EVA PAPAMARGARITI

Liminal Beings
Liminal Beings explores the concept of automaton and the different anthropomorphic forms and functions embedded within its ontology. Automata, since ancient times, have been standing on the verge of two states, developing machinic and human characteristics simultaneously – in reality, and in the collective consciousness. They are trained to execute and learn respective actions and procedures, thus creating an uncanny, awkward state, trapped in limbo between diverse conditions of existence.

Harrison Pearce

Defence Cascade
In the installation inflated silicone forms are suspended amidst an austere metal structure, and are prodded by automated rods. Set to contrastingly beautiful music by composer Alex Mills, which is punctuated by the industrial sounds of the mechanised device, the art work looks like a science experiment, or some kind of torture device, and you may find yourself anthropomorphising the poor, inflated bags which are at the mercy of their mechanical environment.

Tomas Saraceno

Moving atmospheres
Moving Atmospheres, the tenth Garage Atrium Commission curated by Iaroslav Volovod, is a partially mirrored sphere suspended in the air, propelling us towards an Aerocene epoch. We call towards this new era with Aerocene. For more than a decade we have been imagining a world free from the carbon, extractivism, capitalism and patriarchy that fuels some forms of life, a new way of being with the atmosphere and emissions-free travel, free from solar panels, lithium, helium, hydrogen and fossil fuels. This new era stands in stark contrast to the lingering eco-traumas of the Anthropocene, the current geological age in which some human capitalistic activity has been the dominant influence on climate and the environment.

Rasa Smite & Raitis Smits

Swamp Radio
Swamp Radio gets beyond our anthropocenic reality, and maintains connections between the humans and other species. By artistic interventions and transmitting interfaces, the Swamp Radio is turned into a social media megaphone for invisible and inaudible actors of nature. The artists are installing microbial fuel cells, environmental monitoring sensors and transmitting devices to transform the swamps into dynamic power plants and the 21st century multi-voiced broadcast media.

iris van herpen

sensory seas
runway LOOK 08

“The first threads of inspiration came from the Spanish neuroanatomist Ramón y Cajal. He wanted to uncover something that no one had yet understood.
Sensory seas’ holds a microscope over the indelible nuances between the anthropology of a marine organism, to the role of dendrites and synapses delivering infinite signals throughout our bodies. It enchants the attention of how two processes of torrential messaging exist in an uninterrupted state of flux. The collection consists 21 silhouettes that illustrate a portrait of liquid labyrinths, where dresses spill onto the floor in elegant train and pigments gather in cloudedpools of blues and lilac, leaking into one another like marble.” Joanna Klein

ELIŠKA SKY

Eco Warriors

A Beginner’s Guide for Eco Warriors is inspired by the current dramatic changes in Earth’s ecosystem due to the human impact, the so-called age of Anthropocene. This short film represent, with certain level of exaggeration, tips and inspirations how to lower your ecological footprint and contribute to the slowing down of global warming and the protection of natural habitats. This short film then becomes a small guide for Eco Warriors and urges for reflection and reaction from each of us.

Bill Vorn

Prehysterical Machine

The Prehysterical Machine has a spherical body and eight arms made of aluminum tubing. It has a sensing system, a motor system and a control system that functions as an autonomous nervous system (entirely reactive). The machine is suspended from the ceiling and its arms are actuated by pneumatic valves and cylinders. Pyroelectric sensors allow the robot to detect the presence of viewers in the nearby environment. It reacts to the viewers according to the amount of stimuli it receives. The perceived emergent behaviors of this machine engender a multiplicity of interpretations based on single dynamic pattern of events.The aim of this project is to induce empathy of the viewer towards a “character” which is nothing more than an articulated metal structure. The strength of the simulacra is emphasized by perverting the perception of the creature, which is neither animal nor human, carried through the inevitable instinct of anthropomorphism and projection of our internal sensations, a reflex triggered by any phenomenon that challenges our senses.
FILE FESTIVAL

Luisa Whitton

Asuna (android)
A- Lab, Tokyo
Luisa Whitton is a multidisciplinary artist working in photography, text, and video. Guided by an interest in portraiture and technology, her practice involves extensive research into the power and implications of anthropomorphising technology and its precarious relationship to the uncanny.

olga kisseleva

anthropOcean

AnthropOcean, interactive project created by the artist-researcher Olga Kisseleva, brings the public to question its implication in an environment which we keep adjusting to our aspirations, with a particular focus on the ocean. At the heart of this project is an online database dedicated to climate change and to the broader ties between ocean, climate and society. This database is the source of all visual displays seen by the public and it also has an interactive dimension: the public itself is able to feed the database thanks to a specific barcode. In other words, the art piece takes the shape of a visual display installation composed of digital objects that it visually maps and connects to one another.

ALAN RATH

آلان راث
Watcher VIII
Alan Rath erkundet die Schnittstelle von Kunst und Technologie und macht Elektronik mit seinen elektrischen, kinetischen und Roboterskulpturen zu einer Kunstform. Wall Throbber (1998) zum Beispiel ist ein Gerät aus Aluminium, Elektronik, einem Lautsprecher und Leuchten, bei dem eine rote Kugel sanft abprallt. Neuere Arbeiten enthalten digitale Medien wie bewegte Bilder auf eine Weise, die die Technologie humanisiert. In Watcher VII (2011) zeigen zwei Bildschirme Nahaufnahmen ausdrucksstarker menschlicher Augen, die aus beiden Seiten einer anthropomorphen Weißmetallstruktur herausragen. Er verleiht diesen Skulpturen lebensechte Qualitäten und geht davon aus, dass Menschen menschliche Qualitäten auf Aufforderung auf Maschinen projizieren und sie sogar als Persönlichkeiten wahrnehmen. Die Arbeit zelebriert das Potenzial der Technologie für das Gute und spielt gleichzeitig auf die Gefahren an, die unter der Oberfläche lauern.

GENERAL MOTORS AND RALPH MOSHER

Walking Truck -Cybernetic Anthropomorphous Machine

In den 1960er Jahren bauten General Electric und Ralph Mosher einen 3000 Pfund schweren Vierbeiner namens “The Walking Truck”. Obwohl sich der Walking Truck nie durchgesetzt hat, können Sie sich immer noch fantastisches Filmmaterial dieses vierbeinigen Versorgungsfahrzeugs in Bewegung ansehen. Jahrzehnte bevor Roboter wie Big Dog und Quattroped auf die Bühne kamen, untersuchten Robotiker die praktischen Anwendungen von Lauffahrzeugen. Im Jahr 1962 stellte The Times Record fest, dass die US-Armee ein Roboter-Pack-Biest untersuchte: Der Mechanismus, für den der Boston Ordinance District einen Studienvertrag vergeben hat, würde als “Pedipulator” bezeichnet. Es wäre für unwegsames oder schlammiges Gelände ausgelegt und seine 12-Fuß-Beine würden mit einer Geschwindigkeit von 35 Meilen wandern. Der menschliche Bediener, der direkt mit dem Mechanismus verbunden wäre, würde in die große Maschine gehen und die 12-Fuß-Beine würden nehmen die gleichen Schritte. Die Arme der Maschine würden den Bewegungen der Arme des Bedieners folgen.