highlike

Helene Steiner

Project Florence
Plants synthesize a very large amount of information via electrical and chemical signals and deliberately make changes to themselves, their neighbors and the land nearby for their benefit. This signals caused by cell depolarization through ions fluxes such as K + , Ca2 + , H + , Na + , and Cl alert the whole plant for localized stimuli, such as biotic and abiotic stress and are one of the most universal properties of living organisms. In project Florence we take advantage of the sensibility of plants to different light frequencies and use it to trigger a plant response through manipulation and compare the similarities between plants and natural language processes.

Christa Sommerer and Laurent Mignonneau

The Interactive Plant Growing
Interactive Plant Growing is an installation that deals with the principle of the growth of virtual plant organisms and their change and modification in real time in 3D virtual space. These modifications of pre-defined “artificially living plant organisms” are mainly based on the principle of development and evolution in time. The artificial growing of program-based plants expresses the desire to discover the principle of life as defined by the transformations and morphogenesis of certain organisms. Interactive Plant Growing connects the real-time growing of virtual plants in the 3D space of the computer to real living plants, which can be touched or approached by human viewers.