The system explores how natural structures from the most tiny to the most huge, share aesthetic properties, as recognized by the trained network, and recreated in continuous flowing sequence via these connections. It’s a study of the seemingly infinite nature of space and natural physical structure, which can loop back on itself to give endless visual exploration and variation.

Christina Kubisch

Cloud
Cloud, produced on-site at the museum using thousands of feet of red electrical wire, hosts a fourteen-channel composition that visitors listen to by wearing customized headphones. These devices, developed by the artist, contain magnetic coils that receive the magnetic fields circulating in the cable loops and make them audible. As visitors move around the installation, they look at the chaotic electrical wiring suspended in the gallery but hear the prerecorded sounds programmed into different segments of the sculpture.

JORG NIEHAGE

Samplingplong
File Festival

Randomly selected, acoustically usable finds (electronic junk, relays, plastic toys,compressed air valves, pneumatically operated components) are combined with cables and tubes. Via a device controlled by computer, they are turned into interactive instruments. An improvised ensemble evolves, from which – per mouse-over and mouse-click -short miniature compositions of dense rhythmic clicks, hisses, whirs, hums and crackles can be elicited. A tapestry of sound bursts forth from the floral-like web of cables and tubes. The installation can be used by the projected mouse-cursor: rolling over the improvised instruments causes small sound events. Activating the installation by rolling over its parts enables the user to play spontaneous improvisations. Clicking these objects starts short programs of loop-like compositions. Small “techno-compositions en miniature”, rhythmic patterns of analog (or real) sounds; a physical low-tech simulation of electronic, digital music, perhaps an ironic comment on interactivity.

Raster-Noton

White Circle
»White Circle« consists of fluorescent tubes that respond to musical impulses and illuminate the room. Five dedicated compositions by alva noto, byetone, frank bretschneider, and kangding ray playing in a continuous loop (one set takes ca. 45 minutes) model the interrelation between sound, light, and architecture in different ways. Each piece represents an independent and self-contained conceptual proposal by the respective composer. All tracks are multichannel compositions based on the idea of creating a vivid immediate experience of auditory space and visual stimuli. With acoustic material routed to twentyseven speakers placed throughout the gallery, sound itself takes on a threedimensional and indeed sculptural quality.

Marcus Lyall

On Your Wavelength (Canary Wharf)
“The installation acts a feedback loop. It actively rewards concentration, visitors feel a sense of achievement at casting away their inhibitions and achieving clarity”.
Marcus Lyall

Jonathan Monaghan

Scroll
Scroll is a seamlessly looping video installation depicting an endless vertical column of cryptic technological contraptions, architecture, fur, and fabric. The unsettling ambiguity of the forms and the discordance between artificial and natural materials confronts the ever-blurring border between technology and the organic.

Shaun Hu

Internet of Everything: All Connections
‘Internet of Everything: All Connections’ is a piece of work that connects human, animals, plants, bacteria, environment, compound and equipment using the Internet. It consists of seven parts. One part affects the other by sequence. It doesn’t have a starting point or an ending point in this connection – because they are an interlocking loop structure. The weak bio-electricity of the human body is passed to the bacteria, Proteus. The bacteria starts to vibrate due to the electrical stimulation. Its motion is captured by the microscope and input to Max in real time. Data arising from the change in value in the bacteria movement controls the next part.

FONG QI WEI

Flypast Sunset
“In this series of animated artworks, which are essentially slowed down versions of the series Time in Motion, I invite you to experience the passage of moments across a landscape. Perhaps understanding that even though all moments are transient, all moments are equally worthy of our respect because they are parts of a larger whole. Each Time Loop is made manually. I captured every moment across a sunset or sunrise using a digital camera, and manually stitched these moments into Time Paintings. Finally, different sequential time paintings were put together to create a sense of motion  almost imperceptible in some of the works, in the manner of clouds drifting across a sky.” Fong Qi Wei

DENNIS NEUSCHAEFER-RUBE

The Wizard of Oz experiment

The Videoinstallation “The Wizard of Oz experiment” by Dennis Neuschaefer-Rube shows the movie „The Wizard of Oz“ 5829 times side by side. The movies are arranged in rows from left to right and time shifted by exactly one second each. The video starts at the top left, with the first second of the film and finishes bottom right with the last second of the film. The projection is in a continuous loop that repeats every 98 minutes.
A computer voice speaks the whole subtitles of the film „The Wizard of Oz.“ in a 68-minute loop.

TERMINALBEACH

The Heart Chamber Orchestra
File Festival – Hipersonica 

In the TERMINALBEACH Heart Chamber Orchestra (made up of artists Erich Berger and Peter Vatava), twelve musicians played pieces from the heartbeat, recorded by an electrocardiogram from data sent by sensors placed on their bodies. As the live score created in real time from the physical and emotional states of the musicians, their beats further influenced the resulting musical composition. In this way, the biological feedback loop becomes a self-generating, organic and evolving system, which creates a musical score and a show that adopts the form of open or network art, in which chance and interdependence, thus how emotional changes and computational reasoning create a biological and psychological dynamic at the same time.

OLAFUR ELIASSON

オラファー·エリアソン
اولافور الياسون
奥拉维尔·埃利亚松
אולאפור אליאסון
Олафур Элиассон
Infinite Staircase (Umschreibung)

Permanently installed in the atrium of an office building in Munich, two spiral staircases interlock with each other, creating a continuous loop in the form of a double helix. To plan the work, a double helix was projected onto the surface of a sphere. The heights of the steps vary slightly to compensate for the curvature of the staircases, growing shallower at the poles. Precise engineering was necessary to enable the structure to balance on one point.
The continuous loop of Umschreibung contrasts starkly with the office courtyard in Munich where it is installed. Umschreibung – which can be translated as ‘circumscription’ or ‘periphrasis’ – proposes a movement without destination, a space defined by motion rather than walls.

RYOICHI KUROKAWA

黒川良一
octfalls
Octfalls consists of eight hanging HD screens displaying images of a silver waterfall cascading down a cliff, while the sound of the water rushing over rocks plays over a pair of speakers attached to each screen. These screens are distributed throughout the space at varying heights, encouraging our eyes to wander freely through the installation. The stunning images and highly refined sounds immerse our senses and play tricks on our perceptions. The waterfall suddenly vanishes in vain, then reappears, shifting to another screen, a complex combination of loops in a unique sequence of orchestrated play.

FABIO ANTINORI AND ALICJA PYTLEWSKA

Contours
London-based creative laboratory Bare Conductive was invited to team up with designers Fabio Antinori and Alicja Pytlewska in order to develop a large-scale metaphor for the idea of breathing life into a collection of responsive textile skins. ‘Contours’ is at the core of the interactive tapestry installation; a series capacitive sensors are applied to the suspended fabric substrates using conductive paint. These sensors react to the presence of a person within the vicinity and track their movements, outputting a constantly modulated ambient soundscape reminiscent of medical research environments. The abstract geometric ornamentation connects the tapestries’ individual sensors to form giant panels, serving as an acoustic feedback loop that alludes to the relationship between science and the body.

KITE & LASLETT

CANDESCENCE
Candescence is a performative light sculpture. Acoustically responsive spheres are activated by sound and touch, designed to inhabit and alter perceptions of architectural space. The installation consists of one or multiple spheres, acting in a spatial dialogue with the audience. Human interaction triggers an ascendance of vision, light and sound in a cyclic loop of which the individual is integral.

Kris Verdonck

A Two Dogs Company
Duet

A man and woman are in a situation of absolute mutual dependence. As opposed to the situation in HEART man and woman are visible for each other. They execute their dance movements in a live loop. These movements will be deconstructed and mechanically manipulated. The machine pushes them to repeat perfectly; for which they inevitably have to trust each other. They are left to each other.
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Yihan LI

Since the emergence of time as a concept, the circle has been a graphic representation that registers and measures the passing of seconds, minutes, hours, and even decades. . . . The torus may be seen as a three-dimensional form utilized to represent time as it travels through a cyclic loop. The geometric shape of the torus speaks of duration, of looped time, and of transformations along and in time. In this project, Boolean operations between varying tori in multiple dimensions indicate the interaction between durations—possibly time in addition to time, or interactions diluted by time—that reveal a new architectural realm featuring free curves which direct visitors’ movements inside flowing spaces. People will lose the perception of direction or time and find themselves worshipping in open and serene volumes.

ERIK SÖDERBERG

Organic Cube
GIF
In early 2011 I was exploring the relations of geometry, nature and the human being in a series of 25 pictures that I called ”Fractal Experience”. This is part two – continuing the exploration of geometric shapes, patterns, and fractals with an added element: space-time. This time I’ve worked in 3D and produced a set of animated looping gif’s.
I’ve limited each animation to at most 48 frames, most are around 10-15 frames – to keep the file size small and to maximize the creativity with in these frames.

erik söderberg

Turbulent Flow
Gif
No início de 2011, eu estava explorando as relações da geometria, da natureza e do ser humano em uma série de 25 fotos que eu chamei de “Experiência Fractal”. Esta é a parte dois – continuando a exploração de formas geométricas, padrões e fractais com um elemento adicional: espaço-tempo. Desta vez, trabalhei em 3D e produzi um conjunto de gifs animados em loop.
Limitei cada animação a no máximo 48 quadros, a maioria tem entre 10 e 15 quadros – para manter o tamanho do arquivo pequeno e maximizar a criatividade com esses quadros.

ERIK SÖDERBERG

mercury
gif
Anfang 2011 untersuchte ich die Beziehungen von Geometrie, Natur und Mensch in einer Serie von 25 Bildern, die ich “Fractal Experience” nannte. Dies ist Teil zwei – Fortsetzung der Erforschung geometrischer Formen, Muster und Fraktale mit einem zusätzlichen Element: Raum-Zeit. Dieses Mal habe ich in 3D gearbeitet und eine Reihe von animierten Loop-Gifs erstellt.
Ich habe jede Animation auf höchstens 48 Bilder beschränkt, die meisten sind etwa 10 bis 15 Bilder – um die Dateigröße klein zu halten und die Kreativität in diesen Bildern zu maximieren.

Carolina Eyck and Ennio Morricone

The Ecstasy of Gold
Eyck creates layers of sound colors with her voice and theremin, playing with loops and effects. The style of the music varies between jazz, contemporary and experimental. While many parts are composed, Eyck always leaves space for improvisations. more..

ANTHONY HOWE

アンソニーハウ
安东尼·豪
أنتوني هاو
Энтони Хоу
Looped
アンソニーハウは、ワシントン州オーカス島に住む運動彫刻家です。コンピューターデザイン、伝統的な金属加工技術、芸術性を組み合わせて、クニカルエンジニアリングとオーガニックモーションの魅惑的な統合を生み出しています。

Håkan Lidbo & Max Björverud

FILE SAO PAULO 2017
THE FLOOOR
“The Flooor” is a collaborative music instrument and a social meeting place. 36 sensors under a carpet, connected to a music computer mounted under the floor and loudspeakers mounted in the ceiling.
The patterns printed on the carpet invite people to explore different combinations. 6 groups with different instruments, 6 zones in each group. By standing or dancing on different combinations of the 6 zones, 64 different loops can be triggered.

Powerhouse Company

智慧循环

项目团队发送的描述。遵循“ Loop of Wisdom”的名称暗示,它融合了永恒的建筑概念。 Powerhouse Company为中国成都一个新社区的技术博物馆和接待中心设计的项目,不仅是一座繁华地标。除了其明显的审美吸引力和文化功能外,流线型结构还融入了一个壮观的公共空间——屋顶上的波浪形小径。此添加使“智慧之环”成为可访问的图标,而不是远程信标。它邀请人们去探索它,并将其作为日常走路或跑步程序的一部分。有机和几何;令人费解,但立即可识别。尽管客户最初想要临时建筑,但项目的质量,与景观的精致关系以及优雅的线条给他留下了深刻的印象,以至于他决定将其作为永久性的固定装置。智慧圈的设计将短暂建筑的概念转变为持久且本质上可持续的建筑。

BIAD-UFO

Phoenix International Media Center
According to Architect Shao Weiping, the design of the building resembles DNA-like double helix that has been wrapped into a loop.[4] He adds that the circular contours of the Phoenix complex echo the yin-yang symbol of ancient Chinese philosophy. The Phoenix Centre is notable for being an experimental building designed by a domestic firm.[5] Within the doughnut-shaped exterior “shell” are two conventially-structured interior towers.

Juliana Mori & Matteo Sisti Sette

timeLandscape woolrhythms

“timeLandscape – wool rhythms” 2010. Part of timeLandscape series, 2009 – 2010. Video, audio, projector, speakers, custom patch (PD-Gem), sensor, wool engine. Variable dimensions and duration, loop. “timeLandscape – woolrhythms” is an interactive audiovisual installation in which a landscape is depicted from its multiple time possibilities and [re]composed through users’ real time interaction. The installation was developed in Biella, Italy, an area economically attached to textile industry, and deals with the cyclical perception of time and human, linear, interference on it. It gathers nature and artefact, by connecting a physical wool engine to digital imagery of daily cycles. By turning the wheel crank, users generate movement starting the engine. Through a sensor attached to the machine, software calculates the rotation speed, altering parameters for mixing audio and video fragments in real time. Every turn of the machine leads to different time thread combinations in response to the rhythm and speed of each interactor.

FILE FESTIVAL

Aranda\Lasch

阿兰达\拉希
アランダ\ラッシュ
Railing Lounge Chair

Railing is an exploration of structural modular loops that are upholstered like handle-grips to become furniture. Each piece of furniture is a single loop made up of many circles. Here, the circle does not display the qualities it is most known for, but it is what a circle can be. It is not whole or complete but is instead growing into itself. It is a circle that refuses its own dimension and finitude, that struggles to be endless.

THOMAS HEATHERWICK

托马斯·赫斯维克
トーマス·ヘザーウィック
Томас Хезервик
boat

A new river boat designed for excursions on the Loire in France, capable of sailing in both shallow and deep waters, with maximum visibility for passengers, with the top of the boat a single continuous element from the hull – a closed loop.

Yihan LI

Architectural Timepiece
Since the emergence of time as a concept, the circle has been a graphic representation that registers and measures the passing of seconds, minutes, hours, and even decades. . . . The torus may be seen as a three-dimensional form utilized to represent time as it travels through a cyclic loop. The geometric shape of the torus speaks of duration, of looped time, and of transformations along and in time. In this project, Boolean operations between varying tori in multiple dimensions indicate the interaction between durations—possibly time in addition to time, or interactions diluted by time—that reveal a new architectural realm featuring free curves which direct visitors’ movements inside flowing spaces. People will lose the perception of direction or time and find themselves worshipping in open and serene volumes.

Rowan Smith

dot matrix loop
Rowan Smith’s work takes the form of a multidisciplinary semiotic investigation into the ways in which cultural signs and signifiers can be read as artefacts. He examines how the meaning embedded in these artefacts fluctuates (and frequently deteriorates) in relation to ever-shifting sociopolitical contexts; often assuming a self-critical position which responds to his locality.

JESSE HOULDING

Loop Drawing Machine
The Loop Drawing Machine is a kinetic sculpture that uses magnets and iron filings to draw on paper. The friction of the iron on the paper both makes marks on the paper and pulls the paper through the machine; drawing a loop on a loop of paper. A chamber and auto-feed replenishes the iron as the magnets revolve past the feeder. Eventually the paper becomes a completely darkened by the overlapping marks.

Thomas Bayrle

Telefon Portrait
Thomas Bayrle (*1937) has been invited to Museum Ludwig’s main gallery to install an overview of his works from the last 40 years that all explore a particular artistic strategy: the loop or looping. While a loop is a kind of ring, the activity of looping refers to the continual repetition of the one and the same motif, whether in Rap music or by constantly running through the same sequence when writing a computer programme. Just such a game between difference and repetition has developed in Thomas Bayrle’s graphic oeuvre

Brigitta Zics

THE MIND CUPOLA
Affective Environment

Brigitta Zics is an artist, interaction designer and media philosopher who investigates the creative and affective potential of emerging technologies to develop new ways of communication between human and machine. Mind Cupola explores the creative potential of eye-movement and applies the philosophical concept of the cognitive-feedback loop to trigger novel aesthetic experiences of the participant.

Owen Mundy

A Single Composite
A Single Composite is a series of kinetic installations and projection apparatuses that stretch, twist, and loop film strips containing declassified and other found reconnaissance footage. Using reconstituted digital printer chassis, this cinematic enterprise is projected on walls, ceilings, and floors, to form a series of individual moments of surveillance and implied violence.

Daniel Canogar

Crossroad
Crossroad is an LED sculptural installation permanently installed in the lobby of the DKV headquarters in Zaragoza, Spain. It’s looping shape invites viewers to explore the artwork from different angles. The artist also took advantage of the windows around it to visually extend the experience of the piece.

MARC DE MAISONNEUVE

Landscape n°2
Nostalgia (Euro loop)

The “Endless Project” could be a cartography of independent art spaces in Europe; a documentary. It could also be a representation of my mental landscape… or a succession of images relating stories; stories of encounters, possible and impossible. In fact a human story that is played inside the viewer. Each image interacting with each other to form a connected space, a same story.

Sheela Gowda

Behold
Behold 2009 is an immersive large-scale installation by the South Indian artist Sheela Gowda. This work consists of four kilometres of hand knotted rope and approximately twenty car bumpers. The bumpers are suspended against the gallery wall, individually or in sets, from ropes made of braided human hair, which are knotted around the metal. The ropes extend irregularly between the hanging bumpers in small and large loops, as well as being gathered on the floor in piles and heaps, some of which can also be suspended from the ceiling. In this way the installation can take over a single gallery space or occupy a single stretch of wall.

teamLab

チームラボ
Dance of Koi and People – Infinity
Koi schwimmen auf der Wasseroberfläche, die sich bis ins Unendliche erstreckt. Menschen können ins Wasser gehen. Die Bewegung des Koi wird durch die Anwesenheit von Menschen im Wasser und auch anderen Koi beeinflusst. Wenn die Fische mit Menschen kollidieren, verwandeln sie sich in Blumen und zerstreuen sich. Die Flugbahn des Koi wird durch die Anwesenheit von Menschen bestimmt, und diese Flugbahnen zeichnen Linien auf der Wasseroberfläche. Die Arbeit wird in Echtzeit von einem Computerprogramm gerendert. Es ist weder eine voraufgezeichnete Animation noch eine On-Loop. Die Interaktion zwischen dem Betrachter und der Installation führt zu einer kontinuierlichen Änderung des Bildmaterials. Frühere visuelle Zustände können niemals repliziert werden und werden niemals wieder auftreten.

Heather Phillipson

100% Other Fibres
Through collisions of image, noise, objects, language and bodies, Heather Phillipson’s videos and sculptural installations behave as places, musical scores, poems and nervous systems – attending to how physical and affective ‘selves’ are constructed, manipulated and, above all, escape. Often rendered as walk-in conglomerations of readily accessible materials (digital images, paint, cardboard, words, audio loops and reproducible consumer detritus), her works stake out an ambiguous territory in which cultural references and emotional responses are mutually contingent and reactive. Collapsing distinctions between the forthright and the inarticulable, the banal and the ecstatic, and between metaphor and extreme literalisation, Phillipson’s work performs constant tonal shifts, disruptions and bleeds. In so doing, it oscillates between physical intimacies and conceptual distances – desire, sensuality, touching and being touched, shame, anxiety, (over-)exposure, resistant surfaces.