SIMON CHRISTOPH KRENN

Parasitic endeavours
Simon Christoph Krenn’s 3D animation, Parasitic Endeavours, initially started out as the creative wanting to explore distorted perspectives on human evolution. “I think my main inspiration came from nature and its creative forces themselves. I used to study zoology at university and was especially fascinated by evolutionary biology and the development of animal morphologies. I realized the video’s strange and somehow creepy potential and decided to push the animation even more into this direction.”

Thom Browne

Mens SS 2020
“After the scene shifted from a selection of 2D garments, removed to reveal Browne’s brilliant designs below, the show began in earnest. The looks, as gleefully playful as ever, took on elements of Browne’s typical offerings and elevated them to the level of supreme costume design. Several imposing silhouettes recalled dresses worn by Antoinette-era aristocracy, with gargantuan trousers and shapely sportcoats crafted to resemble distorted Ivy League staples. Elsewhere, pleated skirts emerged as a prime trouser replacement, with cropped jackets and seersucker jockstraps to introduce a sporty motif.” Jake Silbert

Índice

Jonattas Poltronieri, Luis Mello, Pedro Venetucci & Rofli Sanches
Phantom Limb

Just like the original box, the installation is a rectangular unit where the user inserts his arm and is urged to move it in different ways. The similarity with the original object disappears as, instead of having a mirror to provide the image that motivates the interaction, there is a screen that mediates the user’s view and the place where his arm actually is. The displayed image of the user’s arm can be reversed, distorted and coloured, among several modifications to simulate in a rich way the strangeness of not having control over a member, and to question whether what is seen is an accurate portrayal of the real body. Although deep and subjective, the topic addressed in this experience is easy and accessible in its interaction, offering various sensory feedbacks to the user. Through it, it is proposed that we experience and reflect upon the disconnection between thought and body, intention and action, sensation and reality.

 

FILE SAO PAULO 2015

EVERYWARE: HYUNWOO BANG & YUNSIL HEO

Cloud Pink
FILE FESTIVAL

The installation invites participants to “touch the pink clouds” drifting on a giant fabric screen suspended in the air.
Lying down on a hill with your pupils filled with the endless blue sky, perspective of your eyesight suddenly gets distorted and clouds drift at the tip of your nose. You stretch your arms up to the sky to touch the clouds but can’t reach. Another world right above your head, clouds.

Shinseungback Kimyonghun

flower

Flower presents a series of distorted flower images which have still been recognised as “flower” by a computer vision.

diller scofidio + renfro

musings on a glass box
‘Musings on a glass box’ occupies the entire ground floor of the jean nouvel-designed building, generating an immersive and captivating environment split between two adjacent gallery spaces. In the first volume, a fabricated leak in the ceiling generates single droplets of water, which then fall from 12 specified points in the structure’s roof. Each drip is then caught below in a red robotic bucket that moves in synchronization with the falling water. At the same time, an enormous LED screen hung within the neighboring gallery invites visitors to view nouvel’s ceiling from the perspective of the bucket, projecting a wavy and distorted image.

LUKE JERRAM

卢克•杰拉姆
люк Джеррам
לוק ג’ראם
maya

Майя – пиксельная скульптура. Она установлена на платформе 1 на вокзале Бристоль Темпл Мидс (Bristol Temple Meads). Автор скульптуры – Luke Jerram. Моделью послужила его дочь Майя. В течение дня, когда вокруг много людей, она может смешаться с толпой. Издалека Майя выглядит как живая девочка, но когда вы к ней приближаетесь, изображение на глазах деформируется и искажается, проступают пиксельные квадратики. Чтобы создать эту скульптуру, девочку Майю сканировали с помощью Xbox Kinect в Университете Западной Англии, где её папа работает старшим научным сотрудником. Скульптура вырезана из листов алюминия и обклеена более чем 5000 маленьких (12мм) квадратных цветных наклеек.

Bas Louter

Car 2

In Los Angeles he made a series of drawings based on a mix of old glamor images from the film industry and geometric, machine patterns. Los Angeles inspires Bas through the great social contrasts, the visual culture and, in particular, the dominant influence of the film industry. He experiences moving through the city as a journey through time. In this place, history seems distorted and memories erased.

Florence To and Ricardo Donoso

quintesence (QTSNSE)
Visualising a process of elements that represent the development of the psychic process, symbols will represent elements of the subconscious, telling a story of how memory may be disorientated, distorted, dysfunctional yet acting as a linear process to individuation. Using contemporary classical composition techniques & elements of sound system culture to heighten the viewers engagement with the different dimensions of space being presented and to enhance their depth of perception.

Joon Y. Moon

Augmented Shadow
File Festival

Augmented Shadow is a design experiment producing an artificial shadow effect through the use of tangible objects, blocks, on a displayable tabletop interface. Its goal is to offer a new type of user-experience. The project plays on the fact that shadows present distorted silhouettes depending on the light. Augmented Shadows take the distortion effect into the realm of fantasy. Shadows display below the objects according to the physics of the real world. However, the shadows themselves transform the objects into houses, occupied by shadow creatures. By moving the blocks around the table the user sets off series of reactions within this new fantasy ecosystem. In this installation, the shadows exist both in a real and a virtual environment simultaneously. It thus brings augmented reality to the tabletop by way of a tangible interface. The shadow is an interface metaphor connecting the virtual world and users. Second, the unexpected user experience results from manipulating the users’ visual perceptions, expectations, and imagination to inspire re-perception and new understanding. Therefore, users can play with the shadows lying on the boundary between the real, virtual, and fantasy. Augmented Shadow utilizes this unique interface metaphor for interactive storytelling. Maximizing the magical amusement of AR, it is embedding an ecosystem where imaginary objects and organic beings co-exist while each of them influences on each other’s life-cycle, even though it is not in use by users. Light and shadow play critical roles in this world’s functions causing chain reactions between virtual people, trees, birds, and houses. A set of tangible blocks allows users to participate in the ecosystem. Users can influence on the system by playing with the blocks or observe the changes of the shadows as if kids were playing with an ant farm.