highlike

FUSE

FRAGILE
Fragile is an audio-visual installation that aims to investigate the relationship between stressful human experience and the transformations that occur in our brain. Recent scientific research has shown that neurons belonging to different areas of our brain are affected by stress. In particular stress causes changes in neuron circuitry, impacting their plasticity, the ability to change through growth and reorganization.
Our process exploits the scientific data provided by the Society for Neuroscience and elaborates this information trying to show the effect of external interactions on our nervous system and ultimately on our relationship with the outside world. In order to achieve this we developed an artwork composed of different digital representations following one another, branching into 5 screen projections.

Paul Vanouse

Labor
What does labor smell like? Labor is a dynamic, self-regulating art installation that re-creates the scent of people exerting themselves under stressful conditions. There are, however, no people involved in making the smell – it is created by bacteria propagating in the three glass bioreactors. Each bioreactor incubates a unique species of human skin bacteria responsible for the primary scent of sweating bodies: Staphylococcus epidermidis, Corynebacterium xerosis and Propionibacterium avidum. As these bacteria metabolize simple sugars and fats, they create the distinct smells associated with human exertion, stress and anxiety. Their scents combine in the central chamber with which a sweatshop icon, the white t-shirt, is infused as the scents are disseminated. The scent intensifies throughout the exhibition.

TEUN VONK

FILE SAO PAULO 2017
THE PHYSICAL MIND
“The Physical Mind” is Vonk’s attempt to let participants experience the relation between their physical and mental states by applying physical pressure to the body. The installation consists of two inflatable objects in-between which a participant lays down to subsequently get lifted up and be gently squeezed between the curves of the two objects. While the lifting creates an unstable feeling, this stressful sensation is soon thereafter contrasted with the secure feeling of being gently squeezed between two soft objects. Besides this experience for participants, the installation also evokes feelings of empathy amongst bystanders who witness participants undergo the experience.

BITCRAZE

Crazyflie
The Crazyflie quadcopter was started late 2009 as a competence development project in the Swedish consulting company Epsilon AB in which all three of us where employed. This project was done on our free-time with component cost handled by Epsilon. In 2010 we finally decided to send to a video of the Crazyflie to Hackaday.com and that’s when things really took off. More development was done and we decided to make a Crazyflie kit that could be manufactured and sold as an open source development platform. To finance the development and manufacturing of the kit we created Bitcraze AB. At this point we felt that the project had outgrown the Daedalus Projects and decided to launch Bitcraze.se. The Daedalus projects website still exists to show off and advertise other Epsilon competence development project but the Crazyflie now lives in Bitcraze.Crazyflie is a small quadcopter that stated with a simple idea: get an electronic board to fly. We are three electronic engineer from Sweden and we wanted to make a small flying machine that could fly indoor (Sweden is often cold outside ) and with as few mechanical parts as possible. The result of this idea was a small quadcopter that uses its electronic board as main mechanical frame and with motors glued to the PCB:This fist prototype was as simple as possible while following our initial target to be small with the minimum of mechanical thought. After a couple of month of programming and debugging it actually flew and had some success when Hackaday featured it. This prototype was however a lot more frustrating to fly then it appears: each crash was potentially fatal for one or many motors. That made it quite stressful to fly as it would not allow mistake and we eventually broke all 3 prototypes (the red board is the 2.4GHz radio and was also a weak point).