FABIO ANTINORI AND ALICJA PYTLEWSKA

Contours
London-based creative laboratory Bare Conductive was invited to team up with designers Fabio Antinori and Alicja Pytlewska in order to develop a large-scale metaphor for the idea of breathing life into a collection of responsive textile skins. ‘Contours’ is at the core of the interactive tapestry installation; a series capacitive sensors are applied to the suspended fabric substrates using conductive paint. These sensors react to the presence of a person within the vicinity and track their movements, outputting a constantly modulated ambient soundscape reminiscent of medical research environments. The abstract geometric ornamentation connects the tapestries’ individual sensors to form giant panels, serving as an acoustic feedback loop that alludes to the relationship between science and the body.

Paul Vanouse

Labor
What does labor smell like? Labor is a dynamic, self-regulating art installation that re-creates the scent of people exerting themselves under stressful conditions. There are, however, no people involved in making the smell – it is created by bacteria propagating in the three glass bioreactors. Each bioreactor incubates a unique species of human skin bacteria responsible for the primary scent of sweating bodies: Staphylococcus epidermidis, Corynebacterium xerosis and Propionibacterium avidum. As these bacteria metabolize simple sugars and fats, they create the distinct smells associated with human exertion, stress and anxiety. Their scents combine in the central chamber with which a sweatshop icon, the white t-shirt, is infused as the scents are disseminated. The scent intensifies throughout the exhibition.

Thomas Feuerstein

NYMPHAE
Manna Sculpture
The sculptures MANNA MACHINE are photobioreactors in which algae (Chlorella vulgaris) grow. The tubes and hoses form a drawing in space and are used for photosynthesis, similar to the leaves of a plant. The resulting biomass is filtered, dried and processed into pigment.

Kino

MIT Media Lab, Stanford University
This work explores a dynamic future where the accessories we wear are no longer static, but are instead mobile, living objects on the body. Engineered with the functionality of miniaturized robotics, this “living” jewelry roams on unmodified clothing, changing location and reconfiguring appearance according to social context and enabling multitude presentations of self. With the addition of sensor devices, they transition into active devices which can react to environmental conditions. They can also be paired with existing mobile devices to become personalized on-body assistants to help complete tasks. Attached to garments, they generate shape-changing clothing and kinetic pattern designs–creating a new, dynamic fashion.
It is our vision that in the future, these robots will be miniaturized to the extent that they can be seamlessly integrated into existing practices of body ornamentation. With the addition of kinetic capabilities, traditionally static jewelry and accessories will start displaying life-like qualities, learning, shifting, and reconfiguring to the needs and preferences of the wearer, also assisting in fluid presentation of self. We envision a new class of future wearables that possess hybrid qualities of the living and the crafted, creating a new on-body ecology for human-wearable symbiosis.

AMY KARLE

regenerative reliquary
Leveraging the intelligence of human stem cells, she created “Regenerative Reliquary”, a bioprinted scaffold in the shape of a human hand design 3D printed in a biodegradable pegda hydrogel that disintegrates over time. The sculpture is installed in a bioreactor, with the intention that human Mesenchymal stem cells (hMSCs from an adult donor) seeded onto that design will eventually grow into tissue and mineralize into bone along that scaffold.

Lawrence Malstaf

FILE SAO PAULO 2017
OVERVIEW

Astronauts who were able to observe planet Earth from outer space for the first time, all experienced a strong emotional reaction later called the overview effect. A euphoric feeling of oneness with the planet and all living beings as a collective biotope where ‘my molecules are yours’ and vice versa and individuality seems an illusion.
The Overview-installation consists of a motorized video screen that can slowly pan, tilt and lift. The screen is 3m x 4m wide and has LED light on the backside. An abstracted globe is projected on the front.

Gaspard et Sandra Bébié-Valérian

Viridarium / Bioréacteur de spiruline
Gaspard and Sandra Bebie-Valérian will present Viridis. Viridis is a global project that relies on different modules, the main being an online video game, immersive, plus an installation made of spirulina bioreactors and a set of videos and sounds. While Viridis is mainly available on the internet, the two artists, at this occasion, will present it out of the screen, they will deploy and spread it in several modules.
Viridis is a unique game experience combining adventure, survival, and an actual operating spirulina community management. Through the video game, the community can directly affect and interact with a real operating spirulina farm, managed by the artists.

ecoLogicStudio

BioBombola
The Coral
Home Algae Garden
In June 2020 ecoLogicStudio has devised BioBombola, a pioneering project that invites individuals, families and communities to cultivate a domestic algae garden – a sustainable source of vegetable proteins. BioBombola absorbs carbon dioxide and oxygenates homes more effectively than common domestic plants while fostering a fulfilling daily interaction with nature. Each BioBombola is composed of a single customized photobioreactor, a one metre tall lab grade glass container, filled with 15 litres of living photosynthetic Spirulina strain and culture medium with nutrients.

Thomas Feuerstein

PROMETHEUS DELIVERED

The marble sculpture PROMETHEUS DELIVERED – a replica of Prometheus Bound by Nicolas Sébastien Adam (1762) – is slowly decomposed by chemolithoautotrophic bacteria. The acidic process water from the bioreactor KAZBEK penetrates the body of the sculpture via tubes and runs off the surface of the stone. The limestone turns into gypsum while the sculpture slowly dissolves. The biomass of the bacteria is the energy source for human liver cells from which the organic sculpture OCTOPLASMA grows. Inorganic stone turns into organic meat. PROMETHEUS DELIVERED is a play on words, referring to birth in the sense of “delivery”, and to the central importance of the liver in myth.

Scenocosme

Matieres Sensibles
file festival 

Matières sensibles est une série de sculptures réalisées à partir de feuilles de placage de bois très fines et délicates. Ces feuilles de bois possèdent des zones tactiles sonores distinctes qui suivent les veines naturelles du bois. Nos recherches nous ont permis de développer un processus artistique et technique invisible et délicat. Ce travail minutieux nous donne ainsi la possibilité de composer une partition sonore sensible qui se révèle au contact des différents dessins du bois. Nous avons inventé ce procédé de Bio hacking que nous nommons “marqueterie interactive”.Nos sculptures de bois produisent des sons lorsque que les spectateurs les frôlent. Elles frémissent, ronronnent, crissent… émettent des timbres sonores variés. Nous utilisons ici les sons pour stimuler un comportement gestuel et haptique.Ces sculptures de bois proposent une relation intime et sensorielle entre le bois et le corps du spectateur en révélant une mémoire sonore au contact physique de la matière.Depuis plusieurs années, nous inventons des oeuvres interactives qui mettent en scène les éléments naturels et les corps des spectateurs. Dans cette œuvre, nous utilisons le bois comme une surface interactive sensible. En interprétant cette sensorialité nous rappelons que notre environnement est fait non pas de choses inertes, mais vivantes, réactives. L’énergie électrostatique du corps humain est l’élément déclencheur de cette œuvre. Les zones interactives suivent exactement les veines du bois.
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JAMES LAW CYBERTECTURE INTERNATIONAL

Cybertecture Egg
Cybertecture is the revolutionary concept that provides a symbiotic relationship between the urban fabric and technology. Pioneered in 2001, Cybertecture forges both the hardware of the built environment and software systems and technologies from the micro to macro scales of development.The genesis of Cybertecture is in response to man’s progress into the 21st century, where working and living environments need to adapt and evolve to cope with the demands of modern working life. It plays an integral part in this evolution by providing awareness and connectivity via seamless integration of technology into the fabric of space.Cybertecture designs, from technology, products and interiors to systems, buildings and masterplans, allow flexibility and accessibility to inform, adapt, react, communicate, manipulate and control environments, whilst being sustainable and environmentally considered in application and context.Cybertecture embraces the future through continuous innovation and evolution of design and technology. It provides a myriad of solutions, all of which are diverse in individual application but holistic to the overall user environment, and always being integrated with innovation being pursued.