highlike

Alisa Andrasek

This research used stigmergy behaviour, another example of agency-based systems, which could be programmed to be highly adaptive to local data. What is most intriguing and attractive in this case, is contrasting organic aesthetics emerging from algorithms like stigmergy, with its plant like formations, and the hyper-rationalisation and genericity of voxelised geometry. Different resolutions were introduced in the facade panels, by using an octree algorithm. The result is a building skin that from afar looks like a plant, but in close up has almost Minecraft-like aesthetics coming from a multi-resolution voxel field. Organic stigmergy (stígma + ergon) partly plays a role in the distribution of data through the facade field, rather than generating geometry. It leaves its imprint in the density of geometry

Ryoji Ikeda

Data.scape
Permanent Installation
Japan’s leading electronic composer and visual artist Ryoji Ikeda focuses on the essential characteristics of sound itself and that of visuals as light by means of both mathematical precision and mathematical aesthetics. Ikeda has gained a reputation as one of the few international artists working convincingly across both visual and sonic media. He elaborately orchestrates sound, visuals, materials, physical phenomena and mathematical notions into immersive live performances and installations.

JAIME E OLIVER

Silent Percussion
File Festival
The “Silent Percussion Project” (SPP) consists in building a set of computer musical instruments that use human gestures to control sounds, composing and performing with them in an attempt to re-incorporate the body in music performance practice. The “SPP” is a response to the question: what kinds of musical instruments does live computer music performance need? To answer this question it researches the aesthetic qualities and language of non-live electronic music, action-perception systems and new media theory to experiment new ways of bridging between gesture and sound. In that sense, the “SPP” looks to address the problem of sound control by introducing new sensing techniques that take advantage of our sensorimotor capabilities. The Silent Drum and MANO instruments analyze shapes made by hands and transform them into multiple streams of continuous data. These streams, or variables, are directly applied to sound control, avoiding the key paradigm. Continuous data is analyzed to extract discrete features of the signals. The variables resulting from analysis are interdependent, that is, changes in one result in changes in the others, creating complex systems that the performer learns by experimentation.

BRIAN ENO

Брайан Ино
브라이언 이노
ブライアン·イーノ
בריאן אינו
براين إينو
Брайан Ино
Music for Airports
Initially, he referred to these quiet soundscapes as “discreet” music, and on Discreet Music (a wry deconstruction of “Pachelbel’s Canon in D”) demonstrates his basic tools: minimal melodies, subtle textures, and variable repetition. Around this time, he had also been collaborating with the German synth duo Cluster on a pair of moody, coloristic electronic albums, selections from which may be found on the Begegnungen and Begegnungen II compilations. But it was Music for Airports that finally codified these experiments into an aesthetic, and even provided a label for the sound: ambient music.