Ricardo Barreto and Raquel Fukuda

Chess Auto-Creative (Self-Replicating )
‘Chess Auto-Creative (CHEAC)’, takes the form of a cube where each face corresponds to an 8 x 8 chessboard. The six chessboards can also be arranged in a line to make them easier to see. There are 16 white pieces and 16 black pieces on each of the chessboards, made up of elements such as: kings, queens, bishops, knights, castles and pawns, each of which moves according to the rules of the game. However, instead of the pieces being arranged as normal, they are first set out in patterns where each element is repeated […]Each time a piece is moved to a new position, symmetrically or asymmetrically, a new variation of proto-chess is produced – in other words, a new game emerges. All games generated in this way are, in principle, variations of proto-chess – including the official chess game itself. This means that ‘Chess Auto-Creative’ is not a variant of the official chess game, but its origin.

FILE SAO PAULO 2019

One Life Remains: André Berlemont, Kevin Lesur, Brice Roy & Franck Weber

FILE SAO PAULO 2017
LES DISCIPLINES DU RECTANGLE
Inspired by Michel Foucault’s work, Les disciplines du rectangle is a videogame proposition about the nature of rules and norms at the digital age. If society provides models of accomplishment we are supposed to fit inside, then the rectangle is the pure abstraction of this idea. The geometrical shape works as a symbol of the very nature of normativity, blind to individual differences. The rectangle, existing only on the screen, reveals how digital technologies can in some ways become the new location for this normativity and the ambivalent results of their intangible and invisible nature. Besides, the installation offers an occasion to think about the way games can become manipulation tools. The fact that in the end, players act as if they were piloted by the rectangle (an inversion of the traditional relationship between player and avatar) gives an aesthetical highlight to this.

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Inspirado en el trabajo de Michel Foucault, Les disciplines du rectangle es una propuesta de videojuego sobre la naturaleza de las reglas y normas en la era digital. Si la sociedad proporciona modelos de realización en los que se supone que encajamos, entonces el rectángulo es la pura abstracción de esta idea. La forma geométrica funciona como símbolo de la naturaleza misma de la normatividad, ciega a las diferencias individuales. El rectángulo, que existe solo en la pantalla, revela cómo las tecnologías digitales pueden convertirse de alguna manera en la nueva ubicación de esta normatividad y los resultados ambivalentes de su naturaleza intangible e invisible. Además, la instalación ofrece la oportunidad de pensar en cómo los juegos pueden convertirse en herramientas de manipulación. El hecho de que, al final, los jugadores actúen como si fueran piloteados por el rectángulo (una inversión de la relación tradicional entre jugador y avatar) le da un toque estético a esto.

 

Studio TheGreenEyl

Appeel
»Appeel« is a game without rules. It starts with a wall that is covered all over with a signal red adhesive foil. The foil consists of thousands of circular stickers pre-cut in a narrow grid that wait to be pulled off and put in a new order by the visitors. The stickers, and its white negative on the wall, form, similarly to binary coded pixels, ornaments, news and pictures – on the original wall and far beyond: they move to adjoining rooms, onto faces and even leave the city.

HITO STEYERL

Factory of the sun
In this immersive work, which debuted at the 2015 German Pavilion at the Venice Biennale, Steyerl probes the pleasures and perils of image circulation in a moment defined by the unprecedented global flow of data. Ricocheting between genres—news reportage, documentary film, video games, and internet dance videos—Factory of the Sun uses the motifs of light and acceleration to explore what possibilities are still available for collective resistance when surveillance has become a mundane part of an increasingly virtual world. Factory of the Sun tells the surreal story of workers whose forced moves in a motion capture studio are turned into artificial sunshine.

PixelJunk Eden

Q-Games
FILE FESTIVAL GAMES

In “PixelJunk Eden”, players, swing from abstract plant shapes to move about the garden, attacking the six-sided pollen carriers in order to gather the small pollen particles that can turn dormant seeds into activated seeds. The new seeds can be used to create new plants and gain further mobility in the garden.swing from abstract plant shapes to move about the garden, attacking the six-sided pollen carriers in order to gather the small pollen particles that can turn dormant seeds into activated seeds. The new seeds can be used to create new plants and gain further mobility in the garden.

LATURBO AVEDON

Chatrooms II
LaTurbo Avedon is a social media avatar and artist. Her work has been enabled by an ever-growing network of friends and collaborators, allowing her to participate in both online and offline exhibitions internationally. Residing entirely on digital platforms, her work ranges from character creation in video games to constructing entirely new virtual environments to inhabit.

MAURIZIO CATTELAN

マウリツィオ·カテラン
Маурицио Каттелана
SELF-TEACHED CONTEMPORARY ITALIAN ARTIST, BORN IN PADUA IN 1960 CURRENTLY LIVING IN NEW YORK. HIS ARTISTIC PROPOSAL IS LOCATED BETWEEN SCULPTURE AND PERFORMANCE (ARTISTIC ACTION WHERE AN ARTIST OR A GROUP OF ARTISTS PARTICIPATES WITH THE USE OF THE BODY AS A SCULPTURAL ELEMENT “LIVE” IN FRONT OF THE PUBLIC), WORKING MAINLY IN THE GAME. THE SENSE OF HUMOR AND THE TRANSGRESSION OF THE ESTABLISHED SYMBOLS CONSTITUTE ITS MAIN EXPRESSIVE WEAPONS.

Espadaysantacruz studio

Interactive Chalk Cars
“Interactive chalk cars” is an installation based on a traditional children ́s game, that was originally played on the streets. It uses new digital technologies to review a non-technological game. By using computer vision algorithms and projection mapping, it brings together the real and the virtual. In doing this, we try to combine two playing modes that are usually confronted: the individual video game and the outdoor social game.
FILE FESTIVAL

Alex Myers

Nothing of This is Ours
“With his strong signature, and his recognizable visual and digital language, Alex creates infinite, surrealistic worlds with colorful creatures, alchemistic symbols, buddhas and other worldly cultural heritages. In the multiplayer game installation ‘Nothing of This is Ours’, visitors can immerse themselves in the mystic landscapes, graphic patterns and polygon characters. A journey without a destination, exploring with pure instinct. Alex offers the visitors a closer look at the artistic, innovative possibilities of the art game. The game as a contemporary medium, where the newest technique and art come together and enrich the one who takes the time to play the game. Alex invites the visitor to play in M0Bi, individually or collectively, experienced and inexperienced!”

GOLAN LEVIN AND ZACHARY LIEBERMAN

Reface [Portrait Sequencer]

Reface [Portrait Sequencer] by Golan Levin and Zachary Lieberman (2007) is a surreal video mash-up that composes endless combinations of its visitors’ faces. Based on the Victorian “Exquisite Corpse” parlor game, the Reface installation records and dynamically remixes brief video slices of its viewers’ mouths, eyes and brows. Reface uses face-tracking techniques to allow automatic alignment and segmentation of its participants’ faces. As a result, visitors to the project can move around freely in front of the display without worrying about lining up their face for the system’s camera. The video clips recorded by the project are “edited” by the participants’ own eye blinks. Blinking also triggers the display to advance to the next set of face combinations. Through interactions with an image wholly constructed from its own history of being viewed, Reface makes possible a new form of inventive play with one’s own appearance and identity. The resulting kinetic portraiture blends the personalities and genetic traits of its visitors to create a “generative group portrait” of the people in the project’s locale.

RAYMOND QUENEAU

雷蒙格诺
レイモン·クノー
רמונד קנה
Раймонд Кено
OULIPO
Cent mille Milliards de poèmes
Since its arrival (the Oulipo), the rules of the group were set out as follows: “We define potential literature as the search for new forms and structures that can be used by writers in the way they will most like.” “Potential” refers to something that exists in power in literature, that is, that is found within language and that has not necessarily been explored. The favorite tool for study and production is the contrainte, an arbitrary formal restriction that can create new procedures, new forms and literary structures that can generate poems, novels, texts. Over the years, dozens of different contraintes have been explored, from those somehow related to the riddle, such as the palindrome, the acrostic, the lipogram, of which the playful aspect has certainly not been underestimated, with forms more directly related to the codes of exact sciences, such as combinatorial calculus, set theory or graph theory. Among the numerous definitions of the Oulipo provided by the members themselves, one is very elegant and significant: “An Oulipiano is a mouse that builds the labyrinth from which it is proposed to come out later”. Queneau often explained that some of his works might seem simple pastimes, simple jeux d’esprit (mind games), but he remembered that topology or number theory also arose, at least in part, from what was once called “funny mathematics“.

MICHAEL BURTON AND MICHIKO NITTA

Algae Opera
singer: Louise Ashcroft
When we think of futuristic fashion, our minds often lean toward the minimalist designs of Star Trek or Tron. But maybe what we wear in the future will have more to do with what we eat than what we want to look like.
That’s the premise behind the algaculture symbiosis suit designed by Michael Burton and Michiko Nitta. The symbiosis suit is designed to make food for you as you go about your daily routine. A number of tubes, placed in front of your mouth, harness the CO2 you breathe and feed it to an ever-growing population of algae which lives in the suit. Stepping outside or sitting near a window provides the algae all the sun it requires.
Of course, the growing of algae isn’t the end-game here — it’s growing enough to eat three square meals a day of the stuff. The suit debuted at a recent event at the Victoria and Albert Museum in London. There, an opera singer donned the algaculture symbiosis suit and serenaded the gathered crowd. The suit created new algae populations during her performance, which audience members were free to consume after the presentation.

ANISH KAPOOR

阿尼什•卡普尔
アニッシュ·カプーア
Аниш Капур
Arcelor Mittal Orbit
Award winning London-based artist Anish Kapoor has been given the commission of a lifetime to design the spectacular new public attraction in the Olympic Park. The stunning artwork, to be entitled ‘The ArcelorMittal Orbit’, will ensure the Park remains an unrivalled visitor destination following the 2012 Games, providing the key Olympic legacy Mayor of London Boris Johnson envisaged for the East End.The breathtaking sculpture – thought to be the tallest in the UK – will consist of a continuous looping lattice of tubular steel. Standing at a gigantic 115m, it will be 22m taller than the Statue of Liberty in New York and offer unparalleled views of the entire 250 acres of the Olympic Park and London’s skyline from a special viewing platform. Visitors will be able to take a trip up the statuesque structure in a huge lift and will have the option of walking down the spiralling staircase.One of the world’s most distinguished contemporary artists, Turner Prize winning Anish Kapoor studied in London, where he is now based. He is well known for his use of rich pigment and imposing, yet popular works, such as the vast, fleshy and trumpet-like Marsyas, which filled the Tate’s Turbine Hall as part of the Unilever Series, the giant reflecting, pod like sculpture Cloud Gate in Chicago’s Millennium Park and his recent record breaking show at the Royal Academy, the most successful exhibition ever presented by a contemporary artist in London.