highlike

Helen Pashgian

LIGHT

 

“Helen Pashgian is a pioneer and pre-eminent member of the California Light and Space Movement. Her signature forms include columns, discs and spheres in delicate and rich coloration, often with an isolated element suspended, embedded or encased within. Pashgian’s innovative application of industrial epoxies, plastics and resins effect semi-translucent surfaces that simultaneously filter and contain illumination. Activated by light, these sculptures resonate in form and spatiality, both inner and outer.” Dimitris Lempesis

 

Field.io

Spectra-3
The piece is the latest instalment of their ongoing Spectra series, a merging of physical and virtual sculptures that take inspiration from space, technology, and our relationships to them, to provide elegant and sensory experiences using sound, light, and reflection. Spectra-3’s design and movement is inspired by the radio telescopes of the Very Large Array (VLA) located on the Plains of San Agustin in New Mexico. The piece combines computer-aided design with real-time input from the public’s movements, to inform its physical actions as it rotates on motors, augmenting the space with the enchanting hues and patterns of reflected light and spatialized sound.

Ong Kian-Peng

Particle Waves
“Particle Waves” is a kinetic sound sculpture comprising of a 4×3 grid of 12 individual kinetic bowls. Within each bowl contains tiny metal beads of various sizes, creating noises as the bowl rotates in various angles. The noise from a single bowl forms collectively to become a soundscape, reminding us of waves and oceans. The bowls are arranged in a 4×3 grid and controlled as a whole by a microcontroller running a wave algorithm. This creates a continuous wave-like kinetic motion over the grid, at the same time creating a spatialized soundscape. This installation is a continuous attempt of exploring the correlation between sound and nature.

MAURICE BOGAERT

Het Wezen van de Stad
For a couple of years now I’ve been developing a series of works that engage, each in different ways, with what I propose to call filmic architecture. In these works, I explore the relationships between scale models, sets, architecture, and the moving image. Starting point is was the question: would it be possible to do a remake of a film, let’s say Ridley Scott Alien, with a set that would allow one to do so in one single shot? How to translate the combination of spaces, montage and shifts in size and angle as we see them in the film into the actual spatiality of a set that would allow one to shoot the film in a single continuity without the cut and paste of montage? This brought me to the idea of the Morphed Set as both a potential plan for a work and an intellectual exercise or figure of thought. Sometimes my works are extremely large “walkthrough INSTALLATIONS” – at other times, they are infinite small scale models and prototypes.
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Christoph De Boeck

Staalhemel

The intimate topography of the brain is laid out across a grid of 80 steel ceiling tiles as a spatialized form of tapping. The visitor can experience the dynamics of his cognitive self by fitting a wireless EEG interface on his head, that allows him to walk under the acoustic representation of his own brain waves.The accumulating resonances of impacted steel sheets generates penetrating overtones. The spatial distribution of impact and the overlapping of reverberations create a very physical soundspace to house an intangible stream of consciousness.‘Staalhemel’ (‘steel sky’, 2009) articulates the contradictory relationship we entertain with our own nervous system. Neurological feedback makes that the cognitive focus is repeatedly interrupted by the representation of this focus. Concentrated thinking attempts to portray itself in a space that is reshaped by thinking itself nearly every split second.

KEITH ARMSTRONG

Shifting Intimacies
An interactive/media artwork for one person at a time. Each participant enters a large, dark space containing two circles of projected film imagery presented within an immersive sound environment. One image floats upon a disc of white sand and the other on a circle of white dust. Participants’ movements direct and affect the filmic image and spatialised audio experience. Throughout the work a layer of dust (an artificial life form) slowly eats away and infuses itself deep into the imagery and sound. Each person has 10 minutes alone with the work. Their movement through the space continually affects speed, quality, balance and flow within the work. At the end of the experience they are invited to climb a lit platform and cast dust back onto the images below.

fraction

Entropia
Entropia est une performance audio-visuel initiée par le travail de Fraction sur la spatialisation sonore 3D et rejoint par les artistes LP St Arnault, Nature Graphique et la création ex nihilo afin d’explorer une représentation esthétique d’un système entropique, en rendant hommage au travail de l’architecte Richard Buckminster Fuller. L’oeuvre basée sur une sphère geodesique  audioréactive interragit en permancen avec les projection de visuels immersifs et le son.

Christoph De Boeck

Black Box
‘Black Box’ presents a black wooden volume that is suspended in the exhibition space. The base of the object shows a hollow in the shape of a skull. When the visitor enters this cavity with his head, the status of the object switches into that of an interface. This device contains eight transducers which transfer spatialized audio onto the skull when in contact. The audio is invasive: the acoustic environment is rearranged across the limited space of one’s head in such a way that after a while nothing lasts but two milliseconds of the original realtime sample. What is left is a click that will hop across the inner side of your skull.

panGenerator

SPIRALALALA
The audience has been invited to experiment with various spatialised sound effects applied to their vocalisations that were synchronised with the movement of the balls falling along 35m long track. The interaction starts with insertion of the ball into the microphone. Then recording starts and after the recorded sound stops the ball is released to slide down along the track.

RALF BAECKER

Ральф Беккер
The Conversation
Pataphysical Processing Environment
À travers des installations et des machines, Baecker explore les mécanismes d’action fondamentaux et les effets des nouveaux médias et technologies. Dans ses représentations et spatialisations de processus microscopiques, il cherche à perturber complètement notre perception. Au cœur de ses objets se trouve l’intrication du virtuel avec le réel, ou plutôt avec le monde. Avec une perspective médiatique et archéologique, Ralf Baecker fouille dans des dispositifs obsolètes des traces et des fonctions encore détectables dans les technologies d’aujourd’hui. Son travail cherche à former un hybride entre l’esthétique numérique actuelle et une compréhension historique des matériaux. En conséquence, il appréhende la technologie non pas comme un outil mais plutôt comme un instrument épistémologique, afin de poser des questions élémentaires sur un monde perçu à travers les impressions technologiques.

MARSHMALLOW LASER FEAST MEMO AKTEN ROBIN

McNicholas and Barney Steel
Laser Forest

The public can explore the space, physically hitting, shaking, pulling and vibrating like trees for trigger sounds and lasers, provoking a very interactive collective experience. Resulting from the natural elasticity of the material, an interaction with the trees created with which they oscillate, creating patterns of vibration of light and sound. Each tree was tuned to a specific tone, creating harmonious children spatialized and played through a powerful surround sound system, and the more people, the cooler the experiment. The facility was designed to bring out in adults the feelings of curiosity and awe that are so vivid and evidence in children.