German Ermics

Ombré Glass Chair

“German Ermics is a Latvian designer who has recently presented to the public his splendid Ombré Glass Chair, which embodies the perfect tribute to To Shiro Kuramata and his iconic Glass Chair (1976), considered one of the iconic furniture designers of the 20th century. The keyword of his creation is “simplicity” combined with the transparency and the apparent lightness of the material, the result is an elegant minimal work.Another peculiarity of the chair is that it was manufactured with a new industrial product, the Photobond 100, welded without the use of screws or mounting-reinforcements, thus eliminating any superficiality.” Claudia Fuggetti

Daniel Widrig

‘SnP’, 2018, recycled plastic, injection moulded

“Widrig’s art breaks down the boundaries between disciplines; borrowing tools traditionally associated with one industry and using them in other fields, in often unanticipated and exciting ways. Widrig uses computer simulation processes and advanced technologies adopted from the special effects business to create sculptural 3D-printed craftwork—digital designs materialize into intricate sculptures in glass or recycled plastic and furniture pieces with impeccable undulated thin surfaces,” Devid Gualandris

Zaha Hadid Architects

bow chair
designed by Zaha Hadid Architects, Ross Lovegrove and Daniel Widrig

Bow is the latest result of the extensive, ongoing research that ZHA is conducting within the domains of 3D printing and material experimentation.The chair combines pristine design informed by structural optimisation processes typically found in nature, with innovative materials and the most advanced fabrication methods. The pattern and the colour gradient concur in redefining the traditional spatial relationship between furniture and its setting.

Roy Andersson

Songs from the second floor
A man is standing in a subway car, his face dirty with soot. In his right hand he carries a plastic bag with documents, or rather, the charred leftovers of them. In a corridor a man is clinging desperately to the legs of the boss who just fired him. He is screaming: “I’ve been here for thirty years!” In a coffee shop someone is waiting for his father, who just burned his furniture company for insurance money.
cinema full

Foam Studio

KVADRAT Exploration
R&D for Danish textile company Kvadrat that predominantly revolves around the idea of coating fragments of furniture with fabric rather than falling back on the more commonly seen real world simulation of fabrics. Employing a fluid, almost water-like approach to motion we see abstract furniture fragments emerging from the fabric; its amorphous forms continually re-configuring itself for a graphic, textural delight.

Daniel Widrig

ДАНИЭЛЬ ВИДРИК
Tower Study
Daniel Widrig’s studio now works in a broad range of fields including sculpture, fashion, furniture design and architecture. Embracing digital systems since its early days, the studio holds a unique position in the field and is widely considered to be in the vanguard of digital art and design.The Tower Studies examine this same material behaviour on an architectural scale, further blurring the distinction found on a small scale between structure and ornament.

WORAPONG MANUPIPATPONG

SPACE INBETWEEN
The series of spatial structures are a combination and overlapping of basic architectural-elements (roof, floor, wall, window, and ladder) and furniture feature (platform with different level for seating, laying, leaning). The shape and form represent contemporary architecture with simplicity of form but complex spaces. These structures can be seen as a transition between inside and outside. It provides variety of posture and different level with intimate space.

Daniel Widrig

Organic
Daniel Widrig’s studio works in a broad range of fields including sculpture, fashion, furniture design and architecture. Embracing digital systems since its early days, the studio holds a unique position in the field and is widely considered to be in the vanguard of digital art and design.

CARLO AIELLO DESIGN STUDIO

Карло Айелло дизайн-студии
卡罗艾洛设计工作室
The Parabola Chair

Kресло Parabola, спроектированное бюро Сarlo Aiello Design Studio, простое и сложное одновременно. В основе его дизайна лежит криволинейная поверхность, которая называется гиперболическим параболоидом. Однако конструкция модели несложная. Сиденья, подлокотники и спинка – это единая непрерывная структура из хромированной стали, а не части целого. Wирина кресла Parabola 71см, длина 97см, а высота 93 см. В 2013 году модель получила престижную награду International Contemporary Furniture Fair (ICFF) Studio Award.

Ronen Kadushin

Hack Chair Prototype
Ronen Kadushin (b. 1964) is an Israeli designer and design educator living in Berlin since 2005. He taught furniture design and design creativity courses at leading Israeli and European design academies since 1993. In 2004 Kadushin developed the Open Design concept, where the designs of his products can be downloaded, copied, modified and produced, much as in Open Source software.

Aranda\Lasch

阿兰达\拉希
アランダ\ラッシュ
Primitives

Primitives is an installation that combines the romantic tradition of ruined landscapes with modular fractals. First realized across the entry of the Venice Biennale in 2010, it is comprised of loosely dispersed furniture elements that appear like rock piles, each one unique but formed from the same universal building block. Like microcosms in the distance, the clusters are imagined as islands falling apart and building back up, organizing and eroding at once.

LENNART VAN UFFELEN

Functionality Kills The Fun – Kast.03
Functionality Kills the Fun is a series of “broken” furniture that go by one principle: Functionality is overrated! Products become more interesting when they perform their task partly or even poorly. Most of the time the image or the emotional value that the object generates is what makes it so fascinating. In cases where the functionality is subject to the image you see that the pieces are more open for added value from the individual user.

Tangible Media Group

Transform

A few months ago, an MIT team showed the inForm physical interface, which mimics its movements in real time. This week in Milan, they presented the next iteration of the system, much bigger and even more sophisticated. You need to see the videos. The team is called Tangible Media Group, led by Professor Hiroshi Ishii; they explore how digital interfaces – present in every gadget we use – can be transformed into physical objects.

And we also have this new prototype, called Transform, which comes even closer to that vision. The team describes the table to Co.Design as a piece of furniture transformed into “a dynamic machine driven by the flow of data and energy”, thanks to the three panels on its surface.

MELANIE BONAJO

梅拉妮·柏娜桥
Furniture Bondage – Hanna
Besitztümer, wie erwünscht oder nützlich sie auch sein mögen, können im Laufe der Zeit zu einer Belastung werden. Sie werden aber auch zu einem sehr realen Teil dessen, wer wir sind und welches Leben wir für uns selbst aufbauen. Melanie Bonajo untersucht unsere Beziehungen zu materiellen Objekten und die Rolle, die sie bei der Schaffung von „Selbst“ spielen. Die Serie Furniture Bondage spricht für die Notwendigkeit einer perfekten Harmonie mit der Welt um uns herum. Das Ergebnis ist eine neue lebende Form, eine Verschmelzung des menschlichen Körpers mit seinen äußeren Einflüssen.

HANNES VAN SEVEREN

“Hannes Van Severen makes the connection between reality and imagination in his work. The artist starts with an existing, everyday object, usually a piece of furniture, which he then transforms and changes. In this way, he deprives the object of its original functionality and allows its aesthetic value to prevail. As a result, the original usefulness of the everyday object no longer predominates, but his work nevertheless continues to be a visual reference to the original. With this paradoxical construction, Hannes Van Severen creates a fictitious world of images with alternative, intrinsic meanings and potential. The observer has to let go of the explanatory and allow his or her imagination to take flight. In combination with the personal experience of the observer, a richer dimension of the reality experienced will emerge with the new reading and interpretation of things that are apparently obvious. With this transformation, Van Severen wants to break down our recognition, to question the obviousness of our reality, and to show us the absurdity that surrounds us. Like the cubists and the surrealists, the artist divides into pieces and rearranges  an existing reality, which means that he can be described as a saboteur of the obvious.” Stef Van Bellingen