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Maxim Zhestkov

Elements
Elements is an experimental art film by Maxim Zhestkov about nature, physics, art and love. More than 2 billion elements / particles governed by tensions and forces of nature were used to tell stories and show emotions through the motion of collective behavior.
The film is a trial to explore the idea that everything around us and inside us is made from simple elements / blocks which can be arranged in complex relationships and become compound structures. We could project this idea into emotions, behaviours, thought processes, relationships, life, planets and the 23.

GK TECH

GK-0G – Floating Habitat

The GK-0G is the minimum size prototype of a scalable floating installation.
It is composed of five tetrahedral frameworks, its basic structural elements, arranged like sections of an orange. It is enveloped with a cover which acts as an interface between internal and external environments.Flotation is gained by tetra balloons inside the tetrahedral frameworks. As the only choice at this moment, helium is encapsulated inside the tetra balloons made of an impermeable film.This model is meant to verify that it can float and move in the air. It is considered that different degrees of flotation can be gained by combining tetra balloons in different ways.

 

Lu Yang

The Great Adventure of Material World
FILE FESTIVAL

The Great Adventure in Material World/Material World Knight is the most adventurous video game artwork that Lu Yang has created. The Great Adventure in Material World/Material World Knight has combined all the protagonists in Lu Yang’s artworks from the past and created an alliance of these heroes. In this video game, the world can be indefinitely explored by players. It has also incorporated several other elements created in various works from the artist before”. Once players enter the video game, they will transform into knights in this Material World. As protagonists of the alliance of heroes in the Material World, they will explore the Universe, absorb energy, be destroyed and achieve rebirth. They will fight all sorts of emotions, desires and eventually with themselves.

danny karas

sofi

in analysis of the modern skyscraper there is traditionally an aesthetic agenda that localizes itself in a “shoes” or “hat” location. The tower typology has ignored the possibility of a center distortion. This distortion acts as an aesthetic element as well as an organizational(programmatic) locator. By designing from the middle out there is a chance for the building to better blend with its context by keeping the processional elements in the center. Entrance and roof conditions mimic their tower brothers and give a moments rest in the exuberance of design. This proposal creates a center distortion and layers form through a simulation of gravity and the“claspyness” of the outer skin. The inner void acts as a way of creating a Secretary oriented office program rather than a traditional first floor security, freeing up the center of the building to the public. The project looks to rationalize itself through components rather than a monolithic form.

Ricardo Barreto & Raquel Fukuda

Chess Auto-Creative (Self-Replicating)
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‘Chess Auto-Creative (CHEAC)’, takes the form of a cube where each face corresponds to an 8 x 8 chessboard. The six chessboards can also be arranged in a line to make them easier to see. There are 16 white pieces and 16 black pieces on each of the chessboards, made up of elements such as: kings, queens, bishops, knights, castles and pawns, each of which moves according to the rules of the game. However, instead of the pieces being arranged as normal, they are first set out in patterns where each element is repeated […]Each time a piece is moved to a new position, symmetrically or asymmetrically, a new variation of proto-chess is produced – in other words, a new game emerges. All games generated in this way are, in principle, variations of proto-chess – including the official chess game itself. This means that ‘Chess Auto-Creative’ is not a variant of the official chess game, but its origin.

FILE SAO PAULO 2019

Yasmin Whitlock

Yasmin Whitlock

“When you look into the work of designer Yaz Whitlock, you can’t help but notice the dichotomy: elements of fertility and celebrations of the placenta are blended into symbols of birth control.” Pedro Milanezi

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“Lorsque vous examinez le travail du designer Yaz Whitlock, vous ne pouvez pas vous empêcher de remarquer la dichotomie: des éléments de fertilité et des célébrations du placenta sont mélangés dans des symboles de contrôle des naissances.” Pedro Milanezi

Tomas SARACENO

توماس ساراسينو
托马斯·萨拉切诺
トマスサラセーノ
Space elevator / Spark

Black polyester rope, plastic cable ties, metal frame.

Having studied as an architect, Tomas Saraceno incorporates physics, engineering, and aeronautics into his interactive and evolving artistic structures. Using arachnology, or the study of spiders, to create structures that suggest alternative ways of living, he employs tridimensional webs to better understand how unique building blocks create distinct forms. Saraceno places spiders in cubic frames and leaves them to spin webs, rotating the cubes at various intervals to introduce elements of freedom

Thom Kubli

Brazil Now
BRAZIL NOW is a composition that addresses increasing militarization and surveillance within urban areas. Its geographical and acoustic reference is São Paulo, the largest megacity in Latin America. The piece is based on field recordings that capture the symptoms of a Latin American variant of turbo-capitalism with its distinctive acoustic features. Eruptive public demonstrations on the streets are often accompanied by loud, carnivalesque elements. These are controlled by a militarized infrastructure, openly demonstrating a readiness to deploy violence. The sonic documents are analyzed by machine learning algorithms searching for acoustic memes, textures, and rhythms that could be symptomatic for predominant social forces. The algorithmic results are then used as a base for a score and its interpretation through a musical ensemble. The piece drafts a phantasmatic auditory landscape built on the algorithmic evaluation of urban conflict zones.

Reynald Drouhin

GridFlow

«GridFlow» rassemble des images d’articles dont les flux RSS sont enregistrés sous forme de mosaïque. Ainsi, le projet montre une fraction de temps sans début ni fin comme un rhizome, et révèle l’esprit des temps («Zeitgeist») à travers l’accumulation ou la répétition d’éléments phares de ces jours sur le web.

web work

GAO BROTHERS

高氏兄弟
אחים גאו
ГАО БРАТЬЯ
Lenin Sculpture
Miss Mao (Trying To Poise Herself At The Top of Lenin’s Head)

Œuvre des frères Gao de Chine, la sculpture de Lénine est une autre pièce dans leur progression de l’art provocateur. Les artistes ont inclus plusieurs éléments qui montrent cette figure controversée sous un nouveau jour pour le monde de l’art. Avec une finition chromée vive, la sculpture en métal est construite à partir de sections horizontales qui ont été délibérément décalées pour constituer cette ressemblance très inspirante du dictateur russe impitoyable Vladimir Lénine. En tant que personne bien connue, la décision des artistes de donner à son visage une finition chromée détourne l’attention de Lénine et du contexte de la sculpture en permettant aux réflexions de mettre en évidence l’environnement immédiat au lieu de Lénine d’une manière convenablement dégradante. Les sections décalées représentent son héritage brisé et destructeur qui a provoqué tant de troubles en Russie. Au sommet se trouve une inclusion très ludique de bébé tenant un bâton d’équilibre au-dessus de la tête saillante de Lénine, comme s’il marchait sur une corde raide de ses idéaux marxistes désastreux et risqués.

LORIS CECCHINI

Der unbeschreibliche Gärtner
“Loris zieht eine starke Anziehungskraft auf die Komposition, die durch die Verschmelzung von Leben und Kunst entsteht. In seinen Kreationen bezieht er häufig Segmente aus verschiedenen wissenschaftlichen Bereichen ein, zum Beispiel Chemie und Spitzentechnologie. Nach dieser philosophischen Linie ist der Begriff des organischen Elements einer der Hauptbestandteile und wesentlichen Konzepte seiner Arbeit. Dieser Begriff dient einem doppelten Zweck, mit der Absicht, ein bestimmtes Objekt und seine Relevanz in der materiellen Welt zu erforschen, aber auch den minimalistischen Ansatz im Kunsthandwerk zu betonen.” Hugo Hess

Mariko Mori

Enlightenment Capsule
“Enlightenment Capsule, which featured a rainbow-colored acrylic lotus blossom set within a space-age capsule illuminated by sunlight. …Enlightenment Capsule blends traditional symbolism with futuristic elements.” Katrina Klaasmeyer

bill viola

比尔•维奥拉
빌 비올라
ביל ויולה
ビル·ヴィオラ
БИЛЛ ВИОЛА
martyrs (earth, air, fire, water)

“As the work opens, four individuals are shown in stasis, a pause from their suffering. Gradually there is movement in each scene as an element of nature begins to disturb their stillness. Flames rain down, winds begin to lash, water cascades, and earth flies up. As the elements rage, each martyr’s resolve remains unchanged. In their most violent assault, the elements represent the darkest hour of the martyr’s passage through death into the light.”

Jesper Just

CORPORÉALITÉS
Corporealités is a large-scale work exploring the autonomy of ballet through the immersive elements of sculpture and video. At the heart of a piece is Just’s film, displayed across a series of LED-panels strewn about the space, where close up shots of dancers from the American Ballet Theatre show their bodies affixed to electrotherapy patches. As the muscles displayed on the panels contract, notes of Fauré’s Op. 50 seem to play in tandem, providing an ominously invisible link between the film and physical space.

Ricardo Barreto and Raquel Fukuda

Chess Auto-Creative (Self-Replicating )
‘Chess Auto-Creative (CHEAC)’, takes the form of a cube where each face corresponds to an 8 x 8 chessboard. The six chessboards can also be arranged in a line to make them easier to see. There are 16 white pieces and 16 black pieces on each of the chessboards, made up of elements such as: kings, queens, bishops, knights, castles and pawns, each of which moves according to the rules of the game. However, instead of the pieces being arranged as normal, they are first set out in patterns where each element is repeated […]Each time a piece is moved to a new position, symmetrically or asymmetrically, a new variation of proto-chess is produced – in other words, a new game emerges. All games generated in this way are, in principle, variations of proto-chess – including the official chess game itself. This means that ‘Chess Auto-Creative’ is not a variant of the official chess game, but its origin.

FILE SAO PAULO 2019

benjamin bergery and jim campbell

Jacob’dream: a luminous path
San Francisco-based electronic-media artist Jim Campbell creates work that combines film, light emitting diodes (LEDs) and sculptural elements. His choice of materials is often complex, and he uses them to create imagery that is allusive and open-ended. His exploration of the distinction between the analog world and its digital representation metaphorically parallels the difference between poetic understanding versus the mathematics of data.

Matteo Zamagni

Nature Abstraction

Nature Abstraction is an immersive sensory experience that explores the arcane forms of fractals, mathematical visual representation of natural and biological forms.
The project gives an insight of their aspects through virtual reality, where they appear as three planets: Birth, Communion and Aether; Each accompained with scores designed to facilitate meditative state and relaxation;The audience is guided to explore these planets and dive into their vast complexities as well as observing the contrast between the entirely digital created world inside the VR against the fully analogue created film projected onto the faces of the cube which have been filmed in real life, recreating using analogue visual effects and various chemical elements.

ANDREW HIERONYMI

move
File Festival
MOVE is an interactive installation divided into six distinct modules, JUMP, AVOID, CHASE, THROW, HIDE and COLLECT. Each module offers a single-user interaction, based on a verb corresponding to the action the participant is invited to perform. Each verb corresponds to a common procedure acted out by avatars during videogame play. Each module offers an interaction with abstracted shapes (circles, rectangles) behaving according to simplified rules of physics (collision, friction). Each module is color-coded with consistency, where the color red is used for the graphical element that poses the core challenge. Each module increases difficulty in a similar linear manner.What makes MOVE unusual is that unlike most computer vision or sensor based games like Eye-toy or Dance Dance Revolution, the participant IS the avatar, he is not seeing a representation of herself or an indirect result of her actions on a separate screen but instead interacts directly with the projected graphical constituents of the game. Because those graphical elements are non-representational they do not allow for a projection in a fictional space. The combination of abstracted shapes and direct interaction reinforces in the player the focus on the action itself (JUMP, AVOID, CHASE, THROW, HIDE or COLLECT) instead of an ulterior goal.

pierre delavie

architectural abduction

french artist pierre delavie has transformed the grand palais in paris into an ‘urban lie’, distorting the architecture of the famed building with ‘neo – rapt architectural’. questioning reality and manipulating city landscapes, delavie changes the face of building facades, integrating fake structural elements and projected light into the existing space. by manipulating the exterior skin of the renowned european museum, he forms a new archetype he calls, ‘architectural abduction‘, where the falsification of the traditional image is changed and reinterpreted as a new space. additions and subtractions render the structure imperfect, changing the manner in which passers-by perceive the historically significant landmark.

Klaus Schulze & Pete Namlook

The Dark Side Of The Moog 8

Pete Namlook (aka Peter Kuhlmann) and Klaus Schulze developed and nurtured The Dark Side of the Moog series. The Dark Side of the Moog 5 also features Bill Laswell. (He has collaborated on four of the CDs.) One of the coolest things on this disc is a 14-second intro by Robert Moog himself. Namlook, Schulze, and Laswell used “Adam’s Psychedelic Brunch” as their base track title, a play on Pink Floyd’s “Adam’s Psychedelic Breakfast” from Atom Heart Mother. And, as listeners expect, this CD features the sequences, atmospheres, and ambience associated with this trio. The soundscape elements flow seamlessly within the intricate sound design. Namlook, Schulze, and Laswell are always at the top of their game. This Berlin school offering will appeal to fans of Ron Boots, Edgar Froese, Ian Boddy, and Paul Ellis.

JOANIE LEMERCIER AND KYLE MCDONALD

Aether

Aether celebrates the five Platonic solids representing the elements of earth, air, water, fire and the heavens, without which there would be nothing. Using the Octave’s 14 projectors with a combination of projection mapping techniques, motion capture and wave field synthesis technologies to create an absorbing audiovisual space is to presented for and explored by a single vistor immersive single-person experience.