highlike

Iris van Herpen & Dutch National Ballet

Biomimicry
For the ‘Biomimicry’ film, Iris van Herpen and Dutch National Ballet explore the symbiotic relationship between the metamorphic force in which fashion and dance interlace. The film, directed by Ryan McDaniels, sees the mesmeric dancer JingJing Mao undulating into liquescent shapes and transcending into graceful figures that reflect her myriad of movements. The concept of the creation stems from the notion of biomimicry — the design and production of materials and systems that are modelled on biological processes. In line with Iris van Herpen’s continuous pursuit to materialise the invisible forces that structure the world, the film focusses on the bond between humanity and nature.

ROB MULHOLLAND

روب مولهولاند
罗布穆赫兰
롭 멀홀랜드
ロブマルホランド
Роб Малхолланд

Rob studied at Edinburgh College of Art and graduated with a BA [Hon ] degree in 1986[…] His work explores the human relationship with the wider environment. His approach is not judgmental, more reflective and questioning about the ever-changing world around us. The human desire to leave a trace of ones-self for future generations has always intrigued him. It’s a driving force to create and leave a semblance of our-selves as individuals and as a society. The reflective figures ask us to look again and consider the symbiotic relationship we have with our natural and man-made environment.

SARAH SCHNEIDER

サラ·シュナイダー
Сара Шнайдер/
שניידר שרה
사라 슈나이더
سارة شنايدر
Centro de Rehabilitacion en Austria

“The project developes an architecture that uses rules of natural growth and connects both growth and ornament, with a landscape environment, topologically and calligraphically. The ornament creates a symbiotic relationship with the existing environment by framing existing topographic features and at the same time giving a feedback to the landscape by creating topographical irregularities.”

JAMES LAW CYBERTECTURE INTERNATIONAL

Cybertecture Egg
Cybertecture is the revolutionary concept that provides a symbiotic relationship between the urban fabric and technology. Pioneered in 2001, Cybertecture forges both the hardware of the built environment and software systems and technologies from the micro to macro scales of development.The genesis of Cybertecture is in response to man’s progress into the 21st century, where working and living environments need to adapt and evolve to cope with the demands of modern working life. It plays an integral part in this evolution by providing awareness and connectivity via seamless integration of technology into the fabric of space.Cybertecture designs, from technology, products and interiors to systems, buildings and masterplans, allow flexibility and accessibility to inform, adapt, react, communicate, manipulate and control environments, whilst being sustainable and environmentally considered in application and context.Cybertecture embraces the future through continuous innovation and evolution of design and technology. It provides a myriad of solutions, all of which are diverse in individual application but holistic to the overall user environment, and always being integrated with innovation being pursued.

tabor robak

balenciaga collaboration
A 25 minute video loop with previously unreleased tracks by DJ Hell, made in collaboration with Balenciaga.

Here is a dramatic tension in his work between the real and the imagined in his use of often-appropriated digital objects to create virtual landscapes, which frequently contain elements – animals, machines, fragments of videogames – that are recognisable from our day to day life. This creates a symbiotic relationship between the digital and the real. In a very real way digital space has now become an intangible reality. The worlds built by Robak have a distinctly cinematic sensibility that hyperbolises the shine and dramatic effects of 3D rendered animation. The aesthetic of his work is supremely important, drawing the viewer into a truly alluring, indulgent and strangely gratifying environment. There is a further challenge to the void between high-art and the worlds of 3D animation and gaming, in the intersection between depiction and simulation. This can be partially attributed to the vernacular of advertising Robak is so proficient at utilising.

Kuflex Lab

Symbiosis
In the installation area, the human body is augmented with video projected virtual images. Viewer and technology enter a symbiotic relationship and as a result, bring to life wonderful biomorphic creatures. They change constantly – reacting to your every movement and turning into new and unique forms each time. The installation was inspired by the symmetry of living organisms, the structure of exotic insects, and reflections on extraterrestrial life forms.

Arvid Jense and Marie Caye

S.A.M. The Symbiotic Autonomous Machine
As machines gain more autonomy and importance in human life, they are still given no agency in our society. Could a legalization of their status create a shift towards a more collaborative relationship with humans? S.A.M. 1, 2 & 3 are a Symbiotic Autonomous Machines challenging those ideas. It employs water kefir grains or kombucha to produce a beverage, acting as small scale automated food production systems.

Pedro Lopes, Robert Kovacs, Alexandra Ion, David Lindlbauer and Patrick Baudisch

Ad Infinitum
Ad infinitum is a parasitical entity which lives off human energy. It lives untethered and off the grid. This parasite reverses the dominant role that mankind has with respect to technologies: the parasite shifts humans from “users” to “used”. Ad infinitum co-exists in our world by parasitically attaching electrodes onto the human visitors and harvesting their kinetic energy by electrically persuading them to move their muscles. The only way a visitor can be freed is by seducing another visitor to sit on the opposite chair and take their place. Being trapped in the parasite’s cuffs means getting our muscles electrically stimulated in order to perform a cranking motion as to feed it our kinetic energy. This reminds us that, in the cusp of artificially thinking machines, we are no longer just “users”; the shock we feel in our muscles, the involuntary gesture, acknowledges our intricate relationship to uncanny technological realm around us.

Echo Morgan

Be the Inside of the Vase
Part I: Million Dollar Baby
Part II: Break the Vase

“I often invite viewers to participate, drawing strength from the audiences’ emotional vulnerability, and feelings of uneasiness, to complete the performance as a whole,” Morgan explains in her artist statement. “Here, my emotions become entwined with the audiences,’ creating a symbiotic relationship based on control and power.