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Liam Johnson

Liam was chosen for the scholarship by lead designer at Alexander McQueen, Sarah Burton. He spent his year in industry in Paris, working at Maison Margiela under John Galliano, working personally with the designer on both the artisanal and ready-to-wear collections. As a designer, his own collections often centre upon alternatives to normal fashion and instead offer remodelled silhouettes, bright colours, unexpected textures and sculptural, exaggerated forms.

PARMEGIANI

ベルナール・パルメジャーニ
La Creation du Monde
This is a sprawling, ambitious painting in sound modeled on the birth of the universe. Moving from roiling, gaseous clouds of hiss and static through sharp peels of detailed, unrestrained texture, this is acousmatic music at its very finest, literally creating a universe of sound out of thin air.

Ricardo Barreto and Maria Hsu Rocha

Martela
FILE Festival
Tactila ist eine Kunstform, deren Medium der Tastsinn (Takt) ist, der von allen anderen unabhängig ist und seine eigene Intelligenz, Vorstellungskraft, Erinnerung, Wahrnehmung und Empfindung hat. Es ist bekannt, dass Bild und Ton in der Kunst und in anderen Disziplinen Vorrang haben. Tactila findet rechtzeitig statt und kann daher aufgezeichnet werden und für spätere Ausführungen verschiedene Notationsformen haben. Deshalb wurde seine Entwicklung dank mechatronischer und Robotersysteme, die mit Maschinensprachen kompatibel sind, erst jetzt möglich. Bei der Erstellung taktiler Werke handelt es sich um eine (Takt-) Komposition, die in handgemachter Notation erstellt und auf einer Tastatur oder direkt darauf gespielt werden kann der Computer der taktilen Maschine (Roboter).
Taktile Maschinen können durch Punkte, Vektoren und Texturen mit unterschiedlichen Rhythmen und Intensitäten zahlreiche taktile Möglichkeiten bieten und an verschiedenen Ausdehnungen und Orten unseres Körpers ausgeführt werden.
Die erste taktile Maschine heißt „Martela“. Es ist ein taktiler Roboter, der aus 27 Motoren besteht, die in drei Quadrate (3 × 3) unterteilt sind, d. H. Jedes Quadrat hat 9 Motoren. Jeder Motor entspricht einem Matrixpunkt, daher haben wir 27 taktile Einheiten, mit denen der Körper des Benutzers mit verschiedenen Intensitäten berührt werden kann.

Kenny Wong

Squint
file festival
I was inspired by how the sunlight bounces around in our artificial forest.
“Squint” is a kinetic light installation consisting of 49 mirrors that reflect lights in a bright space. The mirrors track and reflect lights on audiences’ face with composed patterns of movements. It extends the generated perception by focusing on how lights pass across our visual senses physically, and combines with our perception of images through flickering. “Squint”, which extracts various daily experiences to an abstraction brings the audience to expand their interpretation of lights and perceived imagination into a non-linear experience.
“Squint” simulates light source and intentionally shines lights on audience’s faces. Bright light is projected in the gallery, a clean bright space.
Everyday people are dynamically moving around in the city. Sunlight reflects and flickers even when it is indirect and hidden behind the artifacts. While we are traveling, we are experiencing motion. We are also experiencing the shift of light intensity, visual patterns and textures. The varieties of light forms inspire the artist to explore the potential of light textures, select and sort out the combined complexity in urban space. The artist turns them into a minimal form of light experience, while maximizing its diversity of perception.

Refik Anadol

Machine Memoirs
Es una exploración de estructuras celestes a través de la mente de una máquina. Esta instalación inmersiva tiene como objetivo combinar exploraciones pasadas y soñar con lo que puede existir más allá de nuestro alcance. Usando inteligencia artificial para narrar lo “desconocido” y una red neuronal generativa entrenada en imágenes de la Tierra, la Luna, Marte y la Galaxia, tomadas de observaciones de la ISS, Chandra, Kepler, Voyager y Hubble, esta instalación imagina un universo alternativo, quizás aportando más textura a nuestra propia tela.
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Is an exploration of celestial structures through the mind of a machine. This immersive installation aims to combine past explorations and dream of what may exist just beyond our reach. Using machine intelligence to narrate the “unknown,” and a generative neural network trained on images of the Earth, Moon, Mars and the Galaxy, taken from ISS, Chandra, Kepler, Voyager, and Hubble observations, this installation imagines an alternate universe, perhaps providing further texture to the fabric of our own.

Franck Sorbier

Franck Sorbier optou por apresentar uma “coleção divertida”. No palco, o amplo vestido branco sem alças de uma modelo funciona como uma tela para todos os tipos de projeções que ecoam as de uma tela grande ao fundo. “Misturar vídeo 3D com histórias de contos de fadas certificadas e tradição de alta costura” é a ideia do atípico Mountain Ash. A tecnologia Intel dá vida ao tecido todos os tipos de padrões que simulam bordados ou pinturas em seda: listras de néon, borboletas batendo as asas, “mapeamento” de borlas de cristal ou aurora boreal …

ARTECHOUSE

Aqueous
Inspired by the color blue’s calming qualities, Aqueous is a deep dive into our water-filled surroundings. Whether looking out at the vast horizon of the ocean or listening to the bubbling flow of a stream, water instills a sense of peace and relaxation. Through exploring the textures of liquid in all its states, this immersive installation seeks to soothe the spirit and inspire action to preserve this natural resource.

Dorian Gaudin

The coffee cup spring
The monotone repetition of the movement created by the conveyor belt recalls the pace and the landscape of animation or video games. As an extension of the conveyor, several geometric and orthogonal motifs evoking a Tetris composition are slotted together and suggest the shapes of a table, a chair or stairs. The objects are exposed on thin metal structures with fringed ends, and seem to peel off from their construction, as if they were undressing and exchanging skins, depriving themselves of sculptural depth and allowing only the surface to emerge. The technique developed by the artist to produce the sculptures inverts the usual steps of printing: first the pattern is created, then the background to which the fiberglass support is apposed. The pieces are therefore ripped off their mold, revealing their final texture, and the motif on every sculpture seems to remain the same, yet is altered by the shape of the object itself. A series of wall works using this procedure extends from the installation into the gallery space.

Olivier Ratsi

Frame Perspective
Measuring 30m x 30m x 2.4m and featuring LED lights and 8 audio channels, Frame Perspective transforms a cavernous space at the Maison de la Région. On specific dates throughout the Constellations festival Ratsi has prepared a light programme in the space, accompanied by a sound composition played by Thomas Vaquié (see the festival programme for more details). Frame Perspective continues Ratsi’s interrogation of reality through the creation of exploratory and peripheral spaces. The installation’s repeating forms create new dimensions in the Maison de la Région, interrupting the lines of the architecture. Meanwhile the composition of interacting lights and sounds disrupts the sonic and visual textures of the space and resonates with the visitor on uncharted frequencies. The effect is to immerse the visitor into a fluctuating environment which connects digital technologies with physical spaces and raises questions about how reality is constructed and experienced in digital, physical and other realms.

Foam Studio

KVADRAT Exploration
R&D for Danish textile company Kvadrat that predominantly revolves around the idea of coating fragments of furniture with fabric rather than falling back on the more commonly seen real world simulation of fabrics. Employing a fluid, almost water-like approach to motion we see abstract furniture fragments emerging from the fabric; its amorphous forms continually re-configuring itself for a graphic, textural delight.

KUNIHIKO MORINAGA

森永邦彦
쿠니히코 모리나가
くにひこ もりなが
КУНИХИКО МОРИНАГА
Anrealage

Kunihiko Morinaga, the creative director of cult Japanese label Anrealage, has a thing for sensations and optical illusions. His debut Paris show last season was about light and shadow. Today, his sophomore outing focused on light and dark. Or, better, on the impressions you get from flashing or projecting light in pitch black. The Anrealage sculptural silhouettes were cut in a special black fabric that revealed a printed texture only under ultraviolet lights, or had needle-punched white circles—like a spotlight projection—splattered across the front. To emphasize the depth of such darkness, everything was black, including models’ faces, a heavy stroke that made things a little too dramatic.

Liam Johnson

Liam a été choisie pour la bourse par la designer principale d’Alexander McQueen, Sarah Burton. Il a passé son année dans l’industrie à Paris, travaillant à la Maison Margiela sous John Galliano, travaillant personnellement avec le créateur sur les collections artisanales et de prêt-à-porter. En tant que designer, ses propres collections se concentrent souvent sur des alternatives à la mode normale et proposent à la place des silhouettes remodelées, des couleurs vives, des textures inattendues et des formes sculpturales exagérées.

Signe Lykke & Yoshi Sodeoka

BODY TEXTURES

“The textural work Body Textures by Signe Lykke is a beautiful sonic journey into the human body’s different cells. Cross-sectional images of cell types such as fat, protein and connective tissue form the basis of this orchestral work, and have served as an inspirational source for the different texture areas and movements. Morten Ryelund conducts the Danish Youth Ensemble.”

onformative

Anima
»ANIMA« is a sculptural installation developed to explore the relationship between itself and its surroundings through the use of movement, texture, light and sound. The installation consists of a giant glowing sphere measuring two meters in diameter. This larger-than-life entity is suspended from the ceiling, as if in mid-air, in a darkened room. The luminescent sculpture acts as the sole light source for the space, drawing viewers in as it reacts to their presence.

Michael Pinsky

Transparent Room
Transparent Room suspends viewers in a virtual space where they see through walls to hidden rooms and city streets, and through ceilings to the sky. The room’s confining walls are replaced by projections of the outside world, its time accelerated as clouds speed by and as cars and pedestrians alike race down the street. In this caricatured passing of time, views of the cityscape and of the building’s interiors are magnified, first showing details, then textures and, finally, just single colours.

PAUL MALON

“Colour wheel dress”, photo by Paul Malon, 1950s.Color is the very essence of design, style and décor.
Instead he deals with elements of design such as line, color, texture, and volume in a more abstract sense…

IANNIS XENAKIS

PITHOPRAKTA
During the 1950s and early 1960s‚ Iannis Xenakis represented an alternative avant­garde‚ with a radical approach to form and texture that rejected the serial mechanics of Boulez and Stockhausen‚ and involved a uniquely intense interpretation of ideas about probability and randomness. A world away from John Cage’s laid­back experiments[…] The two short orchestral works‚ Metastasis and Pithoprakta‚ are undoubtedly far more austere‚ more primitive in their overall effect‚ than the exuberant‚ hyperactive Eonta‚ whose ferociously demanding writing for piano and five brass players pulsates with the kind of creative energy that the orchestral pieces seek to suppress.

Tinguely

Méta-Matics
“Meta-matic drawings vary enormously, entirely according to how the machine is set up and used. No two drawings are ever completely identical. How close the felt-pen, or whatever is being used, is fixed to the paper, is an important factor, but the fluidity or otherwise of of the coloring agent, or the texture of the paper, will also play a part. The operator can use pencil, ballpoint, airmail stamps, invisible ink . . . The decisive thing is how long the machine is allowed to run without interference, and how long with each separate colour. But however it is set up, it is impossible for the machine to produce an ugly drawing”. Hultén

video

RACHEL PERRY WELTY

雷切尔·佩里韦尔蒂
Lost In My Life
American artist Rachel Perry Welty makes use of the scads of everyday items we tend to throw away in her new ‘Lost in my Life’ series. She layers the often overlooked items to create a whole new textured landscape. “Most of us don’t pay much attention to the mundane objects we use everyday,” explains Welty, “like the twist ties that hold the plastic wrap on our bread and the broccoli together or the little paper cups that we pull out of a water dispenser.”

Ricardo Barreto and Maria Hsu Rocha

Martela
FILE FESTIVAL
Tactila is an art form whose medium is the sense of touch (tact) which is independent from the all the other ones and has its own intelligence, imagination, memory, perception, and sensation. It is well known that vision and sound have hegemony in arts and in other disciplines. Tactila takes place in time and, therefore, can be recorded and have various forms of notation for subsequent executions. That is why its development became possible only now, thanks to mechatronic and robotic systems which are compatible with machine languages.
The creation of tactile works involves a (tact) composition, which can be made through handmade notation and played on a keyboard or directly on the computer of the tactile machine ( robot ).
Tactile machines can present numerous tactile possibilities through points, vectors, and textures with varying rhythms and intensities, and be run in different extensions and locations of our body.

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The first tactile machine is called “Martela”. It is a tactile robot comprised of 27 engines subdivided into three squares (3 x 3), i.e., each square has 9 engines. Each engine corresponds to a matrix point, so we have 27 tactile units that allow to touch the user’s body with various intensities.

Arvo Part

АРВО ПЯРТ
Silentium
Tabula Rasa – II.

The second movement of Tabula Rasa, “Silentium,” or silence, is composed in the key of D minor, giving the impression of a V-I cadence in relation to “Ludus” in A minor. The movement begins with an arpeggiated D minor second inversion chord, played by the prepared piano. “Silentium” expands as a mensuration canon. Pärt divides the instruments into three sections; solo violins, violin I and violin II, and viola and cello. Each pair, divided into melodic and tintinnabuli voices, begin on a central pitch, and move at a different rhythmic speeds. Pärt expands the music by adding one pitch above and below the central pitch of each pair in each successive section. Every time the solo violins reach their central pitch, “D,” the piano again plays a D minor chord and the contrabass plays an octave “D.” Once each of the sections reach their expanded octave range, they fade out of the texture. The solo violins, moving at the slowest rhythmic speed, reach their octave span in measure 130, and then begin a downward descent of a D minor four-octave scale.

BRIAN ENO

Брайан Ино
브라이언 이노
ブライアン·イーノ
בריאן אינו
براين إينو
Брайан Ино
Music for Airports
Initially, he referred to these quiet soundscapes as “discreet” music, and on Discreet Music (a wry deconstruction of “Pachelbel’s Canon in D”) demonstrates his basic tools: minimal melodies, subtle textures, and variable repetition. Around this time, he had also been collaborating with the German synth duo Cluster on a pair of moody, coloristic electronic albums, selections from which may be found on the Begegnungen and Begegnungen II compilations. But it was Music for Airports that finally codified these experiments into an aesthetic, and even provided a label for the sound: ambient music.