Richard Vijgen

WiFi Impressionist
Wifi Impressionist is a field installation that draws electromagnetic landscapes inspired by the cityscapes of William Turner. The work consists of a directional antenna on a pan-tilt mechanism that listens for WiFi signals and builds a three dimensional model of the signals around it. From this model a viewport is selected that defines the perspective and the frame. Signals that are picked up within the frame are visualised as waves emitted from a specific origin and drawn using a mobile plotter. The antenna and the plotter are both mounted on a tripod and can be placed in the field much like a painter would set up his easel. Once positioned and oriented a drawing becomes denser over time depending on the density of networks around it. Wherever there is a WiFi signal, the drawing will eventually fill the frame.

FONG QI WEI

퐁 치 웨이

‘Time is a Dimension’

The beauty of photography, in its essence, is conveyed by capturing a moment in time and freezing it out of its context. Singapore-based photographer Fong Qi Wei, however, uses photography to show the passage of time. In his time lapse series called ‘Time is a Dimension’, Fong doesn’t use a typical long exposure trick. He captures the passing time by layering different photos of the same spot with clear edge lines of each frame. Each collage is digitally cut and created from pictures Fong takes within 2 to to 4 hours. Fong usually works at sunrise or sunset, as the light and color palettes are most varied at those times.
“The basic structure of a landscape is present in every piece. But each panel or concentric layer shows a different slice of time, which is related to the adjacent panel/layer. The transition from daytime to night is gradual and noticeable in every piece, but would not be something you expect to see in a still image. Similarly, our experience of a scene is more than a snapshot,” explains Fong.

Thom Kubli

Brazil Now
BRAZIL NOW is a composition that addresses increasing militarization and surveillance within urban areas. Its geographical and acoustic reference is São Paulo, the largest megacity in Latin America. The piece is based on field recordings that capture the symptoms of a Latin American variant of turbo-capitalism with its distinctive acoustic features. Eruptive public demonstrations on the streets are often accompanied by loud, carnivalesque elements. These are controlled by a militarized infrastructure, openly demonstrating a readiness to deploy violence. The sonic documents are analyzed by machine learning algorithms searching for acoustic memes, textures, and rhythms that could be symptomatic for predominant social forces. The algorithmic results are then used as a base for a score and its interpretation through a musical ensemble. The piece drafts a phantasmatic auditory landscape built on the algorithmic evaluation of urban conflict zones.

Keiken + George Jasper Stone

Feel My Metaverse
Feel My Metaverse is Keiken’s first venture in creating a cinematic film, using game engines to build a fictional future, wanting to create stories that viewers can collectively believe in. “I normally make CGI animation from Cinema 4D, often taking days and weeks just to produce short sequences or footage. Whereas working with game engines, we could generate landscapes or worlds that we can continually build onto collectively to produce larger scale works”. The film, set in a future when climate crisis has rendered Earth inhabitable, explores the daily lives of three characters and their experiences in the multiple realities – Pome Sector (a corporate wellness world), 068 (a roleplaying VR world), and Base Reality, or what we currently know as earth. The characters navigate the challenging landscape in the world’s unforgiving points system. Keiken’s goals of unlearning norms of the current world is included in one of these realities.

Richard Hoeck and John Miller

Mannequin Death
Jarring and violent yet strangely hypnotizing, the video references the Kantian sublime landscape and the “sex appeal of the inorganic,” which, the Italian philosopher Mario Perniola argues, marks the transition from an organic, bodily sexuality to an inorganic and artificial one.

video

MIGUEL CHEVALIER

Мигель Шевалье
ミゲル·シュヴァリエ
מיגל שבלייה
미구엘 슈발리에
Power Pixels
L’exposition Power Pixels se compose de deux installations de réalité virtuelle génératives et interactives : Complex Meshes 2020 et Oscillations 2020, oeuvre présentée pour la première fois au public. Oscillations 2020 permet une visualisation graphique en 3D de la musique de Michel Redolfi. Une forme d’onde se génère en temps réel selon les fréquences et les amplitudes de la musique. Ces spectres sonores des différents sons de la musique génèrent des paysages imaginaires à l’infini. Image et musique se répondent dans une fusion de nature émotionnelle qui participe à une véritable synesthésie.

ONISHI YASUAKI

vertical emptiness (organic parabola)
Onishi Yasuaki uses wire, glue line and crystallized urea for this installation. The wire makes organic parabola line from the ceiling. He dripping glue through it, and vertical thin glue line is connecting our ground. Crystallized urea appears on glue line and wire. Empty space are filing some phenomena which is gravity, time, action, heat, crystallization. We can discover new landscape in it.

Pamela Tan

Eden
‘Eden’ blurs the boundaries between man-made wonders and the beauty of nature. Opening up your senses to a world of delight and new sensations through a curated retail experience. ‘Eden’ is a celebration of natural elements, merging the lush greenery of the existing site-163 Retail Park with a wondrous landscape referenced from the mythical story of the ‘Garden of Eden’. Providing visitors with a refuge away from the hustle and bustle of daily life; as a space of solace and contemplation.

Asif Khan

UK Pavilion at the Astana Expo 2017
At the heart of the UK pavilion is a stunning 60 metre panorama depicting a living, universal landscape generated entirely by computer. It captures the relationship between the Sun, the Earth and its climate in incredible detail through virtual day and night. At a stunning 40,000 pixels wide it is the largest project of its kind ever undertaken.

LECH MAJEWSKI

Лех Маевский
THE MILL & THE CROSS

Rutger Hauer THE MILL & THE CROSS dir. Lech Majewsk Pieter Bruegel’s epic masterpiece The Way To Calvary depicts the story of Christ’s Passion set in Flanders under brutal Spanish occupation in the year 1564, the very year Bruegel created his painting. From among the more than five hundred figures that fill Bruegel’s remarkable canvas, THE MILL & THE CROSS focuses on a dozen characters whose life stories unfold and intertwine in a panoramic landscape populated by villagers and red-caped horsemen. Among them are Bruegel himself (played by Rutger Hauer), his friend and art collector Nicholas Jonghelinck (Michael York), and the Virgin Mary (Charlotte Rampling). T

TAO DANCE THEATER

6&7
Tao Ye rejects any attempts to harness his work to narrative, which is why he numbers his choreographies rather than naming them. Numbers 6 and 7 were choreographed one after the other, but are presented here as a single work. 6 takes us into a dark world: six black-clad dancers emerge out of a foggy landscape resembling smog-choked Beijing. They start moving with one ‘voice’, treading the ground firmly and dancing—chiefly with the upper part of their bodies—a ritualistic dance which stretches the human body to the very limits of its flexibility. An equally minimalist soundtrack and the exceptional lighting design of Sweden’s Ellen Ruge, a close collaborator of Mats Ek, who has done a lot of high-profile work here in Greece, complete the raw materials of this performance-experience.

TAO Dance Theater

6&8
In 6, his six dancers move in dynamic and hypnotising unison, in a shifting landscape of light created by Swedish lighting designer Ellen Ruge. His latest work 7 continues Tao Ye’s fascination with pattern, precision and ritual, and is distinguished by a sound track of acoustic effects generated by the seven dancers’ own bodies. Both 6 & 7 will be accompanied by specially commissioned music from Chinese indie folk composer Xiao He.

Fellini

Satyricon
Fellini Satyricon, or simply Satyricon, is a 1969 Italian fantasy drama film written and directed by Federico Fellini and loosely based on Petronius’s work Satyricon, written during the reign of Emperor Nero and set in imperial Rome. The film is divided into nine episodes, following Encolpius and his friend Ascyltus as they try to win the heart of a young boy named Gitón within a surreal and dream-like Roman landscape.
The film opens on a graffiticovered wall with Encolpius lamenting the loss of his lover Gitón to Ascyltus. Vowing to win him back, he learns at the Thermae that Ascyltus sold Gitón to the actor Vernacchio. At the theatre, he discovers Vernacchio and Gitón performing in a lewd play based on the “emperor’s miracle”: a slave’s hand is axed off and replaced with a gold one. Encolpius storms the stage and reclaims Gitón. On their return to Encolpius’s home in the Insula Felicles, a Roman tenement building, they walk through the vast Roman brothel known as the Lupanare, observing numerous sensual scenes. They fall asleep after making love at Encolpius’s place. Ascyltus sneaks into the room, waking Encolpius with a whiplash. Since both share the tenement room, Encolpius proposes they divide up their property and separate. Ascyltus mockingly suggests they split Gitón in half. Encolpius is driven to suicidal despair, however, when Gitón decides to leave with Ascyltus. At that moment, an earthquake destroys the tenement.

TARO SHINODA

타로 시노다
Space camp site

Taro Shinoda (Tokyo, 1964) is an artist based in Tokyo. He started his career as an artist after educated in landscape gardening school. In considering the theme of “understanding the universe (including cosmic space) as a nature in process of evolution, in which nature coexists with human activities”, Shinoda has been creating sculptures, installations made or assembled by artist’s highly technique hand-built.

Pierre Cardin

Palais Lumière
Pierre Cardin and his architect nephew Rodrigo Basilicati have axed plans for their 60-storey, three-finned Palais Lumière (Palace of Light) skyscraper, due to criticisms about how the building would fit into the Venetian landscape […] Opposition and criticism over the glass skyscraper began in 2012. Locals have been concerned over the impact the 245 metre-high structure would have on the Venetian landscape and its medieval city.

NEIL DENARI

Fluoroscape
Long considered to be one of the pioneers of the use of computers in architectural design and visualization, NMDA has produced a body of work that has fused the physical and the graphic worlds in unprecedented ways. From our groundbreaking installation in Tokyo’s Gallery MA in 1996 to our current explorations, we have relentlessly pursued the development of “cultural ergonomics”, i.e. those forms that “fit” our contemporary life. Although NMDA operates on a global level, Los Angeles and it’s landscapes and cultural institutions play an important role in the development of our work.

WILMA HURSKAINEN

waves
“The latter image, Waves, was taken in Benin, West Africa last winter where I spent a lot of time on the beach, just looking at the ocean and thinking. I had the skirt made for it after I once realized my shirt was the same color as the ocean. Although the two images share the same idea, for me the’re very different: In Invisible the woman looks hollow whereas in Waves it’s as if the landscape grew through her.”

pierre delavie

architectural abduction

french artist pierre delavie has transformed the grand palais in paris into an ‘urban lie’, distorting the architecture of the famed building with ‘neo – rapt architectural’. questioning reality and manipulating city landscapes, delavie changes the face of building facades, integrating fake structural elements and projected light into the existing space. by manipulating the exterior skin of the renowned european museum, he forms a new archetype he calls, ‘architectural abduction‘, where the falsification of the traditional image is changed and reinterpreted as a new space. additions and subtractions render the structure imperfect, changing the manner in which passers-by perceive the historically significant landmark.

LIAM YOUNG + JOHN CALE + FIELD.io.

City of Drones

City of Drones is an interactive digital environment developed by musician John Cale, speculative architect Liam Young and digital artists FIELD. Charting the story of a lost drone drifting through an abstract cityscape, players are invited to pilot a virtual craft and remotely explore this imaginary world. Samples from Cale’s original soundscape compositions echo across the landscape as we see the city through the eyes of the drone, buzzing between the buildings, drifting endlessly, in an ambient audio visual choreography. The City of Drones digital environment accompanies Loop, 60hz, an immersive live music and drone performance. John Cale, known for experimenting with different industrial sounds in his practice, once tuned his instruments to the hum of refrigerator motors. Cale in collaboration with Liam Young now explore the soundscape of a new generation, the distant rumble of drone propellers, to be set against the visual spectacle of Young’s choreographed flying machines. Typically associated with militarised applications, each drone is repurposed here as both disembodied instrument and dynamic audio infrastructure.

IZIMA KAORU

伊岛薫
lady in red

Landscape with a Corpse
O início da década de 1990 viu Kaoru entrar na fase pela qual é mais conhecido. Combinando beleza e glamour com derramamento de sangue e repulsa, ele começou a fotografar modelos e atrizes atraentes, todas elegantemente adornadas, em fotos sequenciais onde suas próprias mortes são retratadas […] Preferindo deixar as circunstâncias dessas cenas terríveis para a imaginação dos espectadores, Kaoru começa com fotos de grande angular e estreita para close-ups. Ao fazer isso, ele faz da própria mulher o foco, ao invés de sua morte. Na verdade, ele permite que a atriz ou modelo determine a cena ao extrair sua opinião sobre a morte perfeita.

Clausthome & Martins Ratniks

UNKNOWN PLANET
The Latvian sound artists collective “Clausthome” (Lauris Vorslavs, Girts Radzins) and video artist Martins Ratniks will present a sound and video modulation performance unclosing saturated sound landscapes and collages of the electromagnetic waves, created by scanning and retranslating a real-time audio and video signal modulations. In their daily practices “Clausthome” collective is engaged in experiments with modulations and sound feedback as well as in collecting diverse radioa signals and scanning of radio frequences. Martins Ratniks is one of most renowned Latvian video artists, whose experiments in the field of art and technologies has been acknowledged both in Latvia and abroad. This will not be the first collaboration between “ Clausthome” and Martins Ratniks, previously they have been working togeher on such projects as “ Spectrosphere” (2006) and “ Unknown Planet” (2012).

KELLY RICHARDSON

ケリーリチャードソン
켈리 리처드슨
קלי ריצ’רדסון/
凯利·理查森
mariner 9
Mariner 9 presents a panoramic view of a Martian landscape set hundreds of years into the future, littered with the rusting remains from various missions to the planet. Despite its suggested abandoned state, several of the spacecraft continue to partially function, to do their intended jobs, to ultimately find signs of life, possibly transmitting the data back to no one.
Mariner 9 was created using scenery-generation software employed by the film and gaming industries in combination with technical data from NASA’s missions to Mars to produce a faithful artist’s rendering of Martian terrain, populated by the debris from centuries of exploration through real and imagined spacecraft in the centre of a duststorm. “Cinematic tropes of sci-fi films abound, but any search for a clear narrative is frustrated. Presented with minimal action, we wonder instead about the search for life beyond our own planet and the simultaneous destruction of life on earth.” (Laurel MacMillan, Programmer for TIFF Future Projections)

EELCO BRAND

1.movi
The oeuvre of Eelco Brand belongs to a pictorial tradition in which landscape and genre scenes play a leading role, but goes beyond the traditional forms of this genre. Realistically looking landscapes are combined with abstract components, absurdity and humour are constantly accompanying the artworks of Eelco Brand. The landscapes seem familiar to us, evoking the impression of having seen them before – stereotypes, completely virtually constructed, but of a strong expressive power. But is not any form of visualisation of landscapes constructed, even those we see in our mind’s eye when we imagine a landscape? The artworks of Eelco Brand encourages us to think about our perception of reality.

JON MCCORMACK

Джон Маккормак
Eden – an evolutionary sonic ecosystem

Eden is an interactive, self-generating, artificial ecosystem. A cellular world is populated by collections of evolving virtual creatures. These creatures move about their environment, making and listening to sounds, foraging for food, encountering predators and possibly mating with each other. Over time, creatures evolve to fit their landscape. Eden has four seasons per year and each year lasts 600 Eden days. One Eden year passes by in about fifteen minutes of real time. A simple physics dictates only three basic types of matter in the Eden world: rocks, biomass and sonic creatures.

TORAFU ARCHITECTS

Crystal Aqua Trees
Installed in Sony Square in Tokyo and on display until January 14, the ‘Crystal Aqua Trees’ is a crystal work of art inspired by the concept of a fountain that can be seen as a spray of water as well as a Christmas tree. Designed by Torafu Architects, the project was inspired by the Trevi fountain in Rome, the “Ai no Izumi” (Fountain of Love) charity drive, which has been held by Sony every year since 1968. For this edition, the architects proposed a new embodiment as an interactive installation. More images and architects’ description after the break.In response to changes in the landscape of the street and the actions of people, the illumination will play beautiful music in harmony with a gorgeous light display. The movement of people is picked up by a sensor camera, which prompts the pillars of light illuminated by LEDs to change colors to create a glimmering structure.Whenever coins are deposited in the crystal donation box placed in front of the square, the installation responds by switching to a special performance, as if acknowledging the contributions made. Like water in a fountain, the polished black floor surface of the stage reflects the illumination, creating a wonderful scene in the middle of the streets of Ginza.

JONPASANG

hyper-matrix
vertical kinetic landscapes

jonpasangによる「ハイパーマトリックス」垂直運動風景 ソウルを拠点とするメディアアート集団のジョンパサンは、韓国の現代自動車グループの展示パビリオンのために、クリエーター「ハイパーマトリックス」の動的な垂直景観インスタレーションを持っています。 展示会は、建物の内部ファサードを構成する何千もの30x30cmの立方体で構成されています。 個々のボリュームを制御する統合ステッピングモーターをサポートするために、鋼製の基礎が開発されました。 軽量ブロックのコレクションが構造物の表面から突き出て、事実上無限の一連の構成を作成します。 ピクセルが部屋を一掃するとき、音は聴衆と周囲の空間との間の壮大な相互作用の感覚を呼び起こします。 波のパターンが内部環境全体に波打つと、追加のデジタルマッピング効果が表面を覆い、パフォーマンスの次元を視覚的に強化します。

JOHNNY RANGER

조니 레인저
ジョニーレンジャー
ג’וני ריינג’ר
约翰尼游侠
جوني الحارس
Six Mil Antennas
SIX MIL ANTENNAS is a 360 degree immersive film that employs a range of visual and audio codes to bring a surrealist perspective to the forefront. Framing shifting communication processes in a fictional setting, the whimsical, open-ended work re-imagines different states of the world in a futuristic timeframe. Through a series of events, the piece alternates its tone between deconstructed gravity, aesthetic sensuality and satirical humor. Inserting filmed actors in faux designed landscapes, the film creates non-linear narratives of a personal, social and political nature and expresses a complex intertwining multiverse, in which the characters and abstract landscapes evolve.

MAURICE BENAYOUN

Морис Бенаюн
莫里斯·贝纳永
Cosmopolis
Overwriting the city

Cosmopolis endeavours to examine urban realities through people’s eyes. It is an artistic, and scientific interpretation of urbanization, making a visit a physical and intellectual experience.
The visitor enters a big, moving panorama of a constantly changing city. Twelve observation binoculars, much like those found at scenic lookout points, allow one to be surrounded 360° by twelve urban environments. Seven Occidental cities and five Asian cities: Paris , Berlin , Barcelona , Chicago , Johannesburg , Cairo , Sao Paulo , Beijing , Shanghai , Chongqing , Chengdu , Hong Kong , can thus be discovered, each from different viewpoints. Bearing no resemblance to the touristy landscapes one may expect to see, these scenes lay out major urban issues simply through a choice of viewpoint: transportation, environment, architecture, energy, health…

MARCEL DUCHAMP

مارسيل دوشامب
马塞尔·杜尚
מרסל דושאן
マルセル·デュシャン
Марсель Дюшан
Étant donnés
Duchamp worked secretly on the piece from 1946 to 1966 in his Greenwich Village studio.[2] It is composed of an old wooden door, nails, bricks, brass, aluminium sheet, steel binder clips, velvet, leaves, twigs, a female form made of parchment, hair, glass, plastic clothespins, oil paint, linoleum, an assortment of lights, a landscape composed of hand-painted and photographed elements and an electric motor housed in a cookie tin which rotates a perforated disc. The Brazilian sculptor Maria Martins, Duchamp’s girlfriend from 1946 to 1951, served as the model for the female figure in the piece, and his second wife, Alexina (Teeny), served as the model for the figure’s arm. Duchamp prepared a “Manual of Instructions” in a 4-ring binder explaining and illustrating how to assemble and disassemble the piece.