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Universal Everything

Tetrachromia 2-0 – Seoul
Tetrachromia ist eine Serie von Bewegtbild-Kunstwerken, die die Erforschung der digitalen Repräsentation der Natur durch das Studio fortsetzt. Die Videoserie hat ihren Namen von dem wissenschaftlichen Begriff, der verwendet wird, um die erweiterte Farbpalette zu beschreiben, die jenseits der normalen menschlichen Wahrnehmung existiert. Diese digitalen Naturfilme sind von dem Wissen inspiriert, dass Vögel Farben in einem breiteren Spektrum sehen können, was dazu führt, dass scheinbar grüne Pflanzen von lebendigen Mustern und Schattierungen durchdrungen werden.

UNIVERSAL EVERYTHING

التجلي
يعد التجلي (2020) إعادة صياغة لاستوديو Universal Everything الكلاسيكي من عام 2011 ، التجلي. تم عرض التجلي لأول مرة في أول معرض فردي كبير في الاستوديو Super-Computer Romantics في La Gaite Lyrique ، باريس. الآن تم إعادة تصميمه بالكامل باستخدام أحدث برامج التأثيرات المرئية الإجرائية ، يجلب عمل CGI الفني المحدث حياة جديدة إلى شخصية المشي دائمة التطور ، مع مسار صوتي جديد قائم على فولي بواسطة Simon Pyke.

Universal Everything

Transfiguration (2020)
Transfiguration (2020) is a reworking of the Universal Everything studio classic from 2011, The Transfiguration. The Transfiguration was first shown at the studio’s first major solo exhibition Super-Computer Romantics at La Gaite Lyrique, Paris. Now completely remade using the latest procedural visual effects software, the updated CGI artwork brings new life to the ever-evolving walking figure, with a new foley-based soundtrack by Simon Pyke.

QUBIT AI: Seph Li

Everything Before, Everything After

FILE 2024 | Installations
International Electronic Language Festival
Seph Li – Everything Before, Everything After – China and UK

A digital installation features a winding river in the style of Chinese painting, symbolizing time and transition. Touch screens allow visitors to paint over it, altering its course unpredictably. The river embodies history and the future, with each trace contributing to its eternal flow through space and time. Recorded interactions ensure its perpetual existence.

Bio

Born in Beijing in 1988, Seph Li has a mixed background in technology and design, and his keen interest in interactive artworks led him to the field of media arts. Seph studied computer science and entertainment design at Tsinghua University and continued his master’s study in design/media arts at UCLA. Seph currently resides in London, United Kingdom; he creates interactive artworks as well as technical experiments with other production studios.

Maxim Zhestkov

Elements
Elements is an experimental art film by Maxim Zhestkov about nature, physics, art and love. More than 2 billion elements / particles governed by tensions and forces of nature were used to tell stories and show emotions through the motion of collective behavior.
The film is a trial to explore the idea that everything around us and inside us is made from simple elements / blocks which can be arranged in complex relationships and become compound structures. We could project this idea into emotions, behaviours, thought processes, relationships, life, planets and the 23.

Nicole Zisman

I frequently entertain the idea that everything we perceive might actually not be real at all, that the world around me could actually just be my senses lying to me. The idea that “reality is a hoax” completely freaks me out, so naturally it became the concrete starting point for my collection. From this, I began to develop different ways of “imagining” garments, of finding ways of putting things that are not really there into existence. I wanted to blur the lines of real versus imagined//artificial. Print was the best facilitator of this goal.

Sang Jijia

As it were
As it were, Sang Jijia’s first creation for GöteborgsOperans Danskompani, is about communication – about the joy of getting through to someone else, but also about everything that gets lost or is misunderstood. As humans, we share the same space but are detached from one another. We know what we want to say, but intentions can become confused.

THOMAS LEBRUN

Lied ballet

“Lied, a word of German origin and gender neutral, which represents classical music sung about strophic poem, and Ballet. Lieder’s romantic themes are transformed into movement, creating choreographic writing that begins with mime and ends with abstraction. In the end, everything comes together in a great chorus challenging genres and categories, fundamentally expressing the artist’s confidence in the dancing body”. Marcia Peltier

The Man from the 9 Dimensions

The Man from the 9 Dimensions

Based on the latest scientific data and hypotheses, Takashi Shimizu, the pioneer of horror movies, visualizes the world as theoretical physicists see it in order to create a new kind of science movie. The world’s first 3D full-dome movie on the “Theory of Everything”; the ultimate goal of physics to describe all natural phenomena by a single, consistent theory. Physics is in crisis. Our understandings of the microscopic world of elementary particles and of the macroscopic world of the universe are in contradiction. Scientists are striving to resolve the contradictions and construct the Theory of Everything. Be ready to be surprised by the new world of vibrating strings and hidden dimensions predicted by the most promising hypothesis, the Superstring Theory.

Scientific Advisor: Hirosi Ooguri

Director: Takashi Shimizu

Hiroshi Ishiguro

Mindar
Революция машин уже пришла в религию – по крайней мере, в Японии. Буддийский храм в городе Киото решил изменить свои практики, чтобы стать ближе к людям, и установил там робота. Твоя роль? Объявляйте проповеди верующим. Робот Миндар ростом почти шесть футов имеет женский голос и был создан в честь буддийского божества милосердия Каннон. Руки, лицо и плечи корпуса робота покрыты силиконом (имитирующим человеческую кожу). Это все. Все остальное состоит из открытых металлических шестерен.

 

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Mindar

A revolução da máquina já entrou na religião – pelo menos no Japão. Um templo budista na cidade de Kyoto decidiu mudar suas práticas para se aproximar das pessoas e instalou ali um robô. Qual é o seu papel? Anuncie sermões aos crentes. Com quase um metro e oitenta de altura, o robô Mindar tem uma voz feminina e foi criado em homenagem à divindade budista da misericórdia Kannon. Os braços, rosto e ombros do corpo do robô são cobertos com silicone (imitando a pele humana). É tudo. Todo o resto consiste em engrenagens de metal expostas.

 

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Mindar

The machine revolution has already entered religion – at least in Japan. A Buddhist temple in the city of Kyoto decided to change its practices in order to become closer to people, and installed a robot there. What is your role? Announce sermons to believers. Almost six feet tall, the robot Mindar has a female voice and was created in honor of the Buddhist deity of mercy Kannon. The arms, face and shoulders of the robot body are covered with silicone (imitating human skin). It’s all. Everything else consists of exposed metal gears.

Émilie Brout & Maxime Marion

Lightning Ride
“With Lightning Ride, it is now poles of technology, organics and mysticism that collide with  electricity as a connecting point. The video is produced from excerpts of “Taser Certifications”, a sort of ceremony authorizing in the United States the use of Tasers in the condition of being tased by someone else. Filtered with the Photoshop’s “oil painting effect”, slowed down and accompanied by a disturbing soundtrack, the succeeding images show us bodies and faces whose deformations and positions evoke a feeling of pain as well as a Christian ecstacy. Everything unfolds as if the miracle of electricity, symbol of the rationalization of the world, revived paradoxically an aspiration to transcendence, antipodes joining each other and disappearing in profit of a new map of possibilities.” (Sarah Ihler-Meyer)

NARINDA REEDERS

the shy picture
Narinda Reeders and David MacLeod
Here is a calm and intimate film in black and white, but which refuses to divulge the plot. The characters in the story are revealed to be in a painting. Although the subject is very classic since the portrayal of Dorian Gray by Oscar Wilde. Everything happens this time as if the problematic of creation ultimately had its own existence. This is often the case for the artist when faced with his production. Where in front of the finished work. Narinda Reeders and David MacLeod’s bring this little photo hanging on the gallery wall to life. It’s calm, discreet and mysterious. It is a duality that nevertheless works in both directions, that of the work vis-à-vis the artist, that of the art lover in front of a work. In both cases there is a personal touch that brings you to life. But the real does not come out unscathed.

Shiro Takatani

ST/LL
ST/LL opens on a stage with a long set table, perpendicularly to the orchestra, under the eyes of the audience; on the sides of the table there are some chairs. On the background, coinciding with the inner extremity of the table, there is a projection screen developing vertically, like a painting that evokes the Japanese pictorial tradition. The perimeter of the stage is covered with a veil of water, in which everything reverberates. The whole visual structure of the work develops all around this diaphanous dimension. A man enters the scene and carries out actions on the table: he moves the cutlery, changes the position of the chairs, makes tiny gestures, which let the audience foretell that an action played on the visible will develop. To the sound of a metronome, two women and then a third one enter the scene and sit at the table making gestures that imitate a meal without food.

KOKI TANAKA

田中功起
Everything is Everything

The eight-channel video installation, Everything is Everything, was created for the first time to be shown at the 2006 Taipei Biennial, curated by Dan Cameron. For this work, the artist and two assistants spent a total of eight days recording their interactions and interventions with readily available items, including hangers, glasses, towels, air mattresses and toilet paper, all found in the city of Taipei. The physical properties of these objects have been tested (a metal hanger is stretched to the breaking point) or their uses have been expanded (a level placed on two table legs becomes an improvised obstacle). Tanaka and his assistants experimented with these objects several times indoors and in public, and their explorations were compiled into eight separate video loops lasting from 1:19 to 1:50 minutes. Tanaka’s narrowly cut frame of each scene often features performers from the neck down or removes them completely from the scene, thus focusing the viewer’s attention on the simple, repetitive objects and acts being performed.

VÍCTOR ENRICH

فيكتور إثراء
ビクターはエンリッチ
ВИКТОР ЭНРИХ
The artist definitely made a strong impression on the world of visual arts with his concepts. The ideas behind all his illustrations are very strong and full of substances, and manage to grasp the attention of the public from the first second. Aside from that, he also sends other, more subtle messages, regarding his own perspective upon the world, how he deems everything as possible for those who believe and who understand the power of imagination etc. The works of Victor Enrich really are something special, and worth taking a closer look. Without further ado, we invite you to admire the results of his restless imagination, his bold symbolism and his courageous approach to life and the world around us.

Broersen & Lukács

Point Cloud Old Growth
Forest on Location
In the video work Forest on Location, we see the avatar of the Iranian opera singer Shahram Yazdani walking through a forest. One moment, the forest wraps around him protectively, the next moment the trees crumble away into loose pieces of bark, or melt into a static green mass. At the same time, the forest as a whole floats around in darkness, uprooted. It is a forest without a location, except on our screen. The young man’s avatar appears to be wandering around there aimlessly. It is a wonderland that he exits from towards the end of the video, when his body slips straight through the green wall. This finally breaks the spell of the illusory forest, and everything is revealed to be no more than staged decor. But the forest does exist as a real forest, somewhere. This virtual green world is a digital back-up of Bia?owie?a Forest: the last remaining stretch of primeval low land forest that once covered much of Central Europe. Inspired by what the historian Simon Schama wrote about Bia?owie?a in Landscape and Memory (1995), Persijn Broersen and Margit Lukács journeyed to Poland to capture the forest suffused by old-Germanic nostalgia and mythical atmosphere.

Cokau Lab

H²élyos
H²élyos takes you into an imaginary world where unreal monsters coexist. These Titans are looking for a single goal, the light of the god H²élyos. He is the eye of the world. He is the one who sees everything. This project was originally designed as a 360-degree experience for The Immersive Art Festival, devoted to immersive digital design […] It used all the atelier technological power : 140 video-projectors, 50 speakers, 3000 m2 of projection surface.

Maxim Zhestkov

Supernova
Supernova is an experimental 4K art film directed and designed by Maxim Zhestkov and made in Zhestkov. Studio Everything around and inside us was conceived in a huge explosion of a star billions of years ago… and, probably, recycled from other matrices myriad times. In this eternal carousel of matter, particles gather, form complicated structures and then burst into all directions fusing atoms together and producing new elements and points of view, new colours and patterns of perception.

Jasmine Bowden

Jewellery Art

“I like to think of the collection as an important reminder that everything is interconnected; humans and nature are part of the same unit. Essentially I hope my work will act as a reminder of the beauty and magnificence of nature as well as being something really special to wear.”

Robert Henke and Anna Tskhovrebov

CBM 8032 AV
The CBM 8032 AV project is an exploration of the beauty of simple graphics and sound, using computers from the early 1980’s. This work is about the ambivalence between a contemporary aesthetic and the usage of obsolete and limited technology from 40 years ago. Everything presented within the project could have been done already in the 1980, but it needed the cultural backdrop of today to come up with the artistic ideas driving it.

David O’Reilly

Everything
FILE GAMES 2017
Everything is an interactive experience where everything you see is a thing you can be, from animals to planets to galaxies and beyond. Travel between outer and inner space, and explore a vast, interconnected universe of things without enforced goals, scores, or tasks to complete. Everything is a procedural, AI-driven simulation of the systems of nature, seen from the points of view of everything in the Universe.

Alexander Ekman

Play
Invited to the Palais Garnier for the first time, the choreographer Alexander Ekman lived a dream: working with the dancers of the Paris Opera Ballet! In order to plunge them into the universe of his piece, he invited them to play. After all, isn’t dance also entertainment, amusement, practice, exercise and manipulation? Here, play is everything and everywhere. From the props to the sets. For, as the choreographer repeats, play makes us happy; one should never stop being a child. In the Massenet and Blanchine studios, photographer Anne Deniau focusses on certain emblematic props from this production, whilst playwright Nicolas Doutey reflects upon these new visual compositions.

ARNE QUINZE

Арне Куинз
Chaos Life
The composition of a Chaos artwork started as a self-portrait; the representation of what’s going on in his head. But soon a shift occurred towards an enduring research on the definition of chaos in society. Often these artworks are filled with a mass of small wooden sticks attached to each other, looking enormously chaotic. “There’s no chaos, only structure” is a tagline in some of his work expressing his inner self and how he describes his thoughts. To him there is no chaos, everything is structured even in the chaos you find structure. There’s no such thing as chaos in Quinze’s world or at least not in the sense of how society defines chaos. Chaos does exist, as a form of structure. Chaos is irretrievably linked with life. In life everything is a matter of rhythm. Something without a rigid structure is part of the organic order in life.

Oleg Soroko

Digital Substance

The parametric technology allows to generate a self-organizing system, that is, to open the essence of the universe as an infinite variety of possible self-organizing systems. The world is in constant process of self-development, but it is not chaos and not a set of known forms (cube, sphere, cylinder, from which you can build everything as Cezanne believed). Everything in the world (in the physical, biological and other reality) is in fluid, flexible, flowing, accelerating and decelerating movements that create tension, tears, force fields. And they are amazingly beautiful (attractors and fractals are their individual symptoms) and they exist before form and after form. It is not a solid, or lines in a space, but something that stands before and after the space.

NANINE LINNING

ZERO
Tanzkompanie Heidelberg

Nanine Linning is responsible for die best niederländischen Choreographers. After the successful performance “Synthetic Twin”, the fiery “Requiem” and the apokalyptic “Voice Over” she is once again going big. ‘ZERO’ is an excitement Crossover, In which Dance, Game, Film, Music and costumes – by Iris van Herpen – ensure that you are short of eyes and ears. Was it born there when the world changed drastically? What are people different in the last hours before everything else? To the spherical music of, among others, Julia Wolf, Ralph Vaughan Williams, Arvo Pärt and Philip Glass phantasieren von Linning und Haarspangen von faszinierenden Ideen.

MARTIN BOYCE

Бойс, Мартин
马丁•博伊斯
마틴 보이스
מרטין בויס
マーティン・ボイス
Do Words Have Voices

Since 2005, Boyce’s work has drawn largely from an encounter with Four Concrete Trees, a group of sculptural pieces by the Martel Brothers made in 1925. Five years on, and Boyce’s work is an increasingly abstractive and virally pervasive aggregator, a lens through which everything must be seen. Like a strongly held belief or an indisputable fact, this is the world as infinite and varied as it ever was, just with one of the basic settings tweaked.

KONRAD SMOLEŃSKI

Everything Was Forever, Until It Was No More

Konrad Smoleński represents Poland at the Venice Art Biennale 2013. His monumental installation in the Polish Pavilion in the Biennale’s Giardini is titled Everything Was Forever, Until It Was No More. The work is a continuation of the previous explorations of Konrad Smoleński, who focuses his interest on sound. Two church bells that have been cast especially for this exhibition are at the center of the installation. Two walls of loudspeakers and other elements complete the work. In regular intervals, the traditional bronze bells, full-range speakers and other sonorous objects play a symphony. The create both a visual and aural experience, where the delaying and modifying of the initial sound of the bell is important. The exhibition Konrad Smoleński: Everything Was Forever, Until It Was No More is curated by Daniel Muzyczuk and Agnieszka Pindera.
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INVISIBLE CAR

MERCEDES-BENZ “Invisible Drive”
The Mercedes-Benz F-CELL is the first hydrogen-powered car, which is ready for series production. With a spectacular action we draw a suitable attention to this innovation: We made people experience F-CELL the same way the environment does – like it’s not even existent. In practice: We disguised the B-Class F-CELL with mats out of LEDs on the one side and fixed a camera on the other side of the car. The camera filmed everything that happened behind the vehicle and transferred every action directly to the LED mats. The effect: The B-Class fused completely with its surrounding and became invisible for the passersby in the immediate vicinity.