KAROLINA SOBECKA

カロリナ・ソアベッカ
Каролина Собечка
sniff
FILE PAI

source:

Karolina Sobecka is a Polish artist that works with animation, design, interactivity, computer games and other media. Her work often engages public space and explores ways in which we interact with the world we create. Sniff is an interactive projection in a storefront window. When motion is detected along the sidewalk in front of the display, a virtual dog appears and responds the person’s behavior and gestures. The passerby’s movements are tracked by a computer vision system, and the dog behaves differently depending on how he is engaged. Like a real canine, big swift actions are interpreted as threatening, while slow and friendly actions directed to him are interpreted as friendly. He tracks and remembers the attitude of the viewer and forms a relationship with them over time based on the history of interaction. Depending on the nature of the relationship, he may bark, growl, roll over or even play fetch.

The installation is created with Unity3d Game Engine which renders the dog and makes it change its behavior based on tracking data. Infrared-sensitive cameras are used to detect movements of passer-by in front of the display window. Sniff explores the engagement between two different planes of understanding and the relationships that emerge. The experience is familiar yet strange, leading us to re-examine the notions we take for granted. The dog’s behavior represents the processes of assessment, evaluation and testing that are performed every time anything new enters our lives.
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source: inspir3dnet

The brainchild of Polish artist Karolina Sobecka, ‘Sniff’ is an interactive projection in a storefront window. This is one of the two installations that the artist has installed for Bring to Light festival in NYC this year.

A computer vision system is tracking the movement of anyone moving pass the projection. Once a movement is detected, a virtual dog appears and responds to the person’s every gesture. Because of human’s basic instinct, people are inclined to stop and observe the fake dog that seems to interact with us. This project explores the tension derived from a mixture of expectations, reaction and re-assessment, and ultimately makes us look at human behavior in a new light.
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source: gravitytrap

Sniff is an interactive projection in a storefront window. As the viewer walks by the projection, his movements and gestures are tracked by a computer vision system. A CG dog follows the viewer, dynamically responds to his gestures and changes his behavior based on the state of engagement with the viewer.

Sniff, simulating the visceral satisfaction of reality’s responsiveness and dynamism, is also an exploration of engagement of two different planes of understanding, and of relationships created by body’s presence in an environment. Dog’s behavior externalizes the process of assessment, evaluation and testing we perform every time anything new enters in the scope of our experience. Sniff has us unwittingly enter into an exchange simply by following the basic instinct of stopping and looking at something that is paying attention to us. A tension is produced by a mixture of expectations, reaction and re-assessment.
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source: fileorgbr

Biography:
Karolina Sobecka works with interactivity, installations, video, animation, and other new and old media. Her art and design are daily attempts at making our world more beautiful and meaningful. Her artistic interest is strongly stimulated by the advances in science and technology, which shape our understanding of ourselves and our world. Karolina was born in Warsaw, Poland, got her BFA from the School of the Art Institute of Chicago, and her MFA in Experimental Animation and Integrated Media from the California Institute of the Arts. Her work has been shown at festivals and galleries around the world, most recently at ISEA2006, Trampoline Festival, Nottingham, UK, and New Forms Festival, Vancouver, British Columbia.
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source: fileorgbr

Biography:
Karolina Sobecka trabalha com interatividade, instalações, vídeo, animação e outras mídias, antigas e novas. Sua arte e seu design são tentativas diárias de tornar nosso mundo mais belo e significativo. Seu interesse artístico é fortemente estimulado pelos avanços da ciência e da tecnologia, que moldam nossa compreensão de nós mesmos e do mundo. Karolina nasceu em Varsóvia, Polônia, formou-se na School of the Art Institute of Chicago e tem mestrado em animação experimental e mídias integradas pelo California Institute of the Arts. Seu trabalho foi exibido em festivais e galerias de todo o mundo, mais recentemente na ISEA2006, Trampoline Festival, Nottingham, GB, e New Forms Festival, Vancouver, British Columbia (Canadá).