Empire State
Empire State is a kinetic A.I. artwork visualizing the current time-of-day and weather at the Empire State Building in New York. The imagery was created from running a sketch through an Artificial Intelligence model to generate two variations on the image, each printed on each side of the discs. The piece visualizes the current time-of-day and weather by animating clouds, rain, light/shadow, by rotating sections of discs to the reverse side. When one walks up to the piece, they will see their image reflected back at them, further embedding them to the connection between where they are and the current state in NYC.


Мари Шуинар
Durante los primeros pasos de esta creación, los bailarines y yo trabajamos sobre las Goldberg Variations de Bach, tal y como las interpretó Glenn Gould en 1981, así como la voz del pianista, con sus cadencias orales durante una entrevista de radio dedicada a esta particular interpretación.
Emprendí el trabajo con una mezcla de los cuerpos de los bailarines, a través del uso de varios elementos de apoyo: muletas, picos, arneses, etc. Una barra de ballet fue trasformada en un material musical. Pedí también al compositor Louis Dufort que usara un “apoyo”, concretamente una interpretación de Gould y su voz, y a proponer variaciones sobre las Variations. Diez de las treinta variaciones, así como las dos Arias, fueron remezcladas o incluso recompuestas (1, 2, 4, 11, 15, 16, 21, 23, 25 and 29). Otras tres variaciones (5, 6 y 8) se ofrecerán en su versión original.


Morphogenetic Creations
Created by a mathematician, digital artist and Emmy award winning supervisor of computer generated effects – Andy Lomas, Morphogenetic Creations is a collection of works that explore the nature of complex forms that can be produced by digital simulation of growth systems. These pieces start with a simple initial form which is incrementally developed over time by adding iterative layers of complexity to the structure.The aim is to create structures emergently: exploring generic similarities between many different forms in nature rather than recreating any particular organism. In the process he is exploring universal archetypal forms that can come from growth processes rather than top-down externally engineered design.Programmed using C++ with CUDA, the series use a system of growth by deposition: small particles of matter are repeatedly deposited onto a growing structure to build incrementally over time. Rules are used to determine how new particles are created, and how they move before being deposited. Small changes to these rules can have dramatic effects on the final structure, in effect changing the environment in which the form is grown. To create these works, Andy uses the GPU as a compute device rather than as a display device. All the data is held in memory on the GPU and various kernel functions are called to do things like apply forces to the cells, make cells split, and to render the cells using ray-tracing. The simulations and rendering for each of the different animated structures within this piece take about 12 hours to run, Andy explains. By the end of the simulations there are over 50,000,000 cells in each structure.The Cellular Forms use a more biological model, representing a simplified system of cellular growth. Structures are created out of interconnected cells, with rules for the forces between cells, as well as rules for how cells accumulate internal nutrients. When the nutrient level in a cell exceeds a given threshold the cell splits into two, with both the parent and daughter cells reconnecting to their immediate neighbours. Many different complex organic structures are seen to arise from subtle variations on these rules, creating forms with strong reminiscences of plants, corals, internal organs and micro-organisms.

Collectif Scale

“Avec Flux, nous proposons une nouveau dispositif imaginé pour le Cloître des Récollets de l’Hôtel de Région Grand Est à Metz et dans le cadre du festival Constellations. Flux est composé de 48 lignes de lumière dynamique de 1,5 m de long, espacées de 40 cm, motorisées et commandées en temps réel. La multiplication formelle de ces lignes couplée avec des micros variations de phases, de délais temporels, de vitesses et d’amplitudes nous permet de sculpter un un objet de 20m de long, vivant et évoluant avec un mouvement de va et vient cyclique.” Collectif Scale

Nick Ervinck

Plant Mutation
The idea of mutation and manipulation has always appealed to Nick Ervinck’s imagination. In the ‘plant mutation’ series, he uses 3D experiments to explore ideas of both organic and genetically engineered life forms. Nick Ervinck created an openness that will attract the viewer to consider his work from different angles. These works have both a poetic and a critical social dimension. On the one hand, the sculptural contradictions, such as inside/outside and rough/smooth, make these works purely poetic. The visual language of these organic sculptures has a surprising impact.


File Festival
“Tunnel” is a kinetic, immersive and interactive sculpture, composed of 92 porticos that become disordered in function of the position and body mass of the interactor. Numerous users can simultaneously enter and interact with the machine. Interactors agency the machine via their position and weight. An example of interaction is: you go into the “Tunnel” and stand by one of the side walls. In this case, the relative position and the gravitational force of your body provoke variations of floor height. The floor inclines up to 5º, the associated porticos progressively rotate in the corresponding direction and angle, and this propagates ondulatory movements throughout the entire installation. For the outside observer, the internal movement or your displacement in relation to the installation produces kinetic optic effects.

glenn gould

goldberg variations
Bach’s Goldberg Variations—a set of 30 contrapuntal variations beginning and ending with an aria—were outside the standard piano repertoire, having been recorded on the instrument only a few times before, either on small labels or unreleased.The work was considered esoteric and technically demanding, requiring awkward hand crossing at times when played on a piano (these passages would be played on two manuals on a harpsichord). Gould’s album both established the Goldberg Variations within the contemporary classical repertoire and made him an internationally famous pianist nearly “overnight”. First played in concert by Gould in 1954, the composition was a staple of Gould’s performances in the years following the recording.

fabrice hyber

POF 51
Fabrice Hyber sets out to examine the way we communicate and mimic the endless affinities between ideas. What interests Hyber is engaging people with everyday life to invent new modes of behavior. In his mental spa with Faust, he deploys one of his POF’s (Prototypes d ‘Objets en Fonctionnement, created between 1991-2012) to interpret and resolve the complexity of reality by constantly searching for possible, or impossible, hypotheses, a kind of activism to explore endless possibility and infinite variations for art-making.


«Tunnel» est une sculpture cinétique, immersive et interactive, composée de 92 portiques qui se désordonnent en fonction de la position et de la masse corporelle de l’interacteur. De nombreux utilisateurs peuvent simultanément entrer et interagir avec la machine. Les interacteurs agissent sur la machine par leur position et leur poids. Un exemple d’interaction est: vous entrez dans le «Tunnel» et vous vous tenez près de l’un des murs latéraux. Dans ce cas, la position relative et la force gravitationnelle de votre corps provoquent des variations de hauteur du sol. Le sol s’incline jusqu’à 5 °, les portiques associés tournent progressivement dans la direction et l’angle correspondants, ce qui propage des mouvements ondulatoires dans toute l’installation. Pour l’observateur extérieur, le mouvement interne ou votre déplacement par rapport à l’installation produit des effets optiques cinétiques.