highlike

Freya Olafson

MÆ Motion Afterefffect
MÆ – Motion Aftereffect explores motion-capture, ready-made 3D models and monologues found online, ranging from experiences with virtual reality in live gameplay to out-of-body experiences and astral projection tutorials. The work addresses the impact of emerging consumer technologies associated with AR – Augmented Reality, VR – Virtual Reality, MR – Mixed Reality, XR – Extended Reality and 360° video. Monologues sourced from the internet provide the infrastructure for the work; an in-ear monitor feeds Olafson the monologues onstage, challenging her to listen and speak simultaneously. This dual action of listening and speaking enables her to embody a state of presence that references data streaming, live processing, and gaming. As a performer she becomes a conduit, medium, or interface, broadcasting edited monologues from the internet to the audience. The action of performing the work becomes like playing a video or VR game.

Can Buyukberber

Noumenon
Noumenon is a site-specific large-scale architectural and year-long installation in ZeroSpace, New York City; a compilation of Buyukberber’s last 4 year of audiovisual work and explorations; from emergent systems to out-of-body experiences; from transcendental objects to the symbols of the collective unconscious.

frank kolkman and juuke schoorl

file sao paulo 2018
“Outrospectre” is an experimental proposal for a medical device aimed at reconciling people with death through simulating out-of-body experiences. In healthcare the majority of efforts and research focus on keeping people alive. The fear and experience of death is a mostly neglected topic. Recent (para) psychological research, however, suggests that the sensation of drifting outside of one’s own body using virtual reality technology could help reduce death anxiety. “Outrospectre” explores the possible application of these findings in hospital surroundings where it could help terminal patients accept their own mortality with more comfort.
This project investigates unanswered questions about mortality and ‘end of life’.

Daniel Ramos Obregón

OUTROSPECTION
This project has taken as a starting point the concept of “Outrospection” initially introduced by philosopher Roman Krznaric, where he proposes that in order to know oneself one must live towards the outside, it is be experiencing life that one discovers and shapes oneself. I have appropriated his concept while relating it to out-of-body experiences more commonly known as astral projections, by seeking to represent -in a metaphorical way- the mind being projected inside out of the body as a way of self-expresion and representation.