highlike

The Great Animal Orchestra

Bernie Krause

Bernie Krause is one of the world’s experts in natural sound, and here we listen through Krause’s ears as he collects the sounds of purring jaguars, snapping shrimp, cracking glaciers–and the roar of the wild. It is an intensely personal narrative of life as it hits the ears, and of the planet‘s deeply connected natural sounds and music.

tabor robak

balenciaga collaboration
A 25 minute video loop with previously unreleased tracks by DJ Hell, made in collaboration with Balenciaga.

Here is a dramatic tension in his work between the real and the imagined in his use of often-appropriated digital objects to create virtual landscapes, which frequently contain elements – animals, machines, fragments of videogames – that are recognisable from our day to day life. This creates a symbiotic relationship between the digital and the real. In a very real way digital space has now become an intangible reality. The worlds built by Robak have a distinctly cinematic sensibility that hyperbolises the shine and dramatic effects of 3D rendered animation. The aesthetic of his work is supremely important, drawing the viewer into a truly alluring, indulgent and strangely gratifying environment. There is a further challenge to the void between high-art and the worlds of 3D animation and gaming, in the intersection between depiction and simulation. This can be partially attributed to the vernacular of advertising Robak is so proficient at utilising.

Ting-Tong Chang

Robinson
FILE FESTIVAL SAO PAULO 2016
The piece “Robinson” is part of Ting-Tong Chang’s new body of work investigating the history of automatons in Europe as a means of exploring utopian visions. The word “automaton” is often used to describe self-moving machines, especially those that have been made to resemble human or animal actions. From Jacques de Vaucanson’s Digesting Duck (1739) to Andreas Jakob Graf Dietrichstein’s Mechanical Theatre (1752), automatons have entertained kings and princesses, taught moral lesson to citizens and raised deep philosophical questions

Shaun Hu

Internet of Everything: All Connections
‘Internet of Everything: All Connections’ is a piece of work that connects human, animals, plants, bacteria, environment, compound and equipment using the Internet. It consists of seven parts. One part affects the other by sequence. It doesn’t have a starting point or an ending point in this connection – because they are an interlocking loop structure. The weak bio-electricity of the human body is passed to the bacteria, Proteus. The bacteria starts to vibrate due to the electrical stimulation. Its motion is captured by the microscope and input to Max in real time. Data arising from the change in value in the bacteria movement controls the next part.

SUNG ROK CHOI

Great Chain of Being
FILE FESTIVAL
The great chain of being, an ancient philosophical concept, attempted to explain the structures and relationships of the world as a form of hierarchy or set of strata. This philosophical idea is here expressed in the form of the entities that constitute the contemporary world. The philosophers of the past believed that the structure of the world had at its top a god, and that beneath there were angels, animals, plants, and elements. But this conception of the world, as a result of the changes in civilization and culture, resulted in the elements that constitute the world undergoing a transition and sustaining an unforeseen hierarchy. The works of art depict the contemporary structure in the form of robots, machines, people, animals, and virtual or digital entities. Within virtual systems, these entities undergo a process of creation, arrangement, use, disposal and recycling, through which they emerge and disappear. The work depicts the stories emerging from these processes, against the background of a systemically designed landscape akin to a factory.
video

TING-TONG CHANG

Robinson
FILE FESTIVAL
A obra “Robinson” faz parte do corpo de trabalho de Ting-Tong Chang que investiga a história dos autômatos na Europa como meio de explorar visões utópicas. A palavra “autômato” é freqüentemente usada para descrever máquinas que se movem sozinhas, especialmente aquelas que foram feitas para se assemelhar a ações humanas ou animais. Do Pato Digesting de Jacques de Vaucanson (1739) ao Teatro Mecânico de Andreas Jakob Graf Dietrichstein (1752), os autômatos divertiram reis e princesas, ensinaram lições morais aos cidadãos e levantaram questões filosóficas profundas.

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“Robinson” is part of Ting-Tong Chang’s body of work investigating the history of automata in Europe as a means of exploring utopian visions. The word “automaton” is often used to describe machines that move by themselves, especially those that are made to resemble human or animal actions. From Jacques de Vaucanson’s Duck Digesting (1739) to Andreas Jakob Graf Dietrichstein’s Mechanical Theater (1752), automatons entertained kings and princesses, taught moral lessons to citizens, and raised deep philosophical questions.

UVA UNITED VISUAL ARTISTS

أوركسترا حيوانية عظيمة
دعت Fondation Cartier الفنانين المرئيين المتحدون للتعاون في The Great Animal Orchestra ، وهو معرض يحتفي بعمل الموسيقي وخبير الصوت الحيوي والعالم بيرني كراوس. قام Krause بتسجيل الحيوانات لمدة 45 عامًا وجمع مجموعة من أكثر من 5000 ساعة من تسجيل الأصوات لأكثر من 15000 نوع فردي في بيئاتهم الطبيعية من جميع أنحاء العالم. ربط النهج الإبداعي لـ UVA معًا عناصر محتوى المعرض المختلفة في جميع أنحاء مساحة الطابق السفلي – مشاهد صوتية ، وبرامج طيفية وأعمال فنية – في تجربة متماسكة وغامرة تُضفي أبعادًا ثلاثية على تسجيلات Krause وتقترح مشاهد من العالم الطبيعي. تشكل الرسوم الطيفية منظرًا طبيعيًا تجريديًا ، وهو تفسير للمواقع العالمية المختلفة وأوقات اليوم التي قام فيها Krause بعمل التسجيلات الأصلية بطريقة تغلف الجمهور وتشجعهم على البقاء في الفضاء.

MARSHMALLOW LASER FEAST

En los ojos del animal
En los ojos del animal, un viaje a través de la cadena alimentaria, es una interpretación artística de las perspectivas sensoriales de tres especies británicas. Creada con escáneres Lidar, vehículos aéreos no tripulados (UAV) o drones y cámaras de 360 ​​° a medida, la pieza está configurada en un paisaje sonoro binaural utilizando grabaciones de audio provenientes de Grizedale Forest en el norte de Inglaterra.

UVA UNITED VISUAL ARTISTS

Tolles Tierorchester
Die Fondation Cartier lud United Visual Artists ein, an der Ausstellung The Great Animal Orchestra mitzuarbeiten, in der die Arbeit des Musikers, Bioakustikers und Wissenschaftlers Bernie Krause gefeiert wird. Krause zeichnet seit 45 Jahren Tiere auf und hat eine Sammlung von mehr als 5.000 Stunden Klängen von über 15.000 einzelnen Arten in ihren natürlichen Lebensräumen aus aller Welt zusammengetragen. Der kreative Ansatz von UVA verband die verschiedenen Elemente des Ausstellungsinhalts im gesamten Kellerraum – Klanglandschaften, Spektrogramme und Kunstwerke – zu einer zusammenhängenden, eindringlichen Erfahrung, die Krauses Aufnahmen dreidimensionalisiert und Szenen aus der Natur vorschlägt. Die Spektrogramme bilden eine abstrakte Landschaft, eine Interpretation der verschiedenen globalen Orte und Tageszeiten, zu denen Krause die Originalaufnahmen auf eine Weise gemacht hat, die das Publikum einhüllt und es ermutigt, im Raum zu verweilen.

Yves Netzhammer

Vororte der Körper

Yves Netzhammer uses emblematic language for the visualisation of his between worlds. His digital worlds are peopled by a recurring stock of objects and figures both animal and human. Object and subject worlds touch and penetrate each other, merge or split away.Life appears to be in a constant flow: phases of construction alternate with those of decay.

UVA United Visual Artists

Great Animal Orchestra
The Fondation Cartier invited United Visual Artists to collaborate on The Great Animal Orchestra, exhibition that celebrates the work of musician, bio-acoustician and scientist Bernie Krause. Krause has been recording animals for 45 years and has amassed a collection of more than 5,000 hours of sounds  recording of over 15,000 individual species in their natural habitats from all over the world. UVA’s creative approach linked together the various exhibition content elements throughout the basement space — soundscapes, spectrograms and art works — into a cohesive, immersive experience that three-dimensionalises Krause’s recordings and suggests scenes from the natural world. The spectrograms form an abstract landscape, an interpretation of the various global locations and times of day that Krause made the original recordings in a way that envelops the audience and encourages them to linger in the space.

Shinseungback Kimyonghun

Cloud Face
Humans see figures in clouds: animals, faces and even god. This kind of perception also appears in machine vision. Face-detection algorithms sometimes find faces where there are not any.’Cloud Face’ is a collection of cloud images that are recognized as human faces by a face-detection algorithm. It is a result of machine vision’s error but they often look like faces to human eyes too. Humans, yet, know these are not actual faces. Humans rather imagine faces from the clouds. Here, the error of machines and the imagination of humans meet.

ANOUK WIPPRECHT

PANGOLIN DRESS

The Pangolin Scales Project demonstrates a 1.024 channel BCI (Brain-Computer Interface) that is able to extract information from the human brain with an unprecedented resolution. The extracted information is used to control the Pangolin Scale Dress interactively into 64 outputs.The dress is also inspired by the pangolin, cute, harmless animals sometimes known as scaly anteaters. They have large, protective keratin scales covering their skin (they are the only known mammals with this feature) and live in hollow trees or burrows.As such, Pangolins and considered an endangered species and some have theorized that the recent coronavirus may have emerged from the consumption of pangolin meat.Wipprecht’s main challenge in the project’s development was to not overload the dress with additional weight. She teamed up 3D printing experts Shapeways and Igor Knezevic in order to create an ‘exo-skeleton like dress-frame (3mm) that was light enough to be worn but sturdy enough to hold all the mechanics in place

Tzu-Jung (Dexter) Huang

Meta-prosthesis
‘Meta-prosthesis’ explores the potential of synthesising the natural and artificial to increase the performance of environmental design. Through capitalising on the formal and compositional expressions derived from animalistic attributes, the performance of materials and environment can be enhanced. The project for a theraputic centre has a highly-articulated envelope which is achieved by manipulating the geometry, from the microscale to the macro. This includes: material typology, texture typology, surface typology and building typology. The resultant patterns are informed, generated and tested through computational algorithms and scientific understanding to satisfy different programmatic criteria, regulating the environment.

thomas thwaites

GoatMan

I tried to become a goat to escape the angst inherent in being a human. The project became an exploration of how close modern technology can take us to fulfilling an ancient human dream: to take on characteristics from other animals. But instead of the ferocity of a bear, or the perspective of a bird, the characteristic most useful in modern life is something else; being present in the moment perhaps.

Anyway I ended up in the Alps, on four legs, at a goat farm, with a prosthetic rumen strapped to my chest, eating grass, and becoming a goat.

HeeWon Lee

INFINITY III
Infinity III est une invitation à un voyage mental perturbant créé à partir d’images de synthèses. Dans la continuité de son travail autour des cycles naturels (avec la série d’installations « Infinity »), HeeWon Lee nous projette au coeur de nuées d’oiseaux lumineuses et évanescentes… En évoluant dans ce ballet animal, la notion de temporalité et d’espace s’effacent.

SIMON CHRISTOPH KRENN

Parasitic endeavours
Simon Christoph Krenn’s 3D animation, Parasitic Endeavours, initially started out as the creative wanting to explore distorted perspectives on human evolution. “I think my main inspiration came from nature and its creative forces themselves. I used to study zoology at university and was especially fascinated by evolutionary biology and the development of animal morphologies. I realized the video’s strange and somehow creepy potential and decided to push the animation even more into this direction.”

Thomas Depas

Princess of Parallelograms
What will happen when our imagination itself is externalized in machines? Artificial intelligence constructs its own world-truth that is beyond our sensory perception. Generative Adversarial Networks (GANs) use algorithms to synthesize and generate images in a completely new way. These images have almost uncanny aesthetic characteristics, seeming to emerge from an ocean of data, a kind of pixel soup. Rather as if we were observing the emergence of artificial thought.” The machine learns to understand the “essence” of a thing, be it an animal, the face of a celebrity or a body of text. It is then able to generate new images of this thing, including faces of celebrities who do not exist, mutant animals, or new texts. Eventually, AI will be capable of instantaneously and dynamically emulating all representations. The era of the optical machine and the capture of reality will then be at an end, supplanted by the era of machines that generate their own reality.

Marshmallow Laser Feast

In the Eyes of the Animal
In the Eyes of the Animal, a journey through the food chain, is an artistic interpretation of the sensory perspectives of three British species. Created using Lidar scans, unmanned aerial vehicles (UAVs) or drones & bespoke 360° cameras, the piece is set to a binaural soundscape using audio recordings sourced from Grizedale Forest in the north of England.

Ka Fai Choy

Synchrometrics

Can we design future memories for the body?
Is the body itself the apparatus for remembering cultural processes?Prospectus For a Future Body proposes new perspectives on how the body remembers and invents technological narratives. Central to the project is the study of body movement in dance: How it can evolve, adapt or re-condition to possible futures?Eternal Summer Storm explores the concept of muscle memory transfer as an alternative form of interactive cultural continuities. This concept prototype speculates on a future digital library of body movements or dance techniques that can be experienced beyond the audio-visual conventions. Eternal Summer Storm attempts to recreate legendary Japanese dancer Tatsumi Hijikata’s Butoh dance choreography and experience in ‘A Summer Storm’ (1973) from archival footages.Bionic Movement Research is a collection of experiments on the process of designing digital muscle memory for the body. Inspired by Luigi Galvani discovery (1780) of animal electricity in the human body, these experiments appropriate the techniques of electrical nerve stimulation to choreograph artificial muscle contraction and body movement.

ROBERT WILSON

بوب ويلسون
鲍伯·威尔逊
בוב וילסון
ロバート·ウィルソン
밥 윌슨
Боб Уилсон
VOOM PORTRAITS
ISABELLA ROSSELLINI

…Robert Wilson does not portray only famous personalities, such as Isabella Rossellini, Brad Pitt, or Caroline von Monaco, but also unknown people and animals who have until now escaped artistic representation, such as a street dancer or a frog. In precisely these stagings, Wilson’s complex visual and sound languages reach their climax, namely, a celebration of empathy: anonymous people become divas, neutral beings achieve cult status. Wilson’s video portraits thus have a cognitive function. Within the history of portrait painting and photographic portraits, especially staged photography, his staged portraits present not only a pinnacle of accomplishment, but also, first and foremost, a climax that is groundbreaking.

Alexander Raskatov

A Dog’s Heart
Dutch National Opera
Libretto by Cesare Mazzonis
based on a novella by Mikhail Bulgakov

A Dog’s Heart is based on the book of the same name that the Russian writer Mikhail Bulgakov wrote in 1925 and which was banned for decades due to social criticism. It is a masterly “modern” parable in which Soviet society, which was still young at the time, is shrewdly filleted. A starving mutt is used by a doctor as a pilot project. He will have human testes and a pituitary gland implanted. Subsequently, however, the mutated animal develops into an unscrupulous human criminal. The only option is to surgically return the animal to a dog.

KRIS VERDONCK

I / II / III / IIII

In I/II/III/IIII, choreographer and visual artist Kris Verdonck transforms the stage into a life-size dollhouse. Four female ICK-dancers – not unlike marionettes – are floating in mid-air, suspended from a huge machine. A solo, a duet, a trio and a quartet follow one another in this choreography of identical movements. A game of surrendering to the machine and at the same time, searching for control. The images evoked by I/II/III/IIII are confusing and ambiguous: the dancers almost look like graceful, fragile swans … but they also remind us of animal carcasses being dragged along, floating angels, falling human bodies and everything in between.

BR41N.IO

Mindscapes
The BR41N.IO Hackathon brings together engineers, programmers, physicians, designers, artists or fashionistas, to collaborate intensively as an interdisciplinary team. They plan and produce their own fully functional EEG-based Brain-Computer Interface headpiece to control a drone, a Sphero or e-puck robot or an orthosis with motor imagery. Whenever they think of a right arm movement, their device performs a defined action. The artists among the hackers make artful paintings or post and tweet a status update. And hackers who are enthusiasts in tailoring or 3D printing give their BCI headpiece an artful and unique design. And finally, kids create their very own ideas of an interactive head accessory that is inspired by animals, mythical creatures or their fantasy.

Daniel Arsham

다니엘 아샴
ДАНИЭЛЯ АРШАМА
Connecting Time
‘Connecting Time’ is a survey show with works spanning Arsham’s entire career. Included are four at first glance ‘conventional’ architectural interventions that subtly manipulate the physical environment to create surrealistic settings. Fitness gear and objects rooted in pop culture are presented in eroded form as though excavated from some archaeological site, while swaddled animalistic figures recall the work of Christo or Man Ray, but with a playful, childlike twist.

Karlheinz Stockhausen

SONNTAG aus LICHT

Sonntag aus Licht takes as its subject our solar system and the relationships of all the planets that orbit the sun. In this opera, the earth and life on it is represented as the result of the union of light and water. These two elements are presented in the first scene, and the rest of the opera celebrates the evolution of life, of plants, animals, humans, and above all this the planets, moons, and heavenly constellations. The opera has a pronounced ritualistic and meditative character, with very little that can be described as dramatic action.

David O’Reilly

Everything
FILE GAMES 2017
Everything is an interactive experience where everything you see is a thing you can be, from animals to planets to galaxies and beyond. Travel between outer and inner space, and explore a vast, interconnected universe of things without enforced goals, scores, or tasks to complete. Everything is a procedural, AI-driven simulation of the systems of nature, seen from the points of view of everything in the Universe.

DAVID ALTMEJD

大卫·阿尔特米德

Dans son travail de réflection, il y a de l’érotique et de l’onirique en quantité, et son intérêt pour la transformation des corps nous place d’emblée du côté d’un rapport intime et empathique à ses grands lycanthropes qui nous ressemblent, captés en pleine transformation et comme coincés quelque part entre l’humain et l’animal, le vivant et le minéral.

Ses oeuvres sont complexes et souvent autoréférentielles : des moulages et des objets sont mis en scène dans un décor exubérant, chargé d’ornements, de bijoux, de breloques et de toutes sortes de choses scintillantes. Il y a des fleurs aussi, des écureuils naturalisés, des ossements, des cheveux synthétiques, des cristaux, le morbide toujours inextricablement mêlé à une étrange beauté qui n’est jamais très loin du monde de l’enfance. Il y a aussi l’idée de la décapitation, de la douleur et de la violence.

Bill Vorn

Prehysterical Machine

The Prehysterical Machine has a spherical body and eight arms made of aluminum tubing. It has a sensing system, a motor system and a control system that functions as an autonomous nervous system (entirely reactive). The machine is suspended from the ceiling and its arms are actuated by pneumatic valves and cylinders. Pyroelectric sensors allow the robot to detect the presence of viewers in the nearby environment. It reacts to the viewers according to the amount of stimuli it receives. The perceived emergent behaviors of this machine engender a multiplicity of interpretations based on single dynamic pattern of events.The aim of this project is to induce empathy of the viewer towards a “character” which is nothing more than an articulated metal structure. The strength of the simulacra is emphasized by perverting the perception of the creature, which is neither animal nor human, carried through the inevitable instinct of anthropomorphism and projection of our internal sensations, a reflex triggered by any phenomenon that challenges our senses.
FILE FESTIVAL

DUMBTYPE

LOVERS
Computer-controlled, five-channel video/sound installation with five video projectors, eight-channel sound system, and slide projectors […] As an image, a pair of lovers often suggests a castle of exclusion. With the sexual liberation of the last few decades, the word now has more to do with physical coupling than with the sublimity of “true love.” AIDS has added a new dimension of wariness to this pairing. The life-size dancers in Lovers are drained of life. Projected onto the black walls of a square room, the naked figures have a spectral quality. Their movements are simple and repetitive. Back and forth, they walk and run with animal grace. Their actions become familiar over time, so that it is a surprise when two of the translucent bodies come together in a virtual embrace. These ostensible lovers–more overlapping than touching–are not physically entwined.

Diana Thater

“Science,Fiction”

Through a combination of the temporal qualities of video and the architectural dimension of its physical installation, Thater’s work explores the artifice of its own production and its capacity to construct perception and shape the way we think about the world through its image. Natural diversity, wildlife, and conservation have been persistent themes in the artist’s work, and she has dedicated herself to an examination of the varied kinds of relationships humans have constructed with animals. While her in-depth studies of ecosystems and animal behavior propose observation as a kind of understanding in itself, her ethical position is implicit in the work, which, while subtly political, provides views of the sublime in all its incarnations—stunning, beautiful, and simultaneously terrifying.

THEODORE SPYROPOULOS

BEHAVIOURAL COMPLEXITY

Design Research Laboratory (AADRL) and the experimental design studio Minimaforms examining a behavior-based agenda that engages experimental forms of material and social interaction. Cybernetic and systemic thinking through seminal forms of prototyping and experimentation will situate the work through continued experiments that have manifested since the early 1950s as maverick machines, architectures and computational practices exploring the generative potential of self-regulating phenomena as proto-architectural environments. Through explicit models of interactions, observable patterns and proto-animalistic agency; the research will discuss the capacity of these systems to evolve, adapt and self-structure through computation.

Philipp Artus

FLORA 2

The animation in FLORA is generated by overlapping sine waves that travel through a string of lines. This wave principle often appears in nature when energy is transmitted through a medium like water, air or simply a rope. It can also be observed in the locomotion of animals and human-beings, in which kinetic energy is transmitted successively through joints.
The FLORA algorithm of is based on the discovery that a simple system of rotating lines can create endless variations of abstract shapes – ranging from curved harmonious lines to edgy and chaotic patterns. The resulting aesthetics combine computational accuracy with an organic playfulness, and tend to trigger diverse associations in the mind of the viewer.

FILE FESTIVAL
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KOHEI NAWA

كوهي ناوا
名和晃平
КОХЕЙ НАВА
Kohei Nawa, giapponese di Osaka, è un giovane artista che sperimenta con sfere di vetro trasparente, ricoprendo e inglobando i più svariati soggetti, dai giocattoli agli animali impagliati. Lo scopo, è quello di alterare grazie alla rifrazione della luce attraverso il vetro, la percezione visiva delle spettatore. L’oggetto rimane tale, ma ciò che verrà percepito dal nostro sguardo sarà deformato e modificato, non è l’oggetto che cambia, ma il punto di vista che ne attua la trasformazione. Kohei Nawa, che ha recentemente esposto anche in Italia, ha al suo attivo numerose mostre in Asia e Stati Uniti e la partecipazione alle più importanti fiere internazionali.
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Robertina Sebjanic

Neotenous dark dwellers
Lygophilia
Lygophilia weaves together mythologies and sciences, history and future, fears and desires, continents, cultures, humans and non-humans. Lygophilia folds and unfolds the stories carried by those fascinating creatures that are the Mexican Axolotl and the Slovene Proteus.
From immortality to regenerative medicine — both animals are, as adults, in a state of “eternal youth” (neoteny) showing extraordinary longevity and regenerative abilities that put them at the centre of ancient myths as well as current cutting-edge scientific researches.

Kris Lemsalu

Afternoon Tear Drinker
Photo: Nikolaus Weitzer

Kris Lemsalu uses masquerade as a means of expression when staging her performances and installations. The artist spirits us away to a fantasy world, where she however grapples with universal concerns of today such as desire, sexuality and transformation. Drawing on a feminist tradition of performance and staged photography, she combines disparate elements such as human and animal body parts made of ceramic with skins, fabric and garments.

Mella Jaarsma

The Trophy (Animals have no religion)
This work is inspired by Raden Ayu Kartini (21 April 1879 – 17 September 1904), a pioneer in the area of the emancipation of women and education in Indonesia. Through letters she shared her thoughts about the problems of her society which seems still topical nowadays. She expressed the view that the world would be more peaceful if there was no religion to provide reasons for disagreements, discord and offence.

TONY MATELLI

ТОНИ МАТЕЛЛИ
Tony Matelli is one of several artists who have become known for reinterpreting the tradition of hyperrealism in American sculpture. During recent years he has moved away from his earlier depictions of humans and animals towards examining signs of human presence. Using an often hyperrealistic idiom, Matelli describes the more disquieting sides of human beings and human society. His sculptures straddle the boundary between uneasiness and humour: in a number of the works he turns innocence into absurdity, such as when animals or humans are maltreated by various weapons and devices. He was born 1971 in Chicago, IL and lives and works in New York, New York.

Mella Jaarsma

The Coming World
The twelve costumes created by Yogyakarta-based artist Mella Jaarsma operate both as an installation and as a set of separate, wearable items. The set comes alive once a week as a part of a performance in which actors wearing the “uniforms” transform into half human-half animals strolling through the Museum and holding each other on leashes.

Oleg Kulik

Sportswoman installation
Born in Kiev, Ukraine in 1961, Kulik graduated from Kiev Art School in 1979. In 1982 he went on to graduate from the Geological Survey College and moved to Moscow in 1988. In Moscow, while developing his own artistic practice, Kulik also became the art-director at the renowned Regina Gallery between 1990-93. In 1996 he was awarded a scholarship by the Berlin Senate and was given the medal ‘The Worthy’ by the Russian Art Academy in 2005. Now an infamous international artist, he won the III Annual Russian National Award for contemporary visual arts Innovation 2007 and the Kandinsky Prize in London at the Louise Blouin Foundation in 2009. In 2009 Kulik came officer of the Order of Arts and Letters, France. A performance artist, sculpture and curator, Oleg Kulik is best known for his work with animals, particularly his violent performances where he assumes the character of a dog. Channeling specific cultural discontent through his performances at a time of rapid change in Russia, Kulik’s work has continued to provoke and unsettle audiences globally.

RUUD VAN EMPEL

루드 반 엠펠
Рууд ван Эмпель

Van Empel’s working method is a complex one. He photographs 4 or 5 professional models in his studio, and takes many series of detailed photos of leaves, flowers, plants and animals. Having gathered hundreds of pictures in a database, he selects those images with which he can achieve the best results. The models are mixed in the Photoshop program, clothes are photographed separately on a tailor’s dummy. In this way he creates new images of mainly children, black or white, set in a paradisaical environment.

Tony Matelli

ТОНИ МАТЕЛЛИ
arrangement

Using an often hyperrealistic idiom, Matelli describes the more disquieting sides of human beings and human society. His sculptures straddle the boundary between uneasiness and humour: in a number of the works he turns innocence into absurdity, such as when animals or humans are maltreated by various weapons and devices. He was born 1971 in Chicago, IL and lives and works in New York, New York.

HILARY FAYE

Хилари Фэй
Faye has a magical eye for composition and colour, which especially shines through in her photography. Her collages meld objects, people, animals and landscapes together with haphazard cropping and appropriation, and the outcomes are compelling and enigmatic. She dabbles in layering and geometry; her chosen textures and tones are evocative of another era, with use of nostalgic film grains, which is at the forefront of her mixed media mantra. She has a knack of combining a myriad of elements and arranging them into a rich formation of imagery.

Anne Ferrer

Anne Ferrer is a sculptor based in Paris, France who makes inflatable, kinetic objects that are either worn on the body or appear free-standing. Since completing her MFA at Yale University in 1988, Ferrer has worked as a painter who places colors in space, playing with versatile and hybrid forms that are inspired by the human, animal, and floral worlds. Air serves as a solution that resolves space and transport issues making each piece seem as if they literally breathe.

Kim Simonsson

КИМ СИМОНCСОН
El escultor finlandés Kim Simonsson lleva años mostrando su trabajo, basado principalmente en diversas colecciones de figuras humanas y animales, lo que lo ha consolidado como uno de los artistas más destacados de Helsinki. Con una fuerte influencia en el comic y el manga, Simonsson ha sabido recrear un mundo fantástico, donde la ingenuidad y la juventud parecen ser sus verdaderos protagonistas.

MARIANA MANHAES

Pisca-pisca
Meu trabalho consiste na invenção e construção de engenhocas que são comandadas por vídeos de objetos animados. Os objetos são pinçados do meu cotidiano visual: portas do meu ateliê, bules da cristaleira da sala, taças e jarros da coleção da minha mãe. Todos eles são filmados e seus movimentos enfatizados durante o processo de edição, de maneira a criar gestos caricatos semelhantes ao comportamento humano e animal. A manipulação do tempo do vídeo é determinante para a deformação das imagens, que não se resumem a meras representações do real

ALLORA & CALZADILLA

АЛЛОРА И КАЛЬСАДИЛЬЯ
Never Mind That Noise You Heard

Through sculpture, photography, performance, sound and video, Allora and Calzadilla’s works have been informed by questions of mark making, traces, and survival in a way that is simultaneously conceptual, metaphorical and spatial. Their understanding of material and metaphor as a couple is crucial; for them a material is never simply self-evident in its meaning, it is always marked with histories, cultures, and politics that are at once irreducible to and indivisible from the material in question. Another recurrent trope in their work is that of animality, and its unstable relationship to the realm of the human. Most recently, they have created a series of works that explore the interplay between militarism and sound in the context of today’s global state of war.

Ana Teresa Barboza

АНА ТЕРЕЗА ​​БАРБОСА
Volver a Mirar

Ana Teresa Barboza mixes embroidery and drawing within her collected works. Using the fur of animals as a perfect leeway for her stitching technique, Barboza layers thin strips of string expertly to imitate the texture of a creature’s fur. While animals and vegetation are richly detailed in her works, she chooses to display her human subject matter as basic, black stitched figures or graphite drawing. The end result is a texturized feast for the eyes.

CLAIRE MORGAN

КЛЕР МОРГАН
كلير مورجان
克莱尔·摩根
クレア·モーガン
클레어 모건
If you go down to the woods today
British artist Claire Morgan creates stunning installations out of organic materials including animal taxidermy, seeds, and insects. Morgan often uses taxidermied birds in her works, suspending the birds among intricate arrangements of thistle seeds, bees, or other small objects.