highlike

Pangenerator

The abacus
THE ABACUS is probably the first ever 1:1 interactive physical representation of real, functioning deep learning network, represented in the form of a light sculpture. The main purpose of the installation is to materialise and demystify inherently ephemeral nature of artificial neural networks on which our lives are becoming increasingly reliant on. As the part of new permanent exhibition devoted to the Future the installation aims to engage and educate the audience in artistically compelling ways being the manifestation of art and science movement goals.

One Life Remains: André Berlemont, Kevin Lesur, Brice Roy & Franck Weber

FILE SAO PAULO 2017
LES DISCIPLINES DU RECTANGLE
Inspired by Michel Foucault’s work, Les disciplines du rectangle is a videogame proposition about the nature of rules and norms at the digital age. If society provides models of accomplishment we are supposed to fit inside, then the rectangle is the pure abstraction of this idea. The geometrical shape works as a symbol of the very nature of normativity, blind to individual differences. The rectangle, existing only on the screen, reveals how digital technologies can in some ways become the new location for this normativity and the ambivalent results of their intangible and invisible nature. Besides, the installation offers an occasion to think about the way games can become manipulation tools. The fact that in the end, players act as if they were piloted by the rectangle (an inversion of the traditional relationship between player and avatar) gives an aesthetical highlight to this.

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Inspirado en el trabajo de Michel Foucault, Les disciplines du rectangle es una propuesta de videojuego sobre la naturaleza de las reglas y normas en la era digital. Si la sociedad proporciona modelos de realización en los que se supone que encajamos, entonces el rectángulo es la pura abstracción de esta idea. La forma geométrica funciona como símbolo de la naturaleza misma de la normatividad, ciega a las diferencias individuales. El rectángulo, que existe solo en la pantalla, revela cómo las tecnologías digitales pueden convertirse de alguna manera en la nueva ubicación de esta normatividad y los resultados ambivalentes de su naturaleza intangible e invisible. Además, la instalación ofrece la oportunidad de pensar en cómo los juegos pueden convertirse en herramientas de manipulación. El hecho de que, al final, los jugadores actúen como si fueran piloteados por el rectángulo (una inversión de la relación tradicional entre jugador y avatar) le da un toque estético a esto.

 

Schweigman & en Cocky Eek

Spectrum
How intensely can you experience colour? Colour as a phenomenon which you don’t just see, but which totally absorbs… Spectrum is a spatial installation that makes colour tactile and tangible.
Fall backwards into a black hole and reawaken in an infinite spectrum. An immersive experience which will give you a whole new perspective on the coloured cycles of our everyday light. Following Blaas and Curve, Spectrum completes a triptych centred on white space, each piece created with spatial designer Cocky Eek in collabaration with Schweigman&. In Blaas you crawl through an inflatable balloon; in Curve you enter an endlessly spiralling tunnel. Spectrum starts by asking: how can we make the colour physically tangible?

Troika

Thixotropes
They’re called Thixotropes. Compositions comprised of eight illuminated mechanized structures create choreographies of lighting effects that alternate form warm to cold light. Designed by London based design firm Troika, these suspended systems merge technology with art and explore the realm in which rational observations intersect with the metaphysical and surreal. Each of the structures is shaped as a composition of intersecting angular and geometric forms, made of thin tensed banding lined with rows of LED’s. The constructions continuously revolve around their own axis thereby materializing the path of the light and dissolving the spinning structures into compositions of aerial cones, spheres and ribbons of warm and cold light while giving life and shape to an immaterial construct.

LECH MAJEWSKI

The Garden of Earthly Delights
Based on his own novel “Metaphysics”, Lech Wajewski’s film is an erotic treatise on art, love and death. When British art historian Claudine learns that her cancer is terminal, she abandons caution and takes her lover, Chris, on an extraordinary journey to Venice, where their passion finds fulfillment in the fantastic paintings of Hieronymus Bosch. Videotaping their trip, Claudine intends to leave Chris a haunting record of their emotional and spiritual discoveries.

Michael Anastassiades

FLOS STRING LIGHTS
Minimalista y poética como una línea dibujada por un lápiz en el aire, así es esta lámpara de suspensión que Michael Anastassiades ha diseñado para la firma de iluminación Flos. String Lights es un reflejo de la filosofía de trabajo del diseñador chipriota afincado en Londres que siempre busca la esencia tanto de la forma como de los materiales.

Michael Anastassiades

String Lights
Minimalista y poética como una línea dibujada por un lápiz en el aire, así es esta lámpara de suspensión que Michael Anastassiades ha diseñado para la firma de iluminación Flos. String Lights es un reflejo de la filosofía de trabajo del diseñador chipriota afincado en Londres que siempre busca la esencia tanto de la forma como de los materiales.

Gustav Deutsch

Shirley: Visions of Reality
FILE SAO PAULO 2015
Edward Hopper movie
Inusual y rompedora película concebida como un experimento por la austriaca mente de Gustav Deutsch (Viena, 1952), el cual trae a la pantalla 13 cuadros del pintor norteamericano Edward Hopper y les insufla vida a través del protagonismo de Shirley, mujer que hace las veces de Josephine, quien fuera la fiel esposa de Hopper y sempiterno modelo de sus obras. Ella es como la encarnación de la mujer norteamericana a lo largo de los años que abarcan los lienzos elegidos, de 1931 hasta 1965.

ANNE HARDY

Residual Balance

The type of objects she chooses have ranged from large antlers, brightly coloured cables, old Christmas trees, light bulbs, American basketballs, orange balloons, scientific test tubes and even butterflies. Hardy puts these everyday objects together and transforms them into unusual, almost dreamlike, environments which can be unnerving with their themes of abandonment and desolation.

CHRIS SUGRUE

delicate boundarie

This interactive installation imagines that the worlds inside our digital devices can move into the physical world. Small bugs made of light crawl out of a computer screen onto the human bodies that make contact with them, often surprising their audience as they try to abandon a virtual existence. The magic of the illusion takes shape as the audience lets them explore their bodies, crawling from one person to the next in a strangely intimate way. As digital technologies have become embedded in everyday life, the line between the virtual and real is increasingly blurred. Delicate Boundaries playfully explores our expectations and understanding of interfaces and interactivity.