Vitus Schuhwerk & Till Maria Jürgens
@><#!!! The Life of an Overtaxed Surface
source: netnoease
铝箔是会自己动的铝箔,名为@><#!!!(你没看错,不是乱码,真就叫这个名字)。尽管只是薄薄一张,中间还是夹着大量传感器可以感知人体的互动,藏在桌子底下的控制器控制系在铝箔几个角上的线的牵伸来达成皱缩和张开的动作。设计:Vitus Schuhwerk 与 Till Maria Jürgens . . . . . . . source: graphismfr Till Maria Jürgens et Vitus Schuhwerk, troisétudiants de l’Ecole Internationale du Design de Köln ! Je me questionne et prototype souvent des façons de créer des interfaces qui font appel à notre perception émotionnelle, à nos sens, à nos émotions et ce projet est une élégante forme de réponse ! Cette feuille interactive crée une rétroaction remarquable et très sensible, mieux, elle imite des expressions sensibles à travers sa déformation et son remodelage. . . . . . . . source: fileorgbr “@><#!!!” is a surface of an arbitrary machine communicating on an emotional level with the humans. It tries to make internal processes visible by an alteration of its surface structure and to react on interaction. The result is a playful handling, starting with a cautious approach and smooth movements, checking out the possibilities. When the interaction gets more intense, the machine will get overtaxed and show stronger reactions. At the end: total refusal, plays dead, and it needs a break until the next user interacts with it. This machine and its alteration of shape and structure to react on interaction must be as simple and abstract as possible. So we decided to use just a metaphor of a machine, its surface, a two dimensional object. We use a metal coated foil, which crinkle strongly and results in abstract, interesting and inorganic random structures. Simple motion patterns emphasize the abstraction. The final result simulates a living object with feelings, action, and reaction. The users treat it in many different ways and we could observe a broad spectrum of their reactions: cute thing, different kinds of an animal, ugly, frightening, strange, confusing, has to take care of it, and sometimes the question: what does the reaction of the foil say about me, about my interaction with it, about my character and condition? Biography: Vitus Schuhwerk studies at the Köln International School of Design and works as a tutor in the development of a digital learning environment. After one year of broad experience in Bolivia, he worked as a designer at the Rückenwind Group. Till Maria Jürgens works as a research assistant at the Köln International School of Design (KISD). In the early years he worked as a digital media designer at Pixelpark AG Cologne and graduated from the KISD with a BA degree in Interface Design. He spent a semester at the Kyushu University in Japan. In their spare time they make and develop together interactive art focusing the interface among objects, code and human. . . . . . . . source: tilljuergensde Intro @><#!!! is a surface of an arbitrary machine communicating on an emotional level with the humans. It tries to make internal processes visible by an alteration of its surface structure and to react on interaction. The result is a playful handling, starting with a cautious approach, smooth movements, checking out the possibilities. When the interaction gets more intense, the machine will get overtaxed and show stronger reactions. In the end: total refusal, plays dead, it needs a break; until the next user will interact with it. Aim To work and handle with machines we need an interface as a tool to communicate. We need it to say what the machine has to do and the machine need it to express the internal state. Our plan was to create a machine with emotional expression of its internal process or condition. We wanted to make it visible by an alteration of its shape and structure, to make an emotional communication between human and machine possible and that the machine is able to express: "Hey, I’m overtaxed. Please come down, give me a break." Idea This machine and its alteration of shape and structure to react on interaction has to be as simple and abstract as possible. So we decided to use just a metaphor of a machine, its surface, a two dimensional object. We use a metal coated foil, which crinkle strongly and results abstract, interesting and inorganic random structures. Simple motion patterns emphasize the abstraction. The golden color of the foil gains extra attention. The final result simulates a living object with feelings, action and reaction. The users treat it in many different ways and we could observe a broad spectrum of their reactions: cute thing, different kinds of an animal, ugly, frightened, strange, confusing, has to take care of it and sometimes the question: what does the reaction of the foil say about me, about my interaction with it, about my character and condition? Technic The heart of this object is an arduino board, which works with the data of a capacitive sensor and controls four servos. The capacitive sensor is a small piece of alu foil placed under the top plate of the white stele and is connected through some capacitors and resistors to the arduino. The four servos move four wheels to pull and push invisible threads, which are connected to the golden foil on the top. The result is an inverted parallel movement of two opposite points of the foil, eight points in total. The stele is 55 cm x 55 cm x 100 cm and needs just one energy plug. A light spot will complete the setting. . . . . . . . source: fileorgbr “@><#!!!” é uma superfície de uma máquina arbitrária que se comunica em um nível emocional com os humanos. Ela tenta dar visibilidade a processos internos por uma alteração de sua estrutura superficial e reagir mediante interação. O resultado é uma manipulação lúdica que começa com uma aproximação cautelosa e movimentos suaves testando as possibilidades. Quando a interação fica mais intensa, a máquina fica sobrecarregada e têm reações mais fortes. No final ela para totalmente, se faz de morta e precisa de uma pausa até o próximo usuário interagir com ela. Essa máquina e sua alteração de forma e estrutura para reagir à interação têm de ser o mais simples e abstratas possível. Então resolvemos usar apenas uma metáfora de uma máquina, sua superfície, um objeto bidimensional. Nós usamos uma chapa com revestimento metálico que ondula muito produzindo estruturas inorgânicas, fortuitas e abstratas interessantes. Padrões simples de movimento enfatizam a abstração. O resultado final simula um objeto vivo com sentimentos, ação e reação. Os usuários lidam com ele de diversas maneiras e pudemos observar um amplo espectro de suas reações: acham atraente ou feio, ou confuso ou atemorizante, ou estranho, pensam em diversos tipos de animal ou que é preciso tomar conta dele e, às vezes, questionam: o que a reação da chapa diz sobre mim, sobre minha interação com ela, sobre meu caráter e condição? Biography: Vitus Schuhwerk estuda na Escola Internacional de Design em Colônia e trabalha como tutor no desenvolvimento de um ambiente de aprendizado digital. Depois de um ano de ampla experiência na Bolívia, ele trabalhou como designer no Grupo Rückenwind. Till Maria Jürgens é assistente de pesquisa na Escola Internacional de Design (KISD) em Colônia, após trabalhar como designer de mídia digital no Pixelpark AG de Colônia e se formar na KISD em Design de Interface. Ele passou um semestre na Universidade de Kyushu no Japão. Nas horas vagas ambos fazem e desenvolvem arte interativa em conjunto, enfocando a interface entre objetos, códigos e humanos.