highlike

DOISDOIS – O Intervalo – Brazil

O INTERVALO

DOISDOIS

 

FILE SÃO PAULO 2026: Inter-creativity – Art and Technology – LED SHOW
Electronic Language International Festival

 

O Intervalo – Brazil

At the heart of one of the city’s fastest-moving axes, the work mirrors the rhythm we already inhabit: continuous flows, repetitive patterns, relentless stimuli. The structure appears infinite. Within it, a finite body struggles to keep pace. By recognizing time as limited and the body as irreproducible, it interrupts automatic adjustment and establishes its own rhythm. The system continues, but it is no longer absolute.

BIO

Isabella Conz is a visual artist and architect, co-founder of studio doisdois. Her practice investigates the relationships between space, body, and technology through images, films, and digital experiences, exploring light, scale, repetition, and atmosphere between the physical and digital realms. Matías Kim is a visual artist and architect, also co-founder of studio doisdois. Working across 3D visualization, AI, painting, and graffiti, he explores the systems that structure the city and the gestures that disrupt them.

Dudu Okun – Todo Caos se Transforma – Brazil

TODO CAOS SE TRANSFORMA

Dudu Okun

 

FILE SÃO PAULO 2026: Inter-creativity – Art and Technology – VIDEO ART SHORT
Electronic Language International Festival

 

Todo Caos se Transforma – Brazil

With an aesthetic inspired by surrealist cinema and fashion films, the music video Todo Caos se Transforma embodies the art and technology research developed by the duo Dudu Okun. The music combines analog and digital elements, while the visual universe (sets, costumes, and characters) was entirely conceived using AI. The project explores diverse production methods, seeking to humanize technologies in a poetic intersection between electronic music, digital languages, and visual arts.

BIO

Dudu Okun is an independent band from São Paulo that fuses music and visuals in an experimental aesthetic. The duo, formed by Rodrigo Martins and Thiago Alves, moves between Afro-diasporic electronica, alternative rock, and synthpop. Focusing on autonomy, the project uses digital languages ​​to create dreamlike atmospheres where sound, image, and performance merge in search of new ways of existing through art.

Jaspreet Singh – Aethrimus – India

AETHRIMUS

Jaspreet Singh

 

FILE SÃO PAULO 2026: Inter-creativity – Art and Technology – CINEFILE | Short
Electronic Language International Festival

 

Aethrimus – India

A mysterious object known as 3I Atlas, expected to pass harmlessly through space, suddenly changes course and impacts the Moon, destroying a U.S. satellite in the process. The unexplained event triggers global alarm. A rapid-response mission is launched to investigate the anomaly before it threatens Earth. When the team reaches the Moon, they uncover a shocking truth: the object is not a comet, but an alien spacecraft hidden beneath the lunar surface.

BIO

Jaspreet Singh is an independent filmmaker from India with a strong passion for science fiction, mystery, and experimental storytelling. His work explores themes of the unknown, technology, and human perception, blending cinematic visuals with emerging digital and AI-assisted filmmaking tools. Jaspreet creates atmosphere-driven narratives that challenge traditional storytelling and invite audiences to question reality, intelligence, and existence.

Rikardo Druskic & Saša Peševski – BLU – Long Night Of The Soul – Bosnia and Herzegovina

BLU – LONG NIGHT OF THE SOUL

Ricardo Druskic & Saša Peševski

 

FILE SÃO PAULO 2026: Inter-creativity – Art and Technology – Animation
Electronic Language International Festival

 

BLU – Long Night Of The Soul – Bosnia and Herzegovina

Inspired by Jungian psychology, the animated film follows BLU as he enters Xanthea 2502, a realm inhabited by ghosts, archetypes, and mythological beings. In this symbolic universe, BLU confronts his inner demons and undergoes a psychological transformation. The narrative is introspective rather than linear, emphasizing atmosphere, movement, and silence, with sound design still in development.

BIO

Rikardo Druskic is a multidisciplinary experimental artist working across painting, digital animation, and virtual reality. He is the creator of the sci-fi art cycle Xanthea 2502, exploring mythology, AI, and subconscious realms.

Saša Peševski is a director and professor at the Academy of Arts in Sarajevo, specializing in acting, theater, and film direction while mentoring emerging artists.

BRIAN ENO

Брайан Ино
브라이언 이노
ブライアン·イーノ
בריאן אינו
براين إينو
Брайан Ино
baby’s on fire

 

As a composer, producer, keyboardist, singer and multi-media visual artist, Eno is responsible less for a new sound and look in pop than for an entirely new way of thinking about music — as an atmosphere, rather than a statement, an experiment in sound, rather than a virtuosic expression. Combining the cerebral qualities of European high culture with the technological outlook of a futurist, he also has been responsible for an aesthetic movement that incorporates both Western and Third World sounds.

MARIN MAGUY

Маги Марин
マギー・マラン
May B
May B, chorégraphié par Maguy Marin en 1981, n’en finit pas d’être. Plus de cinq cents représentations à ce jour. La pièce, étrange ballet-théâtre d’humains aux masques plâtreux fait le tour du monde depuis près de trente ans. Sans doute un fond de commerce pour la compagnie. Mais au-delà, cette pièce inspirée par l’oeuvre de Samuel Beckett est devenue un morceau culte d’anthologie de la danse contemporaine. May B est à nouveau en tournée à l’occasion du centenaire de la naissance de l’écrivain.“Ce travail sur l’œuvre de Samuel Beckett, dont la gestuelle et l’atmosphère théâtrale sont en contradiction avec la performance physique et esthétique du danseur, a été pour nous la base d’un déchiffrage secret de nos gestes les plus intimes, les plus cachés, les plus ignorés. Arriver à déceler ces gestes minuscules ou grandioses, de multitudes de vies à peine perceptibles, banales, où l’attente et l’immobilité “pas tout à fait” immobile laissent un vide, un rien immense, une plage de silences pleins d’hésitations. Quand les personnages de Beckett n’aspirent qu’à l’immobilité, ils ne peuvent s’empêcher de bouger, peu ou beaucoup, mais ils bougent. Dans ce travail, à priori théâtral, l’intérêt pour nous a été de développer non pas le mot ou la parole, mais le geste dans sa forme éclatée, cherchant ainsi le point de rencontre entre, d’une part la gestuelle rétrécie théâtrale et, d’autre part, la danse et le langage chorégraphique” explique Maguy Marin.

FILE SÃO PAULO 2025: SYNTHETIKA – #FFFF00

Impression: São Paulo

#FFFF00

FILE SÃO PAULO 2025: SYNTHETIKA – Art and Technology – Video Art
Electronic Language International Festival

 

Impression: São Paulo – Taiwan

This is a silent video of colors sourced from São Paulo, which #FFFF00 have never been to, photos found on the Internet. While Impressionists painted outdoors in order to capture “the realistic scenes outside the studio,” today’s artists no longer do this — for the world now comes to us in the form of image. The work highlights this mediated reality, evoking the impression of the place with a hypnotic atmosphere.

BIO

#FFFF00 is imagining another art. Her mi̍h-kiānn swings between joke and protest against institutions. With appropriation, multiplicity and low-budget as main tools, strives to pave the way for outsiders. Graduated from National Taiwan University of Arts, has participated in group exhibitions in Asia, Europe, and America.

FILE SÃO PAULO 2025: SYNTHETIKA – Cornelis Clement

AI Created a Sci-Fi World You Won’t Believe!

Cornelis Clement

FILE SÃO PAULO 2025: SYNTHETIKA – Art and Technology – Shorts Films AI
Electronic Language International Festival

AI Created a Sci-Fi World You Won’t Believe! – Germany

AI Created a Sci-Fi World You Won’t Believe! is a science fiction universe generated by artificial intelligence. Custom-created images for this world were brought to life with motion and an original soundtrack, resulting in an immersive experience. The work invites the audi ence to explore breathtaking alien landscapes, futuristic cities, and cosmic phenomena reminiscent of Dune and No Man’s Sky. This AI-generated video transports viewers into a realm of visual marvels and hypnotic atmospheres.

BIO

Cornelis is a Berlin-based artist specializing in AI-generated art. He views technology as the dawn of a new era in artistic creation and seeks to be an active part of this movement. His work aims to push creative boundaries, offering audiences new ways to experience imagined worlds.

FILE SÃO PAULO 2025: SYNTHETIKA – Spiral Circus

SILT

Spiral Circus

FILE SÃO PAULO 2025: SYNTHETIKA – Art and Technology – Games
Electronic Language International Festival

Silt – United Kingdom

Silt is a surreal puzzle-adventure set in the abyssal depths of a mysterious and menacing ocean. Alone in an underwater void, a diver explores forgotten ruins, using a rare ability to possess sea creatures and descend further into the darkness. With striking visuals and immersive atmosphere, the game was featured in the 2022 Nintendo Indie World Showcase, on the cover of Wireframe magazine, and in the official selection of the London Games Festival.

BIO

Spiral Circus is an independent UK-based studio driven by a passion for the strange and surreal. Their games combine art and design to create visually haunting experiences with poetic narratives and distinctive mechanics.

Www.spiralcircusgames.com Instagram: @spiralcircusgames

QUBIT AI: Valentin Rye

Around The Milky Way

FILE 2024 | Aesthetic Synthetics
International Electronic Language Festival

Valentin Rye – Around The Milky Way

In the distant future, several species inhabit the Milky Way. This scenario inspired the video, aiming to portray various forms of life and evoke a plausible atmosphere. Using images he created, the artist experimented with Stable Video Diffusion, a new video generation method. The objective was to expand the limits of this neural network and improve its output, resulting in the conception of this video.

Bio

Valentin Rye is a self-taught machine whisperer based in Copenhagen, deeply passionate about art, composition and the possibilities of technology. He has been involved in AI and neural network image manipulation since starting DeepDream in 2015. While his IT work lacks creativity, he indulges in digital arts during his free time, exploring graphics, web design, video, animation and experimentation with images.

RANDOM INTERNATIONAL

Salle de pluie
Utilisant la technologie numérique, « Rain Room » est une averse soigneusement chorégraphiée, une œuvre monumentale qui encourage les gens à devenir des interprètes sur une scène inattendue, tout en créant une atmosphère intime de contemplation. Les visiteurs peuvent littéralement marcher sous la pluie, comme s’ils étaient entourés d’un champ magnétique invisible, et ne jamais se mouiller.

Sabrina Ratté

Aliquis (extrait)
Aliquid est une vidéo à canal unique où le signal électronique est manipulé numériquement pour se matérialiser en chair synthétique. Atterrissant lentement sur une architecture de verre, cette substance indéfinie est déchirée par des arêtes vives et finit par se désintégrer en particules qui se répandent dans l’atmosphère.

Ke Jyun Wu

DigiScape – Forest
Lors de la réalisation de ce projet, je passe le plus de temps à gérer des visuels raisonnables et des idées innovantes pour l’image. Je veux prendre soin de chaque détail tel que l’atmosphère, la dynamique des fleurs et des plantes, le changement progressif du soleil et de l’ombre et l’effet du portail lumineux de transition de scène. Cela m’a coûté près d’un demi-mois pour l’éclairage, le réglage des couleurs et la composition. Ce qui se passe normalement, c’est que la partie la plus difficile d’un projet n’est pas de CONSTRUIRE l’environnement mais d’IDÉRER le concept innovant. En raison des progrès technologiques, le seuil technique deviendra de plus en plus bas. Nous devrions nous concentrer davantage sur l’idéation des concepts.

Rachel Rossin

Stalking the Trace
Stalking the Trace est une installation VR multi-spectateurs qui se déroule dans une série d’enceintes, renforcées par l’audio, l’éclairage et les projections pour créer une atmosphère immersive sensorielle dans la galerie. Rossin utilise le mouvement du spectateur à travers l’espace comme méthode pour interroger le désir humain de contrôle et d’agence, et la notion de temps avec le sujet humain en son centre.
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Stalking the Trace is a multi viewer VR installation, takes place within a series of enclosures, heightened by audio, lighting and projections to create a sensory immersive atmosphere within the gallery. Rossin utilises the movement of the viewer through the space as a method to interrogate the human desire for control and agency, and the notion of time with the human subject at its centre.
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Stalking the Trace – это многопользовательская VR-инсталляция, действие которой происходит в серии ограждений, усиленных звуком, освещением и проекциями для создания чувственной иммерсивной атмосферы в галерее. Россин использует движение зрителя в пространстве как метод исследования человеческого стремления к контролю и свободе действий, а также понятия времени с человеческим субъектом в его центре.

JOHN GERRARD

Drapeau occidental
Des traînées de fumée forment un drapeau noir en constante évolution dans cette séquence vidéo créée par l’artiste irlandais John Gerrard pour mettre en évidence la menace posée par l’augmentation des niveaux de dioxyde de carbone dans l’atmosphère terrestre.

daan roosegaarde

waterlicht

Dubbed “the northern light of the Netherlands” by Studio Roosegaarde, the Waterlicht installation is designed to create the impression of a “virtual flood”.The waving lines of light spread across 1.6 hectares bear a resemblance to the northern lights – the natural phenomenon created when charged particles enter the Earth’s atmosphere – when viewed from underneath.

daniel gazana

atro enlevo

Entouré d’une atmosphère dense obtenue par la manipulation de voix de chansons anciennes et utilisant divers fragments de compositions industrielles, élaborés selon les paramètres réglables utilisés dans des logiciels spécifiques manipulés par un contrôleur MIDI, l’œuvre «Atro Enlevo» conduit l’auditeur dans l’obscurité et sortilège mystérieux.

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work atro enlevo

CHRIS FRASER

Atmosphäre
Für Atmosphere simulierten mit Argon und Neon gefüllte Glasröhren die Farbe des Himmels von Arizona. Diese als Säule angeordneten Röhren veränderten die Schatten der Besucher und warfen sie in Säulenform. Der Raum wurde entworfen, um auf die Handlungen seiner Bewohner zu reagieren und sie zu ermutigen, die Luft zu untersuchen, damit zu spielen und sie zu untersuchen.

Chris Fraser

Atmosphere
For Atmosphere, glass tubes filled with argon and neon simulated the color of the Arizona sky. Arranged as a column, these tubes altered the shadows of visitors, casting them in pillar-form. The space was designed to respond to the actions of its inhabitants, encouraging them to investigate, play with and probe the air.
video

Tundra

Nomad
Inspired by the concept of digital nomads of 21st-century and based on various pieces and algorithms from TUNDRA’s previous highly acclaimed audio-visual installations premiered across the globe from USA to China, NOMAD brings the polar atmosphere of different TUNDRA site-specific installations into a randomly changing sequence of visual themes and patterns triggered by live-performed sound.

Broersen & Lukács

Point Cloud Old Growth
Forest on Location
In the video work Forest on Location, we see the avatar of the Iranian opera singer Shahram Yazdani walking through a forest. One moment, the forest wraps around him protectively, the next moment the trees crumble away into loose pieces of bark, or melt into a static green mass. At the same time, the forest as a whole floats around in darkness, uprooted. It is a forest without a location, except on our screen. The young man’s avatar appears to be wandering around there aimlessly. It is a wonderland that he exits from towards the end of the video, when his body slips straight through the green wall. This finally breaks the spell of the illusory forest, and everything is revealed to be no more than staged decor. But the forest does exist as a real forest, somewhere. This virtual green world is a digital back-up of Bia?owie?a Forest: the last remaining stretch of primeval low land forest that once covered much of Central Europe. Inspired by what the historian Simon Schama wrote about Bia?owie?a in Landscape and Memory (1995), Persijn Broersen and Margit Lukács journeyed to Poland to capture the forest suffused by old-Germanic nostalgia and mythical atmosphere.

Studio TISH

Resonance
Resonance is an interactive audio-visual experience that encourages people to engage in a dialogue with water, whilst creating an intimate atmosphere of contemplation. The installation comes fully to life when people interact with it. We used sound and color to immerse the museum visitors and invite them to explore the role that technology and human intervention might play in harmonizing our environment.

Michael Najjar

Terraforming
The video work “terraforming” focusses on the transformation of a natural environment through energy input. The underpinning idea is that of three phase system change. This begins with the stage of equilibrium where a system is in a certain balance and not changing at all. In the next stage an evolving system enters a state of motion and change where it moves away from equilibrium. The third and final stage is the phase of transformation in which the original system becomes something else. The key element in this transformation process is the sun. This process is called terraforming, whereby a hostile environment, i.e. a planet that is too cold, too hot, or has an unbreathable atmosphere, can be altered to make it suitable for human life. Such a process is not merely a futuristic scenario but represents exactly what is happening on Earth at this moment as the process of atmospheric change brought about by increasing CO2 emissions heats up our planet and speeds up the process of climate change.
video

Bryant Nichols

Forms II
Mount Audio

Forms is a collaborative film series devised by London based, creative sound studio Mount Audio. The ongoing project sees Mount team up with leading visual artists each month to create unique audiovisual works.Forms II showcases the vibrant motion work of LA based designer Bryant Nichols. The artists’s warped figures bend and contort, twisting around one another to form abstract human structures.Inspired by Bryant’s alternate reality, Mount have created an entirely synthesised soundtrack layering rich, modulating textures to create an unsettling atmosphere. The effect is hypnotic yet disorientating.

NOHlab x buşra tunç

OCULUS
OCULUS: A Spatial Experience Based on the Interaction of Architecture and Media Arts
An audio-visual performance based on a selection of HAS Architects works interpreted by NOHlab and Buşra Tunç
A selection of HAS Architects’ projects is presented in a performance that blends digital technology with spatial design, forming a synthesis between the past and the present within the magical atmosphere of the historical Single- Dome Hall of the Imperial Arsenal.
Taking the Single-Dome Hall as the focal point, the exhibition uses contemporary interpretations to alternate between old and new, whole and fragment, real and virtual, balanced and unbalanced states. Notions of time and space become blurred and the exhibition surrounds the visitors, offering them an unusual spatial experience.

Clouds Architecture Office

AVATAR X Lab
The project is a partnership between ANA Holdings Inc. and Japan Aerospace Exploration Agency (JAXA); a part of AVATAR X, a collaborative program for the advancement of space exploration and development. ANA and JAXA are both experts at launching vehicles into the atmosphere, the feeling of suspension or ‘being in the air’ is natural for both entities. The AVATAR X Lab Building is designed as a suspended building floating above a moon-like crater. The multi-story structure floats eighteen meters above the crater bottom, and is accessible by a bridge. When astronauts board a spacecraft they cross a bridge; when we board a plane we walk across a jet bridge between the terminal and airplane. This is our last contact with familiar ground before taking off for someplace new. The suspended building embodies this crossing of thresholds: after passing over the bridge you are transported to a new place, the AVATAR X Lab Building, where technological innovation will change how we see the world.

Olafur Eliasson

Algae Window
Algae window is an arrangement of glass spheres mounted in a wall. Directly behind the wall and the spheres is a window; vivid, miniature, inverted views of the scene outside the gallery thus appear in and inhabit each sphere. The composition of the work closely resembles the structure of one type of the single-celled algae known as diatoms, which remove large amounts of carbon from the atmosphere.

Tomas Saraceno

Moving atmospheres
Moving Atmospheres, the tenth Garage Atrium Commission curated by Iaroslav Volovod, is a partially mirrored sphere suspended in the air, propelling us towards an Aerocene epoch. We call towards this new era with Aerocene. For more than a decade we have been imagining a world free from the carbon, extractivism, capitalism and patriarchy that fuels some forms of life, a new way of being with the atmosphere and emissions-free travel, free from solar panels, lithium, helium, hydrogen and fossil fuels. This new era stands in stark contrast to the lingering eco-traumas of the Anthropocene, the current geological age in which some human capitalistic activity has been the dominant influence on climate and the environment.

Verena Friedrich

THE LONG NOW
A soap bubble usually remains stable for only a few moments – it is a perfectly formed sphere with an iridescent surface that reflects its surroundings. As one of the classical vanitas symbols the soap bubble traditionally stands for the transience of the moment and the fragility of life. THE LONG NOW approaches the soap bubble from a contemporary perspective – with reference to its chemical and physical properties as well as recent scientific and technological developments. THE LONG NOW is aimed at extending the lifespan of a soap bubble, or even to preserve it forever. Using an improved formula, a machine generates a bubble, sends it to a chamber with a controlled atmosphere and keeps it there in suspension for as long as possible. The project is presented in the form of an experimental set-up in which the newly created soap bubble oscillates permanently between fragility and stability.

RASA SMITE & RAITIS SMITS

Atmospheric Forest
Atmospheric Forest is a large scale VR point-cloud installation that visualizes and sonifies the relations between the forest and climate. It reveals the interaction patterns between the pine-tree emissions in Pfynwald, an ancient Swiss Alpine forest, and weather conditions in this valley, effected by drought. The trees do not only produce oxygen, but they are living bodies who breath too. I.e., they emit part of carbon dioxide, sometimes even up to 20 perc. from what they have consumed. When trees die, they release all the carbon they have collected during their lives back into the atmosphere. Atmospheric Forest explores the effects of drought on local forest ecosystems, and how such stress situations influence production of resin and volatile emissions (such as usual pine-tree scent).

Wow

Beyond Cassini
“BEYOND CASSINI” uses this narrative to celebrate the accomplishments of one of the most successful and beloved Satellites in space exploration history. As Cassini begins its final flight into Saturn’s upper atmosphere with a mission of disintegration, visuals flash back through time giving viewers highlights of this dying satellite’s life.

Nohlab & Büşra Tunç

OCULUS
Oculus was a site-specific installation designed for Istanbul Design Biennale in 2016, and exhibited in Tophane-i Amire. A selection of HAS Architects’ projects is presented in a performance that blends digital technology with spatial design, forming a synthesis between the past and the present within the magical atmosphere of the historical Single-Dome Hall of the Imperial Arsenal. Taking the Single-Dome Hall as the focal point, the exhibition uses contemporary interpretations to alternate between old and new, whole and fragment, real and virtual, balanced and unbalanced states. Notions of time and space become blurred and the exhibition surrounds the visitors, offering them an unusual spatial experience.

Albert Merino

The Present Condition

The landscapes of ‘The Present Condition’ derive from a journey of more than 15,000 km by land by the artist between the two geographical extremes of South America. The video is suffused with a surreal atmosphere, where real and imaginary spaces intersect. Concepts such as human intimacy, desire, work, the savage capitalism that builds cathedrals in the desert, the perverse bureaucracy and the construction of the border wall are just some of the elements that are mixed in a striking and suggestive mosaic of images.

file sp 2019 videoart

Anarchy Dance Theatre

الفوضى الرقص المسرح
תיאטרון מחול אנרכיה
アナーキーダンスシアター
무정부 댄스 극장
Seventh Sense
Seventh Sense is the collaborative project between Anarchy Dance Theatre and Ultra Combos focusing on building up a new viewer centered performance venue. In this space all movements including the dancers’ and audience’s can be detected and interact with each other through visual effect. The audience is not merely watching the show but actively participating in it. Seventh Sense combines new media and dance to present a wonderful space atmosphere. The elements of interaction, theater and dance are rubbed in to a successful balance. by Sakai Naoki.
Photographer: Shou-cheng LIN

RANDOM INTERNATIONAL

随机国际
rain room

Using digital technology, “Rain Room” is a carefully choreographed downpour—a monumental work that encourages people to become performers on an unexpected stage, while creating an intimate atmosphere of contemplation. Visitors can literally walk through rain, as though surrounded by an invisible magnetic field, and never get wet.

MAD Architects

Shenzhen Bay Culture Park
“I want to create a surreal atmosphere, so that the people who visit, relax or exercise here have the possibility of engaging in a dialogue with the past and the future. Time and space are dissolved and placed against each other, manifesting a sense of weightlessness, and unrestrained imagination,” Ma Yansong

Vangelis

COSMOS
Cosmos is a collection of Vangelis’ early-’70s space music. It is pure and graceful with no frills. Vangelis has an aggressive style on the synth, and these compositions are pure Berlin-school electronica, with cosmic and dynamic atmospheres. This will appeal to fans of Ron Boots, Klaus Schulze, Edgar Froese, and Ian Boddy.

Alex Lysakowski

Antistructure
L’artiste visuel canadien s’approprie le réel en lui donnant des aspects grandiose et grotesque. Dans sa récente série «Antistructure», Alex Lysakowski basé à Mississauga, au Canada, nous propose de découvrir des bâtiments industriels, des automobiles, mais aussi des monuments devenus invraisemblables grâce à la magie de la retouche photo. «Je crée des images avec des interactions structurelles surréalistes et étranges au sein de paysages banals. J’évite ainsi un espace de transition entre la réalité et la fiction, tout en conservant le réalisme dans l’atmosphère de l’image», indique-t-il.

Mihai Grecu

coagulate
Mihai Grecu’s video work Coagulate is a visually immersive journey into a world of water which behaves against the laws of nature. This choreography of fluids explores absence, presence and aquatic distortions. In this world, man breathes water and fish breath air. Water seems impervious to gravity. Rather than narrative, Coagulate is based on sensation and atmosphere.

Christoph Keller

CLOUDBUSTER PROJECT
German artist Christoph Keller’s Cloudbuster Project was installed yesterday on a roof of the Blackett Laboratory, as part of the Royal College of Art’s Again For Tomorrow exhibition. The installation re-enacts an invention of psychologist Wilhelm Reich that he claimed could influence the atmosphere and make clouds burst into rain.

RUUD VAN EMPEL

루드 반 엠펠
РУУД ВАН ЭМПЕЛЬ

Créateur d’atmosphères fraîches et verdoyantes, Ruud Van Empel marie avec subtilité les sujets de ses photographies avec les espaces dans lesquels il les plonge. Nées d’un véritable processus créatif alliant collage, prise de vue et retouche photographique, les œuvres de cet artiste hollandais incitent le spectateur à s’abandonner et à contempler les traces d’un voyage improbable dans les pays les plus lointains.

GUN ARCHITECTS

Water Cathedral
Supported by a minimal external steel framework, the inverted cones are suspended from a wire grid to capture rainwater within a plastic bag. Dripping at different pulses and speeds, water drops exit the textile covering to generate a cool atmosphere for visitors beneath the canopy. Stalagmites formed with concrete blocks double as benches, strategically placing individuals below the streams of water.

laura makabresku

La jeune photographe étudiante polonaise Laura Makabresku aime les atmosphères des contes romantiques et elle se plait à se mettre en scène dans des situations melo-dramatiques. “I like to take photos of my own. I imagine fairy tales themes where there are lots of animals, and naked, long haired girls. I like to take portraits but they need to express sadness, contemplation, anxiety.”

Willy Verginer

ВИЛЛИ ВЕРДЖНЕРА
意大利雕塑家
ciuria de foies

These lifelike sculptures are typically carved from solid linden wood then painted with acrylic paint. Their subtle but strange gestures coupled with unexpected objects give the sculptures a quietly surreal atmosphere. Verginer’s peculiar style of painting his work adds to each piece’s enigmatic quality. Rather than realistically paint each individual detail, Verginer applies large swaths of color to his sculptures. The pieces nearly seem to be dipped in pools of pigment. These large fields of color work in contrasting against the realism of each sculpture.

Cinzia Campolese

Continuum
A reflecting panel that dominates an entire space, situated right in the middle of it. Two projectors that, at the opposite sides of the panel, offer a constant flow of images that meet each other and merge together, giving life to a real “virtual window” capable of connecting the souls of two different spaces. Everything among smoky suspensions, proceeding through cones of light: a dreamlike atmosphere to demonstrate that dualities can coexist.

SARAH SZE

Зе, Сара
サラ・セー

Notepad
“These works investigate movement, disintegration, and disorientation. Here I wanted to enter a two-dimensional frame and find a location that is entropic, fragmenting, spinning, and adrift. These drawings frame a fragment of a larger system that could potentially expand beyond the frame. They start from an exploration of atmosphere, fleeting situations, and environments with a specific kind of weather.”

david moreno

Micro-atmospheres
David Moreno è un artista con sede a Barcellona il cui lavoro mira a trasferire disegni in due dimensioni in oggetti tridimensionali nello spazio. Per farlo, per primo cosa realizza un disegno su carta che successivamente trasforma in una scultura tramite tondini in acciaio che vengono intersecati più volte, creando una serie di micro-ambienti.

Markus Schinwald

Animal Works
In his interdisciplinary work, encompassing video, performance, dance, theatre, painting, photography, installation, and even puppetry, Markus Schinwald creates mysterious and unsettling atmospheres that hint at their Viennese production context, through references to austere Biedermeier style or to psychoanalysis. His seminal studies in fashion left him with a wide interest in clothing and, furthermore, in the human body’s potential and limitations in both physical and psychological senses.

marek cecula

The creative atmosphere unleashes a multitude of possibilities for fresh and exciting product. Surprise is our greatest inspiration. The playful character of hand processes lead us to innovative and unexpected results. Prototypes and models born from the activities serve as a beginning for new ceramic objects.more…