highlike

Rachel Rossin

Stalking the Trace
Stalking the Trace est une installation VR multi-spectateurs qui se déroule dans une série d’enceintes, renforcées par l’audio, l’éclairage et les projections pour créer une atmosphère immersive sensorielle dans la galerie. Rossin utilise le mouvement du spectateur à travers l’espace comme méthode pour interroger le désir humain de contrôle et d’agence, et la notion de temps avec le sujet humain en son centre.
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Stalking the Trace is a multi viewer VR installation, takes place within a series of enclosures, heightened by audio, lighting and projections to create a sensory immersive atmosphere within the gallery. Rossin utilises the movement of the viewer through the space as a method to interrogate the human desire for control and agency, and the notion of time with the human subject at its centre.
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Stalking the Trace – это многопользовательская VR-инсталляция, действие которой происходит в серии ограждений, усиленных звуком, освещением и проекциями для создания чувственной иммерсивной атмосферы в галерее. Россин использует движение зрителя в пространстве как метод исследования человеческого стремления к контролю и свободе действий, а также понятия времени с человеческим субъектом в его центре.

Jeppe Hein

Path of silence
Inspired by the remarkable topography of the landscape of the Kistefos Sculpture Park, the stepped slope and terraces beside the Industry Museum, where the power and energy of water is directly visible and gives the site a special quality, a free form is adapted to the shape of this landscape, thus creating a dialogue between the place and the object. The sculpture is defined by an extensive mirror labyrinth that encloses three spaces of silence: A contemplative space, where an enclosure of high mirror steles promotes an upward glance to the sky, a natural space, where a tree inside the sculpture links the inside with the outside and an active space where walls of water appear and disappear, thus offering ever-changing perspectives of the surroundings.

SNARKITECTURE

The Beach
The Beach is an interactive installation that reimagines the familiar natural and cultural elements of a day at the beach, to create an unexpected and memorable experience for people of all ages. Visitors ascend a ramp before entering an all-white enclosure, where the floor descends towards the highlight of the experience – an ocean of over one million recyclable, antimicrobial plastic balls. A pier extends out into the sea’, allowing people to stand in the center of the space and watch others, while an island invites exploration and discovery. Visual cues such as deck chairs, lifeguard chairs, umbrellas, and signage recall elements of the typical beach-going experience.

SEBASTIAN WOLF

Brume
In the collaborative work Brume fog emerges from and self-organizes on the surface on a sculptural element, congealing with light into an elusive stratum. The installation utilizes a series of ultrasonic transducers that generate thick clouds of dense, yet extremely lightweight water vapor. Fog is produced in an inner chamber contained within an enclosure that is outfitted with a porous surface. A small radial blower inside the apparatus gently pumps air into the inner chamber lifting the fog through the membrane, whereby it “settles” on the surface. Viewed from a distance, the fog appears as a visualized mass of air circumscribing the perimeter of the enclosure.

TARIK KISWANSON

Father Form
Each “Father Form” becomes a sort of portal, a vessel for a trance-like experience. Upon entering, the spectator will become multiplied, obliterated, and disjointed by the multiple reflections. This sensation is amplified by the profound sonority of the work. These sculptural vessels blur the boundaries between inside and outside, opening and enclosure, the individual and the collective.

snarkitecture

the beach
the national building museum/washington D.C

The BEACH is contained within an enclosure and built out of construction materials such as scaffolding, wooden panels, and perforated mesh, all clad in stark white. Monochromatic beach chairs and umbrellas sprinkle the 50-foot wide “shoreline,” and the “ocean” culminates in a mirrored wall that creates a seemingly infinite reflected expanse.

BAUMGARTNER + URIU

Taipei Performing Arts Center
he morphology and shape of the building was designed using sound-waves that were analyzed and transformed into three dimensional vectors. These vectors became the formal and structural framework for the design of the exterior envelope. The building materializes with a metal and glass enclosure that reveals its activities in a variety of scales and angles to the city.

Jacqueline Kiyomi Gordon

It Only Happens All of the Time

Constructed by Jacqueline Kiyomi Gordon within San Francisco’s Yerba Buena Center for the Arts (YBCA) new exhibition series Control: Technology in Culture, It Only Happens All of the Time is an installation that shapes sound, movement, and perception. Architectural in ambition, the installation tasks visitors with exploring a room lined with a droning 11.1.4 surround sound system and custom sound-dampening acoustic panels in order to foreground what the artist describes as the “the exchange between moving within the sound, moving within the sculpture, moving with someone else” and yielding an “intimacy” in the process. Borrowing the materials and geometries of the acoustic panels used in anechoic chambers and acoustic testing labs, Gordon’s immersive sonic environment deploys clinical sound design to engender exploration and interaction.Positioned in the centre of Gordon’s space is “Love Seat”, a pair of adjoined enclosures where visitors can sit and listen. While sharing a common sightline—but physically separated—listeners can enjoy a moment together, each within (relative) acoustic isolation. In the essay accompanying the exhibition, Control: Technology in Culture curator Ceci Moss succinctly describes Gordon’s approach as “sound modulating mood” to “both commune and command” those entering the space.As would be expected, Gordon went to great lengths to sculpt the acoustics within It Only Happens All of the Time and the exhibition saw her working closely with specialists at Meyer Sound Laboratories. She touches on her process briefly in the video below and the Creator’s Project post on the project is worth delving into, as it provides some worthwhile ‘making of’ details as well as comments from collaborators Jon Leidecker (aka Wobbly) and Zackery Belanger.

Undercurrent architects

Leaf House Sydney

Leaf House is building that allows users to be inside and in-the-garden at the same time. It is a self contained cottage forming part of a coastal residence in Sydney; a Pavilion for experiencing Nature. The building integrates the environment and reflects qualities of the landscape: its canopy structure blends into the foliage; its podium base shapes the terrain. The design is characterised by curved copper roof shells resembling fallen leaves and a vine-like structural system channelling dynamic growth inside. Daylight filters through porous roof shells onto a podium deck and the open plan living areas. Views and reflections subtly modulate the surrounding garden through an enclosure of moulded glass. Private spaces offer introspection inside the sandstone podium buried in the terrain. The project entailed design and building roles as methods were improvised to achieve high technical complexity within cost constraints.