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FILE SÃO PAULO 2025: SYNTHETIKA – Marc Samper

A Dreamscape Cartography
Marc Samper

FILE SÃO PAULO 2025: SYNTHETIKA – Art and Technology
Electronic Language International Festival

A Dreamscape Cartography – Spain

A Dreamscape Cartography is a 3D digital artwork created from scans and navigated via Blender. The piece reimagines the ancient ritual of dream incubation, fusing inner realms with virtual environments. Using scans of abandoned houses in the Cyprus Security Zone, it creates a space that blends dreamlike and physical dimensions. Narrated by texts by Paul Celan, the work seeks to build a bridge between imaginary and lived experiences, inspiring new connections between space, memory, and existence.

BIO

Marc Samper is a visual artist, experimental filmmaker, and photographer from Barcelona, currently based in Paris. Graduated in Philosophy from the University of Barcelona and with a Master’s in Cinema from Pompeu Fabra University, his work investigates the ontology and phenomenology of images in global media, speculative metaphysics, and the intersection between mysticism and technology.

FILE SÃO PAULO 2025: SYNTHETIKA – An-Ting e Ian Gallagher

Black-collared Starling 烏領椋鳥 (Hong Kong)

An-Ting e Ian Gallagher

FILE SÃO PAULO 2025: SYNTHETIKA – Art and Technology – Shorts Films AI
Electronic Language International Festival

 

Black-collared Starling 烏領椋鳥 (Hong Kong) – Taiwan | United Kingdom

An-Ting blends bird song recordings, experimental electronic music, soundscapes, and driving beats. Ian Gallagher employs cutting-edge artificial intelligence technologies to document the duo’s experiences, with live visuals that react in real time to An-Ting’s music.

BIO

An-Ting 安婷 is a versatile artist who moves between piano, electronic compositions, and various other forms of artistic expression. She transforms her life experiences into musical creations, exploring the relationship between humanity, nature, and the spiritual universe.

Ian Gallagher studied Theoretical Physics in Edinburgh before completing a PhD in Complex Systems at the University of Manchester. He has been deeply involved in Manchester’s music scene, working as a sound engineer, show producer, and performer on stage, collaborating with artists such as Daniel Johnston and Neva Dinova.

This work was supported by the British Council and the organization Cryptic Glasgow.

FILE SÃO PAULO 2025: SYNTHETIKA – ChrisLee

Robot Journey: Part 1, 2 & 3

ChrisLee

FILE SÃO PAULO 2025: SYNTHETIKA – Art and Technology – Cine SYN
Electronic Language International Festival

 

Robot Journey: Part 1, 2 & 3 – China

In a future where Earth’s environment has become uninhabitable, a lone robot sets out in search of a new home for humanity. After decades of travel, it discovers a planet strikingly similar to Earth — but it’s not alone. In The Last Explorer, the robot encounters mysterious presences and begins to develop emotions while exploring the unfamiliar world. Confronted with challenges, it must make choices that reflect its growing sense of awareness.

BIO

Chris Lee is a visual artist and independent creator from China. Trained in industrial design, he worked as a visual designer before turning to independent filmmaking. A lifelong passion for drawing now drives his ambition to develop an original series that blends animation with live action, showing that small teams and independent creators can produce powerful, high-quality stories.

Música: Karol Skowronek

FILE SÃO PAULO 2025: SYNTHETIKA – Geometric Interactive

COCOON

Geometric Interactive

FILE SÃO PAULO 2025: SYNTHETIKA – Art and Technology – Games
Electronic Language International Festival

 

COCOON – Denmark

COCOON is a puzzle adventure game where each world exists inside an orb you carry on your back. Its core mechanic revolves around leaping between worlds and using them to solve intricate puzzles. Each orb holds a unique unlockable ability, becoming a tool to explore other worlds, reveal hidden paths, and activate mechanisms.

BIO

Geometric Interactive is an independent game studio based in Copenhagen, founded by Jeppe Carlsen and Jakob Schmid. Their work blends inventive gameplay, striking visuals, and atmospheric sound design to craft unique interactive experiences.

FILE SÃO PAULO 2025: SYNTHETIKA – Tanja Vujinovica

SynthPets

Tanja Vujinovica

FILE SÃO PAULO 2025: SYNTHETIKA – Art and Technology – Installations
Electronic Language International Festival

 

SynthPets – Slovenia

SynthPets is inspired by the evolution of artificial intelligence and robotics, paying tribute to the creator’s robotic vacuum cleaner. These mysterious cyber-organic companions emerge through sketches, digital drawings, 3D sculptures, and AI-generated forms. The work explores humanity’s entanglement with electronic pets and devices that have become integral to everyday life.

BIO

Tanja Vujinovic is a multimedia artist who blends video art, games, music, and research to explore how technology shapes human experience. Her work examines the influence of synthetic environments and electronic devices, often featuring playful small figures—drawing inspiration from dolls, figurines, and talismans—that serve as symbolic guardians and companions.

3D computer graphics, digital sculpting and painting, generated AI, sound: Tanja Vujinovic

Production: Tanja Vujinovic/Ultramono, 2024—ongoing.

Consulting

RonBreIan, Software and Audio Engineer

https://www.tanjav.art/

@tanja_vujinovic_ultramono_

SHIRO TAKATANI

高谷史郎
史郎の高谷
La chambre claire
La Chambre Claire (or Camera Lucida) is a show built up from precise, symmetrical movements, inviting spectators to embark on a thought-provoking journey into their most intimate and personal territory. In this, his first solo work as creative artist and director, Shiro Takatani pays homage to the French writer Roland Barthes and his essay on photography, La chambre claire (1980). The result is a performance that blends theatre, the art of movement and installation to compose a great fresco full of subtle, elegant minimalist images that advance towards an aesthetic climax. Reflecting on photography and memory, the production invites us to embark upon an intimate, solitary journey to look inside ourselves and formulate a personal interpretation of what we see.
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La Chambre Claire (oder Camera Lucida) ist eine Show, die aus präzisen, symmetrischen Bewegungen aufgebaut ist und die Zuschauer zu einer zum Nachdenken anregenden Reise in ihr intimstes und persönlichstes Gebiet einlädt. In seiner ersten Soloarbeit als kreativer Künstler und Regisseur huldigt Shiro Takatani dem französischen Schriftsteller Roland Barthes und seinem Aufsatz über Fotografie, La chambre claire (1980). Das Ergebnis ist eine Performance, die Theater, Bewegungskunst und Installation miteinander verbindet, um ein großartiges Fresko voller subtiler, eleganter minimalistischer Bilder zu komponieren, die sich einem ästhetischen Höhepunkt nähern. Die Produktion reflektiert Fotografie und Erinnerung und lädt uns ein, eine intime, einsame Reise zu unternehmen, um in uns selbst zu schauen und eine persönliche Interpretation dessen zu formulieren, was wir sehen.
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La Chambre Claire(またはCamera Lucida)は、正確で対称的な動きから構築されたショーであり、観客を招待して、最も親密で個人的な領域への示唆に富む旅に出ます。この中で、クリエイティブアーティスト兼ディレクターとしての彼の最初のソロ作品である高谷史郎は、フランスの作家ロラン・バルトと彼の写真に関するエッセイ、ラ・シャンブル・クレア(1980)に敬意を表しています。その結果、劇場、動きの芸術、インスタレーションを融合させて、美的クライマックスに向けて前進する繊細でエレガントなミニマリストのイメージに満ちた素晴らしいフレスコ画を構成するパフォーマンスが生まれました。写真と記憶を反映して、この作品は私たちを親密で孤独な旅に乗り出し、自分自身の内部を見て、私たちが見ているものの個人的な解釈を定式化するように誘います。

 

Bernardi Roig

NO/Escape
Mallorcan artist Bernardi Roig (b. 1965) installs six sculptural works in unexpected interior and exterior spaces, challenging visitors to rethink the definition of the museum. Roig draws parallels between his and Honoré Daumier’s works, both of which offer poignant social commentary. Roig addresses the existential dualities of entrapment and liberation, blinding and illumination, absence and presence. Typical of the artist’s work are the cruel-looking white plaster figures cast from real people, often cornered or crushed against walls or twisting in pain. By including the element of light—whether a single light bulb, neon tubes, or fluorescent lights—Roig’s work blends minimalist forms with highly charged expressions of anxiety and loneliness.

Moon Hoon

Moon hoon is a Korean architect who also takes the name of “moonbalsso”. Based in Seoul, Moon Hoon is known for its playful and distinctive style of design, which blends art and architecture. Some of the architect’s works include designs that resemble hairdryers, owls and lollipops.

Mariko Mori

Enlightenment Capsule
“Enlightenment Capsule, which featured a rainbow-colored acrylic lotus blossom set within a space-age capsule illuminated by sunlight. …Enlightenment Capsule blends traditional symbolism with futuristic elements.” Katrina Klaasmeyer

NOHlab x buşra tunç

OCULUS
OCULUS: A Spatial Experience Based on the Interaction of Architecture and Media Arts
An audio-visual performance based on a selection of HAS Architects works interpreted by NOHlab and Buşra Tunç
A selection of HAS Architects’ projects is presented in a performance that blends digital technology with spatial design, forming a synthesis between the past and the present within the magical atmosphere of the historical Single- Dome Hall of the Imperial Arsenal.
Taking the Single-Dome Hall as the focal point, the exhibition uses contemporary interpretations to alternate between old and new, whole and fragment, real and virtual, balanced and unbalanced states. Notions of time and space become blurred and the exhibition surrounds the visitors, offering them an unusual spatial experience.

Samuel Mathieu

Guerre

A struggle that seems to be of particular relevance today. A metaphorical title, poetry of the line and of colour, that highlights the challenge that each of the parties represents. A kind of symbolic correspondence that flirts with our world, with our history, our human condition. War opens up perspectives of matter, a struggle both real and poetic that blends lines and directions, inscribing the trace, the hue, in the flesh of the dancing body but also in a seductive paradox between line and colour.

Richard Quinn

Moncler’s Genius Fall 2020
Since its inception, the Moncler genius project has asked designers coming from diverse cultures to create capsule collections inspired by the iconic Moncler puffer jacket. For his collection, london-based designer Richard Quinn visited the retro-futurism of the sixties. With clear influences like stanley Kubrick’s 2001: A Space Odyssey and Twiggy, the collection perfectly blends maximalism, bold colors and couture shapes. Of course, Quinn’s flower prints — part of his design DNA — were not left behind.

Nohlab & Büşra Tunç

OCULUS
Oculus was a site-specific installation designed for Istanbul Design Biennale in 2016, and exhibited in Tophane-i Amire. A selection of HAS Architects’ projects is presented in a performance that blends digital technology with spatial design, forming a synthesis between the past and the present within the magical atmosphere of the historical Single-Dome Hall of the Imperial Arsenal. Taking the Single-Dome Hall as the focal point, the exhibition uses contemporary interpretations to alternate between old and new, whole and fragment, real and virtual, balanced and unbalanced states. Notions of time and space become blurred and the exhibition surrounds the visitors, offering them an unusual spatial experience.

LI EDELKOORT AND MOHAIR SOUTH

The fibrous texture of tissue, the fuzzy follicles of hair, the string-like strands of veins and the bouncing qualities of flesh and skin all provide a starting point for new techniques and colors. Creating a fashion to mirror our own image, celebrating humankind. Mohair is the fiber that can create our splitting image; a versatile fiber that can translate all of these ideas and more, ranging from silk-like furry yarns to entangled textured blends.

GOLAN LEVIN AND ZACHARY LIEBERMAN

Reface [Portrait Sequencer]

Reface [Portrait Sequencer] by Golan Levin and Zachary Lieberman (2007) is a surreal video mash-up that composes endless combinations of its visitors’ faces. Based on the Victorian “Exquisite Corpse” parlor game, the Reface installation records and dynamically remixes brief video slices of its viewers’ mouths, eyes and brows. Reface uses face-tracking techniques to allow automatic alignment and segmentation of its participants’ faces. As a result, visitors to the project can move around freely in front of the display without worrying about lining up their face for the system’s camera. The video clips recorded by the project are “edited” by the participants’ own eye blinks. Blinking also triggers the display to advance to the next set of face combinations. Through interactions with an image wholly constructed from its own history of being viewed, Reface makes possible a new form of inventive play with one’s own appearance and identity. The resulting kinetic portraiture blends the personalities and genetic traits of its visitors to create a “generative group portrait” of the people in the project’s locale.

Molly Haslund

CIRCLES
CIRCLES was shown in the yard of the museum at the opening and in Roskilde city in urban space like parks, parking lots, squares etc. Up to three compasses in different sizes were available for passers by and other interested during the performances.Molly Haslund ventures out into the city wearing grey: a grey suit, grey socks and grey shoes so that she blends in with the tarmac and the pavement. She carries a huge pair of compasses much taller than herself. She stops somewhere and starts drawing a white circle on the ground. She completes the first circle and then moves the pair of compasses and starts drawing a new circle that overlaps the first one. She draws a third circle and stands in her grey shoes in the middle of the circle for a moment before snapping the pair of compasses together and moving on.

Undercurrent architects

Leaf House Sydney

Leaf House is building that allows users to be inside and in-the-garden at the same time. It is a self contained cottage forming part of a coastal residence in Sydney; a Pavilion for experiencing Nature. The building integrates the environment and reflects qualities of the landscape: its canopy structure blends into the foliage; its podium base shapes the terrain. The design is characterised by curved copper roof shells resembling fallen leaves and a vine-like structural system channelling dynamic growth inside. Daylight filters through porous roof shells onto a podium deck and the open plan living areas. Views and reflections subtly modulate the surrounding garden through an enclosure of moulded glass. Private spaces offer introspection inside the sandstone podium buried in the terrain. The project entailed design and building roles as methods were improvised to achieve high technical complexity within cost constraints.