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DNA REAL-TIME SPEED

DNA (genes)

A gene is a sequence of DNA that contains genetic information and can influence the phenotype of an organism. Within a gene, the sequence of bases along a DNA strand defines a messenger RNA sequence, which then defines one or more protein sequences. The relationship between the nucleotide sequences of genes and the amino-acid sequences of proteins is determined by the rules of translation, known collectively as the genetic code. The genetic code consists of three-letter ‘words’ called codons formed from a sequence of three nucleotides.

UVA UNITED VISUAL ARTISTS

Entwurf
Blueprint umfasst die Beziehung und Parallelen zwischen Kunst und Wissenschaft und schafft Kompositionen durch die mathematischen Prinzipien der Logik, die das Leben stützen. UVA untersucht Analogien zwischen DNA und Computercode und hat die Blueprint-Serie entwickelt. Arbeiten, die Genetik und Code als Blaupausen künstlicher und natürlicher Systeme verbinden. Da sich die Arbeit im Laufe der Zeit langsam ändert, schwanken die Muster zwischen verschiedenen Komplexitätsgraden. Blueprint verwendet die Grundkonzepte der Evolution, um ein sich ständig veränderndes Bild zu erstellen. Während Zellen ihre Gene buchstäblich auf ihre angrenzenden anderen übertragen, fließt Farbe wie Farbe über die Leinwand. Blueprint erstellt jede Minute eine einzigartige farbenfrohe Komposition und präsentiert das unbegrenzte Ergebnis, das sich aus einem einzigen Algorithmus ergibt. ein einziges Regelwerk.

RICHARD QUINN

Moncler Genie Herbst 2020
Seit seiner Gründung hat das Moncler-Genie-Projekt Designer aus verschiedenen Kulturen gebeten, Kapselkollektionen zu kreieren, die von der legendären Moncler-Pufferjacke inspiriert sind. Der in London lebende Designer Richard Quinn besuchte für seine Kollektion den Retro-Futurismus der sechziger Jahre. Mit klaren Einflüssen wie Stanley Kubricks 2001: A Space Odyssey und Twiggy verbindet die Kollektion perfekt Maximalismus, kräftige Farben und Couture-Formen. Natürlich wurden Quinns Blumendrucke – Teil seiner Design-DNA – nicht zurückgelassen.

Pia Myrvold

FLOW

Dall’inizio degli anni ’80, Pia MYrvoLD ha lavorato in un ampio campo di tecniche, sviluppando e combinando diversi mezzi: pittura, suono, video, design infrastrutturale, arte vivente e urbanistica e nuove tecnologie. La ricerca ibrida di MYrvoLD all’interno dei media visivi ha dato al mondo dell’arte e del design concetti nuovi e unici, tra cui CyberCouture, vestiti come editoria, opere multi-superficie, interfacce femminili e progetti nell’area di confine tra spazi virtuali e reali – con l’arte interattiva come un elemento ricorrente. MYrvoLD – che ha iniziato come pittrice – ha continuato anche con i media tradizionali e produce continuamente nuove serie di dipinti, grafica, sculture e video, dove la sua narrativa visiva si riferisce alla tecnologia, alla codifica del DNA, agli oggetti e alle interfacce sensoriali, dove la dialettica tra l’oggetto e lo spazio suggerisce linee guida e nuovi codici su come la società può utilizzare e sviluppare nuova sensualità.

Nina Katchadourian

Survive the Savage Sea

When I was seven years old, my mother read a book aloud to me titled Survive the Savage Sea (1973). It was the true story of the Robertsons, a family of farmers in England who sold all their possessions to buy a sailboat with the intent of sailing around the world for several years. In June 1972, the Robertsons lost their sailboat in a remote part of the Pacific Ocean when a pod of Orca smashed the hull, leaving the four adults and two children adrift for 38 days. After their inflatable life raft grew too leaky to be safe, they abandoned it for their nine-foot fiberglass dinghy, Ednamair, a vessel so small that with everyone aboard only six inches of the boat remained above the waterline. The family navigated to areas where they could collect rainwater and survived by finding ways to catch sea turtles, dorado, and flying fish until they were spotted and rescued by the crew of a Japanese fishing boat.

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Jennifer Steinkamp

EON
“I considered the first life forms on Earth and how we came to be as a way to refer to the Natural Sciences. I looked at fossil records of the first multi cellular organisms of the Ediacaran Period, 555 million years ago for inspiration. I was struck by the theory of symbiosis in evolution; our DNA ancestors are the resultant fusion of single cellular organisms and bacteria. The millions of bacteria in our bodies are our foremothers. EON is a speculative fiction, a depiction of early life forms underwater. The Universe was formed 13.7 billion years ago. The Earth is 4.543 billion years old. Cyanobacteria or blue-green algae were the first microbes to create oxygen on Earth via photosynthesis 3.5 billion years ago. First humans 200,000-300,000 years ago.” Jennifer Steinkamp

Richard Quinn

Moncler’s Genius Fall 2020
Since its inception, the Moncler genius project has asked designers coming from diverse cultures to create capsule collections inspired by the iconic Moncler puffer jacket. For his collection, london-based designer Richard Quinn visited the retro-futurism of the sixties. With clear influences like stanley Kubrick’s 2001: A Space Odyssey and Twiggy, the collection perfectly blends maximalism, bold colors and couture shapes. Of course, Quinn’s flower prints — part of his design DNA — were not left behind.

Skylar Tibbits and Arthur Olson

The Self-Assembly Line
Can we create objects that assemble themselves — that zip together like a strand of DNA or that have the ability for transformation embedded into them? These are the questions that Skylar Tibbits investigates in his Self-Assembly Lab at MIT, a cross-disciplinary research space where designers, scientists and engineers come together to find ways for disordered parts to become ordered structures.

GREYWORLD

The Source
The Source, an eight storey high kinetic sculpture, is the new symbol for the London Stock Exchange. Every morning, millions of viewers around the world will watch the installation come to life, signifying the opening of the London Markets.
“The Source is formed from a grid of cables arranged in a square, 162 cables in all, reaching eight stories to the glass roof. Nine spheres are mounted on each cable and are free to move independently up and down its length. In essence the spheres act like animated pixels, able to model any shape in three dimensions a fluid, dynamic, three dimensional television.Visitors to the atrium are greeted by this motion: its particles rising and falling, generating an infinite range of figurative and abstract shapes that rise, dissolve and reform at different heights in the atrium. The shape of the sun rising on a new day of trade, the names and positions of currently traded stocks, the DNA helix at the center of life formed by the work, and floating in the 32m void of the atrium.”

CATHERINE WALES

キャサリンウェールズ
Project DNA

由当地Digits2Widgets工作室提供设备与支持,伦敦设计师Catherine Wales设计了一系列利用3D打印技术制作的服饰作品,包括羽毛披肩,立体分子结构般的紧身胸衣,面罩等等。作品接受定制,也无需尺码做标签,顾客只需扫描一下身体,就能定制完美合身的、符于自己独一无二尺寸的衣服了。

HALINA MROZEK

Chcąc umiejscowić ją w jakiejś określonej estetyce, należałoby wskazać miejsce gdzieś na pograniczu sztuki i mody, ponieważ jej projektom daleko do prostoty i banału codzienności. Halina Mrożek, jedna z najbardziej obiecujących projektantek młodego pokolenia, w 2009 roku ukończyła Wydział Rzeźby na Akademii Sztuk Pięknych w Krakowie. Za pracę dyplomową Sculpt-couture została wyróżniona Medalem ASP.

Matthias Lohscheidt

Evolution Of Silence

作品「EvolutionOfSilence」は、人工生物が住む仮想世界を描いています。各クリーチャーは、そのDNAによって定義されたトーンを作成し、ホログラフィック投影内の光線によって視覚的に表されます。これらの生き物の個体数は、進化的アルゴリズムで着実に進化しています。
仮想世界は、環境条件として聞こえないキーを提供します。クリーチャーのトーンがキーにフィットするほど、トーンの音が大きくなり、光線が強く広くなり、他のクリーチャーにとって魅力的で長生きします。したがって、他の生き物と交配することで多くの子孫を生み出すことができます。ただし、逸脱したトーンは静かで、光線が非常に薄く、比較的早く消滅します。
このようにして、世界の人口は、不調和で混沌としたサウンドスケープから調和のとれた構造へと進化し、環境によって提供される鍵にますます適合します。
2〜3分後、環境キーがランダムに変化し、サウンドスケープはすぐに再び混沌とします。人口は数世代にわたってこの新しい環境に適応します。

HEATHER DEWEY-HAGBORG

DNA portrait
それらは実在の人々の顔であり、ほとんど粉状の物質からエッチングされた肖像画のような彫刻です。 アーティストのヘザーデューイハグボルグは、彼女の被写体に会ったり見たりしたことがありませんが、目の色ははっきりしていて、顔の輪郭はシャープです。
写真やアートモデルを作品に使用する代わりに、デューイハグボルグ氏はニューヨーク市の通りから砕屑物(たばこの吸い殻、毛包、ガムラッパー)をすくい取り、人々が残した遺伝物質を分析します。 デューイ・ハグボルグ博士 エレクトロニックアーツの学生は、DNAにある手がかりを研究した後、顔を作ります。 「私は気味が悪いとは思いませんが、このプロジェクトが気味が悪いと誰かがどう思うかはわかりました」、ブルックリンとレンセラー工科大学に通う北部に時間を割く30歳のデューイハグボルグさんは言いました。 工科大学。 「たぶん私はちょっと変だ」