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FILE 2024 – Call for Entries

The Call for Entries to participate in FILE – Electronic Language International Festival’s projects in 2024 is now open. The festival seeks original artworks in Art and Technology, by Brazilian and international artists. Registration remains open until February 10th. Access the registration form.

FILE is a non-profit cultural organization that has propagated creation and experimentation in Art and Technology through exhibitions, events and publications over 23 years. This call opens up the opportunity to participate in the 23rd. Edition of the Electronic Language International Festival, which is scheduled to take place at the FIESP Cultural Center, in São Paulo. The selected projects will also be able to collaborate in parallel events in different states in Brazil.

Using the registration form, it is possible to send interactive installations, sound art, video art, robotics, animations, CGI videos, virtual realities, augmented realities, mobile art, games, gifs, internet art, lectures and workshops, among others. To participate in the LED SHOW programm, exhibited annually at the FIESP Digital Art Gallery, register using the form. Sign up!

 

 

 

Kino

MIT Media Lab, Stanford University
This work explores a dynamic future where the accessories we wear are no longer static, but are instead mobile, living objects on the body. Engineered with the functionality of 18 robotics, this “living” jewelry roams on unmodified clothing, changing location and reconfiguring appearance according to social context and enabling multitude presentations of self. With the addition of sensor devices, they transition into active devices which can react to environmental conditions. They can also be paired with existing mobile devices to become personalized on-body assistants to help complete tasks. Attached to garments, they generate shape-changing clothing and kinetic pattern designs–creating a new, dynamic fashion.
It is our vision that in the future, these robots will be miniaturized to the extent that they can be seamlessly integrated into existing practices of body ornamentation. With the addition of kinetic capabilities, traditionally static jewelry and accessories will start displaying life-like qualities, learning, shifting, and reconfiguring to the needs and preferences of the wearer, also assisting in fluid presentation of self. We envision a new class of future wearables that possess hybrid qualities of the living and the crafted, creating a new on-body ecology for human-wearable symbiosis.

STUDIO FUKSAS

Matilda Home
The idea to bring design also in common life attracted us. This is a new concept of habitat of house. It’s a mobile home it can be everywhere around the world; everybody can be a client. It’s a modular unit so many of them can be added together like a cloud. It can even be a city .This is not an object, it is a concept, it can be a city, a landscape or simply an home. Easy to build, it can be done in different materials more or less expensive. Matilda is a completely different space since nowadays we don’t need so much storage space, you just need to have a screen. The only thing is important is to have a nice place to eat, to seat and to sleep but also this can be done with something you close when you don’t need

PATRICK TRESSET

Étude humaine #1
L’installation interactive Human Study #1 de Patrick Tresset se compose de trois robots dessinateurs. Les visiteurs peuvent s’asseoir comme des modèles pour être visuellement enregistrés et représentés par les trois machines. Chacun des trois robots dessine dans son propre style et manie le stylo d’une manière différente. A côté du bras de dessin, chaque robot est équipé d’une caméra mobile. Ils les utilisent pour observer alternativement le modèle et le dessin résultant. Tresset n’est pas intéressé à utiliser les robots pour simuler un style de dessin humain. Il examine plutôt les différences entre l’exécution humaine et robotique. Tresset décrit les capacités de ses machines comme « non intelligentes ». Ils donnent seulement l’impression d’agir de leur propre gré. Ils font preuve d’un comportement humain, mais basé sur un programme ne stipulant qu’un ensemble restreint d’actions.

Robert Breer

Float
The Floats – or floating sculptures – that Robert Breer took up producing again at the end of the 1990s, emerged in 1965. The word “float” meaning something floating – a marker, fishing float or buoy – and which also describes those carnival vehicles whose pretend wheels give them the appearance of floating above the tarmac, enabled Robert Breer to apply this principle to works of a new genre. Primary shapes, neutral colours and, for the most recent, an industrial aspect, the Floats were then made with polystyrene, foam, painted plywood, and, more latterly, out of fibreglass. At first glance, these simple structures appear immobile. In fact, they are moving, imperceptibly, within the space they inhabit. Motorised and on mini-rollers – which raise them slightly above ground, giving them an air of weightlessness – they glide unbeknown to the visitor, following random paths that are interrupted by the slightest obstacle that they encounter.

Maurizio Bolognini

SMSMS-SMS Mediated Sublime

CIMs-Collective Intelligence Machines

“In 2000, I began to connect some of these computers to the mobile phone network (SMSMS-SMS Mediated Sublime, and CIMs-Collective Intelligence Machines). This enabled me to make interactive and multiple installations, connecting various locations.
In this case the flow of images was made visible by large-scale video-projections and the members of the audience were able to modify their characteristics in real time, by sending new inputs to the system from their own phones. This was done in a similar way to certain applications used in electronic democracy. What I had in mind was art which was generative, interactive and public.”

ASIF KHAN

MegaFacces
Valentin Spiess di iart, spiega come funziona il sistema. «Dietro il telone ci sono più di 10mila cilindri telescopici estensibili, sormontati da una sfera con il LED colorato. Quando la persona da ritrarre entra nel gabbiotto per il selfie, vengono scattate 5 immagini che un computer assembla in un rendering 3D. Una volta terminato il disegno, le informazioni vengono inviate al sistema che regola il posizionamento dei cilindri telescopici che si mettono nella posizione giusta per far apparire il viso prescelto». Il sistema è stato costruito in modo da poter essere riutilizzato. Come una specie di Mount Rushmore mobile e per tutti.

MEDIATED MATTER GROUP

Fiberbots
Fiberbots ist eine digitale Fertigungsplattform, die kooperative Roboterherstellung mit der Fähigkeit verbindet, hochentwickelte Materialarchitekturen zu generieren. Die Plattform kann das Design und die digitale Fertigung von großflächigen Strukturen mit hoher räumlicher Auflösung ermöglichen, wobei mobile Fertigungsknoten oder Roboter-Agenten genutzt werden, um die Materialzusammensetzung der im laufenden Betrieb konstruierten Struktur gemäß ihrer Umgebung abzustimmen.

SYD MEAD

In 1979, projects began to include work with most major studios, on such feature films as Star Trek: The Motion Picture, followed by, Bladerunner, TRON, 2010, Short Circuit, Aliens, Time Cop, Johnny Mnemonic, Mission Impossible-3, and most recently Elysium starring Jodi Foster and Matt Damon, Directed by Neill Blomkamp. Beginning in 1983, Syd began to develop close working relationships with a number of major Japanese corporate clients, including; Sony, Minolta, Dentsu, Dyflex, Tiger, Seibu, Mitsukoshi, Bandai, NHK and Honda as well as contributing to two Japanese film projects, The New Yamato and Crises 2050. In the 1990s’, Syd supplied designs for two Japanese toy icons, “The New Yamato” and all eight robot characters in the new Turn-A Gundam mobile suite series which were also seen as characters in Television shows.

Marshmallow Laser Feast

NEST

Inspired by Homer’s Odyssey
Loosely based on Homer’s The Odyssey, Marshmallow Laser Feast’s light installation lit the primary performance space within the chapel’s hazy internal dome. Grid-like projections crossed with mobile structures (designed by the architectural practice Studio Weave) as agile bodies crept over, in and through the many lit towers and surfaces. This first act was seen by the audience from the left and right balconies above. The second act, down flights of rope-lined staircases in the concrete basement, was more disorienting, lit only with triangular neon tubing and an eerie glow that seeped from an open door. The style of dance, in keeping with the more rapid and percussive score, by Canadian composer Christopher Mayo and electronic music composer / performer Anna Meredith, confronted the audience and was staged without boundaries dividing the dancers (some of whom were in street clothes) and viewers.

RAFAEL LOZANO-HEMMER

РАФАЭЛЬ ЛОЗАНО-ХЕММЕР
拉斐尔·洛萨诺 – 亨默
ラファエル·ロサノ=ヘメル
라파엘 로자노
רפאל לוזאנו, המר
Open Air
Depending on atmospheric conditions, Open Air could be seen up to 10 miles away from the Parkway each evening from 8 to 11 p.m. The Project Information Center at Eakins Oval was equipped with app download, free mobile loan stations and seating areas for watching the lights and listening to the messages. There was also be an Information Outpost located at Sister Cities Park (18th Street and Logan Square).The Open Air voice archive also features selected “Voices of Philly,” recorded messages from distinct individuals both past and present who have inspired and influenced the flavor of Philadelphia. “Voices of Philly” messages are accessible on this website and were played at various times throughout the project. Content for “Voices of Philly” was collected by project partner WHYY executive producer Elisabeth Perez-Luna and includes David Lynch, Sonia Sanchez, Sun Ra, Louis Kahn, M. Night Shyamalan, Tina Fey, ?uestlove, Marcel Duchamp, Buckminster Fuller, Jimmy Heath, Santigold, Maurice Sendak, Patti LaBelle and many more.

KEI SHIRATORI, TAKESHI MUKAI AND YOUNGHYO BAK

ARART
File Festival

“Arart” is an application that breathes life into objects. It links reality with the expressions delivered through mobile devices adding new stories and values to the real environment.
How will the impressions of the environment that surround us and the various objects that envelop our bodies change through “Arart”?
We propose “Arart” as a new platform of expression that can maintain a strong link with reality.

SPIROS HADJIDJANOS

Network Time

“Network Time consists of several wifi routers set up in an exhibition space to be freely accessed by any mobile internet device. Attached to each router is a slender fiber optic cable, aligned to absorb and magnify the incessant flicker of its traffic LED. The visualized data exchange creates a space viewers can interact with not only physically, but also informationally.” Gregor Quack

KITE & LASLETT

P A N O P T I C
For platform79 – the berlin project Kite & Laslett produced two artistic interventions. The first, Panoptic, is a physical mobile-installation situated in Courtyard IV of the former Kantstraße Women’s Prison, exploring visual space. In contrast, Klangzelle, a sound installation, examines solely aural space and the acoustic energy of the prison interior. The two works stand in relative juxtaposition to one another, both architecturally and in conception.

ASIF KHAN

アシフ·カーン
아시프 칸/
Асиф хан
megaface

Valentin Spiess di iart, spiega come funziona il sistema. «Dietro il telone ci sono più di 10mila cilindri telescopici estensibili, sormontati da una sfera con il LED colorato. Quando la persona da ritrarre entra nel gabbiotto per il selfie, vengono scattate 5 immagini che un computer assembla in un rendering 3D. Una volta terminato il disegno, le informazioni vengono inviate al sistema che regola il posizionamento dei cilindri telescopici che si mettono nella posizione giusta per far apparire il viso prescelto». Il sistema è stato costruito in modo da poter essere riutilizzato. Come una specie di Mount Rushmore mobile e per tutti.

Olle Cornéer and Martin Lübcke

Public Epidemic Nº 1 (Bacterial Orchestra)
Олле и Любке
FILE FESTIVAL

“Bacterial Orchestra” (2006), a self-organizing evolutionary musical organism where each cell lives on an Apple iPhone (it can be ported to any mobile phone, but the iPhone was chosen because it’s popular and the centralized App Store makes it easy for the epidemic to spread). That way, hundreds of people can gather with their mobiles and together create a musical organism. It will evolve organically in the same way as “Bacterial Orchestra”, but it will also be much more infectious. The installation and the ideas behind it can be traced from different areas such as chaos theory, self-organizing systems and neural networks. The goal? A world wide sound pandemic, of course.

JONATHAN SCHIPPER

THE SLOW INEVITABLE DEATH OF AMERICAN MUSCLE
This sculpture, by Jonathan Schipper, is a machine that advances two full sized automobiles slowly into one another, simulating a head on automobile collision. The gear system can be adjusted so that the crash occurs over the period of a few days, up to one year or more. The movement can be made so slow as to be invisible.