highlike

ENESS

Spiritus Sonata

Spiritus Sonata is an artistic representation of animism. ‘Spiritus’ is variously translated from Latin, Hebrew and Greek to mean breath or ‘spirit sense’. With this theoretical combination of breath, spirit, animating the inanimate and investing our characters with digital souls, we aim to engender positive emotion in our audience.
By embedding echoes of childhood play in this installation and linking them to animism we hope to inspire reflection in participants. The same air used to inflate the structures is used to create sounds from their nose extensions, an instrument that operates like an old church pipe organ, another subtle link to worship as well as being a joyful, playful feature.

Maxim Zhestkov

Elements
Elements is an experimental art film by Maxim Zhestkov about nature, physics, art and love. More than 2 billion elements / particles governed by tensions and forces of nature were used to tell stories and show emotions through the motion of collective behavior.
The film is a trial to explore the idea that everything around us and inside us is made from simple elements / blocks which can be arranged in complex relationships and become compound structures. We could project this idea into emotions, behaviours, thought processes, relationships, life, planets and the 23.

Heinrich Bulthoff

Cable Robot Simulator
Max-Planck-Institut für biologische Kybernetik

Eight steel cables, each with 1.4 tons of tensions, hold aloft a caged platform with a seat for one person. Using a wireless VR headset, that person can simulate experiences like flight while being zoomed in dozens of different ways. Eight retracting cables connected to a winch pull on the cage. It’s like a giant, flying VR jungle gym.

OLEG SOROKO

Substance Numérique
La technologie paramétrique permet de générer un système auto-organisateur, c’est-à-dire d’ouvrir l’essence de l’univers comme une infinie variété de systèmes auto-organisateurs possibles. Le monde est en perpétuel processus d’auto-développement, mais ce n’est pas un chaos ni un ensemble de formes connues (cube, sphère, cylindre, à partir desquelles on peut tout construire comme le croyait Cézanne). Tout dans le monde (dans la réalité physique, biologique et autre) est dans des mouvements fluides, flexibles, fluides, accélérants et décélérants qui créent des tensions, des déchirures, des champs de force. Et ils sont incroyablement beaux (les attracteurs et les fractales sont leurs symptômes individuels) et ils existent avant la forme et après la forme. Ce n’est pas un solide ou des lignes dans un espace, mais quelque chose qui se tient avant et après l’espace.

Studio Tish

Vanishing Places
Vanishing Places is an audio-visual installation that investigates dialogues and tensions between the real and artificial. In keeping with the studios recent experiments with real-time generative visuals, Vanishing Places brings a new iteration of the intersection of digital life-simulating systems and organic interaction.

Jessica Eaton

but does it float
The Montreal-based artist has been working in the arcane reaches of analog photography for over 14 years. Through obsessive experimentation, she has developed a method entirely her own, combining additive colour theory and what she calls “a really bastardized version of Ansel Adam’s zone system.” Eaton’s relentless inventiveness and exacting practice have made her one of the most successful Canadian artist-photographers working today. She’s represented by galleries in Montreal, LA, and New York, where she exhibits her work by turns on a bi-annual basis. Viewers and collectors are drawn to the unique tensions in Eaton’s work: the austere minimalism coupled with her daring colors; the hyper-abstraction undercut by a current of playfulness; the defiant impenetrability softened by an aura of warmth.

QUAYOLA

Captives
Captives is an ongoing series of digital and physical sculptures by Quayola and a contemporary homage to Michelangelo’s unfinished series “Prigioni” (1513-1534) and his technique of “non-finito”. The project explores tensions and equilibrium between form and matter, man-made objects of perfection and complex, chaotic forms of nature. In this series mathematical functions and processes describe computer-generated geological formations, endlessly evolving and morphing into classical figures resulting into life-size ‘unfinished’ sculptures.

JULIA FULLERTON-BATTEN

Julia Fullerton-Batten is a worldwide acclaimed and exhibited fine-art photographer. Her body of work now encompasses twelve major projects spanning a decade of engagement in the field[…]Julia’s use of unusual locations, highly creative settings, street-cast models, accented with cinematic lighting are hallmarks of her very distinctive style of photography. She insinuates visual tensions in her images, and imbues them with a hint of mystery, which combine to tease the viewer to re-examine the picture, each time seeing more content and finding a deeper meaning. These distinctive qualities have established enthusiasts for her work worldwide and at all ends of the cultural spectrum, from casual viewers to connoisseurs of fine-art photography.

MICHEL FRANÇOIS

米歇尔·弗朗索瓦
walk through a line of neon lights

Les sculptures de Michel François tentent de donner à la matière la fulgurance du dessin. Une fois construites, le processus créatif perdure au moyen de l’installation, laquelle cherche à faire cohabiter l’ensemble autour d’un sens commun. Connexions, tensions et résonances ouvrent ainsi un dialogue inédit entre les pièces, où noirceur et liberté prédominent.

Matias Faldbakken

МАТИАС ФАЛДБАККЕН
Matias Faldbakken’s work, a combination of iconophilia and iconophobia, is primarily concerned with the various tensions between proposition and cancellation, aggression and retreat, and language and its abstraction into illegibility or absurdity.

Ricardo Barreto and Maria Hsu Rocha

Martela
FILE FESTIVAL
Tactila is an art form whose medium is the sense of touch (tact) which is independent from the all the other ones and has its own intelligence, imagination, memory, perception, and sensation. It is well known that vision and sound have hegemony in arts and in other disciplines. Tactila takes place in time and, therefore, can be recorded and have various forms of notation for subsequent executions. That is why its development became possible only now, thanks to mechatronic and robotic systems which are compatible with machine languages.
The creation of tactile works involves a (tact) composition, which can be made through handmade notation and played on a keyboard or directly on the computer of the tactile machine ( robot ).
Tactile machines can present numerous tactile possibilities through points, vectors, and textures with varying rhythms and intensities, and be run in different extensions and locations of our body.

.

The first tactile machine is called “Martela”. It is a tactile robot comprised of 27 engines subdivided into three squares (3 x 3), i.e., each square has 9 engines. Each engine corresponds to a matrix point, so we have 27 tactile units that allow to touch the user’s body with various intensities.