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WILLIAM FORSYTHE

无处不在,同时无处不在,
法国抵抗运动的盲人斗士雅克·卢塞兰 (Jacques Lusseyran) 描述了他想象形式和想法的内部心理空间,《无处无处》(Nowhere and Everywhere at Same Time)。同样,这个短语也可以指无所不在的重力场。在空旷的巨大空间中,一群表演者在大量悬垂的钟摆中定位自己,探索这两种多价景观的动力和隐喻潜力。他们持续不断的探究导致了个人和科学、疯狂和绝对的解释。

JULIAN OLIVER

朱利安·奥利弗
줄리안 올리버
ג’וליאן אוליבר
ジュリアン・オリバー
Джулиан Оливер
Levelhead
FILE FESTIVAL
LevelHead is a spatial memory game. The game takes its inspiration from the “Philosphical Toys” of 18th/19th century Europe and the memory systems (“memory loci”) of the ancient Greeks. levelHead uses a hand-held solid-plastic cube as its only interface. On-screen it appears that each face of the cube contains a little room, each of which are logically connected by doors. In one of these rooms is a character. By tilting the cube, the player directs this character from room to room in an effort to find the exit. Some doors lead nowhere and will send the character back to the room they started in, a trick designed to challenge the player’s spatial memory. Which doors belong to which rooms? There are three cubes (levels) in all, each of them connected by a single door. Players have as a goal to move the character from room to room, cube to cube, in an attempt to find the final exit door of all three cubes. If this door is found, the character will appear to leave the cube, walk across the table surface and vanish. Then the game starts over.

Andrew Schneider

YOUARENOWHERE
Conjuring a futuristic sort of shamanism, Andrew Schneider’s YOUARENOWHERE experiments with the virtues of sensory overload via quantum mechanics, parallel universes, and the “Missed Connections” board on Craigslist. Battling glitchy transmissions, crackling microphones, and lighting instruments falling from the sky, one guy on a mission and a tricked-out interactive new-media landscape merge to transform physical space, warp linear time, and short-circuit preconceived notions of what it means to be here now.

marleen sleeuwits

object no. 9

Marleen Sleeuwits is inspired by impersonal environments—places that could be anywhere and nowhere—such as vacant zones in airports, unoccupied corridors of hotels, and empty rooms in office buildings. The Netherlands-based artist is attracted to these non-spaces for the lack of impression they leave on people; her work focuses on finding ways of visualizing the identity of these voids and connecting to them in novel ways. Through structural contradiction, illusion, and the manipulation of scale, she aims to transform viewers’ awareness of their surroundings.

John Tavener

Darkness Into Light
Anonymous 4
Chilingirian Quartet
“Despite critics tagging Tavener as a “holy minimalist,” Anonymous 4 member Susan Hellauer says “that his music is very difficult to perform — but very beautiful as well. It actually floats. It appears out of nowhere, and then it floats back into nowhere” Anastasia Tsioulcas

Yin Xiuzhen

Инь Сючжэн
尹秀珍
Nowhere to Land

Her artworks have since been shown extensively in various international exhibitions. Best known for her works that incorporate second-hand objects, Yin uses her artwork to explore modern issues of globalization and homogenization. By utilizing recycled materials such as sculptural documents of memory, she seeks to personalize objects and allude to the lives of specific individuals, which are often neglected in the drive toward excessive urbanization, rapid modern development and the growing global economy.

Zoro Feigl

A long and winding road to nowhere in particular
FILE FESTIVAL

Uma máquina que constantemente varre uma fita verde sobre o chão e, assim, cria padrões maleáveis ao mesmo tempo em que o material verde também move a máquina. Surge uma dança inacabável entre máquina e material.

DIMITRIS PAPAIOANNOU

ΔΗΜΉΤΡΗΣ ΠΑΠΑΪΩΆΝΝΟΥ
ДИМИТРИСОМ ПАПАИОАННУ
NOWHERE
This central scene is dedicated to the memory of PINA BAUSCH

NOWHERE explores the nature of the theatrical stage itself, a spatial mechanism continually transformed and redefined by the human presence to denote any place, and yet designed to be a non-place. 26 performers measure and mark out the space using their bodies, pitting themselves against its dimensions and technical capabilities in a site-specific performance that can be presented nowhere else.

TAKAHIRO MATSUO

تاكاهيرو ماتسو
松尾高弘
타카히로 마츠오
Такахиро Мацуо
Phantasm
file festival

To explore a fantasy world experienced sometime and somewhere in our memory. Phantasm is an interactive installation in which participants light up in a small dreamlike world in space. As you take hold of a glowing sphere that releases a pale light, the area lights up in pale blue light, and white butterflies appear from nowhere as a soft piano melody flows. Butterflies fly slowly and gloriously, gathering toward the sphere, and chase you as you move the sphere. The sphere is the key to the real world and fantasy. Participants can experience the nostalgia of playing with butterflies by moving around or holding the sphere in the air. Beautiful white butterflies draw wing strokes in the air as if they are symbols of a fantasy world; they delicately lead you into their world. If you cover the sphere with your hands to shut out the light, the butterflies gradually disappear, leaving silence and lingering light, bringing you back to reality. You will find yourself perplexed as if it were a fleeting dream. Technical statement of “Phantasm” LEDs are used as the light source for the sphere which is the interface, so that the sphere glows in uniformity and allows the interaction of participants hiding the light or releasing the light with their hands. Light, color tone, and the position of the sphere are monitored with a sensor camera placed on the ceiling, and by connecting with real time CG, the butterfly movements (appearance, disappearance, gathering, and chasing) become possible.