Oculus Story Studio

Dear Angelica
FILE BELO HORIZONTE 2018

Eine Reise durch die magischen und traumhaften Wege, auf denen wir uns an unsere Lieben erinnern. “Dear Angelica” wird vollständig von Hand in VR gemalt und spielt in einer Reihe von Erinnerungen, die sich um dich herum entfalten.

ALEX SCHWEDER AND WARD SHELLEY

Reaktorhaus
ReActor balanciert auf einer einzelnen Säule und wirbelt herum, wenn der Wind weht und sich wie mit dem Gewicht seiner Bewohner wie eine Wippe neigt. Dieses Projekt ist das fünfte Projekt, das in Zusammenarbeit mit Ward Shelley durchgeführt wurde. Es wurde auf einem Hügel im Architekturfeld des OMI International Arts Center errichtet

Patricia Olynyk

Oculus
Oculus is a large-scale, collaborative light sculpture that depicts a colossal abstracted drosophila eye, replete with compound faceted surfaces. It both recalls the circular opening at the apex of a cupola and alludes to a surveillance device or drone hovering in mid-air. Oculus is inspired in part by a series of scanning electron micrographs produced in a transgenic lab while researching human and non-human sensoria. The work evokes affective encounters with scale such as viewing miniature particles through the lens of a microscope or wandering through monumental physical environments. As each viewer’s reflection plays across the sculpture’s undulating surface, the apprehension of the self affects both individual and collective behavior in unexpected ways. This affective dynamic plays on the precariousness of our coexistence with other lifeforms in the world, one that is always contingent upon viewers’ bodies and the variability of the environment around them. The act of gazing at Oculus also puts into play the reciprocal condition of both seeing and being seen.

NOHlab x buşra tunç

OCULUS
OCULUS: A Spatial Experience Based on the Interaction of Architecture and Media Arts
An audio-visual performance based on a selection of HAS Architects works interpreted by NOHlab and Buşra Tunç
A selection of HAS Architects’ projects is presented in a performance that blends digital technology with spatial design, forming a synthesis between the past and the present within the magical atmosphere of the historical Single- Dome Hall of the Imperial Arsenal.
Taking the Single-Dome Hall as the focal point, the exhibition uses contemporary interpretations to alternate between old and new, whole and fragment, real and virtual, balanced and unbalanced states. Notions of time and space become blurred and the exhibition surrounds the visitors, offering them an unusual spatial experience.

Nohlab & Büşra Tunç

OCULUS
Oculus was a site-specific installation designed for Istanbul Design Biennale in 2016, and exhibited in Tophane-i Amire. A selection of HAS Architects’ projects is presented in a performance that blends digital technology with spatial design, forming a synthesis between the past and the present within the magical atmosphere of the historical Single-Dome Hall of the Imperial Arsenal. Taking the Single-Dome Hall as the focal point, the exhibition uses contemporary interpretations to alternate between old and new, whole and fragment, real and virtual, balanced and unbalanced states. Notions of time and space become blurred and the exhibition surrounds the visitors, offering them an unusual spatial experience.

DAN CORSON

Empyrean Passage

Empyrean Passage is reminiscent of both a theoretical black hole and portal into the celestial worlds. Empyrean (notice the pyre in the word) is the final and fiery level of heaven as depicted by Dante- or aether in Aristotle’s cosmology. The form is constructed like a giant hoopskirt and gracefully moves in the wind creating a gossamer lighting effect overhead. While this project is an oculus to the heavens, more focus is usually paid to more terrestrial stars in this neighborhood.The interior of the spiral is designed with aqua and black dashes. The dashed interior creates optical effects with the eyes and at certain times of the day shifts your perception of the sky’s color.This project utilizes extremely “green” electroluminescent lighting. The entire sculpture consumes less electricity than a household nightlight and operates on a photo cell. Special thanks to the City of West Hollywood, Andrew Campbell, Maria Lusia de Herrera, Greg Coons, Glen Bundrick / Luminous Film.

CHRISTIN MARCZINZIK & THI BINH MINH NGUYEN

SWING
oculus rift
FILE FESTIVAL
“Swing” brings these feelings back and makes a dream come true: the dream of flying. Thus, the swing becomes a physical component of an interactive installation. The use of 3D oculus enhances the swinging experience with virtual reality, creating a unique immersive adventure and sending you to a crafted watercolor world.

swing

Christin Marczinzik & Thi Binh Minh Nguyen
oculus rift
FILE FESTIVAL

DIANA THATER

Oculus

FILE ANIMA+GAMES RIO 2015

Mac Cauley
The Night Cafe
oculus rift installation
file anima+games rio 2015

FILE SAO PAULO 2015

the new e-motion
OCULUS
FILE SAO PAULO 2015

FILE ANIMA+GAMES RIO 2015

swing
Christin Marczinzik & Thi Binh Minh Nguyen
oculus rift installation
file anima+games rio 2015

ANDREA POLLI

e-oculus