full scale 3D printed room realized

Michael Hansmeyer

Digital Grotesque III
Em sua série “Digital Grotesque”, Hansmeyer fabrica espaços arquitetônicos com a ajuda de algoritmos personalizados de aprendizado de máquina. Esses espaços não são pensados ​​no sentido usual: o papel do artista era apenas colocar em movimento e supervisionar os processos digitais que levaram à sua criação. É uma estratégia que tem mais a ver com “gerar” espaço do que plotá-lo no papel ou usar um software CAD. Ao aproveitar algoritmos, o artista pode produzir estruturas com um grau de complexidade que rivaliza com o mundo natural.


Digitale Grotesk
Digital Grotesque is de eerste volledig meeslepende, solide, gesloten structuur op menselijke schaal die volledig 3D-geprint is uit zand. Deze structuur van 16 vierkante meter is gematerialiseerd met details op de drempel van de menselijke waarneming. Elk aspect van deze architectuur is samengesteld door op maat ontworpen algoritmen.

Tobias Stretch

Weird Fishes

Tobias Stretch made this beautiful and mesmerising stop motion animation for Radiohead’s track ‘Weird Fishes’. Tobias’ natural light stop motion technique conjures a phantasmagorical and intimate world. Grotesque yet endearing puppets traversing the hinterlands in some bizarre pilgrimage. Tactile and beautiful.

Gustav Mahler



Russell had long been an admirer of Mahler’s music. He said he based the film on “the rondo form in music where you present the theme and follow it with variations, then return to the theme and so on. My theme was the composer‘s last train journey before he died. During the journey we flash back to incidents in his life, the variations on the theme as it were. They vary from passion to comedy. Like the scherzos from his symphonies some of the scenes are pretty grotesque, too.”
cinema full

chun hua catherine dong

the double

The gestures in the performance are inspired by gargoyle, a legendary stone-carved grotesque with a spout that normally is designed to convey water from a roof. Mouth serves as the opening for food intake and in the articulation of sound and speech. However, when performers wear the mouthpieces, or when women’s mouth is forced to open, the mouth loses its function. In fact, it silences and disables the women because they are unable to talk when their mouths are widely pulled open. This performance explores another side of the unseen and unspoken—the vulnerability, struggle, shame, and suffering that we are uneasy to share and expose.


Geist No.15

“L’art de Lori Hersberger met l’accent sur l’opposition entre le monde de l’illusion et celui de la réalité, tout en faisant allusion à l’espace qui les sépare. En ce sens, ses œuvres sont à la fois sublimes et grotesques – une combinaison qui est également clairement exprimée dans ses expositions actuelles “Lori Hersberger

Alex Lysakowski

L’artiste visuel canadien s’approprie le réel en lui donnant des aspects grandiose et grotesque. Dans sa récente série «Antistructure», Alex Lysakowski basé à Mississauga, au Canada, nous propose de découvrir des bâtiments industriels, des automobiles, mais aussi des monuments devenus invraisemblables grâce à la magie de la retouche photo. «Je crée des images avec des interactions structurelles surréalistes et étranges au sein de paysages banals. J’évite ainsi un espace de transition entre la réalité et la fiction, tout en conservant le réalisme dans l’atmosphère de l’image», indique-t-il.

Rachel Harrison

راشيل هاريسون
רחל הריסון
Рэйчел Харрисон
Schmatte with President
Rachel Harrison’s work draws from a wide range of influence, wittily combining art historical and pop cultural references through a diverse play of materials. In Nose, Harrison’s figure towers on a cardboard box plinth as an abject gargoyle, adorned with a plastic joke shop nose. Grotesque and funny, Harrison’s humour derives from its carefully structured, yet open-ended suggestion, each element building up to a plausible punch line. Using visual language as a subversive tool, Harrison parodies expected comparison to artists such as Franz West and Paul McCarthy,
appropriating styles and motifs with subtle knowingness, wielding artistic process as


Digital Grotesque


Glow is an illuminating 30-minute choreographic essay by Artistic Director Gideon Obarzanek and interactive software creator Frieder Weiss. Beneath the glow of a sophisticated video tracking system, a lone organic being mutates in and out of human form into unfamiliar, sensual and grotesque creature states. Utilising the latest in interactive video technologies a digital landscape is generated in real time in response to the dancer’s movement. The body’s gestures are extended by and in turn manipulate the video world that surrounds it, rendering no two performances exactly the same.