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Rita Reis – Naturgemälde V. 2 – Portugal

NATURGEMÄLDE V. 2

Rita Reis

 

FILE SÃO PAULO 2026: Inter-creativity – Art and Technology – LED SHOW
Electronic Language International Festival

 

Naturgemälde V. 2 – Portugal

Naturgemälde represents the celebration of the cycle of life through a painting of nature.

It proposes a reflection on the natural world as a unifying sensory experience, through which our perception extracts sensations that nourish our imagination, functioning as a support structure for life.

In this network of interactions, how do we achieve a balance between biological and digital time?

How do we experience nature in the technological age?

BIO

Rita Reis is a multidisciplinary artist who develops projects in different areas. Her creative projects constitute paths for individual and collective reflections that can allow us to rehearse fairer realities, denaturalizing behaviors that promote the fragmentation of communities. Her projects have already been exhibited at various international festivals.

Matthew Biederman & Pierce Warnecke – Phytomorphic Topologies – Canada / United States / France

PHYTOMORPHIC TOPOLOGIES

Matthew Biederman & Pierce Warnecke

 

FILE SÃO PAULO 2026: Inter-creativity – Art and Technology – MUSIC
Electronic Language International Festival

 

Phytomorphic Topologies – Canada / United States / France

Phytomorphic Topographies is a suite of audiovisual works which investigates fragile ecosystems of protected wilderness spaces through three-dimensional (photogrammetry) visual representations and near-field audio recordings. The work explores these zones’ capacity as a compositional tool in order to foster novel views and reflections rather than simple representations, thereby bringing attention and consideration to both the visible and often overlooked life structures around us.

BIO

Pierce Warnecke is a multidisciplinary digital artist at the intersection of experimental music, digital arts and video art. He has presented his work in the form of performances, concerts and installations at Rewire, Mutek, GRM, ZKM, ManiFeste (IRCAM), CTM, Elektra, KW Institut, La Biennale Nemo, Sonic Acts, Martin Gropius Bau, MAC Montreal, Gray Area SF, Scopitone, LEV Festival, Semibreve, etc. 

Matthew Biederman is an artist exploring perception, media saturation, and data systems since the mid-1990s. He has received major awards and held residencies at institutions including the Center for Experimental Television and CMU’s CREATE Lab. In 2007, he co-founded the Arctic Perspective Initiative. His work has been exhibited internationally at major biennales, festivals, and museums.

Mirtha Bermegui – Coreografía – Argentina

COREOGRAFÍA

Mirtha Bermegui

 

FILE SÃO PAULO 2026: Inter-creativity – Art and Technology – VIDEO ART SHORT
Electronic Language International Festival

 

Coreografía – Argentina 

A moving body becomes a visual score. Choreography unfolds a dance suspended between gravity and illusion, where repetition and chance trace gestures that oscillate between the human and the artificial. Artificial intelligence intervenes as malleable matter, recomposing patterns in an unfinished flow. The work is configured as a visual laboratory where time, error, and reiteration are poetic strategies for exploring body, technology, and becoming.

BIO

Argentine multidisciplinary artist, lives in Buenos Aires. Her practice encompasses installations, video art, and transdisciplinary projects, with a presence in national and international exhibitions. She participates in competitions and biennials, and investigates the relationship between art and artificial intelligence in her contemporary production.

Galina Bleikh – The Sleep of Reason Produces Monsters – Israel

THE SLEEP OF REASON PRODUCES MONSTERS

Galina Bleikh

 

FILE SÃO PAULO 2026: Inter-creativity – Art and Technology – VIDEO ART SHORT
Electronic Language International Festival

 

The Sleep of Reason Produces Monsters – Israel

Inverting Goya’s warning, AI Ballet asks: if reason’s sleep produces monsters, what emerges from AI’s eternal wakefulness? The installation explores algorithmic mind control through surveillance and behavioral prediction. Empty halls with silent pianos symbolize obsolete human creativity, while text evolving from “AI” to “GOD” reveals algorithms’ quasi-religious authority. Using AI-generated choreography, the work questions who controls our consciousness and whether autonomy survives.

BIO

Galina Bleikh is a multidisciplinary artist at the intersection of art, technology, and science. She holds an MA from Stieglitz Academy, St. Petersburg, and has been based in Jerusalem since 1993. Her practice spans AI, generative, bio, and digital art. Bleikh exhibits internationally at venues including CICA Museum (South Korea), NordArt (Germany), Haifa Museum of Art, Art Asia Miami, etc.

Tianyun Yu – Project: Salvation – United Kingdom

PROJECT: SALVATION

Tianyun Yu

 

FILE SÃO PAULO 2026: Inter-creativity – Art and Technology – CINEFILE | Short
Electronic Language International Festival

 

Project: Salvation – United Kingdom

This cinematic short demonstrates the power of multi-modal AI storytelling, utilizing Gemini, Google Nano Banana, Veo3, Kling O1, and Suno to blend high-fidelity visuals with emotional sound, redefining the future of digital production. The work explores survival in a world halted by energy shortages. Following her mother’s lost research, a lone survivor reactivates an ancient station, transforming a barren wasteland into a symbol of hope.

BIO

Tianyun Yu is a multidisciplinary designer and creative technologist operating at the intersection of visual communication and computational arts. With an MFA from Computational Arts, Goldsmiths and a BA background from the China Academy of Art, she synthesizes artistic intuition with rigorous algorithmic thinking.

Sandrine Deumier – DEEP-SKIN – à fleur de peau – France

DEEP-SKIN – À FLEUR DE PEAU

Sandrine Deumier

 

FILE SÃO PAULO 2026: Inter-creativity – Art and Technology – Animation
Electronic Language International Festival

 

DEEP-SKIN – à fleur de peau – France

DEEP-SKIN – à fleur de peau is a speculative fiction in which two characters engaged in an online dialogue have the opportunity to explore a new form of intimacy where touch would no longer have a reason to exist, but where other modes of relationship would be put in place through another skin, more capable of emotionally and psychologically touching the human spirit: a kind of even more tactile skin, connected to new emotional depths.

With the support of Absolute Art AIR (Taiwan)

BIO

Sandrine Deumier is a multidisciplinary artist working in the fields of performance, poetry and video art whose work investigates post-futurist themes through the development of aesthetic forms related to digital imaginaries.

Rikardo Druskic & Saša Peševski – BLU – Long Night Of The Soul – Bosnia and Herzegovina

BLU – LONG NIGHT OF THE SOUL

Ricardo Druskic & Saša Peševski

 

FILE SÃO PAULO 2026: Inter-creativity – Art and Technology – Animation
Electronic Language International Festival

 

BLU – Long Night Of The Soul – Bosnia and Herzegovina

Inspired by Jungian psychology, the animated film follows BLU as he enters Xanthea 2502, a realm inhabited by ghosts, archetypes, and mythological beings. In this symbolic universe, BLU confronts his inner demons and undergoes a psychological transformation. The narrative is introspective rather than linear, emphasizing atmosphere, movement, and silence, with sound design still in development.

BIO

Rikardo Druskic is a multidisciplinary experimental artist working across painting, digital animation, and virtual reality. He is the creator of the sci-fi art cycle Xanthea 2502, exploring mythology, AI, and subconscious realms.

Saša Peševski is a director and professor at the Academy of Arts in Sarajevo, specializing in acting, theater, and film direction while mentoring emerging artists.

Axol – Soulmate – China

SOULMATE

Axol

 

FILE SÃO PAULO 2026: Inter-creativity – Art and Technology – Animation
Electronic Language International Festival

 

Soulmate – China

A soulmate-seeking journey through four symbolic spaces traces One’s transformation from incompleteness to self-realization, as they shed layers of desire, identity, and illusion to uncover the raw self within.

BIO

Axol is a multidisciplinary artist working across animation, media arts, filmmaking, and performance. Based in China / Japan, their practice centers on bodies and their relation to constructed systems and space, examining modes of (hetero/appearance/etc.) normativity within contemporary East Asian contexts.

FILE SÃO PAULO 2025: SYNTHETIKA – Valezart

AI Museum

Valezart

FILE SÃO PAULO 2025: SYNTHETIKA – Art and Technology – Cine SYN
Electronic Language International Festival

 

AI Museum – Spain

AI Museum is an AI-generated short film that explores art, memory, and artificial consciousness. During a night shift, security guard James Foster encounters a mysterious force that brings museum masterpieces to life. As paintings step out of their frames, the line between art and reality dissolves in a post-apocalyptic world, culminating in a finale where humanity’s legacy merges with the digital.

BIO

Valezart is a multidisciplinary artist from Barcelona working across music, film, and game development. With award-winning soundtracks and a strong narrative focus, his work spans animated shorts, feature films, and immersive experiences. He currently explores filmmaking with AI, delving into the edges of artificial creativity.

QUBIT AI: Infratonal

Useless Hands

FILE 2024 | Aesthetic Synthetics
International Electronic Language Festival
Infratonal – Useless Hands – France

When our hands become useless, what will we choose to do with them? We can use AI to visualize the unthinkable, the strangely familiar yet indescribable forms and structures. Generative AI could be used as an amplifier of our ability to explore abstraction and surrealism rather than a simple mirror of our usual perceptions.

Bio

Infratonal is an artistic project led by Louk Amidou, a Paris-based multidisciplinary artist who works at the intersection of digital arts, electronic music and interaction design. He uses algorithms to create hybrid visual and sound pieces which aim to be performed by the human gesture as intangible instruments. He questions the artwork’s nature at the age of AI and the relationship between the artist and the algorithm.

Sougwen Chung

愫君
Drawing Operations
Sougwen Chung is an internationally renowned multidisciplinary artist, who uses hand-draw and computer-generated marks to address the closeness between person-to-person and person-to- machine communication. She is a former researcher at MIT Media Lab and current Artist in Resident at Bell Labs and New Museum of Contemporary Art in New York. Her speculative critical practice spans installation, sculpture, still image, drawing, and performance. Drawing Operations Unit: Generation 1 is the 1st stage of an ongoing study of human and robotic interaction as an artistic collaboration.

STUDIO DRIFT

Futuro Fragile
Con Fragile Future III, DRIFT fonde natura e tecnologia in una scultura di luce multidisciplinare. Il progetto è una visione critica ma utopica sul futuro del nostro pianeta, in cui due evoluzioni apparentemente opposte hanno stretto un patto per sopravvivere.

ICD AND ITKE RESEARCH PAVILION

Pavilhão de pesquisa biônica
O Instituto de Design Computacional (ICD) e o Instituto de Estruturas de Edifícios e Design Estrutural (ITKE) da Universidade de Stuttgart construíram outro pavilhão de pesquisa biônica. O projeto faz parte de uma série bem-sucedida de pavilhões de pesquisa que mostram o potencial de novos processos de design, simulação e fabricação em arquitetura. O projeto foi planejado e construído em um ano e meio por alunos e pesquisadores de uma equipe multidisciplinar de arquitetos, engenheiros e biólogos. O foco do projeto é uma estratégia de design de baixo para cima  paralela para a investigação biomimética de cascas de compósitos de fibra natural e o desenvolvimento de novos métodos de fabricação robótica para estruturas de polímero reforçadas com fibra.

PIERRE HUYGHE

皮埃爾·於熱
ピエール·ユイグ
L’expédition scintillante, Act 2
artista multidisciplinar que juega con nuestra percepción del tiempo y de la realidad, a la vez que inventa nuevos modos y formatos de producción y exhibición de arte contemporáneo.

TIM KNOWLES

Disegni ad albero
Tim Knowles è un artista multidisciplinare britannico. Sebbene neghi di essere ossessionato dal vento, questo elemento ha ispirato molto il suo lavoro, gli piacciono le sue proprietà e la sua mancanza di controllo. Tree Drawing è un ottimo esempio del lavoro di Tim Knowles, appende dei pennarelli sui rami di un albero e aspetta che il disegno venga eseguito dal vento o dalla brezza sui rami. La cosa bella di questo lavoro è che puoi sentire le proprietà intrinseche dell’albero, che può essere flessibile, rigido, leggero, fragile.

J. MAYER H.

于爾根·邁爾
يورغن ماير
위르겐 마이어
יורגן מאייר
ユルゲン・マイヤー
Юрген Майер
RAPPORT Structures spatiales expérimentales
MAYER H. Architects travaille sur les interfaces entre l’architecture, la conception de la communication et les nouvelles technologies. L’utilisation de médias interactifs et de matériaux réactifs joue un rôle central dans la production de l’espace. En équipes coopératives, des installations au design urbain en passant par les concours internationaux, une recherche spatiale multidisciplinaire sur la relation entre le corps, la nature et la technologie est développée et mise en œuvre

sou fujimoto architects

على فوجيموتو
후지모토에
על פוג’ימוטו
НА ФУДЗИМОТО
Albero Bianco

è stato annunciato che sou fujimoto è stato scelto per costruire la seconda follia architettonica del 21 ° secolo a montpellier, in francia. il team multidisciplinare vincitore comprende anche gli studi francesi nicolas laisné associés (NL * A) e manal rachdi oxo architects. la torre a uso misto di 17 piani ospiterà unità residenziali, uffici, una galleria d’arte, un ristorante e un bar panoramico. uno sforzo interculturale, lo schema incarna la montpellier di oggi, con un’integrazione degli stili giapponese e mediterraneo. la struttura è strategicamente posizionata tra il centro cittadino ed i quartieri di recente sviluppo di port marianne e odysseum, a metà strada tra il vecchio e il nuovo quartiere della città. chiamata “albero bianco”, o “arbre blanc”, la struttura di 10.000 metri quadrati cresce organicamente dal terreno, con una forma naturale che sembra essere stata scolpita nel tempo. i vari rami dello schema forniscono anche aree d’ombra selezionate per le proprietà adiacenti. ciascuno dei residenti del grattacielo selezionerà una planimetria preferita da un elenco di possibili layout, incoraggiando l ‘”architettura a libera scelta” con una serie di spazi modulari. a dominare lo skyline, l’edificio presenta periferie dense ma permeabili dove le divisioni tra spazio interno ed esterno sono sfumate. influenzati dalla passione della città per la vita all’aria aperta, i balconi gravitano verso l’esterno, come foglie che si aprono a ventaglio per assorbire la luce solare. una generosa dotazione di vegetazione vede giardini pensili, piante e alberi posizionati in tutte le unità residenziali, immaginati come un giardino verticale. la torre elabora strategie passive in tutto il suo design di garantire un ambiente confortevole e vivibile che si nutre delle risorse disponibili a livello locale.

SASHA KURMAZ

САША КУРМАЗ
Sasha Kurmaz é uma jovem artista multidisciplinar de Kiev, na Ucrânia. A artista mostra interesse principalmente no corpo humano e da vida privada, que ela retrata com absolutamente nenhum medo. O objetivo de Sasha é explorar a linha de estado do nu, entre o amor e sentimentos fortes. Nessa série fotográfica, a artista seleciona vários episódios de sua vida, objetos e eventos que lhe são importantes, transferindo sentimentos e senso de realidade.

SASHA KURMAZ

Саша Курмаз
Sasha Kurmaz é uma jovem artista multidisciplinar de Kiev, na Ucrânia. A artista mostra interesse principalmente no corpo humano e da vida privada, que ela retrata com absolutamente nenhum medo. O objetivo de Sasha é explorar a linha de estado do nu, entre o amor e sentimentos fortes. Nessa série fotográfica, a artista seleciona vários episódios de sua vida, objetos e eventos que lhe são importantes, transferindo sentimentos e senso de realidade. Em suas fotografias, a artista da ênfase na combinação de sequências de alinhamento de imagens em um único stream conceitual em que cada foto é auto-suficiente, mas ao mesmo tempo, a continuação da anterior, e é parte de um todo.

Rowan Smith

dot matrix loop
Rowan Smith’s work takes the form of a multidisciplinary semiotic investigation into the ways in which cultural signs and signifiers can be read as artefacts. He examines how the meaning embedded in these artefacts fluctuates (and frequently deteriorates) in relation to ever-shifting sociopolitical contexts; often assuming a self-critical position which responds to his locality.

MATIJA ČOP

Matija Čop is a first-year graduate student of Fashion Design at the Faculty of Textile Design of the University in Zagreb. Before enrolling he studied Croatian Philology at the Faculty of Philosophy. With his mentor Jasminka Končić he is working on understanding fashion. In his work he speaks the language of fashion with a strong conceptual and multidisciplinary background. As he is still a student, his work up to now is occupied by the fashion object as the starting form of studying fashion garments.

Francisco Larios Osuna

Etnomats 001
Francisco Larios es un artista multidisciplinario (México, 1960) cuyo trabajo despuntó en la década de los noventa. Larios ha practicado la pintura, el dibujo de concepto abierto, el uso de “software” para crear entornos visuales bidimensionales y tridimensionales. En su imaginario se cumple la condición postmoderna, en la que la cultura contemporánea es el punto de arranque para la elaboración de escenas que manifiestan un retorno a referentes sacros, temáticas filosóficas y fabulaciones inmemoriales.

Markus Schinwald

Multidisciplinary in his practice, Markus Schinwald alternately uses painting, video, photography, installation, performance, theater, dance and even the art of the puppeteer. From his training as a fashion designer, the artist has retained a keen interest in the human body, exploring its capabilities and limitations, both physically and psychologically.

LIKEarchitects

wonderWALL
El estudio multidisciplinar LIKEarchitects ha construido wonderWALL, un escenario temporal para la instalación de almohadillas interactivas llamada The Pool, obra maestra de la artista estadounidense Jen Lewin y que ha recorrido el mundo con éxito. WonderWALL es un espacio expositivo diseñado para recibir la obra de Jen Lewin en Colombo Shopping Mall, en Lisboa, Portugal, construido con aproximadamente con 20.000 tiras de huinchas blancas y negras.

Ioia

Clash Project
“We are I O I A. We are material designers & a multidisciplinary creative studio. Everything we create is bright, bold and playful.”

PIERRE HUYGHE

皮埃爾·於熱
ピエール·ユイグ
artista multidisciplinar que juega con nuestra percepción del tiempo y de la realidad, a la vez que inventa nuevos modos y formatos de producción y exhibición de arte contemporáneo.

Pierre Huyghe

皮埃爾·於熱
ピエール·ユイグ
artista multidisciplinar que juega con nuestra percepción del tiempo y de la realidad, a la vez que inventa nuevos modos y formatos de producción y exhibición de arte contemporáneo.

HOWELER YOON

light drift
Höweler + Yoon Architecture / MY Studio is a multidisciplinary practice, operating in the space between architecture, art, and landscape. They believe in an embodied experience of architecture, seeing media as material and its effects as palpable elements of architectural speculation. While their work lies at the intersection of the conceptual and the corporeal, they are committed to both the practice-of and prospects-for architecture. Engaged in projects of all scales, they are interested in the material realities and material effects of their work. From concept to construct they are determined to realize the built idea and to test projects through the dynamic interaction between the construct and the larger public.

NANINE LINNING

Requiem

In REQUIEM choreographer Nanine Linning imagines the tension between life and death, the profane and the sacred, the carnal and the spiritual. Themes, which are inextricably linked together and are at the same time absolute opposites. Inspired by Fauré’s “Requiem”, Dante’s “La Divina Commedia” and the absurd and surreal images of the artist duo “Les Deux Garçons”, Linning is searching for her own paradise on earth.REQUIEM is a multidisciplinary production with 25 dancers, live orchestra, two soloist singers, a choir, a sound artist and video. It is a triptych where the public will first walk on stage through dance installations; the dancers create a frozen, silent world.In the second part Fauré’s “Requiem” is being performed while singers and dancers follow Linnings choreography in a world of immense video images on stage. In the last part a Sound Artist will break apart Fauré’s “Requiem”. The frozen world of part one will melt and the energy of life will be released in a dynamic choreography for the choir and dancers.

80 MESH

the shape of sound

80 mesh – the shape of sound’ is a project that investigates fragmentation, reconstruction and repetition generated through the morphogenetic
possibilities of sound waves – visualized through the modeling of fine grain sand. the work was curated by ravenna-based cultural association
marte and born from a collaboration under the artists group CaCO3 – coordinated by daniele torcellini. the multidisciplinary artwork – informed by the research of the german physicist ernst chladni – is a device composed of three 50 x 50 cm metallic plates that are placed horizontally alongside each other, with a quantity of garnet sand (80 mesh references the particles size) homogeneously dispersed over the plates. the dishes were electrically linked to the sound waves produced by an onde martenot – an early electronic musical instrument invented in 1928 with a similar sound to a theremin – played by ratsimandresy.