highlike

Maarten Vos, Christopher Bauder, Boris Acket

SECHS
SECHS brings Bach’s heritage together with modern composition techniques and a refined kinetic light sculpture – emphasizing and re-interpreting his innovation in symmetry, repetition and composition. Following the likes of Wendy Carlos’ critically acclaimed ‘Switched on Bach’ — the first electronic interpretation of Bach’s work — and later re-interpreters such as Max Richter for Vivaldi, Acket & Vos present this completely new rendering of one of the world’s most influential composers. Together with the kinetic light sculpture by Christopher Bauder and spatial sound innovators 4DSOUND the composition is translated to a spatial immersive experience.

UVA United Visual Artists

Great Animal Orchestra
The Fondation Cartier invited United Visual Artists to collaborate on The Great Animal Orchestra, exhibition that celebrates the work of musician, bio-acoustician and scientist Bernie Krause. Krause has been recording animals for 45 years and has amassed a collection of more than 5,000 hours of sounds  recording of over 15,000 individual species in their natural habitats from all over the world. UVA’s creative approach linked together the various exhibition content elements throughout the basement space — soundscapes, spectrograms and art works — into a cohesive, immersive experience that three-dimensionalises Krause’s recordings and suggests scenes from the natural world. The spectrograms form an abstract landscape, an interpretation of the various global locations and times of day that Krause made the original recordings in a way that envelops the audience and encourages them to linger in the space.

MAOTIK AND FRACTION

Dromos

Dromos is a metaphoric AV Performance that takes its concept from the philosophical work of P. Virilo who is mostly known for founding the idea of Dromology (science of speed). Dromos invites audience to a criticism experience of the ’peed’ role that impacts all aspects of our daily lives. During 40mns, it focuses people attention on this essential factor that shapes our world. With its message, Dromos invites you to wonder about your relationship with progress. It’s an unconventional work with an original sensorial approach, placing the audience inside an immersive environment.

Refik Anadol

Quantum memories
Quantum Memories is Refik Anadol Studio’s epic scale investigation of the intersection between Google AI Quantum Supremacy experiments, machine learning, and aesthetics of probability. Technological and digital advancements of the past century could as well be defined by the humanity’s eagerness to make machines go to places that humans could not go, including the spaces inside our minds and the non-spaces of our un- or sub-conscious acts. Quantum Memories utilizes the most cutting-edge, Google AI’s publicly available quantum computation research data and algorithms to explore the possibility of a parallel world by processing approximately 200 million nature and landscape images through artificial intelligence. These algorithms allow us to speculate alternative modalities inside the most sophisticated computer available, and create new quantum noise-generated datasets as building blocks of these modalities. The 3D visual piece is accompanied by an audio experience that is also based on quantum noise–generated data, offering an immersive experience that further challenges the notion of mutual exclusivity. The project is both inspired by and a speculation of the Many-Worlds Interpretation in quantum physics – a theory that holds that there are many parallel worlds that exist at the same space and time as our own.

Nohlab

Journey
JOURNEY is a 4 min. immersive audiovisual experience, telling the story of photons, primary elements of light, from the moment they approach the eye until the brain reconstructs them into perceivable forms. Our journey begins with the formation of photons in blank space, the colored photons approach the eye and we find ourselves in the capillary structure of Iris, the first layer of the eye. Next stop for the light particles is the Lens, which has a more crystalline form. We find ourselves in a refractive and fractalized environment. With an accelerating pace, we move towards a structure of many capillaries, aka optic nerves, gradually becoming thinner and eventually transmitting light particles towards neurons.

Cokau Lab

H²élyos
H²élyos takes you into an imaginary world where unreal monsters coexist. These Titans are looking for a single goal, the light of the god H²élyos. He is the eye of the world. He is the one who sees everything. This project was originally designed as a 360-degree experience for The Immersive Art Festival, devoted to immersive digital design […] It used all the atelier technological power : 140 video-projectors, 50 speakers, 3000 m2 of projection surface.

HALO

SEMICONDUCTOR
HALO is a large scale immersive artwork which embodies Semiconductor’s ongoing fascination with how we experience the materiality of nature through the lens of science and technology. Taking the form of a large cylinder, the structure houses a 360-degree projection of scientific data while an array of 384 vertical wires are played by the same data, to produce the sound. The work draws the viewer into its centre in order to inhabit the results of particle-collisions, produced by experiments taking place at CERN, in Geneva, Switzerland.

Matteo Zamagni

Nature Abstraction

Nature Abstraction is an immersive sensory experience that explores the arcane forms of fractals, mathematical visual representation of natural and biological forms.
The project gives an insight of their aspects through virtual reality, where they appear as three planets: Birth, Communion and Aether; Each accompained with scores designed to facilitate meditative state and relaxation;The audience is guided to explore these planets and dive into their vast complexities as well as observing the contrast between the entirely digital created world inside the VR against the fully analogue created film projected onto the faces of the cube which have been filmed in real life, recreating using analogue visual effects and various chemical elements.

Kurt Hentschlager

ZEE

Expérience immersive forte alliant approche méditative et implication physique, Zee s’inscrit dans le travail sur la représentation humaine et ses ressorts psychologiques poursuivi par Kurt Hentschläger. Une expérience qui se suit comme un véritable fil d’Ariane.Savez-vous vraiment ce que signifie faire l’expérience physique d’une œuvre numérique immersive ? Ceux qui ont eu la chance d’expérimenter le Feed de Kurt Hentschläger, plongée radicale au cœur d’une matière instable de brouillard artificiel dense, de lumières stroboscopiques et de fréquences sonores électroniques pulsatives répondront sans doute par l’affirmative. Pour les autres, l’épreuve de rattrapage ultime aura pour nom Zee, pièce rare et prolongement de Feed, présentée au Centquatre parisien dans le cadre de l’exposition Trouble Makers, fil rouge de Némo, le festival arts numériques d’Arcadi Île-de-France. Ancienne moitié du duo de défricheurs numériques extrêmes Granular Synthesis, Kurt Hentschläger cultive le goût des environnements déstabilisants et trouve dans Zee le dispositif déambulatoire idoine pour nous prêter au jeu. « Zee fait partie de la même série de travaux que Feed, mais en format installation », explique l’artiste autrichien basé à Chicago. « Zee fonctionne en mode huis clos, dans un espace totalement fermé. Dès que l’on entre, le brouillard est déjà là. Il remplit l’espace dans lequel vous êtes invitez à vous déplacer. Par rapport à Feed, où le public reste assis à un endroit précis, il y a donc davantage de flexibilité dans l’expérimentation du dispositif. Cette idée de déambulation dans l’espace induit un climat différent. C’est peut-être encore plus intimidant pour certains mais pour moi cela donne à Zee une connotation plus méditative. »Procéder à l’expérience nécessite véritablement de se prendre en main.

JOANIE LEMERCIER AND KYLE MCDONALD

Aether

Aether celebrates the five Platonic solids representing the elements of earth, air, water, fire and the heavens, without which there would be nothing. Using the Octave’s 14 projectors with a combination of projection mapping techniques, motion capture and wave field synthesis technologies to create an absorbing audiovisual space is to presented for and explored by a single vistor immersive single-person experience.