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FILE 2024 – Call for Entries

The Call for Entries to participate in FILE – Electronic Language International Festival’s projects in 2024 is now open. The festival seeks original artworks in Art and Technology, by Brazilian and international artists. Registration remains open until February 10th. Access the registration form.

FILE is a non-profit cultural organization that has propagated creation and experimentation in Art and Technology through exhibitions, events and publications over 23 years. This call opens up the opportunity to participate in the 23rd. Edition of the Electronic Language International Festival, which is scheduled to take place at the FIESP Cultural Center, in São Paulo. The selected projects will also be able to collaborate in parallel events in different states in Brazil.

Using the registration form, it is possible to send interactive installations, sound art, video art, robotics, animations, CGI videos, virtual realities, augmented realities, mobile art, games, gifs, internet art, lectures and workshops, among others. To participate in the LED SHOW programm, exhibited annually at the FIESP Digital Art Gallery, register using the form. Sign up!

 

 

 

file 2023

file 2023
Call for Entries

FILE – Electronic Language International Festival – is receiving proposals for authorial works and educational projects (talks and workshops) in Art and Technology, from Brazilian and international artists, who are interested in being part of our 2023 exhibitions. Applications will be open from December 19th to February 15th.This announcement opens the opportunity to participate in the 22nd. Edition of the Electronic Language International Festival, which is scheduled to take place at the FIESP Cultural Center, in São Paulo, from July 5th to August 27th. The selected projects will also be able to collaborate in parallel events in different states of Brazil, to be held in the same year of 2023.

VICTORINE MÜLLER

维克托里娜米勒
‘I’m interested in creating moments of sensitivity, moments when our defenses are down and we are open to new things. moments of powerful concentration. … I create zones, put forward pictures, show processes that touch the viewer, that invoke associations on various levels, transport people into a different state, so that things hidden may become visible, accessible, opening up possibilities – to demonstrate something that is not said and cannot be said, but that is’.

Oscar Sol

Trinity
Trinity is an audiovisual interactive dance piece which tells the journey of a body going through different states of perception of the space. Through movement, the body is immersed in an environment of textures and audiovisual landscapes that not only accompany but will push to a transformation process.This work proposes a profound, clear and efficient interaction between its three elements: the triad of movement, sound and visuals. This interaction is understood as a dialogue which passes through different levels of intensity and transformations throughout the piece and is focused in the detection of the following qualities and patterns of movement like: forces and directions, acceleration, position, speed and body area.

JOHNNY RANGER

조니 레인저
ジョニーレンジャー
ג’וני ריינג’ר
约翰尼游侠
جوني الحارس
Six Mil Antennas
SIX MIL ANTENNAS is a 360 degree immersive film that employs a range of visual and audio codes to bring a surrealist perspective to the forefront. Framing shifting communication processes in a fictional setting, the whimsical, open-ended work re-imagines different states of the world in a futuristic timeframe. Through a series of events, the piece alternates its tone between deconstructed gravity, aesthetic sensuality and satirical humor. Inserting filmed actors in faux designed landscapes, the film creates non-linear narratives of a personal, social and political nature and expresses a complex intertwining multiverse, in which the characters and abstract landscapes evolve.

Memo Akten and Katie Peyton Hofstadter

Embodied Simulation

‘Embodied Simulation’ is a multiscreen video and sound installation that aims to provoke and nurture strong connections to the global ecosystems of which we are a part. The work combines artificial intelligence with dance and research from neuroscience to create an immersive, embodied experience, extending the viewer’s bodily perception beyond the skin, and into the environment.
The cognitive phenomenon of embodied simulation (an evolved and refined version of ‘mirror neurons’ theory) refers to the way we feel and embody the movement of others, as if they are happening in our own bodies. The brain of an observer unconsciously mirrors the movements of others, all the way through to the planning and simulating execution of the movements in their own body. This can even be seen in situations such as embodying and ‘feeling’ the movement of fabric blowing in the wind. As Vittorio Gallese writes, “By means of a shared neural state realized in two different bodies that nevertheless obey to the same functional rules, the ‘objectual other’ becomes ‘another self’.”

QUBIT AI: Hassan Ragab

Audio Responsive Treehouse

FILE 2024 | Architectural Synthetics
International Electronic Language Festival
Hassan Ragab – Audio Responsive Treehouse – United States

This work, created using generative artificial intelligence tools, is part of a broader exploration into discovering architectural forms through the intersection of different media. Potential shapes are generated based on the rhythms and timbres of the Shockone vs. Shockone song Run. The Bloody Beetroots. Factors such as camera movement and dynamics between the interior and exterior of the treehouse contribute to the creative process.

Bio

Hassan Ragab is an interdisciplinary media artist, architect and designer whose work focuses on the synergy between art, architecture, technology and humanity. He uses generative artificial intelligence to create a new visual language, and his work is exhibited globally. Additionally, Hassan writes about the integration of new media into art and design and has been recognized in numerous publications and news outlets.

Actual Objects

Vicky
Vicky is an interactive film that tells the non-linear story of a future hurricane on the southern border of the United States in 2028. The narrative, which is augmented by sound design from Theo Karon, is spread across multiple screens, each of which houses a different character reflecting on the situation in different ways.

Lisa Park

Blooming
“Blooming” is an interactive audiovisual installation that highlights the importance of human connection. It takes the form of a life-size 3D Cherry blossom tree, which is a common symbol of social ties and transience of life in East Asian culture. As a response to participants’ skin-to-skin contacts, heart rate, and gestures, “Blooming” blossoms according to their intimacy. As audience members hold hands or embrace, the digital Cherry tree flowers bloom and scatter. When they let go off their physical contacts, the flower return to its pre-bloom state. The color of the flowers turns white or red based on participants’ heart rate as they interact with each other. (the faster the heart rate, the redder the tonality; the slower the heart rate, the whiter the tonality). In addition to the visual responses, sounds are also modulated according to the tree’s different stages: pre-bloom, blooming, petals falling.

LORENZ POTTHAST

The Decelerator Helmet
The technique of the Decelerator extends the awareness of time and transforms the concept of present in a constructed, artificial state. On a different Level the helmet dramatically visualizes how slowing down under all circumstances causes a loss of actuality and as idea is inconsistent with it´s Environment. Technical enhancement as a tool to give us control about our perception, asks the question how far this influence can go, before we are all lost in how we want to see reality. The Decelerator unintentionally explores how aspects of this shift to a personalized perception could change our view of the world.

EVA PAPAMARGARITI

Liminal Beings
Liminal Beings explores the concept of automaton and the different anthropomorphic forms and functions embedded within its ontology. Automata, since ancient times, have been standing on the verge of two states, developing machinic and human characteristics simultaneously – in reality, and in the collective consciousness. They are trained to execute and learn respective actions and procedures, thus creating an uncanny, awkward state, trapped in limbo between diverse conditions of existence.

Fito Segrera

The form of becoming
In this abstract system, each intelligent agent is embodied as a motor, the states in its environment is represented as an angular range of rotation and the actions as one of two directions in which each agent can move a linear actuator. Each linear system holds a segment of a long black string, this translates as a point in the represented line. Once the system runs, each agent learns, from informational equivalents of pain and pleasure, to move towards the highest values within its environment, this means ultimately to displace its position from point A to B. In order for an agent to learn, it needs time, generations of exploration, each agent will get punished for bad decisions and rewarded for appropriate ones. Every time a learning generation is finished, a light will blink for that particular agent, indicating the end of a cycle and the achievement of new knowledge; the agent becomes more intelligent. Once all agents learned to be and stay in point B, the system, as a collective, has successfully mutated into a stable, balanced, symmetric and silent form; a straight line. Finally, after a few seconds, the sculpture forgets, all agents are rebooted and the cycle of creation, chaos and order restarts, this time with a totally different and unique behavior.

Michael Sedbon

CMD
Here are 2 artificial ecosystems sharing a light source. Access to this light source is granted through a market. Each colony of photosynthetic bacterias can claim access to light thanks to credits earned for their oxygen production. The rules driving the market are optimized through a genetic algorithm. This artificial intelligence is testing different populations of financial systems on these 2 sets of Cyanobacteria. Like so, the photosynthetic cells and the computer are experimenting with different political systems granting access to this resource. The system oscillates between collaborative and competitive states. The genetic algorithm pictures the rules of these proto-societies as genes. By breeding populations of societies, new generations of markets arise. Like so, the sum of microscopic series of events determines the status of the system at a macroscopic scale.

Maya Alam

Interference Fit Canyon
“by Maya Alam uses an entropic drawing process to capture the coalescence of solid and fluid states of matter within a single object. The drawing is comprised of contours that delineate a cube with hard edges that appear to be soft from particular vantage points and soft edges that appear to be hard from others. These contours are mapped back onto the cube geometry in a transitional process whereby the legibility of the cube becomes progressively more inscrutable. The drawing process parallels the effects created by the presence of a cubic object within the L.A. River that disrupts the flow of water and accentuates the presence of detritus. A process of continual erosion acts differentially on the object over time, transforming its appearance and performance in relation to water flow”. Marcelyn Gow

Diana Thater

Abyss of Light

Abyss of Light is divided into three screens and into three acts, the traditional structure of classic narrative film. In the first act, all the images synchronize to form a single panorama of Bryce Canyon in Utah. In the second, the screens break away from one another into three parallel sequences wherein each projection shows the same one hundred images at different speeds. In the third, all three images synchronize once again to form a single wrapping panorama of Death Valley, California. The work is an ode to the American western, one of my favorite film genres. Despite my admiration, however, my desire is not to imitate westerns. Instead, I set up an abstraction in opposition to the idea of narrative, something that can be seen in all of my work. In Abyss of Light, continuous disruptions of the American landscape document my refusal to see the land as backdrop for man’s heroic conquering of the wild; instead I see it as a foreground, a subject to be contemplated for itself and for which wildness is a state of grace.

ANDREAS LUTZ

FILE SAO PAULO 2017
HYPERGRADIENT
“Hypergradient” analyzes the different interpretations of an impartial consistent statement. The installation repeatedly changes between two states: the “statement” state and the “interpretation” state. The statement state displays a sequence of characters of a distinct semiotic system, which can be described as a deputy for all known semiotic systems. These single characters are grouped to strings and then form string orders into an abstract proposition.

Kapwani Kiwanga

Flowers for Africa
Flowers For Africa the artist mined archives related to African de-colonization to compile a list of flowers associated with individuals, nations and/or resistance movements; an image library that became the basis for meticulous sculptural recreations of individual flowers, or entire bouquets. As Kapwani described of the series, in a statement that reads as apt in relation to her overall approach: “What I’m trying to do is to acquaint myself with these various historic times, and questions, and more generally an interest I have in power dynamics. With this project I have chosen to look from the African continent at these global questions of power dynamics. This project is a way for me to acquaint myself with different archives, consulting documents and simply pondering on those moments. In this process, this was the most natural gesture which emerged”

KATEŘINA DRŽKOVÁ

Paraphrases: Anna and Bernhard Blume

“In this work I present a pair of found postcards that looks “totally the same” at first sight, but actually they differ in many details in the picture (a time shift of several minutes is apparent) and also on the back sides. On each postcard it is stated a different photographer; the post offices and the times when the postcards were sent are also varying.. However, the addressee is always the same person.
The pairs of postcards are open to diverse explanations of their origins and possible alternatives of their delivery.”

Dmitry Zakharov

Black Liquid
FILE FESTIVAL
ANIMA+

Black Liquid is an abstract 3D animation showing different aggregation states. Matter transforming from liquid into solid and shatterly.
The spectator is free to understand the video exclusively as an illustration of physical processes or as an metaphor for the human being. The interpretation of the Video is dedicated by Zakharov to the spectator himself.

EGLE RAKAUSKAITE

The screw

Egle Rakauskaite is a leading Lithuanian artist, prominent on the world scene for her highly individual and memorable works. Born in 1967, she studied painting at Vilnius Academy of Arts and graduated in 1993. Described by critic Lolita Jablonskiene as “a unique artist, who does not follow any current trends of Lithuanian art”, Rakauskaite works in various media (video, performance, photography, making objects), free to associate and assemble them in different configurations as the project demands.In the early years of her career, she made objects out of unconventional and perishable materials such as chocolate, jasmine flowers, human hair, honey and fat. As she states, “these materials were used to protest against paint and canvas. Many critics attributed this interest in unconventional materials and also some of the images I constructed to my interest in feminist art. However, I think that at present the differences between male and female creation are not that visible any more. It is important that the art work opens itself to the consciousness and sub-consciousness of the viewer”.

KRIJN DE KONING

laberinto cromatico
Dutch artist Krijn de Koning has created a labyrinthine walkway between brightly coloured walls on a terrace at the Turner Contemporary gallery in Margate, England.
The first public commission in England by De Koning, the Dwelling installation comprises a series of angled walls punctured with doorways and windows that create a trail for visitors to navigate through.Situated on the south terrace of the David Chipperfield-designed Turner Contemporary, the walls are positioned between the exterior of the gallery building and the site boundary.The elements slot between existing structures, incorporating changes in floor level and abutting permanent concrete balustrades.“The artist’s site-specific works – part architecture, part sculpture – challenge the viewer, offering new possibilities to navigate and experience the space the works inhabit,” said a statement from the gallery.Perpendicular surfaces, including door and window recesses, are all painted in different colours.The bright tones reference traditional seaside pavilions and beach huts, a common feature along the UK coast.The maze is open to the sky so shadows move across the surfaces of installation through the day.Architectural features including windows and doors are different sizes and positioned at various heights, allowing some to be clambered over or crawled beneath.

Chris Klapper & Patrick Gallagher

Symphony in D Minor

‘Symphony in D Minor’ is an interactive sound and video installation on an epic scale. A thunderstorm contained within a series of large hand cast resin sculptures, each individual form is a unique instrument hanging from the ceiling. Suspended just within reach and activated by touch, the viewer sets the symphony in motion by pushing the forms through the air to trigger the various sound elements of the storm. Sensors relay individual recordings of thunder, lightning, wind and rain with alternating intensities to a full-scale sound system. Acting as both conductor and musician, the viewer creates an evolving composition out of atmospheric sounds, forging an environment that envelops the audience. Housed within each piece are 2 video projectors employing mapping software to evenly fill the surface of the forms. Like giant illuminated pendulums each sculpture radiates video projections that in their dormant state display abstractions of water droplets and slow moving clouds. As the sensors detect movement different ranges initiate more visual elements of the storm. Once activated, the form then shifts to a swirling torrent of clouds.

JENNY HOLZER

珍妮•霍尔泽
ג’ני הולצר
ジェニー·ホルツァー
제니 홀저
Дженни Хольцер
PROTECT PROTECT centers on Holzer’s work since the 1990s and is the artist’s most comprehensive exhibition in the United States in more than fifteen years. Using language as her medium, Jenny Holzer has created a critically important body of work over the past three decades. Her texts have appeared in nontraditional media such as posters and electronic signs, billboards and T-shirts, and most recently as dematerialized, luminous projections on surfaces as different as crashing ocean waves and the Louvre’s large glass pyramid. Perhaps surprising for those who have followed the work of this artist for many years, her chosen texts recently have been rendered in oil paintings and in dazzling, large-scale electronic sculptures.

PAUL DESTIEU

Fade out
The project focuses on the progressive burying of a drumset under a gravel flow. Each impact is amplified in contact with the different instrument’s parts. The gravel flow produces a rythm section which turns into a sound and visual chocking. In opposition with the process of traditional music composing, the instrument is taken away from the hands of musician towards a rough experience. The sequence shot proposes an experimentation around the technical state of Fade-out, by materializing the decrease of sound and visual signal, until a complete silence and disappearance.