Hiroaki Umeda

Median
When examining any living substance at a microscopic level, there are almost no perceivable boundaries between human and non-human bodies. In this work, Hiroaki Umeda, a Japanese choreographer, dancer and visual artist, pursues his longstanding belief and fascination that a human body is an intrinsic part of nature, where there is simply no distinction with other living things. For Umeda, choreography is not only limited to human bodies but for anything that is capable of movement. In MEDIAN, he explores the choreography of cells, molecular forms and organic synthesis, bringing into human visibility another world of movement, light and sound.

TeamLAb

Transcending Boundaries

Transcending Boundaries vise à explorer le rôle de la technologie numérique dans la transcendance des frontières physiques et conceptuelles qui existent entre différentes œuvres d’art, avec l’imagerie d’une œuvre se libérant du cadre et pénétrant dans l’espace d’une autre. Les installations dissolvent également les distinctions entre œuvre d’art et espace d’exposition et impliquent le spectateur par l’interactivité.

JOSIAH MCELHENY

Interactions du corps abstrait
Avec “Interactions of the Abstract Body”, McElheny a poussé ces idées plus loin, créant un ensemble de travaux vaste et varié qui examine comment la mode et le modernisme se sont entrecroisés et influencés, en particulier à travers le langage commun du corps. Fondamentalement, McElheny a animé cette dynamique avec la présence constante d’un interprète. En combinant une performance continue en chair et en os avec une sculpture statique dans le même espace de galerie, une première pour White Cube, McElheny rompt radicalement la distinction entre performance et exposition.

Doug Aitken

Mirage Gstaad
“Mirage Gstaad by Doug Aitken uses the frequency of light to reflect the sublime Alpine landscape as part of a continually changing encounter in which land and sky, subject and object, inside and outside are in constant flux. Standing in contrast to the surrounding chalet’s the ranch-style structure suggests a latter-day architectural version of Manifest Destiny, the westward migration that began in Europe and finally settled in California. With every available surface clad in mirror it both absorbs and reflects the landscape around in such ways that the exterior will seemingly disappear just as the interior draws the viewer into a never-ending kaleidoscope of light and reflection.

Josiah McElheny

Interactions of the Abstract Body
With ‘Interactions of the Abstract Body’ McElheny pushed these ideas further, creating a large and varied body of work that looks at how fashion and modernism have intersected and influenced each other, especially through the common language of the body. Crucially, McElheny animated this dynamic with the constant presence of a performer. By combining a continuous flesh-and-blood performance with static sculpture in the same gallery space, a first for White Cube, McElheny radically fractures the distinction between performance and exhibition.

Kohei Nawa

FORCE
FORCE is an installation work that provides a visualization of the force of gravity via the interaction between gravity and a liquid with carefully computed qualities. Black silicone oil, engineered to achieve the required viscosity, streams constantly from the ceiling under the influence of gravity, forming a black pool on the floor and blurring the distinction between the characteristics of solids and liquids as if it were a sculpture transformed into a liquid. The tightly configured space places the viewpoint in the interface between time, space, and matter, giving us a direct awareness of the reality of our existence within a continuous series of actual moments.

Behnaz Farahi

Synapse
Synapse is a 3D-printed helmet which moves and illuminates according to brain activity[…] The main intention of this project is to explore the possibilities of multi-material 3D printing in order to produce a shape-changing structure around the body as a second skin. Additionally, the project seeks to explore direct control of the movement with neural commands from the brain so that we can effectively control the environment around us through our thoughts. The environment therefore becomes an extension of our bodies. This project aims to play with the intimacy of our bodies and the environment to the point that the distinction between them becomes blurred, as both have ‘become’ a single entity. The helmet motion is controlled by the Eletroencephalography (EEG) of the brain. A Neurosky’s EEG chip and Mindflex headset have been modified and redesigned in order to create a seamless blend between technology and design.

Daniel Widrig

ДАНИЭЛЬ ВИДРИК
Tower Study
Daniel Widrig’s studio now works in a broad range of fields including sculpture, fashion, furniture design and architecture. Embracing digital systems since its early days, the studio holds a unique position in the field and is widely considered to be in the vanguard of digital art and design.The Tower Studies examine this same material behaviour on an architectural scale, further blurring the distinction found on a small scale between structure and ornament.

Jordan Wolfson

요르단 울프슨
ジョーダンウォルフソン
Colored sculpture
“Colored Sculpture” is a work in animatronic that becomes a mechanical theatre, with its spectacular performance brings us reflections on a dark past that we want to reject.“With a highly polished appearance, the work is suspended with heavy chains from a large mechanized gantry, programmed to choreograph his movements. The sheer physicality of the installation, which fills the entire space of the gallery and includes the work being hoisted and thrown hard on the floor, viscerally obscures the distinction between figuration and abstraction, in addition to promoting the formal and narrative possibilities of sculpture. “

benjamin bergery and jim campbell

Jacob’dream: a luminous path
San Francisco-based electronic-media artist Jim Campbell creates work that combines film, light emitting diodes (LEDs) and sculptural elements. His choice of materials is often complex, and he uses them to create imagery that is allusive and open-ended. His exploration of the distinction between the analog world and its digital representation metaphorically parallels the difference between poetic understanding versus the mathematics of data.

Joana Vasconcelos

جوانا فاسكونسيلوس
琼娜巴斯孔塞洛斯
ג’ואנה אסקונסלוס
ジョアナ·ヴァスコンセロス
ДЖОАНА ВАСКОНСЕЛОС
red independent heart
STARTING OUT FROM INGENIOUS OPERATIONS OF DISPLACEMENT, A REMINISCENCE OF THE READY-MADE AND THE GRAMMARS OF NOUVEAU RÉALISME AND POP, THE ARTIST OFFERS US A COMPLICIT VISION, BUT ONE WHICH IS AT THE SAME TIME CRITICAL OF CONTEMPORARY SOCIETY AND THE SEVERAL FEATURES WHICH SERVE THE ENUNCIATIONS OF COLLECTIVE IDENTITY, ESPECIALLY THOSE THAT CONCERN THE STATUS OF WOMEN, CLASS DISTINCTION OR NATIONAL IDENTITY.

KEIICHI MATSUDA

Augmented (hyper)Reality
Keiichi Matsuda (BSc. MArch) is a designer and film-maker. He began working with video during his Masters of Architecture at the Bartlett school (UCL) as a critical tool to understand, construct and represent space. Keiichi’s research examines the implications of emerging technologies for human perception and the built environment, focusing on the integration of media into everyday life. He has a multi-disciplinary approach to his work, using a mixture of video, motion graphics, interaction design, and architecture to create vibrant “hyper-real” environments where the distinctions between physical and virtual start to dissolve.

Joana Vasconcelos

جوانا فاسكونسيلوس
琼娜巴斯孔塞洛斯
ג’ואנה אסקונסלוס
ジョアナ·ヴァスコンセロス
ДЖОАНА ВАСКОНСЕЛОС

Starting out from ingenious operations of displacement, a reminiscence of the ready-made and the grammars of Nouveau Réalisme and pop, the artist offers us a complicit vision, but one which is at the same time critical of contemporary society and the several features which serve the enunciations of collective identity, especially those that concern the status of women, class distinction or national identity.

Heather Phillipson

100% Other Fibres
Through collisions of image, noise, objects, language and bodies, Heather Phillipson’s videos and sculptural installations behave as places, musical scores, poems and nervous systems – attending to how physical and affective ‘selves’ are constructed, manipulated and, above all, escape. Often rendered as walk-in conglomerations of readily accessible materials (digital images, paint, cardboard, words, audio loops and reproducible consumer detritus), her works stake out an ambiguous territory in which cultural references and emotional responses are mutually contingent and reactive. Collapsing distinctions between the forthright and the inarticulable, the banal and the ecstatic, and between metaphor and extreme literalisation, Phillipson’s work performs constant tonal shifts, disruptions and bleeds. In so doing, it oscillates between physical intimacies and conceptual distances – desire, sensuality, touching and being touched, shame, anxiety, (over-)exposure, resistant surfaces.

AZIZ + CUCHER

Synaptic Bliss
Begun in 2003, the series of works collectively known as “SYNAPTIC BLISS” explore ideas of a digital consciousness that allows for the simultaneous perception of multiple perspectives and scales, as well as the blurring of the distinctions between the body and its environment, the exterior and the interior, and the organic and the artificial. The works in this ongoing series include a variety of media, ranging from architectural installations, to video projections and environments, as well as digital prints and hand-woven rugs.