Kohei Nawa

Biomatrix
“Biomatrix” is an installation of endles scycles of eruptive cell bubbles emerging on the surface of liquid silicone oil. This circulation of the colored liquid evokes the behaviour of magma or blood, and due to the high viscosity of silicon oil, illustrates the movement of the material at a speed deceptively slower than the viewer’s expectation. The electrically controlled pool becomes an interface that amplifies visual impact, and infinitely produces cell patterns. An orderly grid formation appears as a digital matrix, while closer observation reveals irregularities such as sporadic and simultaneous effervescence and plosive sounds breaking the surface tension.

Synichi Yamamoto, Seiichi Sega & Intercity-Express

Noesis
This project was made by inspiration from law of nature and cosmology such as, “View from Inner Earth” ”Wrapped up in Nothing” “Re-mix the Border” “Constructal Law” “Emerging Moments” “Universal Architecture”, and “Superstring Theory”.Science and art have been getting closer in media art scene. Visualization of data and visualization of wave shapes has been actively pursued.

Ling Li Tseng

Mist Encounter
Mist Encounter is a summer pavilion stands in the large outdoor plaza in front of the Taipei Fine Art Museum. The summer sun and breeze will drift in and animate the scaffold and mesh structure. An indistinct mist will arise from the outer square and draw visitors to come closer. As visitors walk from the outer to inner square, they will be gradually enveloped by the mist, and things will appear and disappear as the mist alternately gets heavier and lighter. The effect will be similar to an experience of passing through a heavy fog in a magical forest.

Alexandre Burton

Impacts
If you’ve never seen a Tesla coil in person, it’s a remarkable experience. Purple plasma flashes in unpredictable, wide-reaching bolts. The sound cracks with more fearsomeness than a whip. The air fills with the sterile acridity of ozone. The effect is equal parts frightening and beautiful; this machinery can use enough voltage to carbonize your flesh right down to the bone, yet some self-destructive impulse tells you to look closer. Alexandre Burton plays with this very impulse in his installation, Impacts. The exhibition features several Tesla coils that hang from the ceiling. They fire, not against a cage or predictable grounding surface, but a delicate pane of glass, so the viewer can appreciate the plasma filaments like a framed piece of art or a caged lion.

TREVOR PAGLEN

From Apple to Anomaly
Artist Trevor Paglen’s new Curve commission takes as its starting point the way in which AI networks are taught how to ‘see’ and ‘perceive’ the world by taking a closer look at image datasets. Paglen has incorporated approximately 30,000 individually printed photographs, largely drawn from ImageNet, the most widely shared, publicly available dataset. This dataset is archived and pre-selected in categories by humans, and widely used for training AI networks. In some cases, the connotations of categories are uncontroversial, others, for example ‘bad person’ or ‘debtors’, are not. These categories, when used in AI, suggest a world in which machines will be able to elicit forms of judgement against humankind.

Matt Kenyon

Мэтт Кеньон
مات كينيون
매트 케년
マット・ケニヨン
Supermajor

In Supermajor, a rack of vintage oil cans sits innocuously on the gallery floor. A punctured can, located somewhere mid-stack, has sprung a leak. The oil flows out in a steady trickle, cascading onto the pedestal below; a golden-brown pool forms at its base. Upon closer inspection, however, the oil is not originating from the can. Instead, its stream is reversed. Drop-by-drop the oil flows upwards, defying gravity. At times, droplets even appear to hover in mid-air. Returning to its source, the upward ascent of oil continues uninterrupted as if neither the can’s reserves of the nor the puddle’s can ever be depleted.
FILE FESTIVAL

Objective Realities

automato.farm
FILE FESTIVAL 2018
As things become smarter and connected, their roles in people’s lives are challenged. Things become closer and closer to us, eventually becoming “users” themselves. How will we understand objects’ needs and perspectives and potentially design for them?

RASMUS MOGENSEN

Rasmus Mogensen is a Danish fashion and beauty photographer who worked with such famous brands as Diesel, Swarovski, Escada, Sand, Shiseido, Rochas, de Grisogono etc. His fashion sets have some beautiful textural and conceptual elements and he has an amazing finish on his works that makes you want to look closer and closer.

Alex Myers

Nothing of This is Ours
“With his strong signature, and his recognizable visual and digital language, Alex creates infinite, surrealistic worlds with colorful creatures, alchemistic symbols, buddhas and other worldly cultural heritages. In the multiplayer game installation ‘Nothing of This is Ours’, visitors can immerse themselves in the mystic landscapes, graphic patterns and polygon characters. A journey without a destination, exploring with pure instinct. Alex offers the visitors a closer look at the artistic, innovative possibilities of the art game. The game as a contemporary medium, where the newest technique and art come together and enrich the one who takes the time to play the game. Alex invites the visitor to play in M0Bi, individually or collectively, experienced and inexperienced!”

Ricardo Barreto and Raquel Fukuda

The almost ideal game

Gilles Deleuze about the Ideal Game: we are surprised when he postulates as the first rule: “there is no rule”. Soon, all the other games that have some rule are, for him, partial. That is, products of the ideal game.

A game where there are no rules implies a completely free game creatively. The question to be raised is whether there is a grey region between the ideal game and the partial games, so that the rules established in the partial games could be suspended. This way we could unpartialise the games bringing them closer to the ideal game or some kind of almost ideal game.
If we take the rules of any game, it means it stops to work immediately, except in the ideal game. Therefore, the key question is: how to suspend the rule of a game (Dice games) so that it can continue to work?

FILE FESTIVAL SAO PAULO 2016

Tangible Media Group

Transform

A few months ago, an MIT team showed the inForm physical interface, which mimics its movements in real time. This week in Milan, they presented the next iteration of the system, much bigger and even more sophisticated. You need to see the videos. The team is called Tangible Media Group, led by Professor Hiroshi Ishii; they explore how digital interfaces – present in every gadget we use – can be transformed into physical objects.

And we also have this new prototype, called Transform, which comes even closer to that vision. The team describes the table to Co.Design as a piece of furniture transformed into “a dynamic machine driven by the flow of data and energy”, thanks to the three panels on its surface.

Jean Cocteau

جان كوكتو
让·科克托
ז’אן קוקטו
ジャン·コクトー
장 콕토
ЖАН КОКТО
Orphée
“The three basic themes of Orphée are:1-The successive deaths through which a poet must pass before he becomes, in that admirable line from Mallarmé, tel qu’en lui-même enfin l’éternité le change—changed into himself at last by eternity.2-The theme of immortality: the person who represents Orphée’s Death sacrifices herself and abolishes herself to make the poet immortal.3-Mirrors: we watch ourselves grow old in mirrors. They bring us closer to death.

Hayden Zezula

closer
gif

THILO FRANK

the phonenix is closer than it appears

THILO FRANK

Тило Франк
the phonenix is closer than it appears

JOY DIVISION

חטיבת שמחה
ジョイ·ディヴィジョン
Closer
Joy Division, released in 1980, was considered one of the most important albums of the post-punk movement. As the songs were recorded under a specially constructed stucco vault, an end to capture and resonance from a chapel. There is no indication of the sides, either on the seal or in the insert. Thus, with the previous album, Unknown Pleasures, the relationship of the songs is found only without insert. In the CD edition, consider side A that starts with the Atrocity Exhibition, and side B starts with Heart And Soul.