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QUBIT AI: Iskarioto Dystopian AI Films

Athena

FILE 2024 | Interator – Sound Synthetics
International Electronic Language Festival
Iskarioto Dystopian AI Films – Athena – Spain

Athena is a captivating animation that immerses you in a psychedelic and nostalgic journey, evoking the retro aesthetic of 80s anime with its vibrant visual style. A world full of bright colors, geometric shapes and surreal landscapes that explores the corners of the human mind, providing a unique visual experience.

Bio

Iskarioto Dystopian AI Films is an emerging Spanish artist, empowered with cutting-edge AI tools, a fusion of human creativity with machine potential. He is known as a visual alchemist, pixel manipulator, and graphic, dark, dystopian storyteller. Since its premiere in 2022, it has been shown in art galleries around the world, having won the Artistic Award at the AI ​​Film Festival Montpellier 2023.

Credits

Music: Athena by Karl Casey

PAUL ROBERTSON

File Festival
Paul Robertson is an Australian animator and digital artist who is known for his pixel art used in short films and video games. He is mostly known for Scott Pilgrim Vs. the World: The Game and the recent release, Mercenary Kings. Apart from his seasoned career as a game designer and movie creator, Robertson has been recently spotted on Tumblr with these GIFS. His interest in inserting flashing neon colors, geometric shapes, Japanese character animation, and 1990′s computer imagery, deems his work as heavily influenced by the Seapunk/Vaporwave aesthetic.

Yuge Zhou

Midtown Flutter
Midtown becomes a flattened, uniform construct for this play of texture, rhythm and interruptions.My installation is inspired by the concept of architectural relief (a technique where the sculpted elements remain attached but raised above the background plane). Audiences experience a gradual shift in the appearance and depth of the installation from a flat image to a three-dimensional view with protruding geometric shapes.

Circus Family

Triph
“When left alone with no audience, the object glows dimly as if it were asleep. Yet when visitors approach, the installation slowly comes back to life. Colour gradients pour into each shape, whilst mirrored surfaces start reflecting light – all to the orchestra of an encompassing soundscape. This project invites visitors to become part of something. An immersive light experience in which the audience directs the intensity, audio and colour palettes simply by approaching, moving around in and between the large geometric shapes of the installation. Truly, a merging of art, interaction design, sound, tech and vision. As visual architects, our aim with ‘TRIPH” is to demonstrate that a number of different techniques can be combined into a mix of unexpected shapes and materials, that in turn help to create a new truly unique way of experiencing a story. Both in daylight condition and at night. With our self-initiated work, we aim to find undiscovered methods of narrative, questioning the ways people discover and open themselves up to new conceptual work.” Circus Family

Sanja Marusic

Dutch-Croatian photographer Sanja Marušić uses an experimental approach to colour, composition, materials, and manipulations in her work to create dreamlike scenes that are at once cinematic and alienating.She travels the world in her production of these otherworldly images, finding settings and forms that play with our relation to the subconscious, simplifying the bodies of her subjects with geometric shapes, and abstracting the human form even further by incorporating stylised dance movements.Putting places above people, many of Sanja’s photographs are set in wide open futuristic spaces in an attempt to create surreal and alienating visual emotions. She often uses cool and bright colours as well as singular objects and accessories in order to create unique and enigmatic narratives.

Sanja Marusic

Moonflight
The fashion short was inspired by the symbolic abstract forms and geometric shapes of the avant- gardist Triadic ballet. Sanja Marusic simplied bodily shapes by substituting them with cylinders and circles, she made her own costumes and then abstracted the human form even further by incorporating stylised dance movements by filming herself dancing. The result is a surrealist symbiosis of the human body moving through time and space.

Felipe Pantone

Chromadynamica
Pantone’s work deals with dynamism, transformation, digital revolution, and themes related to the present times. Felipe Pantone evokes a spirit in his work that feels like a collision between an analog past and a digitized future, where human beings and machines will inevitably glitch alongside one another in a prism of neon gradients, geometric shapes, optical patterns, and jagged grids. Based in Spain, Pantone is a byproduct of the technological age when kids unlocked life’s mysteries through the Internet. As a result of this prolonged screen time, he explores how the displacement of the light spectrum impacts color and repetition.

PAUL ROBERTSON

Paul Robertson is an Australian animator and digital artist who is known for his pixel art used in short films and video games. He is mostly known for Scott Pilgrim Vs. the World: The Game and the recent release, Mercenary Kings.
His interest in inserting flashing neon colors, geometric shapes, Japanese character animation, and 1990′s computer imagery, deems his work as heavily influenced by the Seapunk/Vaporwave aesthetic.
gif

Rejina Pyo

Rejina Pyo is an award winning Korean born fashion designer based in London. Having completed her Central St. Martin’s MA in 2011, Rejina went on to win the prestigious Han Nefkens Fashion award, before establishing her internationally stocked eponymous label in 2013. Rejina Pyo is known for its astute cutting, exploration of geometric shapes and fusing relaxed proportions with fresh and quirky colour combinations, evoking a paired back confidence.

Harumi Nakashima

Sculptural Form
Japanese artist Harumi Nakashima creates free-form ceramic sculptures that feature organic, yet psychedelic characteristics. Nakashima, mostly known for beautifully-structured, odd geometric shapes embellished with iconic polkadots, works with a level of intricacy that demonstrates the artist’s attention to detail.

FABIANO ONÇA & COLMEIA

Tantalus Quest
file festival

Game designer Fabiano Onça conceived the game, in which people must fill geometric shapes with their own silhouettes (as captured by webcams hanging from the ceiling): Software was built with OpenFrameworks, which is to C++ what Processing is to Java. A prototype was built with Flash (AS3), but it was slow — reading pixel values (BitmapData.getPixel) can be processor-heavy. Thanks to OpenFrameworks, porting the AS3 code to C++ was quite easy. The application is very simple: the images captured by the cameras are brightened, blurred and thresholded, resulting in black blobs. The amount of blob pixels inside the geometric shape count as positive points and the pixels outside the geometric shape count as negative points.

REJINA PYO

Rejina Pyo is an award winning Korean born fashion designer based in London. Having completed her Central St. Martin’s MA in 2011, Rejina went on to win the prestigious Han Nefkens Fashion award, before establishing her internationally stocked eponymous label in 2013. Rejina Pyo is known for its astute cutting, exploration of geometric shapes and fusing relaxed proportions with fresh and quirky colour combinations, evoking a paired back confidence.

Neri Oxman

MAN-NAHĀTA
Computational growth across material and urban scales offers a framework for design through self-organization, enabling the generation of vast, diverse forms exhibiting characteristics like those that emerge through the biological growth processes found in Nature. In this project, we construct an oriented volume spanned by surface normals of the shape at every point. The value of the oriented volume drives the iterative deformation of the shape. Depending on the parameterization of this process, we can obtain distinctly different growing forms. Importantly, the emergence of these forms is driven only by the time evolution of a geometric operator acting on the shapes iteratively, thereby connecting geometry and growth through an algorithm. To form the Man-Nahata landscape, the buildings of the urban landscape are transformed through repeated morphological closing operations, where the field of influence follows a gradient from the center to the outskirts of a circular region.

Cornelius Cardew

TREATISE
KYMATIC ensemble
Treatise is a graphic musical score comprising 193 pages of lines, symbols, and various geometric or abstract shapes that largely eschew conventional musical notation. Implicit in the title is a reference to the philosophy of Ludwig Wittgenstein, which was of particular inspiration to Cardew in composing the work.

Dorian Gaudin

The coffee cup spring
The monotone repetition of the movement created by the conveyor belt recalls the pace and the landscape of animation or video games. As an extension of the conveyor, several geometric and orthogonal motifs evoking a Tetris composition are slotted together and suggest the shapes of a table, a chair or stairs. The objects are exposed on thin metal structures with fringed ends, and seem to peel off from their construction, as if they were undressing and exchanging skins, depriving themselves of sculptural depth and allowing only the surface to emerge. The technique developed by the artist to produce the sculptures inverts the usual steps of printing: first the pattern is created, then the background to which the fiberglass support is apposed. The pieces are therefore ripped off their mold, revealing their final texture, and the motif on every sculpture seems to remain the same, yet is altered by the shape of the object itself. A series of wall works using this procedure extends from the installation into the gallery space.

Ouchhh

H OM E OMOR PH ISM

Dome A/V Performance

A homeomorphism, also called a continuous transformation, is an equivalence relation and
one-to-one correspondence between points in two geometric figures or topological spaces
that is continuous in both directions.Many forms observed in nature can be related to geometry. In accordance with classical geometry,the shapes that found in nature are consisting of lines and planes, circles and spheres,
triangles and cones. These shapes actually are a powerful abstraction of reality, so we need primitive objects to give a form and understand the complex structure that exists in nature.

 

ERIK SÖDERBERG

Organic Cube
GIF
In early 2011 I was exploring the relations of geometry, nature and the human being in a series of 25 pictures that I called ”Fractal Experience”. This is part two – continuing the exploration of geometric shapes, patterns, and fractals with an added element: space-time. This time I’ve worked in 3D and produced a set of animated looping gif’s.
I’ve limited each animation to at most 48 frames, most are around 10-15 frames – to keep the file size small and to maximize the creativity with in these frames.

TATSUO MIYAJIMA

宫岛达男
Connect with Everything

Since 1987, Tatsuo Miyajima has been constructing installations using LED digital counting devices. His works combine a performative aspect with architectonic structures, sometimes taking the shape of geometric patterns or organic shapes as well as encompassing vertical and horizontal surfaces. The LED devices count progressively from 1 to 9 or backwards – Miyajima never employs 0 – establishing a rhythm as definitive as repetition itself and the inexorable passing of time.

Rothschild Eva

Cages
Rothschild’s practice involves both conceptual and socio-political ideas alongside traditional approaches to making sculpture. Through an investigation into form and materiality, her works balance, stack, wrap and knot materials around geometric shapes and structures – such materials that often appear to transcend their physical limitations, hover between representation, symbolism and actual form. By deliberately destabilizing physical and visual characteristics in her work, Rothschild not only questions the aesthetics of art, in particular minimalism, but also those of belief in social liberation and spiritual movements.

Ephraim Henry Pavie Architects and Design

Ephraim Henry pavie, french borned architect has definitly freed his concepts from the regular geometrical constraints. First there are the free shapes, the smoothness of the curves and openings, and the shiny and polished skin of his “handmade” pieces. Inspired by the art of feng shui, the shape of his architecture is like an interface between the inside energies and the outside natural environment. The architect’s creative work has been published in national and international magazines, online and on national television.

Kyle Dunn

КАЙЛ ДАНН
Kyle Austin Dunn uses sculpture and painting to create his abstract geometric pieces. Dunn manages to bring inanimate objects to life as his varied shapes take on behaviour and emotion via his keen use of colour and neutral tones. The gap between sculpture and painting is easily bridged by Dunn, his pieces seem to flow between both disciplines effortlessly. Dunn creates from his studio just north of San Francisco in the US, making his living by building custom furniture for clients around the Bay Area.

DOMINIK CÍSAŘ

Symmetryscope
Experimental project SYMMETRYSCOPE tryes get to the bottom of symmetry and reveal its possibilities. At first step the liner symmetry was investigated and several columns were made. The principle consisted in the rotation and mirroring geometrically simple shapes (tetrahedron). However, the geometry of the column did not allow any internal spaces and so were unusable for architectural purposes. Another move forward was done by the planar symmetry. The principle was similar to the columns. The effort was to achieve interior spaces.

Ljiljana Majkić

Cinque Terre

Ljiljana Majkic from Sarajevo is presenting her collection for winter 2011-2012. Collection was named CINQUE TERRE like the Mediterranean coastal town which has inspired her to create this collection as it is a place of unique beauty and architecture with warm coloured, simple geometric facades.This collection has simple, sculptural form, poetic spirit and eclectic character and it was created with a same passion and commitment as the previous one. Her search for new, original design and new shapes has resulted in a series of sensual models.Overall visual experience of her models is the desire to create something that will last longer than one season, so creating for Ljiljana is not only following the trend, or restrict what the trend is set as a rule. Her fashion is characterised by the expression of eclectic styles, and free artistic and creative expression.

Strijdom van der Merwe

Reaching for the sky
“He works with the materials provided by the chosen site and shapes sculptural forms in relation to the landscape.It is a process of working with the natural world, the elements of which are shaped into geometrical forms that participate with their environment, continually changing until their final destruction.”more

Robert Henke

lumiére
a complete new version, the result of performing Lumière for more than one year, condensed into a more sophisticated, more complex, more fragile, more massive synaesthetic experience! photos and more info online in early February.Based on self written software, this work on the edge of concert and site specific installation finds previously unseen beauty and minimalistic elegance in a commonly underrated medium. High power lasers draw complex morphing shapes and connect points in space. Lumière combines precise geometric figures with floating organic structures, presenting the archaic sign language of an alien culture communicating via emerging and disappearing traces of extremely bright light.Percussive and textural sonic events provide a counterpoint to the visual rhythm, resulting in a multi sensorial experience which at times is fragile and quiet, at others massive and overwhelming. Each Lumière performance is a unique and site specific real time exploration of synchronicity and divergence, of light and darkness at the limits of perception.

Tom Hull

hyperbolic cube
Departing from the Hyperbolic Cube (Thomas C. Hull, 2006), a regular octagon symmetrically folded, we produced origami studies of octagonal and cubic volumes in order to understand the spatial qualities of classic hyperbolic paraboloid shapes. The geometric principle is a folded octagon that traces the outline of a cube, creating an internal, vaulted space. After several iterations we achieved the intended balance: the asymmetry of the structure enhances the visual properties of the basic form, the duplicity between the strong orthogonal geometry and the curvilinear forms continuously altering from different viewpoints. It reveals itself in a constant, visual shift as one navigates towards and around it.

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