The Heart Chamber Orchestra
File Festival – Hipersonica
In the TERMINALBEACH Heart Chamber Orchestra (made up of artists Erich Berger and Peter Vatava), twelve musicians played pieces from the heartbeat, recorded by an electrocardiogram from data sent by sensors placed on their bodies. As the live score created in real time from the physical and emotional states of the musicians, their beats further influenced the resulting musical composition. In this way, the biological feedback loop becomes a self-generating, organic and evolving system, which creates a musical score and a show that adopts the form of open or network art, in which chance and interdependence, thus how emotional changes and computational reasoning create a biological and psychological dynamic at the same time.
“If there is to be a “new urbanism… it will no longer be concerned with the arrangement of more or less permanent … but for the creation of enabling fields….that refuse to be crystallized into definitive form; it will no longer be about meticulous definitions, the imposition of limits, but about expanding notions, denying boundaries, not about separating and identifying entities, but about discovering hybrids; it will no longer be obsessed with the city but with the manipulation of infrastructure for endless intensifications and diversifications, shortcuts and redistributions – the reinvention of psychological space.”, Dutch architect + Harvard Professor, Koolhaas 959, writer of Delirious New York. URBAN IMPRINT is how we design a piece of this new urbanism, an augmented materiality , as we define it. An environment that is a ‘blank canvas’ to be reshaped by the future self.
Life after bob
Ian Cheng’s Life After BOB is an episodic anime series built in the Unity game engine and presented live in real-time. Bridging the artist’s interest in simulation’s capacity to generate emergent surprising phenomena, with cinematic storytelling’s capacity to evoke deep psychological truths, Life After BOB imagines a future world in which our minds are co-inhabited by AI entities. Life After BOB asks: How will life lived with AI transform the archetypal scripts that guide our sense of a meaningful existence?
Patriots, citizens, lovers was developed in conversation with Ukrainian journalist Maxim Ivanukha as a commission of the PinchukArtCentre’s Future Generation Art Prize 2014 and is composed of ten urgent interviews with Ukrainian LGBTI and queer activists who discuss the critical and dire situation of lesbian, gay, trans and intersex lives in Ukraine in times of war[…] Social invisibility, physical and psychological abuse, political violence, and a deeply patriarchal culture frame the context for the difficult work of LGBTI activists who denounce discrimination and demand the transformation of the system.
Treu is a real-time audiovisual installation that elaborates on the multiple meanings and implications of the concept of trust. On a macro level it observes how historical events have influenced its course and considers how this can evolve in the future. On a micro level, it, explores how the presence or absence of trust can shift the perception of our individual realities.
Trust is a fundamental element of our society. Politics, economics, and our whole modern system are not material realities – they are psychological constructs based on the trust in individuals, in institutions, in the market. We decide to believe in the value of money, to undertake social changes only if we trust the inventions of our collective imagination.
Untitled: (A Search for Ghosts in the Meat Machine)
What does it mean to be human? At first glance a simple question, the idea of being human is an unstable construct, continuously recrafted. Recent technological innovations allow us to redesign ourselves profoundly— from networked prosthetics and artificial intelligence, to the genetic code of life itself. Can our behaviors be reduced to algorithms? Can our bodies be upgraded with nonorganic integrations? Can sentience itself by manufactured in a lab? This set of nine sculptures examines personhood from anatomical, psychological, genetic, biochemical, behavioral, algorithmic, personal narrative and memory. In many ways, this installation is an emotional confrontation with being quantifiable.
localStyle (Marlena Novak & Jay Alan Yim) in collaboration with Malcolm MacIver
‘scale’ is an interspecies art project: an audience-interactive installation that involves nocturnal electric fish from the Amazon River Basin. Twelve different species of these fish comprise a choir whose sonified electrical fields provide the source tones for an immersive audiovisual environment. The fish are housed in individual tanks configured in a custom-built sculptural arc of aluminum frames placed around a central podium. The electrical field from each fish is translated into sound, and is thus heard — unprocessed or with digital effects added, with immediate control over volume via a touchscreen panel — through a 12-channel surround sound system, and with LED arrays under each tank for visual feedback. All software is custom-designed. Audience members interact as deejays with the system. Amongst the goals of the project is our desire to foster wider public awareness of these remarkable creatures, their importance to the field of neurological research, and the fragility of their native ecosystem.The project leaders comprise visual/conceptual artist Marlena Novak, composer/sound designer Jay Alan Yim, and neural engineer Malcolm MacIver. MacIver’s research focuses on sensory processing and locomotion in electric fish and translating this research into bio-inspired technologies for sensing and underwater propulsion through advanced fish robots. Novak and Yim, collaborating as ‘localStyle’, make intermedia works that explore perceptual themes, addressing both physical and psychological thresholds in the context of behavior, society/politics, and aesthetics.
Deja’s work is so effective because it engages with the aesthetics of new technologies in order to critique their sociological, psychological, and physical impact on our embodied selves. At times idealistic and others damning, Deja avoids sorting technology into a
good-bad binary, but instead allows both ends of that spectrum to proliferate, allowing visitors to her supersensory exhibitions come to their own conclusion. She just asks “Technology enhances
and simplifies communication, but are we really more connected?”
A wall is just a wall (and nothing more at all)
In ‘A wall is just a wall (and nothing more at all),’ Canadian, Paris-artist, Kapwani Kiwanga explores disciplinary architecture and design by isolating the structural traits and intended psychological effects of different built environments, such as prisons, hospitals, and mental health facilities.
frank kolkman and juuke schoorl
file sao paulo 2018
“Outrospectre” is an experimental proposal for a medical device aimed at reconciling people with death through simulating out-of-body experiences. In healthcare the majority of efforts and research focus on keeping people alive. The fear and experience of death is a mostly neglected topic. Recent (para) psychological research, however, suggests that the sensation of drifting outside of one’s own body using virtual reality technology could help reduce death anxiety. “Outrospectre” explores the possible application of these findings in hospital surroundings where it could help terminal patients accept their own mortality with more comfort.
This project investigates unanswered questions about mortality and ‘end of life’.
ALICE HALDENWANG, LAURA COUTO ROSADO AND TINGTING ZHANG
“TELEPATHY” immerses the viewer in the heart of a fiction where telepathy would become the predominant means of communication at the expense of means of current communication. The ten glass helmets enable to visualize a telepathic communication, by definition invisible. “TELEPATHY” proposes to reverse the current trend which consists in basing its communication on technology, and in exchange it reveals the parapsychological and subjective communication of psychic phenomena.
In a new moving-image work by Melbourne-based artist and architect Matthew Bird, two bodies move across the land, working with large cylindrical instruments. We witness them map and survey a terrain analogous to universal physical and psychological locations, each revolution marking a paradoxical attempt to pin an earthly position through perpetual movement. Playing on the human need to understand our relationship to the people and places around us, Parallaxis considers the potential for architectural processes and measurements to act as a foundation for structures of understanding.
Progressive magnetism between the present and radically expansive possible futures, collaborative cognition with technology to extend imagination and construct new adjacent universes of creative pastiche both practical and psychological. Leveraging technology in the cultivation of empowered articulation within creative expression. The Future-tive Nature collection is concerned with material compilations. Looking at intimate junctions between technology and artisanal based practices to create intricately layered surfaces.
Vangelis’ soundtrack for Blade Runner remains one of the relatively few soundtracks to establish an enduring reputation as fine music in its own right. Vangelis, by mid-1981 when he was first invited to view a rough cut of footage from Blade Runner, was at the peak of his fame as a solo artist, following a half-decade long run of successful albums[…] Vangelis cleverly chose to adopt the film’s aesthetic as his own. The film wielded futuristic sci-fi to film noir detective drama and action, owing much to psychological thrillers or horror. The most obviously jarring example of how Vangelis simulated this approach was his commissioning of the ragtime jazz song ‘One More Kiss’, which he positioned at the very centre of his album of cutting edge electronica.
Hristina Sekuloska & Irena Milojeska
ХРИСТИНА СЕКУЛОСКА И ИРЕНА МИЛОЈЕСКА
The constructions of collaborators Hristina Sekuloska and Irena Milojeska see them assume an architectural mindset in order to challenge the boundaries between the spatial and the temporal and the physical and psychological. Space Installation 0.01 takes the concept of home and transforms it into a form both precise and open to multiple interpretations.
“Hopper Meditations is a personal photographic response to the work of the American painter, Edward Hopper. I have always loved the way Hopper’s paintings, with an economy of means, are able to address the psychological mysteries and complexities of the human condition.”
Multidisciplinary in his practice, Markus Schinwald alternately uses painting, video, photography, installation, performance, theater, dance and even the art of the puppeteer. From his training as a fashion designer, the artist has retained a keen interest in the human body, exploring its capabilities and limitations, both physically and psychologically.
“Working in a number of media, the subject matters I explore focus on individuals and groups of people on the periphery of dominant culture and I enter their contexts to work from a position of inclusion that approaches, as closely as possible, the residing dynamics of social and psychological forces.”
Alberto Tadiello’s works explore the possible forms of autonomous function associated with different objects and mechanisms as they undergo a parossistic conceptualization of their own functional logic. This logic is altered and tampered in order to start reflecting upon those deeper and psychological aspects which connect people to things and technologies.
Florian Graf’s work questions the relationship between people and architecture and the psychological and emotional influence it has on us. He interrogates the visible and invisible systems by which our daily life is structured or investigates how intimate and collective thought are represented or simultaneously affected by the built realm.
In his interdisciplinary work, encompassing video, performance, dance, theatre, painting, photography, installation, and even puppetry, Markus Schinwald creates mysterious and unsettling atmospheres that hint at their Viennese production context, through references to austere Biedermeier style or to psychoanalysis. His seminal studies in fashion left him with a wide interest in clothing and, furthermore, in the human body’s potential and limitations in both physical and psychological senses.
Time and Countertime
The exhibition wants to work out different motifs in EXPORTS oeuvre and in this way connect the late work with her early works. Her preoccupation with injury and violence are listed as motivic constants, on the one hand, and dealing with the changeable image of women on the other. Questions about the psychological condition as well as irritating worlds of perception and linguistic forms of expression form further central topics in EXPORTS work.
CHOZUMAKI by Nelo Akamatsu consists of a glass vessel filled with water. A small winged magnet rotating at the bottom of the vessel produces a vortex. The tiny bubbles cause curious sounds when they are swallowed into the vortex. Viewers will hear these sounds through a spiral pipe shaped like a cochlear duct. Countless vortices exist in the universe, including the enormous revolution of the galaxy and also the minimal spin of electrons. They all have a fractal structure that seems to be one of the fundamental elements of the universe. Water has another important role in this work. In numerous cultures is associated with purification. The sight and sound of the water vortex that is constantly changing shape will remind viewers of crossing the boundary between the physical world and the psychological world, and will extend their perception of vital organs.
“Marionettes” is a seven-minute computer animation about collapse. Marionettes are controlled by strings: if there is no string, they collapse. Nobody animates the body. If nobody animates the body, it will be animated by natural forces. Mass. Gravity. Collision. Randomization. In this animation, the animator does not animate in traditional terms. Thus, we might say it is an anti-animation.
The forces that control the movements of the marionettes are calculated by physical simulation algorithms. Therefore, these movements are strictly mathematical ones. They are dramatic, too. They visualize collapse in its physical and – amazingly enough from puppets animated by machines – psychological sense.
Grupa Sędzia Główny
Hommage à Zofia Kulik
The group Sedzia Glowny (Chief Judge)—Karolina Wiktor and Aleksandra Kubiak—has radicalized the Polish performance-art scene. Since 2001, this unusual duo has been pushing the limits of human exhaustion to the further point of serious health conditions. By treading difficult paths, and striking the most disturbing and confusing chords, they have explored the sensual and psychological phenomena with their audiences, which include perversion, cruelty and masochism. They have tested the boundaries of gender roles under extreme conditions, experimented with games and role-playing between genders, as well as with the pleasures and responsibilities that come with power. The exhibition documents, reconstructs and closes the first stage of their activities, interrupted by Karolina Wiktor’s serious illness—the stage after which, as the artists themselves admit, the group will never be the same again.
WIM VANDEKEYBUS & ULTIMA VEZ
Even the standing room only tickets have sold out, and the raging mass of disappointed kids looks like they may start a riot: the atmosphere before Ultima Vez’s performance is akin to a rock concert. Choreographer superstar Wim Vandekeybus’s company has toured the world with their trademark vocabulary of acrobatic, extreme, often violent movement, soaked in multimedia and energetic music. Menske (meaning approximately ‘little human’), their latest work, has all the typical flaws and qualities of classic Vandekeybus. On the conservative end of political intervention, Menske is an explosive concoction of brash statements about the state of the world today, a sequence of rapidly revolving scenes of conflicting logic: intimist, blockbuster, desperate, hysterical. The broad impression is not so much of a sociological portrait, but of a very personal anguish being exorcised right in front of us, as if Vandekeybus is constantly switching format in search of eloquence. Visually, it is stunning, filmic: a slum society falling apart through guerrilla warfare, in which girls handily assume the role of living, moving weapons. A woman descends into madness in an oneiric hospital, led by a costumed and masked group sharpening knives in rhythmic unison. A traumatised figure wanders the city ruins dictating a lamenting letter to invisible ‘Pablo.’ Men hoist a woman on a pole her whole body flapping like a flag. “It’s too much!” intrudes a stage hand, “Too much smoke, too much noise, too much everything!” And the scene responsively changes to a quiet soliloquy. At which point, however, does pure mimesis become complicit with the physical and psychological violence it strives to condemn? Unable to find its way out of visual shock, Menske never resolves into anything more than a loud admission of powerlessness.