highlike

QUBIT AI: Dennis Schöneberg

Russian Roulette

FILE 2024 | Interator – Sound Synthetics
International Electronic Language Festival
Dennis Schöneberg – Russian Roulette – Germany

An incessant bass drum drives the journey through an eccentric world populated by fruity alien creatures in a cheerful and colorful environment.

Bio

Dennis Schöneberg, German AI artist, data science student and developer of open source AI models, integrates his passion for electronic music into his creative endeavors. Merging art with technology, he explores the synergy between creativity and artificial intelligence.

Credits

Music: Believe by Russian Roulette

QUBIT AI: Eduardo Reck Miranda

Sounding Qubits

FILE 2024 | Quantico
International Electronic Language Festival
Eduardo Reck Miranda – Sounding Qubits – Brazil

Although he has learned classical musical instruments since childhood, Eduardo Miranda’s favorite tool for composing is the computer. The researcher has been delving into artificial intelligence and innovative computing methods for compositing for some time, as they offer fresh insights and ideas beyond his own.

A quantum computer deals with information encoded as qubits. A qubit is to a quantum computer what a bit is to a digital one: a basic unit of information. In hardware, qubits exist in the subatomic world. They are subject to the laws of quantum mechanics.

Quantum computers are like super-powered versions of classical digital computers. While a digital computer processes data in a linear, step-by-step fashion, a quantum computer can explore many possibilities at once.

Operating a quantum computer requires different ways of thinking about encoding and processing information. This is where composers can benefit greatly. This technology is destined to facilitate the development of unprecedented ways of creating music.

Bio

Composer who works at the intersection of music, science and new technologies. His background as an artificial intelligence scientist and classical composer with early involvement in avant-garde pop music informs his distinctive music. He has composed for BBC Radio 3, BBC Concert Orchestra, BBC Singers and Scottish Chamber Orchestra. He is a professor at the University of Plymouth and a research associate at Quantinuum, where he explores music composition with quantum computers.

Mima

MIMA

Aniara

“Early in the beginning of the film, we are introduced to a woman (Emelie Jonsson) who works on a kind of “attraction” of the spaceship called MIMA, which, at first, is not very popular. It is a technology capable of capturing people’s emotions. and turn them into images, or rather into a kind of vivid dream in their minds. As the ship wanders aimlessly through space, while it is not yet known if it is possible to return to the correct route, days become weeks, weeks become it takes months and the demand for MIMA increases. Aniara explores very well what makes us human as a race and also the importance of having a place to call her own. What was supposed to be a simple transport, over time becomes, in fact, a kind of “mini-planet”.” Marcio Melo

Studio Smack

Tribe City
Hundreds of beings and dreamlike and dystopian elements inhabit the digital and autonomous works that are part of this project. “It’s a portrait of the masses,” summarise the artists, whose fascination with group dynamics, technological phenomena and the ego are expressed in Tribe with an eclectic selection of individuals who bring to life deeply recognisable social attitudes. Collective behaviour and manipulation are recurring themes in SMACK’s work, which often uses popular visual references and light-hearted aesthetics to present us with an uncomfortable reflection of who we are.

KRAFTWERK

كرافتفرك
קראפטוורק
クラフトワーク
Minimum Maximum
Sie ist vor allem durch die Pionierarbeit auf dem Gebiet der elektronischen Musik bekannt geworden. Musikstücke der Band beeinflussten zahlreiche Musikstile wie Synth-Pop, Electro-Funk oder Detroit Techno. Die New York Times bezeichnete die Band als die „Beatles der elektronischen Tanzmusik“.

zach blas

sanctum
Zach Blas(United States、1981)の作品は、テクノクラート社会の限界と基盤を描くことを目的として、視覚言語の慣習、価値体系、デジタル技術に内在する力のダイナミクスをさまざまな文脈で分析、調査、配置しています。 。 彼の分析とデジタル文化への反映のために、彼は映画、彫刻、執筆、パフォーマンスなど、さまざまな表現形式を使用しています。 ブラスはブラックユーモアと理論的研究に取り組んでおり、彼の最も顕著な影響の中には、神秘主義の伝統、サイエンスフィクションのジャンル、ップカルチャー、クィアの美学があります。

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sanctum

The work of Zach Blas (United States, 1981) analyzes and explores the dynamics of visual language practices, value systems, and the forces inherent in digital technology in a variety of contexts, with the aim of depicting the limits and foundations of technocratic societies. I have placed it. .. For his analysis and reflection in digital culture, he uses a variety of forms of expression, including film, sculpture, writing and performance. Brass works on black humor and theoretical research, and among his most prominent influences are the mystical tradition, the genre of science fiction, pop culture, and the aesthetics of queer.

 

ZHANG YIMOU

Ciel Électrique
Une gigantesque installation ELECTRIC SKY composée de 640 lumières LED Winch XS et Sphere 17 a été créée par KINETIC LIGHTS pour une performance scénique épique en 2047 Apologue dirigée par ZHANG Yimou et produite par L!VE Kingway au National Center for the Performing Arts de Pékin. ZHANG Yimou brise la forme des pièces de théâtre traditionnelles, combinant les arts folkloriques chinois avec la technologie internationale, et créant ainsi une « performance conceptuelle » unique. Les arts populaires chinois ont été présentés avec différentes technologies de pointe, déclenchant une nouvelle vitalité. Notamment, 20 équipes et individus de sept pays se sont réunis dans cette performance.

JONATHAN MONAGHAN

Höhle der Wölfe
Den of Wolves ist eine Videoinstallation, die auf einer Reihe von Referenzen basiert, um eine neue vielschichtige Mythologie zu weben. Die Arbeit folgt drei bizarren Wölfen durch eine Reihe von zunehmend surrealen Einzelhandelsgeschäften, die nach den Insignien eines Monarchen suchen. Die Arbeit besteht aus einer kontinuierlichen Kameraaufnahme und ist eine eindringliche, traumhafte Reise, die Verbindungen zwischen Populärkultur, institutioneller Autorität und technologischer Überabhängigkeit herstellt.

Kaws

Erweiterter Urlaub
Erweiterter Urlaub demonstrierte das enorme Potenzial der AR-Technologie, die virtuelle Perspektiven auf reale Umgebungen bietet und den schelmischen Humor von KAWS durch das Nebeneinander von physischer und virtueller Welt vermittelt. Diese virtuellen Skulpturen waren über die Acute Art App zugänglich und konnten in Verbindung mit der exklusiven Ausstellung KAWS: Kameradschaft im Zeitalter der Einsamkeit des NGV, einer umfassenden Übersicht über 25 Jahre KAWS-Werk und seiner bislang größten Einzelumfrage, erlebt werden. Voller Humor, Hoffnung und Menschlichkeit zeigte die Ausstellung mehr als 100 Werke, darunter ikonische Gemälde, die Popkulturfiguren neuere großformatige, geschichtete Werke und eine beeindruckende Sammlung der berühmten Skulpturenfiguren von KAWS wiedergeben.

Maria Guta and Adrian Ganea

Cyberia

Performance & live computer generated simulation

A postmodern fairytale, Cyberia takes place somewhere in a cold distant East, stretching between and endless imaginary realm and a vast physical space. It is a westwards journey towards a promised future with no arrival and no return. There is no here or there, only a twilight zone between a departure point and a simulated destination. Between digital video projections and a physical setting, using the mechanics of a video-game engine with a motion capture suit, Cyberia is the simulation of an endless pre-climax state where a performer and a CG avatar dance as one to the rhythms of an imaginary West. In a world oversaturated by digital data –mysticism and paranormal are as popular as ever. Emerging technologies are increasingly incorporated in a form of postmodern spiritualism, as Arthur C. Clarke points out: “Any sufficiently advanced technology is indistinguishable from magic.

Jonathan Monaghan

Den of Wolves
Den of Wolves is a video installation drawing on a range of references to weave a new multi-layered mythology. The work follows three bizarre wolves through a series of increasingly surreal retail stores as they search for the regalia of a monarch. Composed of one continuous camera shot, the work is an immersive, dreamlike journey drawing connections between popular culture, institutional authority and technological over-dependence.

Kaws

Expanded Holiday
Expanded Holiday demonstrated the enormous potential of AR technology, which provides virtual perspectives on real-world environments, and conveys KAWS’s mischievous humour through the juxtaposition of physical and virtual worlds. These virtual sculptures were accessible via the Acute Art app and could be experienced in conjunction with the NGV’s exclusive exhibition KAWS: Companionship in the Age of Loneliness, a comprehensive survey of 25 years of KAWS’s oeuvre and his largest solo survey to date. Full of humour, hope and humanity, the exhibition featured more than 100 works including iconic paintings reappropriating pop-culture figures to more recent largescale, layered works, and an impressive collection of KAWS’s celebrated sculptural figures.

SAM BUXTON

Electric Chair

The distinctive work of Sam Buxton is dominated by his innovative use of advanced materials and technologies. From his immensely popular MIKRO series (miniature fold-up sculptures, laser cut into thin strips of stainless steel through an acid etching process) to his explorations concerning interactive intelligent surfaces on the familiar objects around us, his work has continually managed to blur the lines between art, science and design.Through his work, which has regularly involved relatively common objects ranging from business cards to a dining table, Buxton has demonstrated an ability to see potential in what others take for granted. His on-going efforts in developing objects that can communicate, display information and react to the actions of the user, demonstrate his commitment to investigating the delicate relationship between the human body and its environment. Buxton’s fusion of art and science has resulted in a highly innovative and unique range of personal designs, many of which, have utilized the latest, most advanced materials and technologies available.

Daito Manabe

真鍋 大 度
Perfume

Perfume is Japan’s top techno-pop girl trio – Nocchi, Kashiyuka and Aa-Chan – whose music and synchronised dance sessions have won them a global online fan base. This year they have had their first sellout European tour. Their distinctive sound is the work of Japanese electronic music guru Yasatuka Nakata who has been their music producer since 2003. Their stunning performance at the Lions International Festival of Creativity at Cannes recently was the result of their collaboration with leading Japanese techno-artist Daito Manabe. Manabe is one of a new generation of programmers whose genre-crossing work has placed him at the cutting edge of techno-art-music-performance. His art embraces dynamic sensory programming, projection mapping and body capture; lasers, robots and sonar.

DAVID SZAUDER AKA PIXEL NOIZZ

Glitch art’ is a new genre which is now growing very popular within the digital art age. A glitch is certainly what many of us has experienced at least once in their life you are surrounded by technology. It is a temporary fault in the system and produces a distorted image. According to Iman Moradi, who wrote a brief account on glitch art, defined that there are two types of glitch art. One being ‘Pure Glitch’ where it was produced at random, real, and appropriated. Where as Szauder’s work classifies into ‘Glitch-alike’ because of the deliberate nature where the works were planned and designed, making them artificial.

MIAO XIAOCHUN

fluoroscopy
Miao Xiaochun creates and builds virtual worlds for twenty years, unlimited in size, perspective and imagination. Populated by strange cybernetic beings, stripped of every habit, character or expression, these universes superimpose the images of the great classics of Western art with futuristic, highly urbanized and technologically technologized settings.

alexander mcqueen

الكسندر ماكوين
亚历山大·麦昆
알렉산더 맥퀸
אלכסנדר מקווין
アレキサンダーマックイーン
Александра Маккуина
Android Couture

Presented on the cusp of the new millennium, Alexander McQueen’s Autumn/Winter 1999 collection for famed French fashion house Givenchy captured the new fascination with personalized digital technology in popular culture. At the culmination of the show, two models appeared outfitted in molded Perspex bodices studded with flashing LED lights and glowing leggings patterned like computer chips. The creation of a digital aesthetic and its intimate application to the body—an android-like amalgamation of the physical and digital—anticipated the “wearables” trend and the formation of the digital self. Known for his exquisite tailoring, meticulous detailing, and ambitious collections, McQueen also represented one of the remaining visionaries of haute couture extravagance.

JAMES CLAR

ДЖЕЙМС КЛАР
freefall

James Clar creates work that is a fusion of technology, popular culture, and visual information. His work explores the limitations of various communication mediums and it’s effect on the individual and society. Clar is a great artist, particularly for his attention to precision, and his experimental approach, which allows his concepts and executions to continuously stretch the boundaries of his studio practice.

Plummer Fernandez

Sound Chair
British/ Colombian Artist and Designer Matthew Plummer-Fernandez makes work that critically examines sociocultural entanglements with technologies. His current interests span algorithms, bots, automation, copyright, 3D files and file-sharing. He publishes his research on the peer-favoured algopop blog.

Stephen Cornford

Binatone Galaxy

An installation for used cassette players which looks on their obsolescence not as an ending, but as an opportunity to reconsider their functional potential. Superseded as playback devices, they become instruments in their own right. Replacing the prerecorded content of each tape with a microphone gives us the chance to listen instead to the rhythmic and resonant properties of these once ubiquitous plastic shells. Binatone Galaxy brings the framework within which a generation purchased their favourite records to the centre of attention, revealing the acoustics of the cassette and the voices of the machines themselves.“On the walls of a white room, brightly illuminated with natural light, Stephen Cornford, and artist who describes his work as existing “at the intersection of sculpture and music”, has mounted some 30 old cassette recorders. Models from Boots, Sanyo, Robotic, one lone and gorgeously named Binatone Galaxy: they all hang on the walls, wired up, tapes loaded and ready for action. Smitten by an attack of technological melancholia, the visitor can wonder who owned these things, what pop charts did these machines once record? Were they ever placed next to pillows, late at night for surreptitious listening pleasures? What happened to the voices that once rubbed the magnetic heads of these little machines? For some artists, the speed (and resulting impact) of obsolescence on the technology we once took for granted has spawned a form of fetishism, in which the voices – the human agency – they once recorded exist in an alternate, ghostly dimension, a reminder of what once was. This is not Cornford’s theme. The fact that each audio cassette in his machines is fitted with a motion sensor and a contact mic, so that, on entry the machines whirr into action, indicates that Binatone Galaxy is very much of the here and now. Yes, Cornford has chosen old, cheap and accessible technology with which to realise this, but I suspect that he is aiming for a furrruuuzzy audio intimacy.

AL AND AL

The Creator

Decades ago, Turing famously asked, ‘Can machines think?’ and ever since, the notion of computers exceeding human intelligence has transfixed researchers and popular culture alike. For their fantastical Turing interpretation, the directors conjoin Lynchian nightmare with the prophetic themes of J.G. Ballard. Audiences will enter the haunting dream world of the legendary scientist, who gave birth to the computer age. Turing’s binary children embark upon a mystical odyssey to explore their creator’s dream diaries in a quest to discover their origins and destiny in the universe.
Probing the infinite possibilities of technology, AL and AL investigate the shaping forces of fantasy and reality. Having established themselves as pioneering artist filmmakers, they combine performance with computer-generated 3D environments to create dream worlds.