THEODORE SPYROPOULOS

BEHAVIOURAL COMPLEXITY

Design Research Laboratory (AADRL) and the experimental design studio Minimaforms examining a behavior-based agenda that engages experimental forms of material and social interaction. Cybernetic and systemic thinking through seminal forms of prototyping and experimentation will situate the work through continued experiments that have manifested since the early 1950s as maverick machines, architectures and computational practices exploring the generative potential of self-regulating phenomena as proto-architectural environments. Through explicit models of interactions, observable patterns and proto-animalistic agency; the research will discuss the capacity of these systems to evolve, adapt and self-structure through computation.

MYMK Bruno Sres

Garlands

Into Promenade

…But the best thing about MYMK is his music needs no adornment; the bonuses are simply icing on the cake…We’ve referred to MYMK as drone, electronic and experimental... spreading his sounds like Sodeoka’s spilled paint. Garlands are decorations we associate with victories; Garlands is one of them. (Richard Allen)

visual designer and artist: Yoshi Sodeoka

Lebbeus Woods

The Light Pavilion
The Light Pavilion by Lebbeus Woods in collaboration with Christoph a. Kumpusch, in the Raffles City complex in Chengdu, China, by Steven Holl Architects.
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The Light Pavilion is designed to be an experimental space, one that gives us the opportunity to experience a type of space we haven’t experienced before. Whether it will be a pleasant or unpleasant experience; exciting or dull; uplifting or frightening; inspiring or depressing; worthwhile or a waste of time, it is not determined by the fulfillment of our familiar expectations, never having encountered such a space before. We shall simply have to go into the space and pass through it. That is the most crucial aspect of its experimental nature, and we – its transient inhabitants – are experimentalists.Lebbeus Woods and Christoph a. Kumpusch

PETRA CORTRIGHT

HELL_TREE

Petra Cortright est une artiste Internet qui réalise des vidéos, des animations gif et des images fixes. Sa page d’accueil ressemble à une page html datée avec un tas de smileys et une liste de son travail: travail authentique, expérimental et nostalgique avec beaucoup de paillettes, d’étincelles, de collages et de personnages faisant des images. Tout au long du site Web, il y a des animations de souris amusantes, par exemple des étincelles qui suivent votre pointeur lorsque vous vous déplacez sur l’écran. Une autre chose intéressante est un cadre qui est attaché à votre pointeur afin que vous puissiez placer le cadre sur un portrait. Cortright a étudié à la Parsons School of Design de New York et au California College of the Arts de San Francisco. Aujourd’hui, elle vit et travaille en Californie. Elle a exposé à l’international dans des galeries telles que Gloria Maria Gallery (Milan) et Spencer Brownston (New York) entre autres. Récemment, Cortright a exposé avec sa série SO WET à la Preteen Gallery de Mexico.

DIRK KOY & BILD UND BEWEGUNG

Espace aérien
En 2016, Dirk Koy a fondé le studio de motion design et de film expérimental «Dirk Koy Bild und Bewegung». Dans son travail, il utilise différentes technologies (drones / animation 2D et 3D / photogrammétrie / AR / VR) pour créer des images numériques en mouvement. Il explore l’interface entre réalité et virtualité et recherche également la composante picturale dans le contexte numérique. L’expérience joue un rôle central.

Maxim Zhestkov

Supernova
Supernova is an experimental 4K art film directed and designed by Maxim Zhestkov and made in Zhestkov. Studio Everything around and inside us was conceived in a huge explosion of a star billions of years ago… and, probably, recycled from other matrices myriad times. In this eternal carousel of matter, particles gather, form complicated structures and then burst into all directions fusing atoms together and producing new elements and points of view, new colours and patterns of perception.

OLLY SHINDER

Olly has his whole life ahead of him, whether that means forging a career as an artist or designer or maybe even both. For now, though he’s focusing on fashion with a foundation course at CSM. “I love making things,” he says. “I think you can tell a lot of stories with clothes. Right now I wouldn’t say my style is quite there yet, as I’m only beginning, but I’ve been doing some quite experimental stuff, exploring unconventional shapes and fabrics. I like to toy with stereotypes.” He pauses. “I’m just doing what I want and what feels right to me.”

ZNera

The Smog Project
Dubai-based architecture firm Znera Space have released “The Smog Project,” a design to clean the air in Delhi, one of the world’s most polluted cities. Shortlisted in the World Architecture Festival’s Experimental Project Category, the Smog Project hopes to address Delhi’s noxious air quality by adding a network of smog filtering towers throughout the entire city. India’s capital has become known for toxic smog levels from overcrowding and industrial waste. Znera’s proposal hopes to cleanse the smog chamber and generate smog free air.

YURI SUZUKI

尤里铃木
يوري سوزوكي
Garden of Russolo
‘Garden of Russolo’ is an interactive sound installation by Yuri Suzuki allowing visitors to have a sonic experience using their own voice. The auditory installation, shown at the V&A during the 2013 London design festival, is based on Suzuki’s previous series of sound-activated work ‘white noise machines’. Influenced by futurist painter and composer Luigi Russolo – one of the first experimental composers – the series of phonograph-like wooden boxes compose the exhibition, re-interpreting audio inputs into a muffled atmospheric output, twisting and amplifying the original soundtracks.

Dirk Koy & Bild und Bewegung

Luftraum
In 2016, Dirk Koy founded the studio for motion design and experimental film «Dirk Koy Bild und Bewegung». In his work, he uses different technologies (drones / 2D and 3D animation / photogrammetry / AR / VR) to create moving digital images. He investigates the interface between reality and virtuality and is also looking for the painterly component in the digital context. The Experiment plays a central role.

J. MAYER H.

于爾根·邁爾
يورغن ماير
위르겐 마이어
יורגן מאייר
ユルゲン・マイヤー
Юрген Майер
RAPPORT Structures spatiales expérimentales
MAYER H. Architects travaille sur les interfaces entre l’architecture, la conception de la communication et les nouvelles technologies. L’utilisation de médias interactifs et de matériaux réactifs joue un rôle central dans la production de l’espace. En équipes coopératives, des installations au design urbain en passant par les concours internationaux, une recherche spatiale multidisciplinaire sur la relation entre le corps, la nature et la technologie est développée et mise en œuvre

EJtech

Liquid MIDI
An experimental modular textile interface for sonic interactions, exploring aesthetics and morphology on contemporary interaction design. Trigger  pads and fader board are screen printed modules focused on AV performances, allowing the performer to build its set up regarding its needs.

BIAD-UFO

Phoenix International Media Center
According to Architect Shao Weiping, the design of the building resembles DNA-like double helix that has been wrapped into a loop.[4] He adds that the circular contours of the Phoenix complex echo the yin-yang symbol of ancient Chinese philosophy. The Phoenix Centre is notable for being an experimental building designed by a domestic firm.[5] Within the doughnut-shaped exterior “shell” are two conventially-structured interior towers.

Amy Congdon

Totobobo
New Human
As a designer Amy is interested in exploring the crossovers between design and science, through a highly experimental and research driven practice. Using speculative design work she investigates the implications of engaging with new technologies, such as biotechnology.

isabel berglund

Graduate of the Danish school of design and the Central Saint Martins College of Fashion and Textile in 2000, Isabel Berglund, having already exhibited around the world, is now one of the creative artists who makes use of knitting in contemporary art. Using knitted wool to create sculptures, she creates archaic memories with the mesh, sometimes incorporating clothing fragments so you can curl up in the sculptures and experience the inside. An experimental space where human and material boundaries merge in a knitted web of emotion, her work puts the poetic insight of a child at our fingertips.

Shih-Yuan Wang, Yu-Ting Sheng, Dr. Alex Barchiesi and Vyacheslav Kryvosheya

Transient Materialization
Created by Shih-Yuan Wang, Yu-Ting Sheng, Dr. Alex Barchiesi and Vyacheslav Kryvosheya with guidance from Prof. Jeffrey Huang at the Media and Design Laboratory LDM, EPFL / SINLAB, Transient Materialization explores the relationship between digital and material-based digital fabrication through n-hedron structure composed mainly of soap foam that is blown, through a mixture of air and helium, into a foam structure.The project questions structure’s materiality and examines its physical performance and ephemeral characteristics. In the first phase of the project the team achieved a programmable foam structure and presented various configurations of dynamic and transformable foam structures. The fabrication interacts with the algorithm, which involves a mixture of air and helium (controlled by pneumatic valves) and additive chemical substances and thickening agents.The aim of the project is to take architecture beyond the creation of static forms and into the design of dynamic, transformable and ephemeral material experimental processes.

Jeff Carter

Construction N
Often occupying both physical and temporal space, my sculpture has always incorporated both conventional and experimental media, including woodcarving, metalworking, installation, kinetics, microelectronics and video. While it tends to be visually diverse, the friction between object and memory has been at the conceptual core of my sculptural practice since 1994. The images, objects and narratives of a particular place or experience undergo distortions each time they are represented, and it is these forms of abstraction I explore in my sculpture.
Earlier bodies of work have utilized the physical residue of my traveling – the souvenirs, postcards, snapshots and videotapes – as central elements of the sculpture, forcing them to reveal their own inadequacy, disengagement or transformation, to subvert the nostalgic ideal, or to disrupt the usual implications of value and validation in a cultural artifact. In later works I utilize the physicality of scale, motion, and orientation to extend and challenge the conventional representation of landscape. These pieces define specific places as indefinite spatial constructs that complicate the certainty of “being there,” and are part of a larger attempt to relate a fragmented travel narrative through architecture, landscapes and souvenirs.
I have been using IKEA products as raw material for several years, and continue to be interested in extracting conceptual value from it. I am currently exploring the relationship between the Modern avant-garde and contemporary consumer design culture. In my recent work, I attempt to articulate various points of connection and rupture between IKEA and the Bauhaus by constructing scale models of demolished or unrealized buildings by Bauhaus founder Walter Gropius using “hacked” IKEA products such as tables, bookshelves and flooring.

MATIJA ČOP

Matija voulait créer des vêtements qui s’inspiraient de types historiques sans s’appuyer sur des techniques de construction traditionnelles. Il s’est consciemment abstenu de tricoter, de coudre ou d’adhérer pour développer un système expérimental de fabrication: les scans 3D du corps sont manipulés à l’aide d’un logiciel de modélisation, transposés en motifs découpés au laser 2D, puis rationalisés à travers des scripts en formes qui peuvent être imbriquées comme un puzzle. pièces. L’objet résultant est un polyèdre complexe sans aucune couture. Plus important encore, le processus qui le crée est une variation entièrement originale du tissage avec des possibilités illimitées pour un design novateur et une nouvelle construction. En associant manuellement des centaines de pièces uniques découpées au laser à un savoir-faire techno-couture, il rend tangible une pensée ambitieuse et intégrée. L’œuvre de Matija esthétise la curiosité en s’efforçant constamment d’authentifier la possibilité d’une véritable innovation dans la mode contemporaine.

Matija Čop

Matija wanted to create garments that drew upon historical types without relying on traditional techniques of construction. He consciously abstained from knitting, sewing, or adhesion to develop an experimental system of fabrication: 3D scans of the body are manipulated using modelling software, transposed into 2D laser-cut patterns, and then rationalised through scripts into shapes that can be interlocked like puzzle pieces. The resultant object is a complex polyhedron without any seams. More significantly, the process that creates it is an entirely original variation of weaving with unlimited possibilities for novel design and new construction. Manually interlocking hundreds of unique laser-cut pieces with techno-couture craftsmanship, he makes ambitious and integrated thought tangible. Matija’s work aestheticises curiosity by striving constantly to authenticate the possibility of genuine innovation in contemporary fashion.