highlike

Vincent Leroy

Echo Lens
Emerald Lake, Canada
Hybrid, Vincent Leroy’s work oscillates between the real and the virtual, the natural and the artificial, drawing its inspiration from both nature, which often sites his work, and from the digital world. Whether its kinetic sculptures, immersive installations or monumental works, movement is almost always Vincent Leroy’s raw material. The kind of movement that inspires life, amazement, and a permanently shifting viewpoint.

Soichiro Mihara

三原 聡一郎
The Blank to Overcome
file festival
Part of the ”blank” project that the artist has been creating since 2011, “The Blank to Overcome” utilizes air pumps, power supply control circuitry, water, solution, glycerin, ethanol and electricity to produce bubbles in the air. The theme of ”blanks” denotes a space for an unsolved ”inquiry” through the perspectives for thinking about the post-3.11 present: how the bubbles are always shifting as a giant cluster, almost without mass or structure, and the facing up to this; and the framework since modernity that has prescribed society, and the ”involved” or the ”other”. From this work debate will surely emerge.

.

克服するための空白

アーティストが2011年から作成している「ブランク」プロジェクトの一部である「TheBlankto Overcome」は、エアポンプ、電源制御回路、水、溶液、グリセリン、エタノール、電気を利用して空気中に気泡を生成します。 「空白」のテーマは、3.11以降の現在について考えるための視点を通して、未解決の「問い合わせ」のためのスペースを示しています。泡は、ほとんど質量や構造がなく、巨大なクラスターとして常にシフトしており、これに直面しています。 ; そして、社会を規定してきた近代以来の枠組み、そして「関与する」または「その他」。 この仕事から議論が確実に浮かび上がるでしょう。

ポンプ

Kino

MIT Media Lab, Stanford University
This work explores a dynamic future where the accessories we wear are no longer static, but are instead mobile, living objects on the body. Engineered with the functionality of 18 robotics, this “living” jewelry roams on unmodified clothing, changing location and reconfiguring appearance according to social context and enabling multitude presentations of self. With the addition of sensor devices, they transition into active devices which can react to environmental conditions. They can also be paired with existing mobile devices to become personalized on-body assistants to help complete tasks. Attached to garments, they generate shape-changing clothing and kinetic pattern designs–creating a new, dynamic fashion.
It is our vision that in the future, these robots will be miniaturized to the extent that they can be seamlessly integrated into existing practices of body ornamentation. With the addition of kinetic capabilities, traditionally static jewelry and accessories will start displaying life-like qualities, learning, shifting, and reconfiguring to the needs and preferences of the wearer, also assisting in fluid presentation of self. We envision a new class of future wearables that possess hybrid qualities of the living and the crafted, creating a new on-body ecology for human-wearable symbiosis.

UVA

Principles of Motion
For Principles of Motion, UVA uses a rotating LED disc to create an abstract rotating and shifting kinematic landscape that plays with the viewer’s perception of movement and reflects the phenomenon of persistence of vision (sparkler’s trail effect / pov display). By varying the luminosity of the LED, the kinetic landscape moves and gives the viewer a sense of space and time. While observing the abstract rotating patterns and rhythms, the optic nerve of the recipient replicates the effect of an afterimage on the eye.

Jon McCormack

Colourfield
Colourfield is an evolutionary ecosystem of colour. Colour agents try to exist in a simple universe by producing colours that are suited to their environment. This environment is determined by the other agents and the colours they produce. Entering into complex feedback cycles, Colourfield presents an evolving palette of shifting colours. Different configurations emerge based on the strategies the ecosystem discovers for co-existance and co-dependency. Harmonious configurations often remain stable for a short while, before eventually being replaced by new relations, better able to survive in the ever shifting environment.

Mark Napier

Mark Napier has been creating artwork exclusively for the Web since 1995. He combines his training as a painter with his expertise as a software developer to create “art interfaces,” software that addresses issues of authority, ownership, and territory in the virtual world.
.
smoke
“A symbol of the human desire to monumentalize ideas in physical form, the Empire State Building is a subject of Mark Napier’s artwork in the past four years. This icon of American hegemony is key to exploring shifting structures of power, specifically the transition from steel to software as the medium of power in our time.”Mark Napier

Masaki Fujihata

Orchisoid

“Mobility, technological invention, and artistic invention “It’s not just about putting new media into art, or even making new media art. It is about making new media as an artist, about being an artist in new media. Therefore, if it is not only a question of renewing art by injecting it with new means, new tools, new subjects, it may be a matter of shifting its borders to the point of considering experiments, technological inventions, such as art-related events, as part of the artistic project ”. In my opinion, here is how to re-found art and breathe new life into it for years to come! Fujihata’s work leads us to think of Art as “technical conduct”. In this conduct, technique is not instrumentalised, it is therefore freed from having to serve FOR something, it does not have to be effaced in front of what it serves. But this notion is very “fragile” as Pierre-Damien Huyghe points out to us. Indeed, if the technique “is no longer used for” it is no longer “necessary”. We must therefore consider that what is not necessary is precisely what is useful. Highlighting the usefulness in a technique without going through a notion of service is precisely what is at stake in Masaki Fujiata’s artistic position. In his work, it is about exploring the possibilities of a group of techniques so that they do not end up in the use where they are usually agreed. At the heart of Fujihata’s work we are dealing with techniques rich in possibilities. The artist has an artistic conduct which does not seek the means to do something with these techniques but which seeks to discover them. The artist positions himself as a discoverer making both learned and humorous attempts … “Jorane Rest

LAUREN BOWKER

The Unseen Collection
Experimental fashion studio The Unseen has produced a range of accessories that alter in response to environmental changes using inks developed from its colour-shifting wearable sculptures. Bowker has previously embedded her specially developed ink into feathered, leather and gemstone-encrusted headdresses. The Unseen also presented a sculptural jacket that changes colour depending on the wearer’s mood.

Sally Golding

Your double my double our ghost
The installation acts a space for the consideration of intimacy and meditation– both alone and with others that may share the space – through the merging of the viewer’s own reflections articulated through a composition of shifting light and emerging sounds which fill an otherwise dark chamber. Functioning similarly to the classic funfair mirror– the flexible silver two-way mirror sheeting forming an ethereal hanging centrepiece– the work invites the viewer to consider representations of themselves which appear distorted and transient, and which merge with those around them to form ‘new presences’. In this sense the viewer may see themselves multiplied or doubled with another viewer, or find themselves alone in a rare moment of literal reflection providing a contemplative space or eliciting a hallucinatory fantasy bringing forth ideas in neuroscience around the Self and Other.

Anicka Yi

Biologizing the Machine
In Biologizing the Machine (tentacular trouble), the artist uses a stretched leather-like kelp to create hanging incandescent sculptures that conjure up images of organisms such as human organs and insect eggs through chrysalis-like pods within which animatronic insects flutter about. The use of this material calls attention to the ecological history and exciting potential uses of algae, a powerful and shapeshifting entity comprising the largest biomass on the planet. The ground beneath evokes a swamp (not too dissimilar from the watery underbelly of Venice) from which these organisms and other primordial beings may have come.

Klaus Obermaier

克劳斯奥伯迈尔
the concept of … (here and now)

In front of a giant screen, two dancers interact with a cohort of cameras… Their movements are captured by infra-red sensors and projected onto the screen, whereby their bodies become the canvas on which new images take shape. The result is a shifting kaleidoscope of strange, living, quasi-mathematical visual worlds which sometimes seem to be emanating or even escaping from the dancers’ bodies. “Who decides which movement to make: the man or the machine?” Blurring the line between the real and the virtual, Klaus Obermaier loves to subsume his performers’ bodies and physicality in a disconcerting digital universe. With his latest creation, the choreographer/artist has taken a bold new step. He has constructed a system of projectors and infra-red sensor-cameras, trained upon the movements of two dancers. The performers thus find themselves thrown headlong into a living, moving graphical universe: their movements are projected onto the screen, but at the same time their bodies are illuminated by more projected images. This is a true artistic performance, pushing well beyond the frontiers of a standard dance recital, or even a contemporary dance show. A corporeal, temporal performance. A choreography which makes subtle use of its raw materials, deftly combining lights, video, perspectives and the real-time power of bodily movement.

ALEX SCHWEDER AND WARD SHELLEY

reactor-house
Balanced atop a single column, ReActor twirls when the wind blows and tilts see-saw like with the shifting weight of its inhabitants. The fifth project made in collaboration with Ward Shelley, this project is built on a hill the OMI International Arts Center’s Architecture Field

KEITH ARMSTRONG

Shifting Intimacies
An interactive/media artwork for one person at a time. Each participant enters a large, dark space containing two circles of projected film imagery presented within an immersive sound environment. One image floats upon a disc of white sand and the other on a circle of white dust. Participants’ movements direct and affect the filmic image and spatialised audio experience. Throughout the work a layer of dust (an artificial life form) slowly eats away and infuses itself deep into the imagery and sound. Each person has 10 minutes alone with the work. Their movement through the space continually affects speed, quality, balance and flow within the work. At the end of the experience they are invited to climb a lit platform and cast dust back onto the images below.

Onformative

True/False
True/False is a kinetic sculpture composed of arrays of circular black metal segments set in mechanical columns. Interlocking and rotating around fluorescent light tubes, the cylinders cover or expose the light to display an endless number of patterns. The transformation of the sculpture is based on the shifting elements and their correlation to each other. As the segments do not move independently, for any of the cylinders on a column to change, the segments affected must work in unison to achieve the command. Reminiscent of devices originally used for calculations, such as Turing machines, the sound originates from the mechanical movement of the moving parts thus making the algorithm audible. The rhythm of »true/false« is captivating as variations in the visual choreography result in distinctive changes in its soundscape. Through the generation of algorithmic patterns and the repetition of endless tasks, »true/false« transforms itself into something more than the sum of its elements to reveal the beauty hidden within a basic algorithm.

RYOICHI KUROKAWA

黒川良一
octfalls
Octfalls consists of eight hanging HD screens displaying images of a silver waterfall cascading down a cliff, while the sound of the water rushing over rocks plays over a pair of speakers attached to each screen. These screens are distributed throughout the space at varying heights, encouraging our eyes to wander freely through the installation. The stunning images and highly refined sounds immerse our senses and play tricks on our perceptions. The waterfall suddenly vanishes in vain, then reappears, shifting to another screen, a complex combination of loops in a unique sequence of orchestrated play.

Muti Randolph

Deep Screen
Muti Randolph lives in Rio de Janeiro and studied Visual Communications and Industrial Design at the Pontificia Universisade Católica do Rio de Janeiro. One of the pioneers in computer art, animation and 3d illustration in Brazil, he has been shifting from virtual 3d to real 3d spaces creating visual identities, graphics, illustrations, sets, and interior architecture projects for clients mainly in the entertainment, fashion and technology areas.

Muti Randolph

Мути Рэндольф
මුටි රැන්ඩොල්ෆ්
মুটি র‌্যান্ডল্ফ
Generative Installation
Muti Randolph lives in Rio de Janeiro and studied Visual Communications and Industrial Design at the Pontificia Universidade Católica do Rio de Janeiro. One of the pioneers in computer art in Brazil, he has been shifting from virtual 3d to real 3d spaces creating sets, installations and interior architecture projects. In his work he explores the relation of time and space through music and interactive generative video using custom designed software and hardware. His projects are present in the most relevant art, design and architecture publications.

Melanie Bonajo

Last Child in the Woods
In her work, Melanie Bonajo examines the paradoxes inherent to ideas of comfort with a strong sense for community, equality, and body-politics. Through her videos, performances, photographs and installations, she studies subjects related to how technological advances and commoditybased pleasures increase feelings of alienation, removing a sense of belonging in an individual. Captivated by concepts of the divine, Bonajo explores the spiritual emptiness of her generation, examines peoples’ shifting relationship with nature and tries to understand existential questions by reflecting on our domestic situation, ideas around classification, concepts of home, gender and attitudes towards value.

TAO Dance Theater

6&8
In 6, his six dancers move in dynamic and hypnotising unison, in a shifting landscape of light created by Swedish lighting designer Ellen Ruge. His latest work 7 continues Tao Ye’s fascination with pattern, precision and ritual, and is distinguished by a sound track of acoustic effects generated by the seven dancers’ own bodies. Both 6 & 7 will be accompanied by specially commissioned music from Chinese indie folk composer Xiao He.

Rowan Smith

dot matrix loop
Rowan Smith’s work takes the form of a multidisciplinary semiotic investigation into the ways in which cultural signs and signifiers can be read as artefacts. He examines how the meaning embedded in these artefacts fluctuates (and frequently deteriorates) in relation to ever-shifting sociopolitical contexts; often assuming a self-critical position which responds to his locality.

MELANIE BONAJO

梅拉妮·柏娜桥
progress

Melanie Bonajo exams the paradoxes inherent in our future-based ideas of comfort. Through her photographs, performances, videos and installations Bonajo examines subjects related to progress that remove from the individual a sense of belonging and looks at how technological advances and commodity-based pleasures increase feelings of alienation within the individual. Captivated by concepts of the divine, she explores the spiritual emptiness of her generation, examines peoples’ shifting relationship with nature and tries to understand existential questions by looking at our domestic situation, idea’s around classification, concepts of home, gender and attitudes towards value.

RACHAEL CHAMPION

Forced Landscape
Rachael Champion’s site-specific sculptures and installations are engaged in a discourse surrounding the dependant yet unclear relationship between industry, technology and nature. Her works consist of large scale constructions and dramatic architectural interventions that question the shifting interactions humanity has with the natural world and considers their boundaries, separations and progressive implications. Through manipulating information from diverse influences that include brutalist architecture, agriculture, raw materials, municipal infrastructure, public space and ecology, Champion questions the layered and dynamic complexities of our shifting physical environment.

Ernst Caramelle

Video–Landscape
Ernst Caramelle’s artistic approach stands in the tradition of concept art, which considers the idea as equal to the artistic product, whether realized or not. Since the mid-seventies, Caramelle has created an extremely diverse body of work shifting from video works to drawings, photographs, paintings and wall installations. Using various manifestations of color and geometric form, often applied directly to the walls of an installation space, Caramelle’s work explores the relationship between the art concept and the space it occupies.

ARIANA PAGE RUSSELL

Ариана Пейдж Расселл
阿丽亚娜页罗素
ראסל עמוד אריאנה
アリアナページラッセル
아리아나 페이지 러셀
A body is an index of passing time. Skin protects us as it shows shifting bones, bruising, muscles loosening and tightening, and freckles and wrinkles forming. I think of this as a transient fashion of skin, including the revealing way a blush decorates one’s cheek, freckles form constellations on an arm, or hair creates sheen on skin’s matte surface

Rachael Champion

Primary Producers
Rachael Champion’s site-specific sculptures and installations are engaged in a discourse surrounding the dependant yet unclear relationship between industry, technology and nature. Her works consist of large scale constructions and dramatic architectural interventions that question the shifting interactions humanity has with the natural world and considers their boundaries, separations and progressive implications.

Philippe Genty

Lands End
Inner Landscapes is a poetry odyssey for seven actors and dancers. They travel across Philippe Genty’s memories and dreams: they fly, speak with giant flowers, hatch from a shifting ground, dance with a moon. more

JON MCCORMACK

flicker

Flicker is an immersive electronic environment of generative image and sound. A collaborative work with Oliver Bown. Based on biological models of firefly behaviour, Flicker generates an ever shifting rhythmic, meditative environment to the viewer. Flicker uses 4 channels of synchronised high definition video and 8 channels of sound to immerse the viewer in a phenomenologically rich environment of artificial life. The work is a large-scale agent-based simulation, with each agent providing a rhythmic pulse at regular intervals. Agents try to synchronise their pulse with other agents in their immediate neighbourhood. The collective pulsations of groups of local agents are spatially sonified with int exhibition space. Over time, large groups synchronise at different rates, leading to complex visual and aural structures, syncopating and constant shifting in to a long term complexity.

Mo H. Zareei

Rasper
Rasping Music is an audiovisual installation in appreciation of the ignored aural/visual phenomena surrounding our daily lives. It involves new mechatronic instruments that employ some everyday objects of the urban life, shifting the medium in which they normally exist, and formalizing them through patterns of a rhythmic grid. In these instruments, DC motors and actuators are detached from the realm in which they are tools to help run our machines––where their noise is merely the aural artifact of the urban technology––, and turned into amedium for sound/music. In contrast to their everyday location, i.e., hidden inside black boxes of our machines, their bodily existence is fully exposed, flaunting the physicality of their noise. This physicality is further highlighted in arrays of white light, which––unlike the florescent lights of our offices––are not there to help us see things, but to be seen themselves.

DILLER + SCOFIDIO

The Blur Building (an architecture of atmosphere)
The Blur Building is a media pavilion for Swiss EXPO 2002 at the base of Lake Neuchatel in Yverdon-les-Bains, Switzerland.From piles in the water, a tensegrity system of rectilinear struts and diagonal rods cantilevers out over the lake. Ramps and walkways weave through the tensegrity system, some of them providing a counterweight for the structure. The form is based on the work of Buckminster Fuller.The pavilion is made of filtered lake water shot as a fine mist through 13,000 fog nozzles creating an artificial cloud that measures 300 feet wide by 200 feet deep by 65 feet high. A built-in weather station controls fog output in response to shifting climatic conditions such as temperature, humidity, wind direction, and wind speed.The public can approach Blur via a ramped bridge. The 400 foot long ramp deposits visitors at the center of the fog mass onto a large open-air platform where movement is unregulated. Visual and acoustical references are erased along the journey toward the fog leaving only an optical “white-out” and the “white-noise” of pulsing water nozzles. Prior to entering the cloud, each visitor responds to a questionnaire/character profile and receives a “braincoat” (smart raincoat). The coat is used as protection from the wet environment and storage of the personality data for communication with the cloud’s computer network. Using tracking and location technologies, each visitor’s position can be identified and their character profiles compared to any other visitor.In the Glass Box, a space surrounded by glass on six sides, visitors experience a “sense of physical suspension only heightened by an occasional opening in the fog.” As visitors pass one another, their coats compare profiles and change color indicating the degree of attraction or repulsion, much like an involuntary blush – red for affinity, green for antipathy. The system allows interaction among 400 visitors at any time.Visitors can climb another level to the Angel Bar at the summit. The final ascent resembles the sensation of flight as one pierces through the cloud layer to the open sky. Here, visitors relax, take in the view, and choose from a large selection of commercial waters, municipal waters from world capitals, and glacial waters. At night, the fog will function as a dynamic and thick video screen.

KIMIKO YOSHIDA

كيميكو يوشيدا
吉田公子
키미코 요시다
קימיקו יושידה
КИМИКО ЙОШИДА

A unique artist with sophisticated style, Yoshida’s Asian influenced self portraits are unprecedented. Her work evokes pertinent questions as to the role of women in modern Asia and is strongly driven by feelings of transformation and fleeting:
“ … when I was three, my mother threw me out of the house. I left clutching a box filled with all my treasures. I went to a public park. The police found me there the next day. Since then, I’ve always felt nomadic, errant, fleeing.”
“Art is above all the experience of transformation. Transformation is, it seems to me, the ultimate value of the work. Art for me has become a space of shifting metamorphosis. My Self-portraits … are only the place and the formula of the mutation.”

ANNE TYNG

Anatomy of Form
The Divine Proportion in the Platonic Solids

In fact, the Graham Foundation recognized Tyng’s talent nearly half a century ago in 1965, when she was awarded for her project Anatomy of Form: The Divine Proportion in the Platonic Solids:In her research she developed a theory of hierarchies of symmetry—symmetries within symmetries—and a search for architectural insight and revelation in the consistency and beauty of all underlying form.It’s fascinating stuff, and the images alone have piqued my interest in Tyng’s theories, which cover topics from Jungian cycles to the cosmos. Tyng (b. 1920 in Jiangxi, China) was one of the first women to earn a Masters in Architecture from Harvard. She spent nearly three decades collaborating with Louis Kahn before shifting her focus to research at the University of Pennsylvania in the late 60’s. The title of the exhibition and her works belie the understated beauty of their execution, which demonstrate the expressive power of order and geometry. Tyng’s unique command of form is matched by her raw intellect; thus, she elegantly articulates her vision in the models seen here.

UVA UNITED VISUAL ARTISTS

ユナイテッド·ビジュアルアーティスト
美国视觉艺术家
Always/Never
Always/Never is the result of UVA’s recent investigations of the perception of time.
Always/Never is a grid of pyramidal elements inspired by the sundial, each passing through time at a different rate.
Changing patterns of light and shadow create the illusion of a fluid surface; shifting combinations of colours from nature recall different times of day.

STANZA

Capacities Life in the Emergent City

“Capacities Life In The Emergent City” captures the changes over time in the environment (city) and represents the changing life and complexity of space as an emergent artwork. Capacities goes beyond simple single user interaction to monitor and survey in real time the whole city and entirely represent the complexities of the real time city as a shifting morphing and complex system. What you see is a sculpture which represents the emergent properties of the environment where the sensor network is situated.

JOHNNY RANGER

조니 레인저
ジョニーレンジャー
ג’וני ריינג’ר
约翰尼游侠
جوني الحارس
Six Mil Antennas
SIX MIL ANTENNAS is a 360 degree immersive film that employs a range of visual and audio codes to bring a surrealist perspective to the forefront. Framing shifting communication processes in a fictional setting, the whimsical, open-ended work re-imagines different states of the world in a futuristic timeframe. Through a series of events, the piece alternates its tone between deconstructed gravity, aesthetic sensuality and satirical humor. Inserting filmed actors in faux designed landscapes, the film creates non-linear narratives of a personal, social and political nature and expresses a complex intertwining multiverse, in which the characters and abstract landscapes evolve.