highlike

Elisabeth Chojnacka

Henryk Górecki
Concerto for Harpsichord and String Orchestra Op. 40
Harpsichord: elisabeth chojnacka

Less than nine minutes long, the bipartite Concerto for Harpsichord (or Piano) and String Orchestra, which the composer sometimes called a “prank”, is a veritable volcano that carries the listener away from the very first bars with its immense energy. Its repetitive, motoric nature and rhythmic vigour suit the specific, slightly clattery sound of the harpsichord which is usually somewhat amplified, complemented by the chordal texture of the strings. In both parts, the mood of the piece clearly draws on the highlander music of the southern Podhale region, of which Górecki was a great admirer. In the context of his monumental sacred music from the same period, this Concerto is like the artist’s brief “respite”. It reflects the whirl and “profane” energy of a folk dance.
Elżbieta Chojnacka, to whom the piece was dedicated, has always stressed that every performance of the Concerto, which she has played throughout the world, ends with an encore. The piece meets with such acclaim from the audience, and is one of the most striking – and most joyful – compositions in the composer’s output. “A spectacular plaything”, as Teresa Malecka has described the piece.

Liam Johnson

Liam was chosen for the scholarship by lead designer at Alexander McQueen, Sarah Burton. He spent his year in industry in Paris, working at Maison Margiela under John Galliano, working personally with the designer on both the artisanal and ready-to-wear collections. As a designer, his own collections often centre upon alternatives to normal fashion and instead offer remodelled silhouettes, bright colours, unexpected textures and sculptural, exaggerated forms.

Ricardo Barreto and Maria Hsu Rocha

Martela
FILE Festival
Tactila ist eine Kunstform, deren Medium der Tastsinn (Takt) ist, der von allen anderen unabhängig ist und seine eigene Intelligenz, Vorstellungskraft, Erinnerung, Wahrnehmung und Empfindung hat. Es ist bekannt, dass Bild und Ton in der Kunst und in anderen Disziplinen Vorrang haben. Tactila findet rechtzeitig statt und kann daher aufgezeichnet werden und für spätere Ausführungen verschiedene Notationsformen haben. Deshalb wurde seine Entwicklung dank mechatronischer und Robotersysteme, die mit Maschinensprachen kompatibel sind, erst jetzt möglich. Bei der Erstellung taktiler Werke handelt es sich um eine (Takt-) Komposition, die in handgemachter Notation erstellt und auf einer Tastatur oder direkt darauf gespielt werden kann der Computer der taktilen Maschine (Roboter).
Taktile Maschinen können durch Punkte, Vektoren und Texturen mit unterschiedlichen Rhythmen und Intensitäten zahlreiche taktile Möglichkeiten bieten und an verschiedenen Ausdehnungen und Orten unseres Körpers ausgeführt werden.
Die erste taktile Maschine heißt „Martela“. Es ist ein taktiler Roboter, der aus 27 Motoren besteht, die in drei Quadrate (3 × 3) unterteilt sind, d. H. Jedes Quadrat hat 9 Motoren. Jeder Motor entspricht einem Matrixpunkt, daher haben wir 27 taktile Einheiten, mit denen der Körper des Benutzers mit verschiedenen Intensitäten berührt werden kann.

Lars Spuybroek

Oblique WTC
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著者によると、この建物は単一の巨大構造を形成しており、複雑なネットワークを形成しており、個別のコンポーネントに分解することはできません。 この質感は、ウールニットと比較されます。 中には公共のスペースを含むいくつかのスペースがあります。 通りは曲がった塔に合流しているように見え、その中のエレベーターは坂を上って街の地下鉄に降りる列車になります。

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Здание, по мысли автора, образует единую мегаструктуру, сложную сеть, не раскладывающуюся на отдельные компоненты. Эта структура сравнивается с шерстяной вязкой. Внутри располагаются различные пространства, в том числе и общественные. Улицы как бы вливаются в гнущиеся башни, а лифты внутри них становятся поездами, взбирающимися по наклонным плоскостям и спускающимися в городской метрополитен

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The building, according to the author, forms a single megastructure, a complex network that cannot be decomposed into separate components. This texture is compared to a wool knit. Inside there are various spaces, including public ones. The streets seem to merge into bending towers, and the elevators inside them become trains that climb inclined planes and descend into the city subway.

 

Tzu-Jung (Dexter) Huang

Meta-prosthesis
‘Meta-prosthesis’ explores the potential of synthesising the natural and artificial to increase the performance of environmental design. Through capitalising on the formal and compositional expressions derived from animalistic attributes, the performance of materials and environment can be enhanced. The project for a theraputic centre has a highly-articulated envelope which is achieved by manipulating the geometry, from the microscale to the macro. This includes: material typology, texture typology, surface typology and building typology. The resultant patterns are informed, generated and tested through computational algorithms and scientific understanding to satisfy different programmatic criteria, regulating the environment.

Franck Sorbier

Franck Sorbier optou por apresentar uma “coleção divertida”. No palco, o amplo vestido branco sem alças de uma modelo funciona como uma tela para todos os tipos de projeções que ecoam as de uma tela grande ao fundo. “Misturar vídeo 3D com histórias de contos de fadas certificadas e tradição de alta costura” é a ideia do atípico Mountain Ash. A tecnologia Intel dá vida ao tecido todos os tipos de padrões que simulam bordados ou pinturas em seda: listras de néon, borboletas batendo as asas, “mapeamento” de borlas de cristal ou aurora boreal …

Yuge Zhou

Midtown Flutter
Midtown becomes a flattened, uniform construct for this play of texture, rhythm and interruptions.My installation is inspired by the concept of architectural relief (a technique where the sculpted elements remain attached but raised above the background plane). Audiences experience a gradual shift in the appearance and depth of the installation from a flat image to a three-dimensional view with protruding geometric shapes.

Eliška Sky

WOMANEROES

“Eliška Sky’s tribe of ‘womaneroes’ stand bold and bright, their bodies and heads adorned in vibrant shapes, colours, and textures. Beneath the wigs and paint are women of all ages, shapes and ethnicities, photographed with a large-format camera to capture every detail, rough or smooth, with the intention for the images to eventually be printed and exhibited life-size. “It started as visual play, but transformed into a series that challenges depictions of women’s bodies,” explains the London-based Czech photographer. “In light of my own experience of working in the fashion industry, I felt the need to portray the body in new ways and forms, with an element of playfulness and humour in opposition to western media advertising”.” Marigold Warner

Bryant Nichols

Forms II
Mount Audio

Forms is a collaborative film series devised by London based, creative sound studio Mount Audio. The ongoing project sees Mount team up with leading visual artists each month to create unique audiovisual works.Forms II showcases the vibrant motion work of LA based designer Bryant Nichols. The artists’s warped figures bend and contort, twisting around one another to form abstract human structures.Inspired by Bryant’s alternate reality, Mount have created an entirely synthesised soundtrack layering rich, modulating textures to create an unsettling atmosphere. The effect is hypnotic yet disorientating.

Oscar Sol

Trinity
Trinity is an audiovisual interactive dance piece which tells the journey of a body going through different states of perception of the space. Through movement, the body is immersed in an environment of textures and audiovisual landscapes that not only accompany but will push to a transformation process.This work proposes a profound, clear and efficient interaction between its three elements: the triad of movement, sound and visuals. This interaction is understood as a dialogue which passes through different levels of intensity and transformations throughout the piece and is focused in the detection of the following qualities and patterns of movement like: forces and directions, acceleration, position, speed and body area.

Wang & Söderström

Growth
Wang & Söderström is a Copenhagen based transdisciplinary duo composed of Swedish designer Anny Wang and architect Tim Söderström. The bridging of the physical and digital realms is a major theme in their practice and they are constantly trying to challenge the boundaries between them. Fluctuating between art and design, Wang & Söderström wants to throw out pre-existing conventions regarding the digital and put emphasis on the emotional and tactile side of materials, objects and textures to give the digital a more human-relatable quality and create more meaningful connections. “By 3D scanning elements from nature, like tree trunks, leaves and plants and mixing it with surrealistic materials and behaviors, we wanted to let them continue to grow in a digital environment.”

Liam Johnson

Liam a été choisie pour la bourse par la designer principale d’Alexander McQueen, Sarah Burton. Il a passé son année dans l’industrie à Paris, travaillant à la Maison Margiela sous John Galliano, travaillant personnellement avec le créateur sur les collections artisanales et de prêt-à-porter. En tant que designer, ses propres collections se concentrent souvent sur des alternatives à la mode normale et proposent à la place des silhouettes remodelées, des couleurs vives, des textures inattendues et des formes sculpturales exagérées.

Michael Manning

迈克尔·曼宁
Most known for his series Phone Arts and Microsoft Store Paintings, these works explore the boundaries and limitations of stock image making software like Microsoft Paint. Manning uses these technologies to create his digital works, that are Abstract Expressionist in nature but persistent in their idiosyncratic Manning aesthetic. While these works begin as JPEGS, they are then printed onto canvas and brushed with a clear acrylic for texture, able to transcend the screen into the three dimensional gallery.

onformative

Anima
»ANIMA« is a sculptural installation developed to explore the relationship between itself and its surroundings through the use of movement, texture, light and sound. The installation consists of a giant glowing sphere measuring two meters in diameter. This larger-than-life entity is suspended from the ceiling, as if in mid-air, in a darkened room. The luminescent sculpture acts as the sole light source for the space, drawing viewers in as it reacts to their presence.

Victoria Vesna

BODIES INC
Bodies INC 2.0 is dedicated to creating ways to PROTECT YOUR THIRD EYE! Our proprietary body parts, textures and sounds are embedded with deeper meaning and energy – we give you the power you need to function successfully in the spiritual and material realms. Once you become (in)INCorated into our magical system, you will have an opportunity to apply the secret techniques and empowerments. Become a member and a door to collective emergent systems will open for you to function in multiverses now hidden from view!

IANNIS XENAKIS

PITHOPRAKTA
During the 1950s and early 1960s‚ Iannis Xenakis represented an alternative avant­garde‚ with a radical approach to form and texture that rejected the serial mechanics of Boulez and Stockhausen‚ and involved a uniquely intense interpretation of ideas about probability and randomness. A world away from John Cage’s laid­back experiments[…] The two short orchestral works‚ Metastasis and Pithoprakta‚ are undoubtedly far more austere‚ more primitive in their overall effect‚ than the exuberant‚ hyperactive Eonta‚ whose ferociously demanding writing for piano and five brass players pulsates with the kind of creative energy that the orchestral pieces seek to suppress.

Pauline Van Dongen

Pauline van Dongen researches the body in a technologically textured space. After graduating from ArtEZ, Academy of the Arts in Arnhem, the Netherlands, she started her own womenswear label in 2010. Pauline operates a meticulous research of the behaviour of experimental and high-tech materials, combining new technologies with traditional techniques to constantly renovate craftsmanship. Working closely with companies from the field of science and innovation, Pauline aims to merge fashion and technology giving life to scientific creations.

PAULINE VAN DONGEN

wearable solar

There is nothing natural in nature; technology makes our humanness giving form to our surroundings. The human habitat reveals a techno-morphed structure that can no longer be hidden behind the vestiges of a natural world: technology has to be naturalized. Pauline van Dongen researches the body in a technologically textured space. After graduating from ArtEZ, Academy of the Arts in Arnhem, the Netherlands, she started her own womenswear label in 2010. Pauline operates a meticulous research of the behaviour of experimental and high-tech materials, combining new technologies with traditional techniques to constantly renovate craftsmanship. Working closely with companies from the field of science and innovation, Pauline aims to merge fashion and technology giving life to scientific creations.

Ricardo Barreto and Maria Hsu Rocha

Martela
FILE FESTIVAL
Tactila is an art form whose medium is the sense of touch (tact) which is independent from the all the other ones and has its own intelligence, imagination, memory, perception, and sensation. It is well known that vision and sound have hegemony in arts and in other disciplines. Tactila takes place in time and, therefore, can be recorded and have various forms of notation for subsequent executions. That is why its development became possible only now, thanks to mechatronic and robotic systems which are compatible with machine languages.
The creation of tactile works involves a (tact) composition, which can be made through handmade notation and played on a keyboard or directly on the computer of the tactile machine ( robot ).
Tactile machines can present numerous tactile possibilities through points, vectors, and textures with varying rhythms and intensities, and be run in different extensions and locations of our body.

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The first tactile machine is called “Martela”. It is a tactile robot comprised of 27 engines subdivided into three squares (3 x 3), i.e., each square has 9 engines. Each engine corresponds to a matrix point, so we have 27 tactile units that allow to touch the user’s body with various intensities.

Sonja Baumel

crocheted membrane

‘Crocheted Membrane’ experiments with creating a momentary fiction through fashion artifacts. Starting with the physical needs of one individual human body in an outdoor temperature of 10 degrees Celsius, seven hand-crocheted body forms were produced. The clothing’s texture got thinner or opened up completely on areas of the body that needed less warmth and were thicker where warmth was lacking. In this way, a fundamental change in the aesthetic and function of clothes was displayed. Fixed forms, such as trousers, were recreated into new, unique body forms. Instead of one uniform surface, the textures became alive and inimitable. “Her concept of clothing does not derive in the same way as most fashion design, from shape or historically patterned form with embedded social hierarchy and material richness, but is instead determined by the needs and sensations of the human body – performing in the same way that bacteria populations individually respond.” (Villeré 2014) The resulting fictional artifacts illustrate how we could use knowledge about our unique bacteria population to create a novel layer.