CASEY REAS

100% Gray Coverage

Casey Reas

source: highlike

Work: Casey Reas’ 10 minutes digital video-piece 100% Gray Coverage was derived from Reas’ work Signal to Noise. The latter is a so-called collage engine, a program that uses terrestrial television signals as raw material and transcribes them into visual footage. Reas: “Like early twentieth-century collages built from the media of that time, and (comparable to) mid 20th century video collage, Signal to Noise fractures and distorts contemporary information into new data structure”. For 100% Gray Coverage, Reas developed a newer more evolved collage engine to create imagery: the video is completely abstract and moves at a rapid pace. However, rudiments of what remind the viewer of television images appear occasionally, and the speed with which animation and color sequences change recalls quick channel-surfing. 100% Gray Coverage visually combines a familiar aesthetic of the modern age – television and the disruption or flicker of distorted signals or channels changed at high speeds – and contemporary computer generated animation.
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source: reas

Casey REAS (a k a Casey Edwin Barker Reas, C. E. B. Reas)
Born 1972 in Troy, Ohio. Lives and works in Los Angeles.

Casey Reas writes software to explore conditional systems as art. Through defining emergent networks and layered instructions, he has defined a unique area of visual experience that builds upon concrete art, conceptual art, experimental animation, and drawing. While dynamic, generative software remains his core medium, work in variable media including prints, objects, installations, and performances materialize from his visual systems.

Reas’ software, prints, and installations have been featured in over one hundred solo and group exhibitions at museums and galleries in the United States, Europe, and Asia. Recent venues include the San Francisco Museum of Modern Art and the Art Institute of Chicago, and recent commissions have been awarded by the Whitney Museum of American Art and the New World Symphony in Miami. Reas’ work is in a range of private and public collections, including the Centre Georges Pompidou and the Victoria and Albert Museum.

Reas is a professor at the University of California, Los Angeles. He holds a masters degree from the Massachusetts Institute of Technology in Media Arts and Sciences as well as a bachelors degree from the School of Design, Architecture, Art, and Planning at the University of Cincinnati. With Ben Fry, Reas initiated Processing in 2001. Processing is an open source programming language and environment for the visual arts.

Reas recently co-wrote and designed the book 10 PRINT CHR$(205.5+RND(1)); : GOTO 10 (MIT Press, 2013). Reas and Fry published Processing: A Programming Handbook for Visual Designers and Artists, a comprehensive introduction to programming within the context of visual media (MIT Press, 2007). With Chandler McWilliams and Lust, Reas published Form+Code in Design, Art, and Architecture (Princeton Architectural Press, 2010), a non-technical introduction to the history, theory, and practice of software in the visual arts. Reas’ Process Compendium 2004—2010 documents six years of his work exploring the phenomena of emergence through software.
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source: pedroalayonwordpress

C.E.B. Reas (Casey Reas) artista cuya obra procesual, conceptual y minimal explora ideas a través del software. Reas crea sus imágenes a partir de instrucciones de codigo. Las instrucciones se expresan en diferentes medios, incluyendo el lenguaje natural, código de máquina, simulaciones por ordenador y las imágenes estáticas. Cada traducción revela una perspectiva diferente sobre el proceso y se combina con las otras para formar una representación más compleja y compuesta.

Reas Junto con Ben Fry, creó el software de programación Processing, cuando formo parte del grupo de trabajo e investigacion en la Estética y el Grupo de Computación en el Instituto de Massachusetts MIT Laboratorio de Tecnología de Media desde 1999 a 2001., ahora, processing es utilizado por artistas y diseñadores de todo el mundo.
Ha mostrado su obra en el Museo Whitney de artport American Art, Ars Electronica en Austria, ZKM en Alemania, Transmediale en Berlín, GAFFTA en San Francisco, Uijeongbu International Digital Art Festival en Corea, el Danish Film Institute, bitforms galería en Nueva York y Seúl, IAMAS y la CPI en Japón, Microondas International Media Art Festival de Hong Kong, y el Festival Sonar en Barcelona.
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source: neuralit

Casey Reas è uno dei pochi artisti digitali che hanno talento sia sul versante tecnico che su quello teorico. Nello spazio mediale le sue opere sono spesso sovrastate dal suo status di co-creatore del linguaggio Processing insieme a Ben Fry. Questo alla fine risulta essere profondamente sbagliato e comporta il perdersi una parte essenziale del suo lavoro. Ma essere il creatore di un linguaggio di programmazione significa lavorare per una comunità, astraendo i problemi e implementando poi gli strumenti per soluzioni creative. Ecco il perché di questo libro unico. Non è un manuale tecnico e non è un saggio speculativo, nè un’antologia di testi. É tutte queste cose formando un tutt’uno armonico. Processing è spiegato attraverso un approccio ‘learning by doing’, con esempi di codice estremamente focalizzati, spiegati estensivamente, sempre spronando il lettore a cominciare a giocare col codice da solo. Alcune sezioni ‘synthesis’, poi, forniscono spunti per riflettere, apportando opere visuali (storiche o nuovissime), esperimenti o tecniche che potrebbero ispirare il lettore a continuare con la sessione di codice appena finita. Le ‘synthesis’ sono solitamente seguite da brevi interviste con le stesse cinque domande che fanno risultare una collezione di idee, fiorite da diversi e interessanti percorsi lavorativi. La dicotomia fra visione personale tecnica e quella artistica qui è semplicemente dissolta. Infine, qui un artista digitale può cominciare a testare e a vedere come il codice è usato e per quali ragioni, essendo stimolati a sviluppare il proprio lavoro e avere la possibilità di essere ispirata da più esperienze, colleghi e altri dati importanti correlati, tutti in un unico spazio visuale.