highlike

Freya Olafson

MÆ Motion Afterefffect
MÆ – Motion Aftereffect explores motion-capture, ready-made 3D models and monologues found online, ranging from experiences with virtual reality in live gameplay to out-of-body experiences and astral projection tutorials. The work addresses the impact of emerging consumer technologies associated with AR – Augmented Reality, VR – Virtual Reality, MR – Mixed Reality, XR – Extended Reality and 360° video. Monologues sourced from the internet provide the infrastructure for the work; an in-ear monitor feeds Olafson the monologues onstage, challenging her to listen and speak simultaneously. This dual action of listening and speaking enables her to embody a state of presence that references data streaming, live processing, and gaming. As a performer she becomes a conduit, medium, or interface, broadcasting edited monologues from the internet to the audience. The action of performing the work becomes like playing a video or VR game.

HOLGER LIPPMANN

TriangPaint

Holger Lippmann describes a part of his work as digital painting. What distinguishes digital painting from traditional painting on canvas or paper? We need to distinguish between two categories of digital painting. The first includes works created on the computer with ready-made graphic tools like virtual paint brushes or pens, in something like the way that non-digital pictures are created on paper or canvas. David Hockney’s painting of a sunflower on an i-pad is an example of this. The second category includes works using computer generation, in which programs coded by the artist continually produce new aesthetic concepts as images or animations. Every execution of the software creates new works within the pre-defined boundaries of the system. This process can be called generative painting.

Joana Vasconcelos

جوانا فاسكونسيلوس
琼娜巴斯孔塞洛斯
ג’ואנה אסקונסלוס
ジョアナ·ヴァスコンセロス
ДЖОАНА ВАСКОНСЕЛОС
red independent heart
STARTING OUT FROM INGENIOUS OPERATIONS OF DISPLACEMENT, A REMINISCENCE OF THE READY-MADE AND THE GRAMMARS OF NOUVEAU RÉALISME AND POP, THE ARTIST OFFERS US A COMPLICIT VISION, BUT ONE WHICH IS AT THE SAME TIME CRITICAL OF CONTEMPORARY SOCIETY AND THE SEVERAL FEATURES WHICH SERVE THE ENUNCIATIONS OF COLLECTIVE IDENTITY, ESPECIALLY THOSE THAT CONCERN THE STATUS OF WOMEN, CLASS DISTINCTION OR NATIONAL IDENTITY.

Joana Vasconcelos

جوانا فاسكونسيلوس
琼娜巴斯孔塞洛斯
ג’ואנה אסקונסלוס
ジョアナ·ヴァスコンセロス
ДЖОАНА ВАСКОНСЕЛОС

Starting out from ingenious operations of displacement, a reminiscence of the ready-made and the grammars of Nouveau Réalisme and pop, the artist offers us a complicit vision, but one which is at the same time critical of contemporary society and the several features which serve the enunciations of collective identity, especially those that concern the status of women, class distinction or national identity.

POUL GERNES

Drømmeskib / Dream Ship
n the early 1960s, Poul Gernes started to concentrate on simple, reduced forms making strong visual effects like circles, stripes or dots in his painting, similar to pop motivs. Most of the approx. 40 Targets painted then were designs for architecture-related works. At first he drew the rings for his Targets in pencil, but later he went over to scratching them into the ground with a pair of compasses. This gave the paintings a relief-like character and created clearly defined color fields. The contrasting color intensities in the circles make each color seem like a distinct, three-dimensional volume. The vivid color combinations of the Targets (shown at the Venice Biennale in 1988) come from sketches or ready-mades like the stripes on a t-shirt. Sometimes Gernes used random systems as well, for example by putting paint pots behind him and dipping the paintbrush into one pot blind. Although it may not seem to be the case, Gernes’ work makes no passing references to contemporary works by other artists.