Eric Klarenbeek, Designer of the unusual

Eye Jewellery
Eric Klarenbeek does special projects, or let’s say the unusual, for unusual people, projects or purposes. His studio connects creatives, designers, local crafts and clients by inventing new projects and products and believing our world can be so much better, more beautiful and honest. “My work is characterized by interaction and innovation. My products can be in motion, react on our presence or respond on developments in our society. I search for new meaning and principles in objects, for unexplored connections between materials, production methods, makers and users. Scale and appliance are irrelevant. I’ve designed jewellery, but also developed concepts to connect tourists to local craftsmen”, says Eric.

Eric Klarenbeek, Designer of the unusual

Eye Jewellery

Eric Klarenbeek faz projetos especiais, ou digamos o incomum, para pessoas, projetos ou propósitos incomuns. Seu estúdio conecta criativos, designers, artesanato local e clientes, inventando novos projetos e produtos e acreditando que nosso mundo pode ser muito melhor, mais bonito e honesto. “Meu trabalho é caracterizado pela interação e inovação. Meus produtos podem estar em movimento, reagir à nossa presença ou responder aos desenvolvimentos em nossa sociedade. Busco novos significados e princípios nos objetos, por conexões inexploradas entre materiais, métodos de produção, fabricantes e usuários. Escala e aparelho são irrelevantes. Já projetei joias, mas também desenvolvi conceitos para conectar os turistas aos artesãos locais ”, diz Eric.

Frederik Heyman

CEREMONIAL FORMALITY
Frederik Heyman’s work is a balancing act incorporating multiple media – including video, installations and photogaphy – often in a digitally altered environment. In his work, Heyman explores memory and duration, using photogrammetry and 3D scanning to depict and represent the passage of time. The hallmarks of Heyman’s work are mechanical and technological: wires, wheels, scrolling LED marquees, metal frames, clamps, industrial lights, screens and cameras. Bodies–as opposed to humans–are subject to unusual dynamics with these technological trappings. In Ceremonial Formality (2020) a contortionist is encased in a metal cage while a spectator, hooked up to wires, looks on.

Refik Anadol

Quantum Memories: Nature Studies
Technological and digital advancements of the past century could as well be defined by the humanity’s eagerness to make machines go to places that humans could not go, including the spaces inside our minds and the non-spaces of our un- or sub-conscious acts. These unique pieces of the “Quantum Memories” series exhibit arresting visuals and colors that speculate the probability of reaching invisible spaces. They are composed in collaboration with a generative algorithm enabled by artificial intelligence (AI) and quantum computing, a new form of computing that exploits the unusual physics of the subatomic world. It turns the visual data that flows around us into an artwork that represents our collective and digitized memories of nature and encourages the viewer to imagine the potential of this computing technology for the future of art, design, and architecture.

Elmgreen & Dragset

Bent Pool
German artists Elmgreen and Dragset have installed a sculpture that looks like an U-shaped swimming pool outside the Miami Beach Convention Center[…] Curved pieces of aluminium were used to create the unusual structure, with the two ends resting atop a concrete plinth. “Bent Pool is shaped like an inverted “U” and stands upright on a two-tier plinth,” the studio said. “The pool seems to have somehow been lifted out of the ground and stretched into a curved form.”

NOHlab x buşra tunç

OCULUS
OCULUS: A Spatial Experience Based on the Interaction of Architecture and Media Arts
An audio-visual performance based on a selection of HAS Architects works interpreted by NOHlab and Buşra Tunç
A selection of HAS Architects’ projects is presented in a performance that blends digital technology with spatial design, forming a synthesis between the past and the present within the magical atmosphere of the historical Single- Dome Hall of the Imperial Arsenal.
Taking the Single-Dome Hall as the focal point, the exhibition uses contemporary interpretations to alternate between old and new, whole and fragment, real and virtual, balanced and unbalanced states. Notions of time and space become blurred and the exhibition surrounds the visitors, offering them an unusual spatial experience.

Latifa Neyazi

Graduate Fashion Week 2018

“One of the boldest statement pieces of the week, even more so than the fluorescent collections! Neyazi’s huge puffy fat suit resembling garment was incredibly unusual. The ballooning dress took on a very unique silhouette.The models were send down the runway wearing headpieces which matched the round bunched bottom shaped dress. The brown, beige and burnt orange colour pallet evoked a bonfire and the huge blown up dresses adhere to a fire form.” Chloe Alexandra Lawrence

Eduard Galkin

Eduard Galkin presents unusual architectural projects with organic modulations that can develop to infinity as a vine can mold itself to any environment; it is not necessary to have a function or an end just to be able to grow.

Jacob Taekker

Apophenia Cloud Travel Apparatus
“…a visitor must first gear up in a simple uniform of gray booties, lab coat and adjust a safety-helmet-type harness to their head. This harness supports a grey rectangle of plastic positioned directly in front of one’s face, leaving only the periphery vision for navigation. My first assumption was that this blockage was somehow supposed to simulate an unusual visual disability. However, upon entering the designated darkened room, my ‘screen,’ caught the projection of a giant eye, which filled my vision like some early surrealist film.” Sarrita Hunn

Nohlab & Büşra Tunç

OCULUS
Oculus was a site-specific installation designed for Istanbul Design Biennale in 2016, and exhibited in Tophane-i Amire. A selection of HAS Architects’ projects is presented in a performance that blends digital technology with spatial design, forming a synthesis between the past and the present within the magical atmosphere of the historical Single-Dome Hall of the Imperial Arsenal. Taking the Single-Dome Hall as the focal point, the exhibition uses contemporary interpretations to alternate between old and new, whole and fragment, real and virtual, balanced and unbalanced states. Notions of time and space become blurred and the exhibition surrounds the visitors, offering them an unusual spatial experience.

Ei Wada

Toki Ori Ori Nasu – Falling Records
In this work, open reel tape recorders are placed on top of high pedestals and, as they play back, the magnetic tape unspools down into plastic receptacle below. The tape that accumulates in the container piles up as time passes, weaving an unusual pattern in the space. When the tape stops accumulating it is wound back up at high speed to a symphonic soundtrack. The pattern that had existed until then is extinguished and a new pattern is then woven.
FILE FESTIVAL

ANDREW HIERONYMI

move
File Festival
MOVE is an interactive installation divided into six distinct modules, JUMP, AVOID, CHASE, THROW, HIDE and COLLECT. Each module offers a single-user interaction, based on a verb corresponding to the action the participant is invited to perform. Each verb corresponds to a common procedure acted out by avatars during videogame play. Each module offers an interaction with abstracted shapes (circles, rectangles) behaving according to simplified rules of physics (collision, friction). Each module is color-coded with consistency, where the color red is used for the graphical element that poses the core challenge. Each module increases difficulty in a similar linear manner.What makes MOVE unusual is that unlike most computer vision or sensor based games like Eye-toy or Dance Dance Revolution, the participant IS the avatar, he is not seeing a representation of herself or an indirect result of her actions on a separate screen but instead interacts directly with the projected graphical constituents of the game. Because those graphical elements are non-representational they do not allow for a projection in a fictional space. The combination of abstracted shapes and direct interaction reinforces in the player the focus on the action itself (JUMP, AVOID, CHASE, THROW, HIDE or COLLECT) instead of an ulterior goal.

JULIA FULLERTON-BATTEN

Julia Fullerton-Batten is a worldwide acclaimed and exhibited fine-art photographer. Her body of work now encompasses twelve major projects spanning a decade of engagement in the field[…]Julia’s use of unusual locations, highly creative settings, street-cast models, accented with cinematic lighting are hallmarks of her very distinctive style of photography. She insinuates visual tensions in her images, and imbues them with a hint of mystery, which combine to tease the viewer to re-examine the picture, each time seeing more content and finding a deeper meaning. These distinctive qualities have established enthusiasts for her work worldwide and at all ends of the cultural spectrum, from casual viewers to connoisseurs of fine-art photography.

TOBIAS HUTZLER

Tobias Hutzler, a photographer / director based in New York City, creates photographs that showcase sculpture-like forms outlined by live human bodies. The unusual portraits, (because I have no idea of what else to call them) feature men and women in skin toned underwear, posing on top, near, and next to each other in strange, and involved poses.

IANNIS XENAKIS

Terretektorh
Terretektorh shows more concern for harmonic organization than the earlier, iconoclastic Pithoprakta, with its scatterings of knocking sounds and massed effects. Still, the concentration is decidedly on texture and movement, with narrow lines being bundled with a number of others in the same register to create a rawer sonic intensity that still has some basis in melody. Xenakis concentrates on the high and low registers, as did Varèse before him, and adds some unusual sound effects into the mix as well.

In Terretektorh and Persephassa, Xenakis creates the impression of movement by transferring musical material between groups of musicians using techniques developed from musique concrète. These works are further innovative because of the unique seating arrangements in which the space for the performers and audience are superimposed.
In this thesis,  demonstrating Xenakis’s early approach to spatial composition. The thesis builds on the work of other scholars and provides more insight as to how these fascinating pieces work.

Geoffrey Drake-Brockman

The Coppelia Project
via highlike submit

The Coppelia Project is inspired by the story about a clockwork girl from the 1870 ballet ‘Coppelia’ by Saint-Léon, Nuitter, and Delibes, based on a story by Hoffmann. It also draws the commonplace metaphor of clockwork music boxes, with the little ballerinas that pop up and rotate in front of a mirror when you open the lid. Coppelia is part of the traditional classical ballet repertoire and is performed frequently by ballet companies around the world. It belongs to a small group of enduring stories in Western Culture that directly address the limits of humanity when confronted by our creations. The Coppelia story is unusual in approaching this theme through love and attraction, rather than horror and revulsion, as emphasised by Mary Shelly in ‘Frankenstein’. The Coppelia story deals with some of the issues at the edge of humanity; machines interchangeable with persons, love and attraction confused at this boundary.

Genesis Belanger

Acquiesce
Genesis Belanger twists and stretches familiar objects into surreal scenarios with her stoneware, porcelain, and concrete sculptures. The Brooklyn-based artist frequently depicts detached limbs, misplaced teeth, and unusually located food in her work. One sculpture shows a mustard-topped hot dog disappearing into a handbag with a mouth-like zipper; another series dispenses rocks from dysfunctional quarter candy machines. This spring, a stoneware desk topped with flaccid pens, a tape-like tongue dispenser, and a drawer full of coping mechanisms was on view in the New Museum’s store window gallery.

PETER HAMMAR

Time Space Cube
Peter Hammar is a visual artist who creates mixed media collage paintings and installations. His work is in Flux and the status of the work is in question, fragmented, dislocated and failing, exploring the Meta qualities of art, mixing unusual materials with traditional practices. Multiple shaped collage canvases morph into hybrids in an attempt to re-address an ongoing query upon the visually apparent versus the embodied. Found objects altered and juxtaposed and by so, give a new order and meaning to installations that engage in a dialogue within the architectural space.

Irina Shaposnikova

Crystallographica
The futuristic curves highlighted the collection’s minimalistic inspiration. The unusual creations brought to mind robotic-like fixtures, while exuding elegance and grace. We fell instantly in love with the cold yet fascinating faceted dresses.

ARNE SVENSON

阿恩史云逊
Арне Свенсон
THE NEIGHBORS

Arne Svenson is self taught as a photographer, but his sensibility was largely formed by his early work as a therapist/educator working with severely disabled children. His vision embraces the unusual, quirky individuality of people and places and represents them with beauty, clarity and reverence. He creates most of his work within the controlled environment of the studio, and even when he ventures out to record the world, his vision is informed by the interior quality of his studio. Svenson works serially and obsessively on discrete projects which vary greatly, yet share these qualities. A sense of humor and fatalism allows Svenson to move freely from one obsession to the next, always manifest with extreme craft, diligence and love.

Anna Dumitriu

Bacteria Dress
Using one of the most unusual materials you could imagine, artist Anna Dumitriu transforms superbugs into unique items of clothing. The artist sterilizes strains of deadly bugs that kill tens of thousands of people across the US each year. She then uses the strains to embroider into dresses and quilts. Her work has a fascinating concept behind it, exploring the complex relationship between humans and bacteria.

Richard Wentworth

ريتشارد وينتوورث
リチャード·ウェントワース
ריצ’רד וונטוורת
Ричард Вентворт

Wentworth’s sculpture takes as its subject the semantics of the everyday world, taking readymade and frequently incongruous objects and arranging them in a fashion that forces us to recognise the drama inherent in that which we too easily dismiss as routine. His photography captures the unusual or counter-intuitive behaviour of things, treating the (generally urban) landscape as consisting of readymade works that merit the same attention as more traditional art objects.

RALPH NAUTA AND LONNEKE GORDIJN

Studio Drift
Ghost Chair

The GHOST collection by Studio DRIFT is a futuristic concept of a chair, a 3D image captured within the boundaries of its outer shell. The chairs are handmade by specialists from Europe using the best materials. A unique 3D technique is used to form unusual subsurface drawings inside the solid Plexiglass chairs. The image of the inner ghost is created by a reflection of light on tiny air bubbles.

Anouk Wipprecht

Dutch based designer Anouk Wipprecht is working in the emerging field of “fashionable technology”; a rare combination of sartorial knowhow combined with engineering smarts and style, she has in a very short period created an impressive body of tech-enhanced designs bringing together fashion and technology in an unusual way. She creates technological couture; with background in fashion design combined with engineering, science and interaction design, she creates systems around the body that tend towards artificial intelligence; projected as ‘host’ systems on the human body, her designs move, breath, and react to the environment around them.

BROOKHART JONQUIL

Brookhart Jonquil’s abstract sculptures expand on the discourse of postminimalist art. Using unusual and highly aestheticized construction materials and consumer goods—such as two-by-fours, mirrors, neon lights, and magicians’ flash paper—Jonquil mines the histories of postwar abstract sculpture and scientific imagery.

KENDALL BUSTER

ケンドールバスター
parabiosis

This variation on Parabiosis was commissioned by the Markel Corporation in Richmond, Virginia. It was designed and built specifically for an unusual cylindrical shaped boardroom with a high ceiling and clear story windows. Five separate forms were suspended at various heights, but when viewed from below in the boardroom they appeared to overlap and merge. These were non-identical forms, but of a like phenotype. They inhabited the region marked by the circular band of the clearstory windows and suggested a potential to float and reconfigure at any time.

ARNE SVENSON

阿恩史云逊
Арне Свенсон
THE NEIGHBORS

Arne Svenson is self taught as a photographer, but his sensibility was largely formed by his early work as a therapist/educator working with severely disabled children. His vision embraces the unusual, quirky individuality of people and places and represents them with beauty, clarity and reverence. He creates most of his work within the controlled environment of the studio, and even when he ventures out to record the world, his vision is informed by the interior quality of his studio.

Esther Stocker

ЭСТЕР СТОКЕР
에스더 스토커
以斯帖施特克尔
Unlimited Space

Italian installation artist Esther Stocker creates stunning geometric environments that can often be explored by the viewer. The construction of each piece appears to follow some type of strange equation, resulting in unusual linear patterns and planes that completely transform the physical pace.

JOHN POWERS

undulations
The combination of kinetic visual beauty and auditory irritation animates the gallery space. Undulations’ form and sound compliment the motorized bow of the nearby Violinist, thereby creating an unusual object-based performance within the gallery space.

Amanita Design

Samorost 3
Prague-based Amanita Design, creators of the award-winning Mechinarium, recently released what may be their best game yet: Samorost 3. This deeply immersive puzzle game spans the ecosystems of 9 unusual planets as you encounter strange inhabitants and unlock increasingly complex secrets to advance to the next level. Amanita Design’s approach to creating completely non-verbal/non-textual games relies heavily on intuition, sound design, and symbolism to create environments that are practically interactive artworks.

RICHARD WENTWORTH

ريتشارد وينتوورث
リチャード·ウェントワース
ריצ’רד וונטוורת
Ричард Вентворт

Wentworth’s sculpture takes as its subject the semantics of the everyday world, taking readymade and frequently incongruous objects and arranging them in a fashion that forces us to recognise the drama inherent in that which we too easily dismiss as routine. His photography captures the unusual or counter-intuitive behaviour of things, treating the (generally urban) landscape as consisting of readymade works that merit the same attention as more traditional art objects.

jati putra

Jati Putra Pratama turns landscape photos into surreal works of art by contorting the scenes to include unusual angles. The Jakarta, Indonesia, graphic designer made waves on Reddit after posting one of his pieces, spawning a flood of copy-cat work, and even a tutorial. Many online commentators write that Pratama’s work is reminiscent of the physics-defying scenes from the hit-film Inception, but this isn’t Pratama’s only style: his Instagram features more traditional (if there can be such a thing) surreal photos as well.

Grupa Sędzia Główny

Hommage à Zofia Kulik

The group Sedzia Glowny (Chief Judge)—Karolina Wiktor and Aleksandra Kubiak—has radicalized the Polish performance-art scene. Since 2001, this unusual duo has been pushing the limits of human exhaustion to the further point of serious health conditions. By treading difficult paths, and striking the most disturbing and confusing chords, they have explored the sensual and psychological phenomena with their audiences, which include perversion, cruelty and masochism. They have tested the boundaries of gender roles under extreme conditions, experimented with games and role-playing between genders, as well as with the pleasures and responsibilities that come with power. The exhibition documents, reconstructs and closes the first stage of their activities, interrupted by Karolina Wiktor’s serious illness—the stage after which, as the artists themselves admit, the group will never be the same again.

david lynch

ДЭВИД ЛИНЧ
ديفيد لينش
大卫·林奇
デビッドリンチ
데이비드 린치
mulholland drive
A dark-haired woman is the sole survivor of a car crash on Mulholland Drive, a winding road high in the Hollywood Hills. Injured and in shock, she makes her way down into Los Angeles and sneaks into an apartment. Later that morning, an aspiring actress named Betty Elms arrives at the apartment, which is normally occupied by her Aunt Ruth. Betty is startled to find the woman, who has amnesia and calls herself “Rita” after seeing a poster for the film Gilda starring Rita Hayworth. To help the woman remember her identity, Betty looks in Rita’s purse, where she finds a large amount of money and an unusual blue key.
cinema

KAZUHIRO KOJIMA

moon tensegrity membrane structure

This is an experimental housing complex that sought to regenerate the shops-cum-houses in an old area of Hanoi, Vietnam. This district, popularly known as “the 36th street district”, is composed primarily of houses inhabited by traditionally large Chinese families. The buildings have narrow frontages and an unusually extended depth of 70-80 m. These high-density, low-rise buildings were considered to be a comfortable domestic environment until the changes of government in Vietnam during the 20th century.
Han,” became such a high-density city (1,000 people per hectare} that many families began to live together within one unit and even to transform courtyards into actual rooms. As a result the standard of living deteriorated.

ANNE HARDY

Residual Balance

The type of objects she chooses have ranged from large antlers, brightly coloured cables, old Christmas trees, light bulbs, American basketballs, orange balloons, scientific test tubes and even butterflies. Hardy puts these everyday objects together and transforms them into unusual, almost dreamlike, environments which can be unnerving with their themes of abandonment and desolation.